xref: /aosp_15_r20/external/angle/src/libANGLE/Observer.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 #include "libANGLE/Constants.h"
19 
20 namespace angle
21 {
22 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)23 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
24 {
25     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
26 }
27 
28 using SubjectIndex = size_t;
29 
30 // Messages are used to distinguish different Subject events that get sent to a single Observer.
31 // It could be possible to improve the handling by using different callback functions instead
32 // of a single handler function. But in some cases we want to share a single binding between
33 // Observer and Subject and handle different types of events.
34 enum class SubjectMessage
35 {
36     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
37     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
38     BindingChanged,
39 
40     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
41     // storage.
42     ContentsChanged,
43 
44     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
45     // flag indicates to call syncState before next use.
46     DirtyBitsFlagged,
47 
48     // Generic state change message. Used in multiple places for different purposes.
49     SubjectChanged,
50 
51     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
52     // gl::VertexArray, into gl::Context. Used to track validation.
53     SubjectMapped,
54     SubjectUnmapped,
55     // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations
56     // to prevent having to flush pending commands and waiting for the GPU to become idle.
57     InternalMemoryAllocationChanged,
58 
59     // Indicates an external change to the default framebuffer.
60     SurfaceChanged,
61     // Indicates the system framebuffer's swapchain changed, i.e. color buffer changed but no
62     // depth/stencil buffer change.
63     SwapchainImageChanged,
64 
65     // Indicates a separable program's textures or images changed in the ProgramExecutable.
66     ProgramTextureOrImageBindingChanged,
67     // Indicates a program or pipeline is being re-linked.  This is used to make sure the Context or
68     // ProgramPipeline that reference the program/pipeline wait for it to finish linking.
69     ProgramUnlinked,
70     // Indicates a program or pipeline was successfully re-linked.
71     ProgramRelinked,
72     // Indicates a separable program's sampler uniforms were updated.
73     SamplerUniformsUpdated,
74     // Indicates a program's uniform block binding has changed (one message per binding)
75     ProgramUniformBlockBindingZeroUpdated,
76     ProgramUniformBlockBindingLastUpdated = ProgramUniformBlockBindingZeroUpdated +
77                                             gl::IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS -
78                                             1,
79 
80     // Indicates a Storage of back-end in gl::Texture has been released.
81     StorageReleased,
82 
83     // Sent when the GLuint ID for a gl::Texture is being deleted via glDeleteTextures. The
84     // texture may stay alive due to orphaning, but will no longer be directly accessible by the GL
85     // API.
86     TextureIDDeleted,
87 
88     // Indicates that all pending updates are complete in the subject.
89     InitializationComplete,
90 
91     // Indicates a change in foveated rendering state in the subject.
92     FoveatedRenderingStateChanged,
93 };
94 
IsProgramUniformBlockBindingUpdatedMessage(SubjectMessage message)95 inline bool IsProgramUniformBlockBindingUpdatedMessage(SubjectMessage message)
96 {
97     return message >= SubjectMessage::ProgramUniformBlockBindingZeroUpdated &&
98            message <= SubjectMessage::ProgramUniformBlockBindingLastUpdated;
99 }
ProgramUniformBlockBindingUpdatedMessageFromIndex(uint32_t blockIndex)100 inline SubjectMessage ProgramUniformBlockBindingUpdatedMessageFromIndex(uint32_t blockIndex)
101 {
102     return static_cast<SubjectMessage>(
103         static_cast<uint32_t>(SubjectMessage::ProgramUniformBlockBindingZeroUpdated) + blockIndex);
104 }
ProgramUniformBlockBindingUpdatedMessageToIndex(SubjectMessage message)105 inline uint32_t ProgramUniformBlockBindingUpdatedMessageToIndex(SubjectMessage message)
106 {
107     return static_cast<uint32_t>(message) -
108            static_cast<uint32_t>(SubjectMessage::ProgramUniformBlockBindingZeroUpdated);
109 }
110 
111 // The observing class inherits from this interface class.
112 class ObserverInterface
113 {
114   public:
115     virtual ~ObserverInterface();
116     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
117 };
118 
119 class ObserverBindingBase
120 {
121   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)122     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
123         : mObserver(observer), mIndex(subjectIndex)
124     {}
~ObserverBindingBase()125     virtual ~ObserverBindingBase() {}
126 
127     ObserverBindingBase(const ObserverBindingBase &other)            = default;
128     ObserverBindingBase &operator=(const ObserverBindingBase &other) = default;
129 
getObserver()130     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()131     SubjectIndex getSubjectIndex() const { return mIndex; }
132 
onSubjectReset()133     virtual void onSubjectReset() {}
134 
135   private:
136     ObserverInterface *mObserver;
137     SubjectIndex mIndex;
138 };
139 
140 constexpr size_t kMaxFixedObservers = 8;
141 
142 // Maintains a list of observer bindings. Sends update messages to the observer.
143 class Subject : NonCopyable
144 {
145   public:
146     Subject();
147     virtual ~Subject();
148 
149     void onStateChange(SubjectMessage message) const;
150     bool hasObservers() const;
151     void resetObservers();
getObserversCount()152     ANGLE_INLINE size_t getObserversCount() const { return mObservers.size(); }
153 
addObserver(ObserverBindingBase * observer)154     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
155     {
156         ASSERT(!IsInContainer(mObservers, observer));
157         mObservers.push_back(observer);
158     }
removeObserver(ObserverBindingBase * observer)159     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
160     {
161         ASSERT(IsInContainer(mObservers, observer));
162         mObservers.remove_and_permute(observer);
163     }
164 
165   private:
166     // Keep a short list of observers so we can allocate/free them quickly. But since we support
167     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
168     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
169 };
170 
171 // Keeps a binding between a Subject and Observer, with a specific subject index.
172 class ObserverBinding final : public ObserverBindingBase
173 {
174   public:
175     ObserverBinding();
176     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
177     ~ObserverBinding() override;
178     ObserverBinding(const ObserverBinding &other);
179     ObserverBinding &operator=(const ObserverBinding &other);
180 
181     void bind(Subject *subject);
182 
reset()183     ANGLE_INLINE void reset() { bind(nullptr); }
184 
185     void onStateChange(SubjectMessage message) const;
186     void onSubjectReset() override;
187 
getSubject()188     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
189 
assignSubject(Subject * subject)190     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
191 
192   private:
193     Subject *mSubject;
194 };
195 
196 }  // namespace angle
197 
198 #endif  // LIBANGLE_OBSERVER_H_
199