xref: /aosp_15_r20/external/flatbuffers/tests/union_vector/Movie.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 using global::System;
6 using global::System.Collections.Generic;
7 using global::FlatBuffers;
8 
9 public struct Movie : IFlatbufferObject
10 {
11   private Table __p;
12   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMovie13   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsMovieMovie14   public static Movie GetRootAsMovie(ByteBuffer _bb) { return GetRootAsMovie(_bb, new Movie()); }
GetRootAsMovieMovie15   public static Movie GetRootAsMovie(ByteBuffer _bb, Movie obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MovieBufferHasIdentifierMovie16   public static bool MovieBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MOVI"); }
__initMovie17   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMovie18   public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20   public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
21   public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
MainCharacterAsStringMovie22   public string MainCharacterAsString() { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; }
MainCharacterAsMuLanMovie23   public Attacker MainCharacterAsMuLan() { return MainCharacter<Attacker>().Value; }
MainCharacterAsRapunzelMovie24   public Rapunzel MainCharacterAsRapunzel() { return MainCharacter<Rapunzel>().Value; }
MainCharacterAsBelleMovie25   public BookReader MainCharacterAsBelle() { return MainCharacter<BookReader>().Value; }
MainCharacterAsBookFanMovie26   public BookReader MainCharacterAsBookFan() { return MainCharacter<BookReader>().Value; }
MainCharacterAsOtherMovie27   public string MainCharacterAsOther() { return MainCharacterAsString(); }
MainCharacterAsUnusedMovie28   public string MainCharacterAsUnused() { return MainCharacterAsString(); }
CharactersTypeMovie29   public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; }
30   public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
31 #if ENABLE_SPAN_T
GetCharactersTypeBytesMovie32   public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); }
33 #else
GetCharactersTypeBytesMovie34   public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); }
35 #endif
GetCharactersTypeArrayMovie36   public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
37   public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; }
CharactersAsStringMovie38   public string CharactersAsString(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
39   public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
40 
CreateMovieMovie41   public static Offset<Movie> CreateMovie(FlatBufferBuilder builder,
42       Character main_character_type = Character.NONE,
43       int main_characterOffset = 0,
44       VectorOffset characters_typeOffset = default(VectorOffset),
45       VectorOffset charactersOffset = default(VectorOffset)) {
46     builder.StartTable(4);
47     Movie.AddCharacters(builder, charactersOffset);
48     Movie.AddCharactersType(builder, characters_typeOffset);
49     Movie.AddMainCharacter(builder, main_characterOffset);
50     Movie.AddMainCharacterType(builder, main_character_type);
51     return Movie.EndMovie(builder);
52   }
53 
StartMovieMovie54   public static void StartMovie(FlatBufferBuilder builder) { builder.StartTable(4); }
AddMainCharacterTypeMovie55   public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { builder.AddByte(0, (byte)mainCharacterType, 0); }
AddMainCharacterMovie56   public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); }
AddCharactersTypeMovie57   public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); }
CreateCharactersTypeVectorMovie58   public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
CreateCharactersTypeVectorBlockMovie59   public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
CreateCharactersTypeVectorBlockMovie60   public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<Character> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); }
CreateCharactersTypeVectorBlockMovie61   public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Character>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartCharactersTypeVectorMovie62   public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddCharactersMovie63   public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); }
CreateCharactersVectorMovie64   public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); }
CreateCharactersVectorBlockMovie65   public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateCharactersVectorBlockMovie66   public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateCharactersVectorBlockMovie67   public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartCharactersVectorMovie68   public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
EndMovieMovie69   public static Offset<Movie> EndMovie(FlatBufferBuilder builder) {
70     int o = builder.EndTable();
71     return new Offset<Movie>(o);
72   }
FinishMovieBufferMovie73   public static void FinishMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.Finish(offset.Value, "MOVI"); }
FinishSizePrefixedMovieBufferMovie74   public static void FinishSizePrefixedMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.FinishSizePrefixed(offset.Value, "MOVI"); }
UnPackMovie75   public MovieT UnPack() {
76     var _o = new MovieT();
77     this.UnPackTo(_o);
78     return _o;
79   }
UnPackToMovie80   public void UnPackTo(MovieT _o) {
81     _o.MainCharacter = new CharacterUnion();
82     _o.MainCharacter.Type = this.MainCharacterType;
83     switch (this.MainCharacterType) {
84       default: break;
85       case Character.MuLan:
86         _o.MainCharacter.Value = this.MainCharacter<Attacker>().HasValue ? this.MainCharacter<Attacker>().Value.UnPack() : null;
87         break;
88       case Character.Rapunzel:
89         _o.MainCharacter.Value = this.MainCharacter<Rapunzel>().HasValue ? this.MainCharacter<Rapunzel>().Value.UnPack() : null;
90         break;
91       case Character.Belle:
92         _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
93         break;
94       case Character.BookFan:
95         _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
96         break;
97       case Character.Other:
98         _o.MainCharacter.Value = this.MainCharacterAsString();
99         break;
100       case Character.Unused:
101         _o.MainCharacter.Value = this.MainCharacterAsString();
102         break;
103     }
104     _o.Characters = new List<CharacterUnion>();
105     for (var _j = 0; _j < this.CharactersLength; ++_j) {
106       var _o_Characters = new CharacterUnion();
107       _o_Characters.Type = this.CharactersType(_j);
108       switch (this.CharactersType(_j)) {
109         default: break;
110         case Character.MuLan:
111           _o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value.UnPack() : null;
112           break;
113         case Character.Rapunzel:
114           _o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value.UnPack() : null;
115           break;
116         case Character.Belle:
117           _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
118           break;
119         case Character.BookFan:
120           _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
121           break;
122         case Character.Other:
123           _o_Characters.Value = this.CharactersAsString(_j);
124           break;
125         case Character.Unused:
126           _o_Characters.Value = this.CharactersAsString(_j);
127           break;
128       }
129       _o.Characters.Add(_o_Characters);
130     }
131   }
PackMovie132   public static Offset<Movie> Pack(FlatBufferBuilder builder, MovieT _o) {
133     if (_o == null) return default(Offset<Movie>);
134     var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type;
135     var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter);
136     var _characters_type = default(VectorOffset);
137     if (_o.Characters != null) {
138       var __characters_type = new Character[_o.Characters.Count];
139       for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].Type; }
140       _characters_type = CreateCharactersTypeVector(builder, __characters_type);
141     }
142     var _characters = default(VectorOffset);
143     if (_o.Characters != null) {
144       var __characters = new int[_o.Characters.Count];
145       for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder,  _o.Characters[_j]); }
146       _characters = CreateCharactersVector(builder, __characters);
147     }
148     return CreateMovie(
149       builder,
150       _main_character_type,
151       _main_character,
152       _characters_type,
153       _characters);
154   }
155 }
156 
157 public class MovieT
158 {
159   [Newtonsoft.Json.JsonProperty("main_character_type")]
160   private Character MainCharacterType {
161     get {
162       return this.MainCharacter != null ? this.MainCharacter.Type : Character.NONE;
163     }
164     set {
165       this.MainCharacter = new CharacterUnion();
166       this.MainCharacter.Type = value;
167     }
168   }
169   [Newtonsoft.Json.JsonProperty("main_character")]
170   [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
171   public CharacterUnion MainCharacter { get; set; }
172   [Newtonsoft.Json.JsonProperty("characters_type")]
173   private Character[] CharactersType {
174     get {
175       if (this.Characters == null) return null;
176       var _o = new Character[this.Characters.Count];
177       for (var _j = 0; _j < _o.Length; ++_j) { _o[_j] = this.Characters[_j].Type; }
178       return _o;
179     }
180     set {
181       this.Characters = new List<CharacterUnion>();
182       for (var _j = 0; _j < value.Length; ++_j) {
183         var _o = new CharacterUnion();
184         _o.Type = value[_j];
185         this.Characters.Add(_o);
186       }
187     }
188   }
189   [Newtonsoft.Json.JsonProperty("characters")]
190   [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
191   public List<CharacterUnion> Characters { get; set; }
192 
MovieT()193   public MovieT() {
194     this.MainCharacter = null;
195     this.Characters = null;
196   }
197 
DeserializeFromJson(string jsonText)198   public static MovieT DeserializeFromJson(string jsonText) {
199     return Newtonsoft.Json.JsonConvert.DeserializeObject<MovieT>(jsonText);
200   }
SerializeToJson()201   public string SerializeToJson() {
202     return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
203   }
DeserializeFromBinary(byte[] fbBuffer)204   public static MovieT DeserializeFromBinary(byte[] fbBuffer) {
205     return Movie.GetRootAsMovie(new ByteBuffer(fbBuffer)).UnPack();
206   }
SerializeToBinary()207   public byte[] SerializeToBinary() {
208     var fbb = new FlatBufferBuilder(0x10000);
209     Movie.FinishMovieBuffer(fbb, Movie.Pack(fbb, this));
210     return fbb.DataBuffer.ToSizedArray();
211   }
212 }
213 
214