1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 #define GR_GL_PATCHES 0x000E 38 39 /* AlphaFunction (not supported in ES20) */ 40 /* GL_NEVER */ 41 /* GL_LESS */ 42 /* GL_EQUAL */ 43 /* GL_LEQUAL */ 44 /* GL_GREATER */ 45 /* GL_NOTEQUAL */ 46 /* GL_GEQUAL */ 47 /* GL_ALWAYS */ 48 49 /* Basic OpenGL blend equations */ 50 #define GR_GL_FUNC_ADD 0x8006 51 #define GR_GL_FUNC_SUBTRACT 0x800A 52 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 53 54 /* GL_KHR_blend_equation_advanced */ 55 #define GR_GL_SCREEN 0x9295 56 #define GR_GL_OVERLAY 0x9296 57 #define GR_GL_DARKEN 0x9297 58 #define GR_GL_LIGHTEN 0x9298 59 #define GR_GL_COLORDODGE 0x9299 60 #define GR_GL_COLORBURN 0x929A 61 #define GR_GL_HARDLIGHT 0x929B 62 #define GR_GL_SOFTLIGHT 0x929C 63 #define GR_GL_DIFFERENCE 0x929E 64 #define GR_GL_EXCLUSION 0x92A0 65 #define GR_GL_MULTIPLY 0x9294 66 #define GR_GL_HSL_HUE 0x92AD 67 #define GR_GL_HSL_SATURATION 0x92AE 68 #define GR_GL_HSL_COLOR 0x92AF 69 #define GR_GL_HSL_LUMINOSITY 0x92B0 70 71 /* BlendingFactorDest */ 72 #define GR_GL_ZERO 0 73 #define GR_GL_ONE 1 74 #define GR_GL_SRC_COLOR 0x0300 75 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 76 #define GR_GL_SRC_ALPHA 0x0302 77 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 78 #define GR_GL_DST_ALPHA 0x0304 79 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 80 81 /* BlendingFactorSrc */ 82 /* GL_ZERO */ 83 /* GL_ONE */ 84 #define GR_GL_DST_COLOR 0x0306 85 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 86 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 87 /* GL_SRC_ALPHA */ 88 /* GL_ONE_MINUS_SRC_ALPHA */ 89 /* GL_DST_ALPHA */ 90 /* GL_ONE_MINUS_DST_ALPHA */ 91 92 /* ExtendedBlendFactors */ 93 #define GR_GL_SRC1_COLOR 0x88F9 94 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 95 /* GL_SRC1_ALPHA */ 96 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 97 98 /* Separate Blend Functions */ 99 #define GR_GL_BLEND_DST_RGB 0x80C8 100 #define GR_GL_BLEND_SRC_RGB 0x80C9 101 #define GR_GL_BLEND_DST_ALPHA 0x80CA 102 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 103 #define GR_GL_CONSTANT_COLOR 0x8001 104 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 105 #define GR_GL_CONSTANT_ALPHA 0x8003 106 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 107 #define GR_GL_BLEND_COLOR 0x8005 108 109 /* Buffer Objects */ 110 #define GR_GL_ARRAY_BUFFER 0x8892 111 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 112 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F 113 #define GR_GL_TEXTURE_BUFFER 0x8C2A 114 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 115 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 116 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 117 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB 118 #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC 119 120 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 121 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 122 123 #define GR_GL_STREAM_DRAW 0x88E0 124 #define GR_GL_STREAM_READ 0x88E1 125 #define GR_GL_STATIC_DRAW 0x88E4 126 #define GR_GL_STATIC_READ 0x88E5 127 #define GR_GL_DYNAMIC_DRAW 0x88E8 128 #define GR_GL_DYNAMIC_READ 0x88E9 129 130 #define GR_GL_BUFFER_SIZE 0x8764 131 #define GR_GL_BUFFER_USAGE 0x8765 132 133 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 134 135 /* CullFaceMode */ 136 #define GR_GL_FRONT 0x0404 137 #define GR_GL_BACK 0x0405 138 #define GR_GL_FRONT_AND_BACK 0x0408 139 140 /* DepthFunction */ 141 /* GL_NEVER */ 142 /* GL_LESS */ 143 /* GL_EQUAL */ 144 /* GL_LEQUAL */ 145 /* GL_GREATER */ 146 /* GL_NOTEQUAL */ 147 /* GL_GEQUAL */ 148 /* GL_ALWAYS */ 149 150 /* EnableCap */ 151 #define GR_GL_TEXTURE_NONE 0x0000 152 #define GR_GL_TEXTURE_2D 0x0DE1 153 #define GR_GL_CULL_FACE 0x0B44 154 #define GR_GL_BLEND 0x0BE2 155 #define GR_GL_DITHER 0x0BD0 156 #define GR_GL_STENCIL_TEST 0x0B90 157 #define GR_GL_DEPTH_TEST 0x0B71 158 #define GR_GL_SCISSOR_TEST 0x0C11 159 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 160 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 161 #define GR_GL_SAMPLE_COVERAGE 0x80A0 162 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 163 #define GR_GL_POLYGON_SMOOTH 0x0B41 164 #define GR_GL_POLYGON_STIPPLE 0x0B42 165 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 166 #define GR_GL_COLOR_TABLE 0x80D0 167 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 168 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 169 #define GR_GL_LINE_STIPPLE 0x0B24 170 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 171 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 172 #define GR_GL_SAMPLE_SHADING 0x8C36 173 174 /* ErrorCode */ 175 #define GR_GL_NO_ERROR 0 176 #define GR_GL_INVALID_ENUM 0x0500 177 #define GR_GL_INVALID_VALUE 0x0501 178 #define GR_GL_INVALID_OPERATION 0x0502 179 #define GR_GL_OUT_OF_MEMORY 0x0505 180 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 181 182 /* FrontFaceDirection */ 183 #define GR_GL_CW 0x0900 184 #define GR_GL_CCW 0x0901 185 186 /* GetPName */ 187 #define GR_GL_LINE_WIDTH 0x0B21 188 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 189 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 190 #define GR_GL_CULL_FACE_MODE 0x0B45 191 #define GR_GL_FRONT_FACE 0x0B46 192 #define GR_GL_DEPTH_RANGE 0x0B70 193 #define GR_GL_DEPTH_WRITEMASK 0x0B72 194 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 195 #define GR_GL_DEPTH_FUNC 0x0B74 196 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 197 #define GR_GL_STENCIL_FUNC 0x0B92 198 #define GR_GL_STENCIL_FAIL 0x0B94 199 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 200 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 201 #define GR_GL_STENCIL_REF 0x0B97 202 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 203 #define GR_GL_STENCIL_WRITEMASK 0x0B98 204 #define GR_GL_STENCIL_BACK_FUNC 0x8800 205 #define GR_GL_STENCIL_BACK_FAIL 0x8801 206 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 207 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 208 #define GR_GL_STENCIL_BACK_REF 0x8CA3 209 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 210 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 211 #define GR_GL_VIEWPORT 0x0BA2 212 #define GR_GL_SCISSOR_BOX 0x0C10 213 /* GL_SCISSOR_TEST */ 214 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 215 #define GR_GL_COLOR_WRITEMASK 0x0C23 216 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 217 #define GR_GL_PACK_ALIGNMENT 0x0D05 218 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 219 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 220 #define GR_GL_TEXTURE_MIN_LOD 0x813A 221 #define GR_GL_TEXTURE_MAX_LOD 0x813B 222 #define GR_GL_TEXTURE_BASE_LEVEL 0x813C 223 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D 224 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 225 #define GR_GL_SUBPIXEL_BITS 0x0D50 226 #define GR_GL_RED_BITS 0x0D52 227 #define GR_GL_GREEN_BITS 0x0D53 228 #define GR_GL_BLUE_BITS 0x0D54 229 #define GR_GL_ALPHA_BITS 0x0D55 230 #define GR_GL_DEPTH_BITS 0x0D56 231 #define GR_GL_STENCIL_BITS 0x0D57 232 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 233 /* GL_POLYGON_OFFSET_FILL */ 234 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 235 #define GR_GL_TEXTURE_BINDING_2D 0x8069 236 #define GR_GL_SAMPLE_BUFFERS 0x80A8 237 #define GR_GL_SAMPLES 0x80A9 238 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 239 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 240 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 241 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 242 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 243 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 244 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 245 246 #define GR_GL_CONTEXT_FLAGS 0x821E 247 #define GR_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 248 #define GR_GL_TEXTURE_PROTECTED_EXT 0x8BFA 249 250 /* GetTextureParameter */ 251 /* GL_TEXTURE_MAG_FILTER */ 252 /* GL_TEXTURE_MIN_FILTER */ 253 /* GL_TEXTURE_WRAP_S */ 254 /* GL_TEXTURE_WRAP_T */ 255 256 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 257 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 258 259 /* Compressed Texture Formats */ 260 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 261 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 262 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 263 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 264 265 #define GR_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 266 #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 267 #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 268 #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 269 270 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 271 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 272 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 273 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 274 275 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 276 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 277 278 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 279 280 #define GR_GL_COMPRESSED_R11_EAC 0x9270 281 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 282 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 283 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 284 285 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 286 #define GR_GL_COMPRESSED_SRGB8_ETC2 0x9275 287 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 288 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 289 #define GR_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 290 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 291 292 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 293 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 294 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 295 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 296 297 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 298 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 299 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 300 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 301 302 #define GR_GL_COMPRESSED_3DC_X 0x87F9 303 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 304 305 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 306 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 307 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 308 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 309 310 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 311 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 312 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 313 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 314 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 315 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 316 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 317 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 318 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 319 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 320 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 321 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 322 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 323 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 324 325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 329 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 330 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 331 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 332 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 333 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 334 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 335 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 336 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 337 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 338 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 339 340 /* HintMode */ 341 #define GR_GL_DONT_CARE 0x1100 342 #define GR_GL_FASTEST 0x1101 343 #define GR_GL_NICEST 0x1102 344 345 /* HintTarget */ 346 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 347 348 /* DataType */ 349 #define GR_GL_BYTE 0x1400 350 #define GR_GL_UNSIGNED_BYTE 0x1401 351 #define GR_GL_SHORT 0x1402 352 #define GR_GL_UNSIGNED_SHORT 0x1403 353 #define GR_GL_INT 0x1404 354 #define GR_GL_UNSIGNED_INT 0x1405 355 #define GR_GL_FLOAT 0x1406 356 #define GR_GL_HALF_FLOAT 0x140B 357 #define GR_GL_FIXED 0x140C 358 #define GR_GL_HALF_FLOAT_OES 0x8D61 359 360 /* Lighting */ 361 #define GR_GL_LIGHTING 0x0B50 362 #define GR_GL_LIGHT0 0x4000 363 #define GR_GL_LIGHT1 0x4001 364 #define GR_GL_LIGHT2 0x4002 365 #define GR_GL_LIGHT3 0x4003 366 #define GR_GL_LIGHT4 0x4004 367 #define GR_GL_LIGHT5 0x4005 368 #define GR_GL_LIGHT6 0x4006 369 #define GR_GL_LIGHT7 0x4007 370 #define GR_GL_SPOT_EXPONENT 0x1205 371 #define GR_GL_SPOT_CUTOFF 0x1206 372 #define GR_GL_CONSTANT_ATTENUATION 0x1207 373 #define GR_GL_LINEAR_ATTENUATION 0x1208 374 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 375 #define GR_GL_AMBIENT 0x1200 376 #define GR_GL_DIFFUSE 0x1201 377 #define GR_GL_SPECULAR 0x1202 378 #define GR_GL_SHININESS 0x1601 379 #define GR_GL_EMISSION 0x1600 380 #define GR_GL_POSITION 0x1203 381 #define GR_GL_SPOT_DIRECTION 0x1204 382 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 383 #define GR_GL_COLOR_INDEXES 0x1603 384 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 385 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 386 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 387 #define GR_GL_FRONT_AND_BACK 0x0408 388 #define GR_GL_SHADE_MODEL 0x0B54 389 #define GR_GL_FLAT 0x1D00 390 #define GR_GL_SMOOTH 0x1D01 391 #define GR_GL_COLOR_MATERIAL 0x0B57 392 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 393 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 394 #define GR_GL_NORMALIZE 0x0BA1 395 396 /* Matrix Mode */ 397 #define GR_GL_MATRIX_MODE 0x0BA0 398 #define GR_GL_MODELVIEW 0x1700 399 #define GR_GL_PROJECTION 0x1701 400 #define GR_GL_TEXTURE 0x1702 401 402 /* multisample */ 403 #define GR_GL_MULTISAMPLE 0x809D 404 #define GR_GL_SAMPLE_POSITION 0x8E50 405 406 /* Points */ 407 #define GR_GL_POINT_SMOOTH 0x0B10 408 #define GR_GL_POINT_SIZE 0x0B11 409 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 410 #define GR_GL_POINT_SIZE_RANGE 0x0B12 411 412 /* Lines */ 413 #define GR_GL_LINE_SMOOTH 0x0B20 414 #define GR_GL_LINE_STIPPLE 0x0B24 415 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 416 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 417 #define GR_GL_LINE_WIDTH 0x0B21 418 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 419 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 420 421 /* PolygonMode */ 422 #define GR_GL_POINT 0x1B00 423 #define GR_GL_LINE 0x1B01 424 #define GR_GL_FILL 0x1B02 425 426 /* Unsized formats */ 427 #define GR_GL_STENCIL_INDEX 0x1901 428 #define GR_GL_DEPTH_COMPONENT 0x1902 429 #define GR_GL_DEPTH_STENCIL 0x84F9 430 #define GR_GL_RED 0x1903 431 #define GR_GL_RED_INTEGER 0x8D94 432 #define GR_GL_GREEN 0x1904 433 #define GR_GL_BLUE 0x1905 434 #define GR_GL_ALPHA 0x1906 435 #define GR_GL_LUMINANCE 0x1909 436 #define GR_GL_LUMINANCE_ALPHA 0x190A 437 #define GR_GL_RG_INTEGER 0x8228 438 #define GR_GL_RGB 0x1907 439 #define GR_GL_RGB_INTEGER 0x8D98 440 #define GR_GL_SRGB 0x8C40 441 #define GR_GL_RGBA 0x1908 442 #define GR_GL_RG 0x8227 443 #define GR_GL_SRGB_ALPHA 0x8C42 444 #define GR_GL_RGBA_INTEGER 0x8D99 445 #define GR_GL_BGRA 0x80E1 446 447 /* Stencil index sized formats */ 448 #define GR_GL_STENCIL_INDEX4 0x8D47 449 #define GR_GL_STENCIL_INDEX8 0x8D48 450 #define GR_GL_STENCIL_INDEX16 0x8D49 451 452 /* Depth component sized formats */ 453 #define GR_GL_DEPTH_COMPONENT16 0x81A5 454 455 /* Depth stencil sized formats */ 456 #define GR_GL_DEPTH24_STENCIL8 0x88F0 457 458 /* Red sized formats */ 459 #define GR_GL_R8 0x8229 460 #define GR_GL_R16 0x822A 461 #define GR_GL_R16F 0x822D 462 #define GR_GL_R32F 0x822E 463 464 /* Red integer sized formats */ 465 #define GR_GL_R8I 0x8231 466 #define GR_GL_R8UI 0x8232 467 #define GR_GL_R16I 0x8233 468 #define GR_GL_R16UI 0x8234 469 #define GR_GL_R32I 0x8235 470 #define GR_GL_R32UI 0x8236 471 472 /* Luminance sized formats */ 473 #define GR_GL_LUMINANCE8 0x8040 474 #define GR_GL_LUMINANCE8_ALPHA8 0x8045 475 #define GR_GL_LUMINANCE16F 0x881E 476 477 /* Alpha sized formats */ 478 #define GR_GL_ALPHA8 0x803C 479 #define GR_GL_ALPHA16 0x803E 480 #define GR_GL_ALPHA16F 0x881C 481 #define GR_GL_ALPHA32F 0x8816 482 483 /* Alpha integer sized formats */ 484 #define GR_GL_ALPHA8I 0x8D90 485 #define GR_GL_ALPHA8UI 0x8D7E 486 #define GR_GL_ALPHA16I 0x8D8A 487 #define GR_GL_ALPHA16UI 0x8D78 488 #define GR_GL_ALPHA32I 0x8D84 489 #define GR_GL_ALPHA32UI 0x8D72 490 491 /* RG sized formats */ 492 #define GR_GL_RG8 0x822B 493 #define GR_GL_RG16 0x822C 494 #define GR_GL_R16F 0x822D 495 #define GR_GL_R32F 0x822E 496 #define GR_GL_RG16F 0x822F 497 498 /* RG sized integer formats */ 499 #define GR_GL_RG8I 0x8237 500 #define GR_GL_RG8UI 0x8238 501 #define GR_GL_RG16I 0x8239 502 #define GR_GL_RG16UI 0x823A 503 #define GR_GL_RG32I 0x823B 504 #define GR_GL_RG32UI 0x823C 505 506 /* RGB sized formats */ 507 #define GR_GL_RGB5 0x8050 508 #define GR_GL_RGB565 0x8D62 509 #define GR_GL_RGB8 0x8051 510 #define GR_GL_SRGB8 0x8C41 511 #define GR_GL_RGBX8 0x96BA 512 513 /* RGB integer sized formats */ 514 #define GR_GL_RGB8I 0x8D8F 515 #define GR_GL_RGB8UI 0x8D7D 516 #define GR_GL_RGB16I 0x8D89 517 #define GR_GL_RGB16UI 0x8D77 518 #define GR_GL_RGB32I 0x8D83 519 #define GR_GL_RGB32UI 0x8D71 520 521 /* RGBA sized formats */ 522 #define GR_GL_RGBA4 0x8056 523 #define GR_GL_RGB5_A1 0x8057 524 #define GR_GL_RGBA8 0x8058 525 #define GR_GL_RGB10_A2 0x8059 526 #define GR_GL_SRGB8_ALPHA8 0x8C43 527 #define GR_GL_RGBA16F 0x881A 528 #define GR_GL_RGBA32F 0x8814 529 #define GR_GL_RG32F 0x8230 530 #define GR_GL_RGBA16 0x805B 531 532 /* RGBA integer sized formats */ 533 #define GR_GL_RGBA8I 0x8D8E 534 #define GR_GL_RGBA8UI 0x8D7C 535 #define GR_GL_RGBA16I 0x8D88 536 #define GR_GL_RGBA16UI 0x8D76 537 #define GR_GL_RGBA32I 0x8D82 538 #define GR_GL_RGBA32UI 0x8D70 539 540 /* BGRA sized formats */ 541 #define GR_GL_BGRA8 0x93A1 542 543 /* PixelType */ 544 /* GL_UNSIGNED_BYTE */ 545 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 546 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 547 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 548 #define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 549 550 /* Shaders */ 551 #define GR_GL_FRAGMENT_SHADER 0x8B30 552 #define GR_GL_VERTEX_SHADER 0x8B31 553 #define GR_GL_TESS_CONTROL_SHADER 0x8E88 554 #define GR_GL_TESS_EVALUATION_SHADER 0x8E87 555 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 556 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 557 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 558 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 559 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 560 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 561 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 562 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 563 #define GR_GL_SHADER_TYPE 0x8B4F 564 #define GR_GL_DELETE_STATUS 0x8B80 565 #define GR_GL_LINK_STATUS 0x8B82 566 #define GR_GL_VALIDATE_STATUS 0x8B83 567 #define GR_GL_ATTACHED_SHADERS 0x8B85 568 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 569 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 570 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 571 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 572 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 573 #define GR_GL_CURRENT_PROGRAM 0x8B8D 574 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 575 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 576 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 577 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 578 579 /* StencilFunction */ 580 #define GR_GL_NEVER 0x0200 581 #define GR_GL_LESS 0x0201 582 #define GR_GL_EQUAL 0x0202 583 #define GR_GL_LEQUAL 0x0203 584 #define GR_GL_GREATER 0x0204 585 #define GR_GL_NOTEQUAL 0x0205 586 #define GR_GL_GEQUAL 0x0206 587 #define GR_GL_ALWAYS 0x0207 588 589 /* StencilOp */ 590 /* GL_ZERO */ 591 #define GR_GL_KEEP 0x1E00 592 #define GR_GL_REPLACE 0x1E01 593 #define GR_GL_INCR 0x1E02 594 #define GR_GL_DECR 0x1E03 595 #define GR_GL_INVERT 0x150A 596 #define GR_GL_INCR_WRAP 0x8507 597 #define GR_GL_DECR_WRAP 0x8508 598 599 /* StringName */ 600 #define GR_GL_VENDOR 0x1F00 601 #define GR_GL_RENDERER 0x1F01 602 #define GR_GL_VERSION 0x1F02 603 #define GR_GL_EXTENSIONS 0x1F03 604 605 /* StringCounts */ 606 #define GR_GL_NUM_EXTENSIONS 0x821D 607 608 /* Pixel Mode / Transfer */ 609 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 610 #define GR_GL_PACK_ROW_LENGTH 0x0D02 611 612 613 /* TextureMagFilter */ 614 #define GR_GL_NEAREST 0x2600 615 #define GR_GL_LINEAR 0x2601 616 617 /* TextureMinFilter */ 618 /* GL_NEAREST */ 619 /* GL_LINEAR */ 620 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 621 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 622 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 623 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 624 625 /* TextureUsage */ 626 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 627 628 /* TextureParameterName */ 629 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 630 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 631 #define GR_GL_TEXTURE_WRAP_S 0x2802 632 #define GR_GL_TEXTURE_WRAP_T 0x2803 633 #define GR_GL_TEXTURE_USAGE 0x93A2 634 #define GR_GL_TEXTURE_MAX_ANISOTROPY 0x84FE 635 #define GR_GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF 636 637 /* TextureTarget */ 638 /* GL_TEXTURE_2D */ 639 #define GR_GL_TEXTURE 0x1702 640 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 641 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 642 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 643 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 644 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 645 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 646 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 647 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 648 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 649 650 /* TextureUnit */ 651 #define GR_GL_TEXTURE0 0x84C0 652 #define GR_GL_TEXTURE1 0x84C1 653 #define GR_GL_TEXTURE2 0x84C2 654 #define GR_GL_TEXTURE3 0x84C3 655 #define GR_GL_TEXTURE4 0x84C4 656 #define GR_GL_TEXTURE5 0x84C5 657 #define GR_GL_TEXTURE6 0x84C6 658 #define GR_GL_TEXTURE7 0x84C7 659 #define GR_GL_TEXTURE8 0x84C8 660 #define GR_GL_TEXTURE9 0x84C9 661 #define GR_GL_TEXTURE10 0x84CA 662 #define GR_GL_TEXTURE11 0x84CB 663 #define GR_GL_TEXTURE12 0x84CC 664 #define GR_GL_TEXTURE13 0x84CD 665 #define GR_GL_TEXTURE14 0x84CE 666 #define GR_GL_TEXTURE15 0x84CF 667 #define GR_GL_TEXTURE16 0x84D0 668 #define GR_GL_TEXTURE17 0x84D1 669 #define GR_GL_TEXTURE18 0x84D2 670 #define GR_GL_TEXTURE19 0x84D3 671 #define GR_GL_TEXTURE20 0x84D4 672 #define GR_GL_TEXTURE21 0x84D5 673 #define GR_GL_TEXTURE22 0x84D6 674 #define GR_GL_TEXTURE23 0x84D7 675 #define GR_GL_TEXTURE24 0x84D8 676 #define GR_GL_TEXTURE25 0x84D9 677 #define GR_GL_TEXTURE26 0x84DA 678 #define GR_GL_TEXTURE27 0x84DB 679 #define GR_GL_TEXTURE28 0x84DC 680 #define GR_GL_TEXTURE29 0x84DD 681 #define GR_GL_TEXTURE30 0x84DE 682 #define GR_GL_TEXTURE31 0x84DF 683 #define GR_GL_ACTIVE_TEXTURE 0x84E0 684 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 685 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 686 687 /* TextureWrapMode */ 688 #define GR_GL_REPEAT 0x2901 689 #define GR_GL_CLAMP_TO_EDGE 0x812F 690 #define GR_GL_MIRRORED_REPEAT 0x8370 691 #define GR_GL_CLAMP_TO_BORDER 0x812D 692 693 /* Texture Swizzle */ 694 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 695 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 696 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 697 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 698 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 699 700 /* Texture mapping */ 701 #define GR_GL_TEXTURE_ENV 0x2300 702 #define GR_GL_TEXTURE_ENV_MODE 0x2200 703 #define GR_GL_TEXTURE_1D 0x0DE0 704 /* GL_TEXTURE_2D */ 705 /* GL_TEXTURE_WRAP_S */ 706 /* GL_TEXTURE_WRAP_T */ 707 /* GL_TEXTURE_MAG_FILTER */ 708 /* GL_TEXTURE_MIN_FILTER */ 709 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 710 #define GR_GL_TEXTURE_GEN_S 0x0C60 711 #define GR_GL_TEXTURE_GEN_T 0x0C61 712 #define GR_GL_TEXTURE_GEN_R 0x0C62 713 #define GR_GL_TEXTURE_GEN_Q 0x0C63 714 #define GR_GL_TEXTURE_GEN_MODE 0x2500 715 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 716 #define GR_GL_TEXTURE_WIDTH 0x1000 717 #define GR_GL_TEXTURE_HEIGHT 0x1001 718 #define GR_GL_TEXTURE_BORDER 0x1005 719 #define GR_GL_TEXTURE_COMPONENTS 0x1003 720 #define GR_GL_TEXTURE_RED_SIZE 0x805C 721 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 722 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 723 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 724 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 725 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 726 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 727 /* GL_NEAREST_MIPMAP_NEAREST */ 728 /* GL_NEAREST_MIPMAP_LINEAR */ 729 /* GL_LINEAR_MIPMAP_NEAREST */ 730 /* GL_LINEAR_MIPMAP_LINEAR */ 731 #define GR_GL_OBJECT_LINEAR 0x2401 732 #define GR_GL_OBJECT_PLANE 0x2501 733 #define GR_GL_EYE_LINEAR 0x2400 734 #define GR_GL_EYE_PLANE 0x2502 735 #define GR_GL_SPHERE_MAP 0x2402 736 #define GR_GL_DECAL 0x2101 737 #define GR_GL_MODULATE 0x2100 738 /* GL_NEAREST */ 739 /* GL_REPEAT */ 740 #define GR_GL_CLAMP 0x2900 741 #define GR_GL_S 0x2000 742 #define GR_GL_T 0x2001 743 #define GR_GL_R 0x2002 744 #define GR_GL_Q 0x2003 745 #define GR_GL_TEXTURE_GEN_R 0x0C62 746 #define GR_GL_TEXTURE_GEN_Q 0x0C63 747 748 /* texture_env_combine */ 749 #define GR_GL_COMBINE 0x8570 750 #define GR_GL_COMBINE_RGB 0x8571 751 #define GR_GL_COMBINE_ALPHA 0x8572 752 #define GR_GL_SOURCE0_RGB 0x8580 753 #define GR_GL_SOURCE1_RGB 0x8581 754 #define GR_GL_SOURCE2_RGB 0x8582 755 #define GR_GL_SOURCE0_ALPHA 0x8588 756 #define GR_GL_SOURCE1_ALPHA 0x8589 757 #define GR_GL_SOURCE2_ALPHA 0x858A 758 #define GR_GL_OPERAND0_RGB 0x8590 759 #define GR_GL_OPERAND1_RGB 0x8591 760 #define GR_GL_OPERAND2_RGB 0x8592 761 #define GR_GL_OPERAND0_ALPHA 0x8598 762 #define GR_GL_OPERAND1_ALPHA 0x8599 763 #define GR_GL_OPERAND2_ALPHA 0x859A 764 #define GR_GL_RGB_SCALE 0x8573 765 #define GR_GL_ADD_SIGNED 0x8574 766 #define GR_GL_INTERPOLATE 0x8575 767 #define GR_GL_SUBTRACT 0x84E7 768 #define GR_GL_CONSTANT 0x8576 769 #define GR_GL_PRIMARY_COLOR 0x8577 770 #define GR_GL_PREVIOUS 0x8578 771 #define GR_GL_SRC0_RGB 0x8580 772 #define GR_GL_SRC1_RGB 0x8581 773 #define GR_GL_SRC2_RGB 0x8582 774 #define GR_GL_SRC0_ALPHA 0x8588 775 #define GR_GL_SRC1_ALPHA 0x8589 776 #define GR_GL_SRC2_ALPHA 0x858A 777 778 /* Uniform Types */ 779 #define GR_GL_FLOAT_VEC2 0x8B50 780 #define GR_GL_FLOAT_VEC3 0x8B51 781 #define GR_GL_FLOAT_VEC4 0x8B52 782 #define GR_GL_INT_VEC2 0x8B53 783 #define GR_GL_INT_VEC3 0x8B54 784 #define GR_GL_INT_VEC4 0x8B55 785 #define GR_GL_BOOL 0x8B56 786 #define GR_GL_BOOL_VEC2 0x8B57 787 #define GR_GL_BOOL_VEC3 0x8B58 788 #define GR_GL_BOOL_VEC4 0x8B59 789 #define GR_GL_FLOAT_MAT2 0x8B5A 790 #define GR_GL_FLOAT_MAT3 0x8B5B 791 #define GR_GL_FLOAT_MAT4 0x8B5C 792 #define GR_GL_SAMPLER_2D 0x8B5E 793 #define GR_GL_SAMPLER_CUBE 0x8B60 794 795 /* Vertex Arrays */ 796 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 797 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 798 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 799 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 800 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 801 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 802 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 803 #define GR_GL_VERTEX_ARRAY 0x8074 804 #define GR_GL_NORMAL_ARRAY 0x8075 805 #define GR_GL_COLOR_ARRAY 0x8076 806 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 807 #define GR_GL_INDEX_ARRAY 0x8077 808 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 809 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 810 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 811 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 812 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 813 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 814 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 815 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 816 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 817 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 818 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 819 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 820 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 821 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 822 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 823 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 824 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 825 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 826 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 827 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 828 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 829 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 830 #define GR_GL_V2F 0x2A20 831 #define GR_GL_V3F 0x2A21 832 #define GR_GL_C4UB_V2F 0x2A22 833 #define GR_GL_C4UB_V3F 0x2A23 834 #define GR_GL_C3F_V3F 0x2A24 835 #define GR_GL_N3F_V3F 0x2A25 836 #define GR_GL_C4F_N3F_V3F 0x2A26 837 #define GR_GL_T2F_V3F 0x2A27 838 #define GR_GL_T4F_V4F 0x2A28 839 #define GR_GL_T2F_C4UB_V3F 0x2A29 840 #define GR_GL_T2F_C3F_V3F 0x2A2A 841 #define GR_GL_T2F_N3F_V3F 0x2A2B 842 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 843 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 844 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 845 846 /* Buffer Object */ 847 #define GR_GL_READ_ONLY 0x88B8 848 #define GR_GL_WRITE_ONLY 0x88B9 849 #define GR_GL_READ_WRITE 0x88BA 850 #define GR_GL_BUFFER_MAPPED 0x88BC 851 852 #define GR_GL_MAP_READ_BIT 0x0001 853 #define GR_GL_MAP_WRITE_BIT 0x0002 854 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 855 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 856 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 857 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 858 859 /* Read Format */ 860 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 861 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 862 863 /* Shader Source */ 864 #define GR_GL_COMPILE_STATUS 0x8B81 865 #define GR_GL_INFO_LOG_LENGTH 0x8B84 866 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 867 #define GR_GL_SHADER_COMPILER 0x8DFA 868 869 /* Shader Binary */ 870 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 871 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 872 873 /* Program Binary */ 874 #define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 875 #define GR_GL_PROGRAM_BINARY_FORMATS 0x87FF 876 877 /* Shader Precision-Specified Types */ 878 #define GR_GL_LOW_FLOAT 0x8DF0 879 #define GR_GL_MEDIUM_FLOAT 0x8DF1 880 #define GR_GL_HIGH_FLOAT 0x8DF2 881 #define GR_GL_LOW_INT 0x8DF3 882 #define GR_GL_MEDIUM_INT 0x8DF4 883 #define GR_GL_HIGH_INT 0x8DF5 884 885 /* Queries */ 886 #define GR_GL_QUERY_COUNTER_BITS 0x8864 887 #define GR_GL_CURRENT_QUERY 0x8865 888 #define GR_GL_QUERY_RESULT 0x8866 889 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 890 #define GR_GL_SAMPLES_PASSED 0x8914 891 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 892 #define GR_GL_TIME_ELAPSED 0x88BF 893 #define GR_GL_TIMESTAMP 0x8E28 894 #define GR_GL_GPU_DISJOINT 0x8FBB 895 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 896 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 897 898 899 /* Framebuffer Object. */ 900 #define GR_GL_FRAMEBUFFER 0x8D40 901 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 902 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 903 904 #define GR_GL_RENDERBUFFER 0x8D41 905 906 #define GR_GL_MAX_SAMPLES 0x8D57 907 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 908 #define GR_GL_MAX_SAMPLES_IMG 0x9135 909 910 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 911 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 912 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 913 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 914 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 915 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 916 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 917 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 918 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 919 920 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 921 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 922 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 923 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 924 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 925 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 926 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 927 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 928 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 929 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 930 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 931 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 932 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 933 934 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 935 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 936 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 937 938 // GL_EXT_discard_framebuffer 939 #define GR_GL_COLOR 0x1800 940 #define GR_GL_DEPTH 0x1801 941 #define GR_GL_STENCIL 0x1802 942 943 #define GR_GL_NONE 0 944 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 945 946 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 947 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 948 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 949 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 950 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 951 952 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 953 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 954 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 955 956 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 957 958 /* Path Rendering */ 959 // commands 960 #define GR_GL_CLOSE_PATH 0x00 961 #define GR_GL_MOVE_TO 0x02 962 #define GR_GL_LINE_TO 0x04 963 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 964 #define GR_GL_CUBIC_CURVE_TO 0x0C 965 #define GR_GL_CONIC_CURVE_TO 0x1A 966 967 // path parameters 968 #define GR_GL_PATH_STROKE_WIDTH 0x9075 969 #define GR_GL_PATH_END_CAPS 0x9076 970 #define GR_GL_PATH_JOIN_STYLE 0x9079 971 #define GR_GL_PATH_MITER_LIMIT 0x907A 972 #define GR_GL_PATH_STROKE_BOUND 0x9086 973 974 // fill modes 975 #define GR_GL_COUNT_UP 0x9088 976 977 // cover mode 978 #define GR_GL_BOUNDING_BOX 0x908D 979 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 980 981 // transform type 982 #define GR_GL_TRANSLATE_X 0x908E 983 #define GR_GL_TRANSLATE_Y 0x908F 984 #define GR_GL_TRANSLATE_2D 0x9090 985 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 986 987 // cap/dash values 988 #define GR_GL_SQUARE 0x90A3 989 #define GR_GL_ROUND 0x90A4 990 991 // join values 992 #define GR_GL_BEVEL 0x90A6 993 #define GR_GL_MITER_REVERT 0x90A7 994 995 // glyph loading values 996 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 997 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 998 999 // NV_path_rendering extension to ARB_program_interface_query: 1000 // .. corresponds to the set of active input variables used by the fragment 1001 // shader stage of <program> (if a fragment stage exists). 1002 #define GR_GL_FRAGMENT_INPUT 0x936D 1003 1004 // NV_path_rendering extension to EXT_direct_state_access: 1005 // [the matrix functions] must support the PATH_PROJECTION_NV and 1006 // PATH_MODELVIEW_NV tokens for matrixMode. 1007 #define GR_GL_PATH_PROJECTION 0x1701 1008 #define GR_GL_PATH_MODELVIEW 0x1700 1009 1010 /* ARM specific define for MSAA support on framebuffer fetch */ 1011 #define GR_GL_FETCH_PER_SAMPLE 0x8F65 1012 1013 /* GL_KHR_debug */ 1014 #define GR_GL_DEBUG_OUTPUT 0x92E0 1015 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1016 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1017 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1018 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1019 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 1020 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1021 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1022 #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1023 #define GR_GL_MAX_LABEL_LENGTH 0x82E8 1024 #define GR_GL_DEBUG_SOURCE_API 0x8246 1025 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1026 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1027 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1028 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 1029 #define GR_GL_DEBUG_SOURCE_OTHER 0x824B 1030 #define GR_GL_DEBUG_TYPE_ERROR 0x824C 1031 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1032 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1033 #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 1034 #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 1035 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 1036 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 1037 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1038 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 1039 #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 1040 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 1041 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 1042 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1043 #define GR_GL_STACK_UNDERFLOW 0x0504 1044 #define GR_GL_STACK_OVERFLOW 0x0503 1045 #define GR_GL_BUFFER 0x82E0 1046 #define GR_GL_SHADER 0x82E1 1047 #define GR_GL_PROGRAM 0x82E2 1048 #define GR_GL_QUERY 0x82E3 1049 #define GR_GL_PROGRAM_PIPELINE 0x82E4 1050 #define GR_GL_SAMPLER 0x82E6 1051 1052 /* GL_OES_EGL_image_external */ 1053 #define GR_GL_TEXTURE_EXTERNAL 0x8D65 1054 #define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 1055 1056 /* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */ 1057 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 1058 #define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1059 1060 /* GL_EXT_window_rectangles */ 1061 #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 1062 #define GR_GL_INCLUSIVE 0x8f10 1063 #define GR_GL_EXCLUSIVE 0x8f11 1064 1065 /** GL_QCOM_tiled_rendering */ 1066 #define GR_GL_COLOR_BUFFER_BIT0 0x00000001 1067 #define GR_GL_COLOR_BUFFER_BIT1 0x00000002 1068 #define GR_GL_COLOR_BUFFER_BIT2 0x00000004 1069 #define GR_GL_COLOR_BUFFER_BIT3 0x00000008 1070 #define GR_GL_COLOR_BUFFER_BIT4 0x00000010 1071 #define GR_GL_COLOR_BUFFER_BIT5 0x00000020 1072 #define GR_GL_COLOR_BUFFER_BIT6 0x00000040 1073 #define GR_GL_COLOR_BUFFER_BIT7 0x00000080 1074 #define GR_GL_DEPTH_BUFFER_BIT0 0x00000100 1075 #define GR_GL_DEPTH_BUFFER_BIT1 0x00000200 1076 #define GR_GL_DEPTH_BUFFER_BIT2 0x00000400 1077 #define GR_GL_DEPTH_BUFFER_BIT3 0x00000800 1078 #define GR_GL_DEPTH_BUFFER_BIT4 0x00001000 1079 #define GR_GL_DEPTH_BUFFER_BIT5 0x00002000 1080 #define GR_GL_DEPTH_BUFFER_BIT6 0x00004000 1081 #define GR_GL_DEPTH_BUFFER_BIT7 0x00008000 1082 #define GR_GL_STENCIL_BUFFER_BIT0 0x00010000 1083 #define GR_GL_STENCIL_BUFFER_BIT1 0x00020000 1084 #define GR_GL_STENCIL_BUFFER_BIT2 0x00040000 1085 #define GR_GL_STENCIL_BUFFER_BIT3 0x00080000 1086 #define GR_GL_STENCIL_BUFFER_BIT4 0x00100000 1087 #define GR_GL_STENCIL_BUFFER_BIT5 0x00200000 1088 #define GR_GL_STENCIL_BUFFER_BIT6 0x00400000 1089 #define GR_GL_STENCIL_BUFFER_BIT7 0x00800000 1090 #define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000 1091 #define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000 1092 #define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000 1093 #define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000 1094 #define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000 1095 #define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000 1096 #define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000 1097 #define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000 1098 1099 /* GL_ARB_sync */ 1100 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1101 #define GR_GL_ALREADY_SIGNALED 0x911A 1102 #define GR_GL_TIMEOUT_EXPIRED 0x911B 1103 #define GR_GL_CONDITION_SATISFIED 0x911C 1104 #define GR_GL_WAIT_FAILED 0x911D 1105 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1106 #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1107 1108 /* GL_EXT_geometry_shader */ 1109 #define GR_GL_LINES_ADJACENCY 0x000A 1110 1111 #define GR_GL_PATCH_VERTICES 0x8E72 1112 1113 /* GL_ARB_internalformat_query */ 1114 #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 1115 1116 /* EGL Defines */ 1117 #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)nullptr) 1118 #define GR_EGL_EXTENSIONS 0x3055 1119 #define GR_EGL_GL_TEXTURE_2D 0x30B1 1120 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 1121 #define GR_EGL_IMAGE_PRESERVED 0x30D2 1122 #define GR_EGL_FALSE 0x0 1123 #define GR_EGL_TRUE 0x1 1124 #define GR_EGL_NONE 0x3038 1125 #define GR_EGL_NO_IMAGE ((GrEGLImage)nullptr) 1126 1127 /* Programs */ 1128 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1129 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1130 1131 /* GL_NV_conservative_raster */ 1132 #define GR_GL_CONSERVATIVE_RASTERIZATION 0x9346 1133 1134 /* Barriers */ 1135 #define GR_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x0001 1136 #define GR_GL_ELEMENT_ARRAY_BARRIER_BIT 0x0002 1137 #define GR_GL_UNIFORM_BARRIER_BIT 0x0004 1138 #define GR_GL_TEXTURE_FETCH_BARRIER_BIT 0x0008 1139 #define GR_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x0020 1140 #define GR_GL_COMMAND_BARRIER_BIT 0x0040 1141 #define GR_GL_PIXEL_BUFFER_BARRIER_BIT 0x0080 1142 #define GR_GL_TEXTURE_UPDATE_BARRIER_BIT 0x0100 1143 #define GR_GL_BUFFER_UPDATE_BARRIER_BIT 0x0200 1144 #define GR_GL_FRAMEBUFFER_BARRIER_BIT 0x0400 1145 #define GR_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x0800 1146 #define GR_GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000 1147 #define GR_GL_ALL_BARRIER_BITS 0xffffffff 1148 1149 /** GL_NV_fence_sync */ 1150 #define GR_GL_ALL_COMPLETED 0x84F2 1151 1152 /* Tessellation */ 1153 #define GR_GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E 1154 1155 /** WEBGL_debug_renderer_info */ 1156 #define GR_UNMASKED_VENDOR_WEBGL 0x9245 1157 #define GR_UNMASKED_RENDERER_WEBGL 0x9246 1158 1159 /* GL_ANGLE_client_arrays */ 1160 #define GR_GL_CLIENT_ARRAYS_ANGLE 0x93AA 1161 1162 #endif 1163