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Searched defs:GL_TEXTURE_INTERNAL_FORMAT (Results 1 – 25 of 220) sorted by relevance

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/aosp_15_r20/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgldefs.h45 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
Dgl.h383 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/frameworks/base/opengl/java/android/opengl/
H A DGLES31.java48 public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; field in GLES31
/aosp_15_r20/hardware/google/gfxstream/include/GLES3/
Dgl31.h1084 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl31.h1084 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/external/mesa3d/include/GL/
H A Dgl.h693 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl.h731 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.17-4.8/sysroot/usr/include/GL/
Dgl.h731 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v32/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/external/mesa3d/include/GLES3/
H A Dgl31.h1337 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v34/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v34/arm/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v31/arm/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v31/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v33/x86/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v31/x86/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v30/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/external/angle/include/GLES3/
H A Dgl31.h1337 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v30/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v32/arm/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v33/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/out/soong/ndk/sysroot/usr/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v34/x86/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v34/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/aosp_15_r20/prebuilts/vndk/v30/arm/include/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro

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