Searched defs:ProgramContext (Results 1 – 6 of 6) sorted by relevance
190 struct ProgramContext struct192 std::string vertexSource;193 std::string fragmentSource;194 std::vector<VarSpec> attributes;195 std::vector<VarSpec> uniforms;198 … textureSpecs; //!< \note If multiple textures have same unit, one of them is picked randomly.201 …rName; //!< \note Position attribute may get a bit more careful handling than just complete random.203 ProgramContext(const char *const vtxShaderSource_, const char *const fragShaderSource_, in ProgramContext() argument
264 struct ProgramContext struct in deqp::gles3::Performance::__anond3a910f80111::OperatorPerformanceCase266 string vertShaderSource;267 string fragShaderSource;268 vector<AttribSpec> attributes;270 string description;272 ProgramContext(void) in ProgramContext() function275 …ProgramContext(const string &vs, const string &fs, const vector<AttribSpec> &attrs, const string &… in ProgramContext() function
409 struct ProgramContext struct in deqp::gles3::Performance::ShaderCompilerCase411 string vertShaderSource;412 string fragShaderSource;413 vector<AttribSpec> vertexAttributes;414 vector<UniformSpec> uniforms;621 struct ProgramContext struct in deqp::gles3::Performance::InvalidShaderCompilerCase623 string vertShaderSource;624 string fragShaderSource;
264 struct ProgramContext struct in deqp::gles2::Performance::__anon145888f60111::OperatorPerformanceCase266 string vertShaderSource;267 string fragShaderSource;268 vector<AttribSpec> attributes;270 string description;272 ProgramContext(void) in ProgramContext() argument275 …ProgramContext(const string &vs, const string &fs, const vector<AttribSpec> &attrs, const string &… in ProgramContext() function
409 struct ProgramContext struct in deqp::gles2::Performance::ShaderCompilerCase411 string vertShaderSource;412 string fragShaderSource;413 vector<AttribSpec> vertexAttributes;414 vector<UniformSpec> uniforms;621 struct ProgramContext struct in deqp::gles2::Performance::InvalidShaderCompilerCase623 string vertShaderSource;624 string fragShaderSource;
231 class ProgramContext(object): class