xref: /aosp_15_r20/external/libaom/aom_dsp/pyramid.h (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1 /*
2  * Copyright (c) 2022, Alliance for Open Media. All rights reserved.
3  *
4  * This source code is subject to the terms of the BSD 2 Clause License and
5  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6  * was not distributed with this source code in the LICENSE file, you can
7  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8  * Media Patent License 1.0 was not distributed with this source code in the
9  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10  */
11 
12 #ifndef AOM_AOM_DSP_PYRAMID_H_
13 #define AOM_AOM_DSP_PYRAMID_H_
14 
15 #include <stddef.h>
16 #include <stdint.h>
17 #include <stdbool.h>
18 
19 #include "config/aom_config.h"
20 
21 #include "aom_scale/yv12config.h"
22 #include "aom_util/aom_pthread.h"
23 
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
27 
28 // Minimum dimensions of a downsampled image
29 #define MIN_PYRAMID_SIZE_LOG2 3
30 #define MIN_PYRAMID_SIZE (1 << MIN_PYRAMID_SIZE_LOG2)
31 
32 // Size of border around each pyramid image, in pixels
33 // Similarly to the border around regular image buffers, this border is filled
34 // with copies of the outermost pixels of the frame, to allow for more efficient
35 // convolution code
36 // TODO(rachelbarker): How many pixels do we actually need here?
37 // I think we only need 9 for disflow, but how many for corner matching?
38 #define PYRAMID_PADDING 16
39 
40 // Byte alignment of each line within the image pyramids.
41 // That is, the first pixel inside the image (ie, not in the border region),
42 // on each row of each pyramid level, is aligned to this byte alignment.
43 // This value must be a power of 2.
44 #define PYRAMID_ALIGNMENT 32
45 
46 typedef struct {
47   uint8_t *buffer;
48   int width;
49   int height;
50   int stride;
51 } PyramidLayer;
52 
53 // Struct for an image pyramid
54 typedef struct image_pyramid {
55 #if CONFIG_MULTITHREAD
56   // Mutex which is used to prevent the pyramid being computed twice at the
57   // same time
58   //
59   // Semantics:
60   // * This mutex must be held whenever reading or writing the
61   //   `filled_levels` field
62   //
63   // * This mutex must also be held while computing the image pyramid,
64   //   to ensure that only one thread may do so at a time.
65   //
66   // * However, once you have read the filled_levels field and observed
67   //   a value N, it is safe to drop the mutex and read from the remaining
68   //   fields, including the first N pyramid levels (but no higher).
69   //   Note that filled_levels must be read once and cached in a local variable
70   //   in order for this to be safe - it cannot be re-read without retaking
71   //   the mutex.
72   //
73   //   This works because, once the image pyramid is computed, its contents
74   //   will not be changed until the parent frame buffer is recycled,
75   //   which will not happen until there are no more outstanding references
76   //   to the frame buffer.
77   pthread_mutex_t mutex;
78 #endif
79   // Maximum number of levels for the given frame size
80   // We always allocate enough memory for this many levels, as the memory
81   // cost of higher levels of the pyramid is minimal.
82   int max_levels;
83   // Number of levels which currently hold valid data
84   int filled_levels;
85   // Pointer to allocated buffer
86   uint8_t *buffer_alloc;
87   // Data for each level
88   // The `buffer` pointers inside this array point into the region which
89   // is stored in the `buffer_alloc` field here
90   PyramidLayer *layers;
91 } ImagePyramid;
92 
93 size_t aom_get_pyramid_alloc_size(int width, int height, bool image_is_16bit);
94 
95 ImagePyramid *aom_alloc_pyramid(int width, int height, bool image_is_16bit);
96 
97 // Fill out a downsampling pyramid for a given frame.
98 //
99 // The top level (index 0) will always be an 8-bit copy of the input frame,
100 // regardless of the input bit depth. Additional levels are then downscaled
101 // by powers of 2.
102 //
103 // This function will ensure that the first `n_levels` levels of the pyramid
104 // are filled, unless the frame is too small to have this many levels.
105 // In that case, we will fill all available levels and then stop.
106 //
107 // Returns the actual number of levels filled, capped at n_levels,
108 // or -1 on error.
109 int aom_compute_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth,
110                         int n_levels, ImagePyramid *pyr);
111 
112 #ifndef NDEBUG
113 // Check if a pyramid has already been computed to at least n levels
114 // This is mostly a debug helper - as it is necessary to hold pyr->mutex
115 // while reading the number of already-computed levels, we cannot just write:
116 //   assert(pyr->filled_levels >= n_levels);
117 // This function allows the check to be correctly written as:
118 //   assert(aom_is_pyramid_valid(pyr, n_levels));
119 //
120 // Note: This deliberately does not restrict n_levels based on the maximum
121 // number of permitted levels for the frame size. This allows the check to
122 // catch cases where the caller forgets to handle the case where
123 // max_levels is less than the requested number of levels
124 bool aom_is_pyramid_valid(ImagePyramid *pyr, int n_levels);
125 #endif
126 
127 // Mark a pyramid as no longer containing valid data.
128 // This must be done whenever the corresponding frame buffer is reused
129 void aom_invalidate_pyramid(ImagePyramid *pyr);
130 
131 // Release the memory associated with a pyramid
132 void aom_free_pyramid(ImagePyramid *pyr);
133 
134 #ifdef __cplusplus
135 }
136 #endif
137 
138 #endif  // AOM_AOM_DSP_PYRAMID_H_
139