xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // RendererD3D.cpp: Implementation of the base D3D Renderer.
8 
9 #include "libANGLE/renderer/d3d/RendererD3D.h"
10 
11 #include "common/MemoryBuffer.h"
12 #include "common/debug.h"
13 #include "common/utilities.h"
14 #include "libANGLE/Context.h"
15 #include "libANGLE/Display.h"
16 #include "libANGLE/Framebuffer.h"
17 #include "libANGLE/FramebufferAttachment.h"
18 #include "libANGLE/ImageIndex.h"
19 #include "libANGLE/ResourceManager.h"
20 #include "libANGLE/State.h"
21 #include "libANGLE/VertexArray.h"
22 #include "libANGLE/formatutils.h"
23 #include "libANGLE/renderer/ContextImpl.h"
24 #include "libANGLE/renderer/TextureImpl.h"
25 #include "libANGLE/renderer/d3d/BufferD3D.h"
26 #include "libANGLE/renderer/d3d/DisplayD3D.h"
27 #include "libANGLE/renderer/d3d/IndexDataManager.h"
28 #include "libANGLE/renderer/d3d/ProgramExecutableD3D.h"
29 #include "libANGLE/renderer/d3d/SamplerD3D.h"
30 #include "libANGLE/renderer/d3d/TextureD3D.h"
31 
32 namespace rx
33 {
34 
RendererD3D(egl::Display * display)35 RendererD3D::RendererD3D(egl::Display *display)
36     : mDisplay(display),
37       mPresentPathFastEnabled(false),
38       mCapsInitialized(false),
39       mFeaturesInitialized(false),
40       mDeviceLost(false)
41 {}
42 
~RendererD3D()43 RendererD3D::~RendererD3D() {}
44 
skipDraw(const gl::State & glState,gl::PrimitiveMode drawMode)45 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode)
46 {
47     if (drawMode == gl::PrimitiveMode::Points)
48     {
49         bool usesPointSize =
50             GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable())->usesPointSize();
51 
52         // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
53         // which affects varying interpolation. Since the value of gl_PointSize is
54         // undefined when not written, just skip drawing to avoid unexpected results.
55         if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused())
56         {
57             // Notify developers of risking undefined behavior.
58             WARN() << "Point rendering without writing to gl_PointSize.";
59             return true;
60         }
61     }
62     else if (gl::IsTriangleMode(drawMode))
63     {
64         if (glState.getRasterizerState().cullFace &&
65             glState.getRasterizerState().cullMode == gl::CullFaceMode::FrontAndBack)
66         {
67             return true;
68         }
69     }
70 
71     return false;
72 }
73 
getResetStatus()74 gl::GraphicsResetStatus RendererD3D::getResetStatus()
75 {
76     if (!mDeviceLost)
77     {
78         if (testDeviceLost())
79         {
80             mDeviceLost = true;
81             notifyDeviceLost();
82             return gl::GraphicsResetStatus::UnknownContextReset;
83         }
84         return gl::GraphicsResetStatus::NoError;
85     }
86 
87     if (testDeviceResettable())
88     {
89         return gl::GraphicsResetStatus::NoError;
90     }
91 
92     return gl::GraphicsResetStatus::UnknownContextReset;
93 }
94 
notifyDeviceLost()95 void RendererD3D::notifyDeviceLost()
96 {
97     mDisplay->notifyDeviceLost();
98 }
99 
getTimestamp()100 GLint64 RendererD3D::getTimestamp()
101 {
102     // D3D has no way to get an actual timestamp reliably so 0 is returned
103     return 0;
104 }
105 
ensureCapsInitialized() const106 void RendererD3D::ensureCapsInitialized() const
107 {
108     if (!mCapsInitialized)
109     {
110         generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations,
111                      &mNativePLSOptions);
112         mCapsInitialized = true;
113     }
114 }
115 
getNativeCaps() const116 const gl::Caps &RendererD3D::getNativeCaps() const
117 {
118     ensureCapsInitialized();
119     return mNativeCaps;
120 }
121 
getNativeTextureCaps() const122 const gl::TextureCapsMap &RendererD3D::getNativeTextureCaps() const
123 {
124     ensureCapsInitialized();
125     return mNativeTextureCaps;
126 }
127 
getNativeExtensions() const128 const gl::Extensions &RendererD3D::getNativeExtensions() const
129 {
130     ensureCapsInitialized();
131     return mNativeExtensions;
132 }
133 
getNativeLimitations() const134 const gl::Limitations &RendererD3D::getNativeLimitations() const
135 {
136     ensureCapsInitialized();
137     return mNativeLimitations;
138 }
139 
getNativePixelLocalStorageOptions() const140 const ShPixelLocalStorageOptions &RendererD3D::getNativePixelLocalStorageOptions() const
141 {
142     return mNativePLSOptions;
143 }
144 
generateSerial()145 UniqueSerial RendererD3D::generateSerial()
146 {
147     return mSerialFactory.generate();
148 }
149 
initRenderTarget(const gl::Context * context,RenderTargetD3D * renderTarget)150 angle::Result RendererD3D::initRenderTarget(const gl::Context *context,
151                                             RenderTargetD3D *renderTarget)
152 {
153     return clearRenderTarget(context, renderTarget, gl::ColorF(0, 0, 0, 0), 1, 0);
154 }
155 
getFeatures() const156 const angle::FeaturesD3D &RendererD3D::getFeatures() const
157 {
158     if (!mFeaturesInitialized)
159     {
160         initializeFeatures(&mFeatures);
161         mFeaturesInitialized = true;
162     }
163 
164     return mFeatures;
165 }
166 
GetBlendSampleMask(const gl::State & glState,int samples)167 unsigned int GetBlendSampleMask(const gl::State &glState, int samples)
168 {
169     unsigned int mask = 0;
170     if (glState.isSampleCoverageEnabled())
171     {
172         GLfloat coverageValue = glState.getSampleCoverageValue();
173         if (coverageValue != 0)
174         {
175             float threshold = 0.5f;
176 
177             for (int i = 0; i < samples; ++i)
178             {
179                 mask <<= 1;
180 
181                 if ((i + 1) * coverageValue >= threshold)
182                 {
183                     threshold += 1.0f;
184                     mask |= 1;
185                 }
186             }
187         }
188 
189         bool coverageInvert = glState.getSampleCoverageInvert();
190         if (coverageInvert)
191         {
192             mask = ~mask;
193         }
194     }
195     else
196     {
197         mask = 0xFFFFFFFF;
198     }
199 
200     if (glState.isSampleMaskEnabled())
201     {
202         mask &= glState.getSampleMaskWord(0);
203     }
204 
205     return mask;
206 }
207 
DefaultGLErrorCode(HRESULT hr)208 GLenum DefaultGLErrorCode(HRESULT hr)
209 {
210     switch (hr)
211     {
212 #ifdef ANGLE_ENABLE_D3D9
213         case D3DERR_OUTOFVIDEOMEMORY:
214 #endif
215         case E_OUTOFMEMORY:
216             return GL_OUT_OF_MEMORY;
217         default:
218             return GL_INVALID_OPERATION;
219     }
220 }
221 }  // namespace rx
222