Searched defs:LayerRecord (Results 1 – 3 of 3) sorted by relevance
207 struct LayerRecord { struct208 uid_t uid;209 std::string layerName;210 GameMode gameMode = GameMode::Unsupported;214 int32_t waitData = -1;215 uint32_t droppedFrames = 0;216 uint32_t lateAcquireFrames = 0;217 uint32_t badDesiredPresentFrames = 0;218 TimeRecord prevTimeRecord;219 std::optional<int32_t> prevPresentToPresentMs;[all …]
143 class LayerRecord(object): class
195 struct LayerRecord struct197 operator hb_ot_color_layer_t () const { return {glyphId, colorIdx}; } in operator hb_ot_color_layer_t()199 bool sanitize (hb_sanitize_context_t *c) const in sanitize()206 HBGlyphID16 glyphId; /* Glyph ID of layer glyph */207 Index colorIdx; /* Index value to use with a