Searched defs:PhysicalDeviceShaderSubgroupRotateFeatures (Results 1 – 2 of 2) sorted by relevance
90400 struct PhysicalDeviceShaderSubgroupRotateFeatures struct90402 using NativeType = VkPhysicalDeviceShaderSubgroupRotateFeatures;90404 static const bool allowDuplicate = false;90405 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderSubgroupRotateFeatures;90408 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderSubgroupRotateFeatures( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderSubgroupRotateFeatures() function90419 …PhysicalDeviceShaderSubgroupRotateFeatures( VkPhysicalDeviceShaderSubgroupRotateFeatures const & r… in PhysicalDeviceShaderSubgroupRotateFeatures() function90429 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderSubgroupRotateFeatures const *… in operator =()90434 …TEXPR_14 PhysicalDeviceShaderSubgroupRotateFeatures & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()90441 … setShaderSubgroupRotate( VULKAN_HPP_NAMESPACE::Bool32 shaderSubgroupRotate_ ) VULKAN_HPP_NOEXCEPT in setShaderSubgroupRotate()90448 …pRotateClustered( VULKAN_HPP_NAMESPACE::Bool32 shaderSubgroupRotateClustered_ ) VULKAN_HPP_NOEXCEPT in setShaderSubgroupRotateClustered()[all …]
86595 struct PhysicalDeviceShaderSubgroupRotateFeatures struct86597 using NativeType = VkPhysicalDeviceShaderSubgroupRotateFeatures;86599 static const bool allowDuplicate = false;86600 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderSubgroupRotateFeatures;86603 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderSubgroupRotateFeatures( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderSubgroupRotateFeatures() function86614 …PhysicalDeviceShaderSubgroupRotateFeatures( VkPhysicalDeviceShaderSubgroupRotateFeatures const & r… in PhysicalDeviceShaderSubgroupRotateFeatures() function86624 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderSubgroupRotateFeatures const *… in operator =()86629 …TEXPR_14 PhysicalDeviceShaderSubgroupRotateFeatures & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()86636 … setShaderSubgroupRotate( VULKAN_HPP_NAMESPACE::Bool32 shaderSubgroupRotate_ ) VULKAN_HPP_NOEXCEPT in setShaderSubgroupRotate()86643 …pRotateClustered( VULKAN_HPP_NAMESPACE::Bool32 shaderSubgroupRotateClustered_ ) VULKAN_HPP_NOEXCEPT in setShaderSubgroupRotateClustered()[all …]