1 #include "test_builder.h"
2
3 #include "flatbuffers/stl_emulation.h"
4 #include "monster_test_generated.h"
5
6 using namespace MyGame::Example;
7
8 struct OwnedAllocator : public flatbuffers::DefaultAllocator {};
9
10 class TestHeapBuilder : public flatbuffers::FlatBufferBuilder {
11 private:
12 TestHeapBuilder(const TestHeapBuilder &);
13 TestHeapBuilder &operator=(const TestHeapBuilder &);
14
15 public:
TestHeapBuilder()16 TestHeapBuilder()
17 : flatbuffers::FlatBufferBuilder(2048, new OwnedAllocator(), true) {}
18
TestHeapBuilder(TestHeapBuilder && other)19 TestHeapBuilder(TestHeapBuilder &&other)
20 : FlatBufferBuilder(std::move(other)) {}
21
operator =(TestHeapBuilder && other)22 TestHeapBuilder &operator=(TestHeapBuilder &&other) {
23 FlatBufferBuilder::operator=(std::move(other));
24 return *this;
25 }
26 };
27
28 // This class simulates flatbuffers::grpc::detail::SliceAllocatorMember
29 struct AllocatorMember {
30 flatbuffers::DefaultAllocator member_allocator_;
31 };
32
33 struct GrpcLikeMessageBuilder : private AllocatorMember,
34 public flatbuffers::FlatBufferBuilder {
35 private:
36 GrpcLikeMessageBuilder(const GrpcLikeMessageBuilder &);
37 GrpcLikeMessageBuilder &operator=(const GrpcLikeMessageBuilder &);
38
39 public:
GrpcLikeMessageBuilderGrpcLikeMessageBuilder40 GrpcLikeMessageBuilder()
41 : flatbuffers::FlatBufferBuilder(1024, &member_allocator_, false) {}
42
GrpcLikeMessageBuilderGrpcLikeMessageBuilder43 GrpcLikeMessageBuilder(GrpcLikeMessageBuilder &&other)
44 : FlatBufferBuilder(1024, &member_allocator_, false) {
45 // Default construct and swap idiom.
46 Swap(other);
47 }
48
operator =GrpcLikeMessageBuilder49 GrpcLikeMessageBuilder &operator=(GrpcLikeMessageBuilder &&other) {
50 // Construct temporary and swap idiom
51 GrpcLikeMessageBuilder temp(std::move(other));
52 Swap(temp);
53 return *this;
54 }
55
SwapGrpcLikeMessageBuilder56 void Swap(GrpcLikeMessageBuilder &other) {
57 // No need to swap member_allocator_ because it's stateless.
58 FlatBufferBuilder::Swap(other);
59 // After swapping the FlatBufferBuilder, we swap back the allocator, which
60 // restores the original allocator back in place. This is necessary because
61 // MessageBuilder's allocator is its own member (SliceAllocatorMember). The
62 // allocator passed to FlatBufferBuilder::vector_downward must point to this
63 // member.
64 buf_.swap_allocator(other.buf_);
65 }
66 };
67
populate1(flatbuffers::FlatBufferBuilder & builder)68 flatbuffers::Offset<Monster> populate1(
69 flatbuffers::FlatBufferBuilder &builder) {
70 auto name_offset = builder.CreateString(m1_name());
71 return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m1_color());
72 }
73
populate2(flatbuffers::FlatBufferBuilder & builder)74 flatbuffers::Offset<Monster> populate2(
75 flatbuffers::FlatBufferBuilder &builder) {
76 auto name_offset = builder.CreateString(m2_name());
77 return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m2_color());
78 }
79
release_raw_base(flatbuffers::FlatBufferBuilder & fbb,size_t & size,size_t & offset)80 uint8_t *release_raw_base(flatbuffers::FlatBufferBuilder &fbb, size_t &size,
81 size_t &offset) {
82 return fbb.ReleaseRaw(size, offset);
83 }
84
free_raw(flatbuffers::grpc::MessageBuilder &,uint8_t *)85 void free_raw(flatbuffers::grpc::MessageBuilder &, uint8_t *) {
86 // release_raw_base calls FlatBufferBuilder::ReleaseRaw on the argument
87 // MessageBuilder. It's semantically wrong as MessageBuilder has its own
88 // ReleaseRaw member function that takes three arguments. In such cases
89 // though, ~MessageBuilder() invokes ~SliceAllocator() that takes care of
90 // deleting memory as it calls grpc_slice_unref. Obviously, this behavior is
91 // very surprising as the pointer returned by FlatBufferBuilder::ReleaseRaw is
92 // not valid as soon as MessageBuilder goes out of scope. This problem does
93 // not occur with FlatBufferBuilder.
94 }
95
free_raw(flatbuffers::FlatBufferBuilder &,uint8_t * buf)96 void free_raw(flatbuffers::FlatBufferBuilder &, uint8_t *buf) {
97 flatbuffers::DefaultAllocator().deallocate(buf, 0);
98 }
99
verify(const flatbuffers::DetachedBuffer & buf,const std::string & expected_name,Color color)100 bool verify(const flatbuffers::DetachedBuffer &buf,
101 const std::string &expected_name, Color color) {
102 const Monster *monster = flatbuffers::GetRoot<Monster>(buf.data());
103 return (monster->name()->str() == expected_name) &&
104 (monster->color() == color);
105 }
106
verify(const uint8_t * buf,size_t offset,const std::string & expected_name,Color color)107 bool verify(const uint8_t *buf, size_t offset, const std::string &expected_name,
108 Color color) {
109 const Monster *monster = flatbuffers::GetRoot<Monster>(buf + offset);
110 return (monster->name()->str() == expected_name) &&
111 (monster->color() == color);
112 }
113
release_n_verify(flatbuffers::FlatBufferBuilder & fbb,const std::string & expected_name,Color color)114 bool release_n_verify(flatbuffers::FlatBufferBuilder &fbb,
115 const std::string &expected_name, Color color) {
116 flatbuffers::DetachedBuffer buf = fbb.Release();
117 return verify(buf, expected_name, color);
118 }
119
120 // forward-declared in test.cpp
121 void FlatBufferBuilderTest();
122
FlatBufferBuilderTest()123 void FlatBufferBuilderTest() {
124 using flatbuffers::FlatBufferBuilder;
125
126 BuilderTests<FlatBufferBuilder>::all_tests();
127 BuilderTests<TestHeapBuilder>::all_tests();
128 BuilderTests<GrpcLikeMessageBuilder>::all_tests();
129
130 BuilderReuseTestSelector tests[4] = {
131 REUSABLE_AFTER_RELEASE, REUSABLE_AFTER_RELEASE_RAW,
132 REUSABLE_AFTER_RELEASE_AND_MOVE_ASSIGN,
133 REUSABLE_AFTER_RELEASE_RAW_AND_MOVE_ASSIGN
134 };
135
136 BuilderReuseTests<FlatBufferBuilder, FlatBufferBuilder>::run_tests(
137 TestSelector(tests, tests + 4));
138 BuilderReuseTests<TestHeapBuilder, TestHeapBuilder>::run_tests(
139 TestSelector(tests, tests + 4));
140 BuilderReuseTests<GrpcLikeMessageBuilder, GrpcLikeMessageBuilder>::run_tests(
141 TestSelector(tests, tests + 4));
142 }
143
144 // forward-declared in test_builder.h
145 void CheckTestGeneratedIsValid(const MyGame::Example::Color&);
146
147 // Link-time check using pointer type.
CheckTestGeneratedIsValid(const MyGame::Example::Color &)148 void CheckTestGeneratedIsValid(const MyGame::Example::Color &) {}
149