xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/vertexshader9.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2011 Joakim Sindholt <[email protected]>
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #ifndef _NINE_VERTEXSHADER9_H_
7 #define _NINE_VERTEXSHADER9_H_
8 
9 #include "util/half_float.h"
10 
11 #include "iunknown.h"
12 #include "device9.h"
13 #include "nine_helpers.h"
14 #include "nine_shader.h"
15 #include "nine_state.h"
16 
17 struct NineVertexDeclaration9;
18 
19 struct NineVertexShader9
20 {
21     struct NineUnknown base;
22     struct nine_shader_variant variant;
23 
24     struct {
25         uint16_t ndecl; /* NINE_DECLUSAGE_x */
26     } input_map[PIPE_MAX_ATTRIBS];
27     unsigned num_inputs;
28 
29     struct {
30         const DWORD *tokens;
31         DWORD size;
32         uint8_t version; /* (major << 4) | minor */
33     } byte_code;
34 
35     uint8_t sampler_mask;
36 
37     bool position_t; /* if true, disable vport transform */
38     bool point_size; /* if true, set rasterizer.point_size_per_vertex to 1 */
39     bool swvp_only;
40 
41     struct nine_lconstf lconstf;
42 
43     bool int_slots_used[NINE_MAX_CONST_I];
44     bool bool_slots_used[NINE_MAX_CONST_B];
45 
46     unsigned const_int_slots;
47     unsigned const_bool_slots;
48 
49     struct nine_shader_constant_combination *c_combinations;
50 
51     uint64_t ff_key[3];
52     void *ff_cso;
53 
54     uint64_t last_key;
55     void *last_cso;
56     unsigned *last_const_ranges;
57     unsigned last_const_used_size; /* in bytes */
58 
59     uint64_t next_key;
60 
61     /* so */
62     struct nine_shader_variant_so variant_so;
63 };
64 static inline struct NineVertexShader9 *
NineVertexShader9(void * data)65 NineVertexShader9( void *data )
66 {
67     return (struct NineVertexShader9 *)data;
68 }
69 
70 static inline BOOL
NineVertexShader9_UpdateKey(struct NineVertexShader9 * vs,struct NineDevice9 * device)71 NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs,
72                              struct NineDevice9 *device )
73 {
74     struct nine_context *context = &(device->context);
75     uint8_t samplers_shadow;
76     uint64_t key;
77     BOOL res;
78 
79     samplers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0));
80     samplers_shadow &= vs->sampler_mask;
81     key = samplers_shadow;
82 
83     if (vs->byte_code.version < 0x30)
84         key |= (uint32_t) ((!!context->rs[D3DRS_FOGENABLE]) << 8);
85     key |= (uint32_t) (context->swvp << 9);
86 
87     if ((vs->const_int_slots > 0 || vs->const_bool_slots > 0) && context->inline_constants && !context->swvp)
88         key |= ((uint64_t)nine_shader_constant_combination_key(&vs->c_combinations,
89                                                                vs->int_slots_used,
90                                                                vs->bool_slots_used,
91                                                                context->vs_const_i,
92                                                                context->vs_const_b)) << 16;
93 
94     if (device->driver_caps.emulate_ucp)
95         key |= (context->rs[D3DRS_CLIPPLANEENABLE] & 0xff) << 24;
96 
97     /* We want to use a 64 bits key for performance.
98      * Use compressed float16 values for the pointsize min/max in the key.
99      * Shaders do not usually output psize.*/
100     if (vs->point_size) {
101         key |= ((uint64_t)_mesa_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MIN]))) << 32;
102         key |= ((uint64_t)_mesa_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MAX]))) << 48;
103     }
104 
105     res = vs->last_key != key;
106     if (res)
107         vs->next_key = key;
108     return res;
109 }
110 
111 void *
112 NineVertexShader9_GetVariant( struct NineVertexShader9 *vs,
113                               unsigned **const_ranges,
114                               unsigned *const_used_size );
115 
116 void *
117 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *vs,
118                                              struct NineVertexDeclaration9 *vdecl_out,
119                                              struct pipe_stream_output_info *so );
120 
121 /*** public ***/
122 
123 HRESULT
124 NineVertexShader9_new( struct NineDevice9 *pDevice,
125                        struct NineVertexShader9 **ppOut,
126                        const DWORD *pFunction, void *cso );
127 
128 HRESULT
129 NineVertexShader9_ctor( struct NineVertexShader9 *,
130                         struct NineUnknownParams *pParams,
131                         const DWORD *pFunction, void *cso );
132 
133 void
134 NineVertexShader9_dtor( struct NineVertexShader9 * );
135 
136 HRESULT NINE_WINAPI
137 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
138                                void *pData,
139                                UINT *pSizeOfData );
140 
141 #endif /* _NINE_VERTEXSHADER9_H_ */
142