xref: /aosp_15_r20/external/mesa3d/src/mesa/main/config.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file config.h
28  * Tunable configuration parameters.
29  */
30 
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33 
34 #include "compiler/shader_enums.h"
35 
36 /**
37  * \name OpenGL implementation limits
38  */
39 /*@{*/
40 
41 /** Maximum modelview matrix stack depth */
42 #define MAX_MODELVIEW_STACK_DEPTH 32
43 
44 /** Maximum projection matrix stack depth */
45 #define MAX_PROJECTION_STACK_DEPTH 32
46 
47 /** Maximum texture matrix stack depth */
48 #define MAX_TEXTURE_STACK_DEPTH 10
49 
50 /** Maximum attribute stack depth */
51 #define MAX_ATTRIB_STACK_DEPTH 16
52 
53 /** Maximum client attribute stack depth */
54 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
55 
56 /** Maximum recursion depth of display list calls */
57 #define MAX_LIST_NESTING 64
58 
59 /** Maximum number of lights */
60 #define MAX_LIGHTS 8
61 
62 /**
63  * Maximum number of user-defined clipping planes supported by any driver in
64  * Mesa.  This is used to size arrays.
65  */
66 #define MAX_CLIP_PLANES 8
67 
68 /** Maximum pixel map lookup table size */
69 #define MAX_PIXEL_MAP_TABLE 256
70 
71 /** Maximum number of auxillary color buffers */
72 #define MAX_AUX_BUFFERS 1
73 
74 /** Maximum order (degree) of curves */
75 #define MAX_EVAL_ORDER 30
76 
77 /** Maximum Name stack depth */
78 #define MAX_NAME_STACK_DEPTH 64
79 /** Name stack buffer size */
80 #define NAME_STACK_BUFFER_SIZE 2048
81 /** Maximum name stack result number */
82 #define MAX_NAME_STACK_RESULT_NUM 256
83 
84 /** Minimum point size */
85 #define MIN_POINT_SIZE 1.0
86 /** Maximum point size */
87 #define MAX_POINT_SIZE 60.0
88 /** Point size granularity */
89 #define POINT_SIZE_GRANULARITY 0.1
90 
91 /** Minimum line width */
92 #define MIN_LINE_WIDTH 1.0
93 /** Maximum line width */
94 #define MAX_LINE_WIDTH 10.0
95 /** Line width granularity */
96 #define LINE_WIDTH_GRANULARITY 0.1
97 
98 /** Max memory to allow for a single texture image (in megabytes) */
99 #define MAX_TEXTURE_MBYTES 1024
100 
101 /** Number of texture mipmap levels */
102 #define MAX_TEXTURE_LEVELS 15
103 
104 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
105 #define MAX_TEXTURE_RECT_SIZE 16384
106 
107 /**
108  * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
109  */
110 #define MAX_ARRAY_TEXTURE_LAYERS 64
111 
112 /**
113  * Max number of texture image units.  Also determines number of texture
114  * samplers in shaders.
115  */
116 #define MAX_TEXTURE_IMAGE_UNITS 32
117 
118 /**
119  * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
120  * This value is only used for dimensioning arrays.
121  * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
122  * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
123  * used almost everywhere else.
124  */
125 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
126 
127 /** Maximum number of viewports supported with ARB_viewport_array */
128 #define MAX_VIEWPORTS 16
129 
130 /** Maximum number of window rectangles supported with EXT_window_rectangles */
131 #define MAX_WINDOW_RECTANGLES 8
132 
133 /** Maximum size for CVA.  May be overridden by the drivers.  */
134 #define MAX_ARRAY_LOCK_SIZE 3000
135 
136 /** Subpixel precision for antialiasing, window coordinate snapping */
137 #define SUB_PIXEL_BITS 4
138 
139 /** For GL_ARB_texture_compression */
140 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
141 
142 /** For GL_EXT_texture_filter_anisotropic */
143 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
144 
145 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
146 #define MAX_TEXTURE_LOD_BIAS 14.0
147 
148 /** For GL_OVR_multiview, value is recommended in extension spec. */
149 #define MAX_VIEWS_OVR 6
150 
151 /** For any program target/extension */
152 /*@{*/
153 #define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
154 
155 /**
156  * Per-program constants (power of two)
157  *
158  * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
159  * and GLSL shader names for the same thing.  They should \b always have the
160  * same value.  Each refers to the number of vec4 values supplied as
161  * per-program parameters.
162  */
163 /*@{*/
164 #define MAX_PROGRAM_LOCAL_PARAMS       4096
165 #define MAX_UNIFORMS                   4096
166 #define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
167 #define MAX_SHADER_STORAGE_BUFFERS     16
168 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
169 #define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
170 #define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
171 #define MAX_ATOMIC_COUNTERS            4096
172 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
173 #define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
174 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
175 #define ATOMIC_COUNTER_SIZE            4
176 #define MAX_IMAGE_UNIFORMS             32
177 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
178 #define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
179 /*@}*/
180 
181 /**
182  * Per-context constants (power of two)
183  *
184  * \note
185  * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
186  * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
187  * incorrect assumptions.
188  */
189 #define MAX_PROGRAM_ENV_PARAMS         256
190 
191 #define MAX_PROGRAM_MATRICES           8
192 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
193 #define MAX_PROGRAM_CALL_DEPTH         8
194 #define MAX_PROGRAM_TEMPS              256
195 #define MAX_PROGRAM_ADDRESS_REGS       1
196 #define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
197 #define MAX_PROGRAM_INPUTS             32
198 #define MAX_PROGRAM_OUTPUTS            64
199 /*@}*/
200 
201 /** For GL_ARB_vertex_program */
202 /*@{*/
203 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
204 #define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
205 /*@}*/
206 
207 /** For GL_ARB_fragment_program */
208 /*@{*/
209 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
210 #define MAX_FRAGMENT_PROGRAM_PARAMS       64
211 #define MAX_FRAGMENT_PROGRAM_INPUTS       12
212 /*@}*/
213 
214 /** For GL_ARB_vertex_shader */
215 /*@{*/
216 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
217 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
218 /*@}*/
219 
220 
221 /** For GL_EXT_framebuffer_object */
222 /*@{*/
223 #define MAX_COLOR_ATTACHMENTS 8
224 #define MAX_RENDERBUFFER_SIZE 16384
225 /*@}*/
226 
227 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
228 #define SUPPORTED_ATI_BUMP_UNITS 0xff
229 
230 /** For GL_EXT_transform_feedback */
231 #define MAX_FEEDBACK_BUFFERS 4
232 #define MAX_FEEDBACK_ATTRIBS 32
233 
234 /** For geometry shader */
235 /*@{*/
236 #define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
237 #define MAX_GEOMETRY_OUTPUT_VERTICES                 256
238 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
239 /*@}*/
240 
241 /** For GL_ARB_debug_output and GL_KHR_debug */
242 /*@{*/
243 #define MAX_DEBUG_LOGGED_MESSAGES   10
244 #define MAX_DEBUG_MESSAGE_LENGTH    4096
245 /*@}*/
246 
247 /** For GL_KHR_debug */
248 /*@{*/
249 #define MAX_LABEL_LENGTH 256
250 #define MAX_DEBUG_GROUP_STACK_DEPTH 64
251 /*@}*/
252 
253 /** For GL_ARB_gpu_shader5 */
254 /*@{*/
255 #define MAX_GEOMETRY_SHADER_INVOCATIONS     32
256 #define MIN_FRAGMENT_INTERPOLATION_OFFSET   -0.5
257 #define MAX_FRAGMENT_INTERPOLATION_OFFSET   0.5
258 #define FRAGMENT_INTERPOLATION_OFFSET_BITS  4
259 #define MAX_VERTEX_STREAMS                  4
260 /*@}*/
261 
262 /** For GL_ARB_shader_subroutine */
263 /*@{*/
264 #define MAX_SUBROUTINES                   256
265 #define MAX_SUBROUTINE_UNIFORM_LOCATIONS  1024
266 /*@}*/
267 
268 /** For GL_INTEL_performance_query */
269 /*@{*/
270 #define MAX_PERFQUERY_QUERY_NAME_LENGTH     256
271 #define MAX_PERFQUERY_COUNTER_NAME_LENGTH   256
272 #define MAX_PERFQUERY_COUNTER_DESC_LENGTH   1024
273 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
274 /*@}*/
275 
276 /** For GL_ARB_pipeline_statistics_query */
277 #define MAX_PIPELINE_STATISTICS             11
278 
279 /** For GL_ARB_tessellation_shader */
280 /*@{*/
281 #define MAX_TESS_GEN_LEVEL 64
282 #define MAX_PATCH_VERTICES 32
283 #define MAX_TESS_PATCH_COMPONENTS 120
284 #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
285 /*@}*/
286 
287 /*
288  * Color channel component order
289  *
290  * \note Changes will almost certainly cause problems at this time.
291  */
292 #define RCOMP 0
293 #define GCOMP 1
294 #define BCOMP 2
295 #define ACOMP 3
296 
297 
298 /**
299  * Maximum number of temporary vertices required for clipping.
300  *
301  * Used in array_cache and tnl modules.
302  */
303 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
304 
305 
306 /** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */
307 #define MAX_SAMPLE_LOCATION_GRID_SIZE 4
308 
309 /* It is theoretically possible for Consts.MaxSamples to be >32 but
310  * other code seems to assume that is not the case.
311  */
312 #define MAX_SAMPLE_LOCATION_TABLE_SIZE \
313    (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32)
314 
315 #endif /* MESA_CONFIG_H_INCLUDED */
316