xref: /aosp_15_r20/external/skia/include/gpu/MutableTextureState.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2022 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_MutableTextureState_DEFINED
9 #define skgpu_MutableTextureState_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkTypes.h"
13 #include "include/private/base/SkAnySubclass.h"
14 
15 #include <cstddef>
16 
17 namespace skgpu {
18 enum class BackendApi : unsigned int;
19 class MutableTextureStateData;
20 
21 /**
22  * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way
23  * for clients to inform us if they have modifiend any of this state. In order to not need setters
24  * for every single API and state, we use this class to be a generic wrapper around all the mutable
25  * state. This class is used for calls that inform Skia of these texture/image state changes by the
26  * client as well as for requesting state changes to be done by Skia. The backend specific state
27  * that is wrapped by this class are located in files like:
28  *   - include/gpu/vk/VulkanMutableTextureState.h
29  */
30 class SK_API MutableTextureState : public SkRefCnt {
31 public:
32     MutableTextureState();
33     ~MutableTextureState() override;
34 
35     MutableTextureState(const MutableTextureState& that);
36 
37     MutableTextureState& operator=(const MutableTextureState& that);
38 
39     void set(const MutableTextureState& that);
40 
backend()41     BackendApi backend() const { return fBackend; }
42 
43     // Returns true if the backend mutable state has been initialized.
isValid()44     bool isValid() const { return fIsValid; }
45 
46 private:
47     friend class MutableTextureStateData;
48     friend class MutableTextureStatePriv;
49     // Size determined by looking at the MutableTextureStateData subclasses, then
50     // guessing-and-checking. Compiler will complain if this is too small - in that case,
51     // just increase the number.
52     inline constexpr static size_t kMaxSubclassSize = 16;
53     using AnyStateData = SkAnySubclass<MutableTextureStateData, kMaxSubclassSize>;
54 
55     template <typename StateData>
MutableTextureState(BackendApi api,const StateData & data)56     MutableTextureState(BackendApi api, const StateData& data) : fBackend(api), fIsValid(true) {
57         fStateData.emplace<StateData>(data);
58     }
59 
60     AnyStateData fStateData;
61 
62     BackendApi fBackend;
63     bool fIsValid;
64 };
65 
66 } // namespace skgpu
67 
68 #endif // skgpu_MutableTextureState_DEFINED
69