xref: /aosp_15_r20/external/skia/src/core/SkPaintPriv.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkPaintPriv.h"
9 
10 #include "include/core/SkBlendMode.h"
11 #include "include/core/SkBlender.h"
12 #include "include/core/SkColorFilter.h"
13 #include "include/core/SkColorType.h"
14 #include "include/core/SkImageFilter.h"
15 #include "include/core/SkMaskFilter.h"
16 #include "include/core/SkPaint.h"
17 #include "include/core/SkPathEffect.h"
18 #include "include/core/SkRefCnt.h"
19 #include "include/core/SkShader.h"
20 #include "include/private/base/SkAssert.h"
21 #include "include/private/base/SkDebug.h"
22 #include "src/core/SkColorSpacePriv.h"
23 #include "src/core/SkPicturePriv.h"
24 #include "src/core/SkReadBuffer.h"
25 #include "src/core/SkSafeRange.h"
26 #include "src/core/SkWriteBuffer.h"
27 #include "src/effects/colorfilters/SkColorFilterBase.h"
28 #include "src/shaders/SkColorFilterShader.h"
29 #include "src/shaders/SkShaderBase.h"
30 
31 #include <cstdint>
32 #include <optional>
33 
34 class SkColorSpace;
35 
changes_alpha(const SkPaint & paint)36 static bool changes_alpha(const SkPaint& paint) {
37     SkColorFilter* cf = paint.getColorFilter();
38     return cf && !as_CFB(cf)->isAlphaUnchanged();
39 }
40 
41 enum SrcColorOpacity {
42     // The src color is known to be opaque (alpha == 255)
43     kOpaque_SrcColorOpacity = 0,
44     // The src color is known to be fully transparent (color == 0)
45     kTransparentBlack_SrcColorOpacity = 1,
46     // The src alpha is known to be fully transparent (alpha == 0)
47     kTransparentAlpha_SrcColorOpacity = 2,
48     // The src color opacity is unknown
49     kUnknown_SrcColorOpacity = 3
50 };
51 
blend_mode_is_opaque(SkBlendMode mode,SrcColorOpacity opacityType)52 static bool blend_mode_is_opaque(SkBlendMode mode, SrcColorOpacity opacityType) {
53     SkBlendModeCoeff src, dst;
54     if (!SkBlendMode_AsCoeff(mode, &src, &dst)) {
55         return false;
56     }
57 
58     switch (src) {
59         case SkBlendModeCoeff::kDA:
60         case SkBlendModeCoeff::kDC:
61         case SkBlendModeCoeff::kIDA:
62         case SkBlendModeCoeff::kIDC:
63             return false;
64         default:
65             break;
66     }
67 
68     switch (dst) {
69         case SkBlendModeCoeff::kZero:
70             return true;
71         case SkBlendModeCoeff::kISA:
72             return kOpaque_SrcColorOpacity == opacityType;
73         case SkBlendModeCoeff::kSA:
74             return kTransparentBlack_SrcColorOpacity == opacityType ||
75                    kTransparentAlpha_SrcColorOpacity == opacityType;
76         case SkBlendModeCoeff::kSC:
77             return kTransparentBlack_SrcColorOpacity == opacityType;
78         default:
79             return false;
80     }
81 }
82 
Overwrites(const SkPaint * paint,ShaderOverrideOpacity overrideOpacity)83 bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) {
84     if (!paint) {
85         // No paint means we default to SRC_OVER, so we overwrite iff our shader-override
86         // is opaque, or we don't have one.
87         return overrideOpacity != kNotOpaque_ShaderOverrideOpacity;
88     }
89 
90     SrcColorOpacity opacityType = kUnknown_SrcColorOpacity;
91 
92     if (!changes_alpha(*paint)) {
93         const unsigned paintAlpha = paint->getAlpha();
94         if (0xff == paintAlpha && overrideOpacity != kNotOpaque_ShaderOverrideOpacity &&
95             (!paint->getShader() || paint->getShader()->isOpaque())) {
96             opacityType = kOpaque_SrcColorOpacity;
97         } else if (0 == paintAlpha) {
98             if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) {
99                 opacityType = kTransparentBlack_SrcColorOpacity;
100             } else {
101                 opacityType = kTransparentAlpha_SrcColorOpacity;
102             }
103         }
104     }
105 
106     const auto bm = paint->asBlendMode();
107     if (!bm) {
108         return false;   // don't know for sure, so we play it safe and return false.
109     }
110     return blend_mode_is_opaque(bm.value(), opacityType);
111 }
112 
ShouldDither(const SkPaint & p,SkColorType dstCT)113 bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) {
114     // The paint dither flag can veto.
115     if (!p.isDither()) {
116         return false;
117     }
118 
119     if (dstCT == kUnknown_SkColorType) {
120         return false;
121     }
122 
123     // We always dither 565 or 4444 when requested.
124     if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) {
125         return true;
126     }
127 
128     // Otherwise, dither is only needed for non-const paints.
129     return p.getImageFilter() || p.getMaskFilter() ||
130            (p.getShader() && !as_SB(p.getShader())->isConstant());
131 }
132 
133 // return true if the paint is just a single color (i.e. not a shader). If its
134 // a shader, then we can't compute a const luminance for it :(
just_a_color(const SkPaint & paint,SkColor4f * color)135 static bool just_a_color(const SkPaint& paint, SkColor4f* color) {
136     SkColor4f c = paint.getColor4f();
137 
138     const auto* shader = as_SB(paint.getShader());
139     if (shader && !shader->asLuminanceColor(&c)) {
140         return false;
141     }
142     if (paint.getColorFilter()) {
143         // TODO: This colorspace is meaningless, replace it with something else
144         SkColorSpace* cs = nullptr;
145         c = paint.getColorFilter()->filterColor4f(c, cs, cs);
146     }
147     if (color) {
148         *color = c;
149     }
150     return true;
151 }
152 
ComputeLuminanceColor(const SkPaint & paint)153 SkColor SkPaintPriv::ComputeLuminanceColor(const SkPaint& paint) {
154     SkColor4f c;
155     if (!just_a_color(paint, &c)) {
156         c = { 0.5f, 0.5f, 0.5f, 1.0f};
157     }
158     return c.toSkColor();
159 }
160 
RemoveColorFilter(SkPaint * p,SkColorSpace * dstCS)161 void SkPaintPriv::RemoveColorFilter(SkPaint* p, SkColorSpace* dstCS) {
162     if (SkColorFilter* filter = p->getColorFilter()) {
163         if (SkShader* shader = p->getShader()) {
164             // SkColorFilterShader will modulate the shader color by paint alpha
165             // before applying the filter, so we'll reset it to opaque.
166             p->setShader(SkColorFilterShader::Make(sk_ref_sp(shader),
167                                                    p->getAlphaf(),
168                                                    sk_ref_sp(filter)));
169             p->setAlphaf(1.0f);
170         } else {
171             p->setColor(filter->filterColor4f(p->getColor4f(), sk_srgb_singleton(), dstCS), dstCS);
172         }
173         p->setColorFilter(nullptr);
174     }
175 }
176 
177 #ifdef SK_DEBUG
ASSERT_FITS_IN(uint32_t value,int bitCount)178     static void ASSERT_FITS_IN(uint32_t value, int bitCount) {
179         SkASSERT(bitCount > 0 && bitCount <= 32);
180         uint32_t mask = ~0U;
181         mask >>= (32 - bitCount);
182         SkASSERT(0 == (value & ~mask));
183     }
184 #else
185     #define ASSERT_FITS_IN(value, bitcount)
186 #endif
187 
188 enum FlatFlags {
189     kHasTypeface_FlatFlag = 0x1,
190     kHasEffects_FlatFlag  = 0x2,
191 
192     kFlatFlagMask         = 0x3,
193 };
194 
195 // SkPaint originally defined flags, some of which now apply to SkFont. These are renames
196 // of those flags, split into categories depending on which objects they (now) apply to.
197 
shift_bits(T value,unsigned shift,unsigned bits)198 template <typename T> uint32_t shift_bits(T value, unsigned shift, unsigned bits) {
199     SkASSERT(shift + bits <= 32);
200     uint32_t v = static_cast<uint32_t>(value);
201     ASSERT_FITS_IN(v, bits);
202     return v << shift;
203 }
204 
205 constexpr uint8_t CUSTOM_BLEND_MODE_SENTINEL = 0xFF;
206 
207 /*  Packing the paint
208  flags :  8  // 2...
209  blend :  8  // 30+
210  cap   :  2  // 3
211  join  :  2  // 3
212  style :  2  // 3
213  filter:  2  // 4
214  flat  :  8  // 1...
215  total : 32
216  */
pack_v68(const SkPaint & paint,unsigned flatFlags)217 static uint32_t pack_v68(const SkPaint& paint, unsigned flatFlags) {
218     uint32_t packed = 0;
219     const auto bm = paint.asBlendMode();
220     const unsigned mode = bm ? static_cast<unsigned>(bm.value())
221                              : CUSTOM_BLEND_MODE_SENTINEL;
222 
223     packed |= shift_bits(((unsigned)paint.isDither() << 1) |
224                           (unsigned)paint.isAntiAlias(), 0, 8);
225     packed |= shift_bits(mode,                      8, 8);
226     packed |= shift_bits(paint.getStrokeCap(),     16, 2);
227     packed |= shift_bits(paint.getStrokeJoin(),    18, 2);
228     packed |= shift_bits(paint.getStyle(),         20, 2);
229     packed |= shift_bits(0,                        22, 2); // was filterquality
230     packed |= shift_bits(flatFlags,                24, 8);
231     return packed;
232 }
233 
unpack_v68(SkPaint * paint,uint32_t packed,SkSafeRange & safe)234 static uint32_t unpack_v68(SkPaint* paint, uint32_t packed, SkSafeRange& safe) {
235     paint->setAntiAlias((packed & 1) != 0);
236     paint->setDither((packed & 2) != 0);
237     packed >>= 8;
238     {
239         unsigned mode = packed & 0xFF;
240         if (mode != CUSTOM_BLEND_MODE_SENTINEL) { // sentinel for custom blender
241             paint->setBlendMode(safe.checkLE(mode, SkBlendMode::kLastMode));
242         }
243         // else we will unflatten the custom blender
244     }
245     packed >>= 8;
246     paint->setStrokeCap(safe.checkLE(packed & 0x3, SkPaint::kLast_Cap));
247     packed >>= 2;
248     paint->setStrokeJoin(safe.checkLE(packed & 0x3, SkPaint::kLast_Join));
249     packed >>= 2;
250     paint->setStyle(safe.checkLE(packed & 0x3, SkPaint::kStrokeAndFill_Style));
251     packed >>= 2;
252     // skip the (now ignored) filterquality bits
253     packed >>= 2;
254 
255     return packed;
256 }
257 
258 /*  To save space/time, we analyze the paint, and write a truncated version of
259     it if there are not tricky elements like shaders, etc.
260  */
Flatten(const SkPaint & paint,SkWriteBuffer & buffer)261 void SkPaintPriv::Flatten(const SkPaint& paint, SkWriteBuffer& buffer) {
262     uint8_t flatFlags = 0;
263 
264     if (paint.getPathEffect() ||
265         paint.getShader() ||
266         paint.getMaskFilter() ||
267         paint.getColorFilter() ||
268         paint.getImageFilter() ||
269         !paint.asBlendMode()) {
270         flatFlags |= kHasEffects_FlatFlag;
271     }
272 
273     buffer.writeScalar(paint.getStrokeWidth());
274     buffer.writeScalar(paint.getStrokeMiter());
275     buffer.writeColor4f(paint.getColor4f());
276 
277     buffer.write32(pack_v68(paint, flatFlags));
278 
279     if (flatFlags & kHasEffects_FlatFlag) {
280         buffer.writeFlattenable(paint.getPathEffect());
281         buffer.writeFlattenable(paint.getShader());
282         buffer.writeFlattenable(paint.getMaskFilter());
283         buffer.writeFlattenable(paint.getColorFilter());
284         buffer.writeFlattenable(paint.getImageFilter());
285         buffer.writeFlattenable(paint.getBlender());
286     }
287 }
288 
Unflatten(SkReadBuffer & buffer)289 SkPaint SkPaintPriv::Unflatten(SkReadBuffer& buffer) {
290     SkPaint paint;
291 
292     paint.setStrokeWidth(buffer.readScalar());
293     paint.setStrokeMiter(buffer.readScalar());
294     {
295         SkColor4f color;
296         buffer.readColor4f(&color);
297         paint.setColor(color, sk_srgb_singleton());
298     }
299 
300     SkSafeRange safe;
301     unsigned flatFlags = unpack_v68(&paint, buffer.readUInt(), safe);
302 
303     if (!(flatFlags & kHasEffects_FlatFlag)) {
304         // This is a simple SkPaint without any effects, so clear all the effect-related fields.
305         paint.setPathEffect(nullptr);
306         paint.setShader(nullptr);
307         paint.setMaskFilter(nullptr);
308         paint.setColorFilter(nullptr);
309         paint.setImageFilter(nullptr);
310     } else if (buffer.isVersionLT(SkPicturePriv::kSkBlenderInSkPaint)) {
311         // This paint predates the introduction of user blend functions (via SkBlender).
312         paint.setPathEffect(buffer.readPathEffect());
313         paint.setShader(buffer.readShader());
314         paint.setMaskFilter(buffer.readMaskFilter());
315         paint.setColorFilter(buffer.readColorFilter());
316         (void)buffer.read32();  // was drawLooper (now deprecated)
317         paint.setImageFilter(buffer.readImageFilter());
318     } else {
319         paint.setPathEffect(buffer.readPathEffect());
320         paint.setShader(buffer.readShader());
321         paint.setMaskFilter(buffer.readMaskFilter());
322         paint.setColorFilter(buffer.readColorFilter());
323         paint.setImageFilter(buffer.readImageFilter());
324         paint.setBlender(buffer.readBlender());
325     }
326 
327     if (!buffer.validate(safe.ok())) {
328         paint.reset();
329     }
330     return paint;
331 }
332