xref: /aosp_15_r20/external/skia/src/gpu/graphite/render/SDFTextLCDRenderStep.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2024 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/SDFTextLCDRenderStep.h"
9 
10 #include "include/core/SkColor.h"
11 #include "include/core/SkM44.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkSamplingOptions.h"
14 #include "include/core/SkSize.h"
15 #include "include/core/SkSurfaceProps.h"
16 #include "include/core/SkTileMode.h"
17 #include "include/gpu/graphite/Recorder.h"
18 #include "include/private/base/SkAssert.h"
19 #include "include/private/base/SkDebug.h"
20 #include "src/base/SkEnumBitMask.h"
21 #include "src/core/SkSLTypeShared.h"
22 #include "src/gpu/graphite/AtlasProvider.h"
23 #include "src/gpu/graphite/Attribute.h"
24 #include "src/gpu/graphite/ContextUtils.h"
25 #include "src/gpu/graphite/DrawOrder.h"
26 #include "src/gpu/graphite/DrawParams.h"
27 #include "src/gpu/graphite/DrawTypes.h"
28 #include "src/gpu/graphite/PipelineData.h"
29 #include "src/gpu/graphite/RecorderPriv.h"
30 #include "src/gpu/graphite/TextureProxy.h"
31 #include "src/gpu/graphite/geom/Geometry.h"
32 #include "src/gpu/graphite/geom/SubRunData.h"
33 #include "src/gpu/graphite/geom/Transform_graphite.h"
34 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
35 #include "src/gpu/graphite/text/TextAtlasManager.h"
36 #include "src/sksl/SkSLString.h"
37 #include "src/text/gpu/DistanceFieldAdjustTable.h"
38 #include "src/text/gpu/SubRunContainer.h"
39 #include "src/text/gpu/VertexFiller.h"
40 
41 #include <string_view>
42 
43 namespace skgpu::graphite {
44 
45 namespace {
46 
47 // We are expecting to sample from up to 4 textures
48 constexpr int kNumSDFAtlasTextures = 4;
49 
50 }  // namespace
51 
SDFTextLCDRenderStep()52 SDFTextLCDRenderStep::SDFTextLCDRenderStep()
53         : RenderStep("SDFTextLCDRenderStep",
54                      "",
55                      Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage |
56                      Flags::kLCDCoverage,
57                      /*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4},
58                                    {"deviceToLocal", SkSLType::kFloat4x4},
59                                    {"atlasSizeInv", SkSLType::kFloat2},
60                                    {"pixelGeometryDelta", SkSLType::kHalf2},
61                                    {"gammaParams", SkSLType::kHalf4}},
62                      PrimitiveType::kTriangleStrip,
63                      kDirectDepthGEqualPass,
64                      /*vertexAttrs=*/ {},
65                      /*instanceAttrs=*/
66                      {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2},
67                       {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2},
68                       {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2},
69                       {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2},
70                       {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat},
71                       {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
72                       {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}},
73                      /*varyings=*/
74                      {{"unormTexCoords", SkSLType::kFloat2},
75                       {"textureCoords", SkSLType::kFloat2},
76                       {"texIndex", SkSLType::kFloat}}) {}
77 
~SDFTextLCDRenderStep()78 SDFTextLCDRenderStep::~SDFTextLCDRenderStep() {}
79 
vertexSkSL() const80 std::string SDFTextLCDRenderStep::vertexSkSL() const {
81     // Returns the body of a vertex function, which must define a float4 devPosition variable and
82     // must write to an already-defined float2 stepLocalCoords variable.
83     return "texIndex = half(indexAndFlags.x);"
84            "float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), "
85                                                "subRunDeviceMatrix, "
86                                                "deviceToLocal, "
87                                                "atlasSizeInv, "
88                                                "float2(size), "
89                                                "float2(uvPos), "
90                                                "xyPos, "
91                                                "strikeToSourceScale, "
92                                                "depth, "
93                                                "textureCoords, "
94                                                "unormTexCoords, "
95                                                "stepLocalCoords);";
96 }
97 
texturesAndSamplersSkSL(const ResourceBindingRequirements & bindingReqs,int * nextBindingIndex) const98 std::string SDFTextLCDRenderStep::texturesAndSamplersSkSL(
99         const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
100     std::string result;
101 
102     for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) {
103         result += EmitSamplerLayout(bindingReqs, nextBindingIndex);
104         SkSL::String::appendf(&result, " sampler2D sdf_atlas_%u;\n", i);
105     }
106 
107     return result;
108 }
109 
fragmentCoverageSkSL() const110 const char* SDFTextLCDRenderStep::fragmentCoverageSkSL() const {
111     // The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in
112     // the calling code) with the actual coverage splatted out into all four channels.
113 
114     // TODO: To minimize the number of shaders generated this is the full affine shader.
115     // For best performance it may be worth creating the uniform scale shader as well,
116     // as that's the most common case.
117     // TODO: Need to add 565 support.
118     // TODO: Need aliased and possibly sRGB support.
119     static_assert(kNumSDFAtlasTextures == 4);
120     return "outputCoverage = sdf_text_lcd_coverage_fn(textureCoords, "
121                                                      "pixelGeometryDelta, "
122                                                      "gammaParams, "
123                                                      "unormTexCoords, "
124                                                      "texIndex, "
125                                                      "sdf_atlas_0, "
126                                                      "sdf_atlas_1, "
127                                                      "sdf_atlas_2, "
128                                                      "sdf_atlas_3);";
129 }
130 
writeVertices(DrawWriter * dw,const DrawParams & params,skvx::uint2 ssboIndices) const131 void SDFTextLCDRenderStep::writeVertices(DrawWriter* dw,
132                                          const DrawParams& params,
133                                          skvx::uint2 ssboIndices) const {
134     const SubRunData& subRunData = params.geometry().subRunData();
135     subRunData.subRun()->vertexFiller().fillInstanceData(dw,
136                                                          subRunData.startGlyphIndex(),
137                                                          subRunData.glyphCount(),
138                                                          subRunData.subRun()->instanceFlags(),
139                                                          ssboIndices,
140                                                          subRunData.subRun()->glyphs(),
141                                                          params.order().depthAsFloat());
142 }
143 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const144 void SDFTextLCDRenderStep::writeUniformsAndTextures(const DrawParams& params,
145                                                     PipelineDataGatherer* gatherer) const {
146     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
147 
148     const SubRunData& subRunData = params.geometry().subRunData();
149     unsigned int numProxies;
150     Recorder* recorder = subRunData.recorder();
151     const sk_sp<TextureProxy>* proxies =
152             recorder->priv().atlasProvider()->textAtlasManager()->getProxies(
153                     subRunData.subRun()->maskFormat(), &numProxies);
154     SkASSERT(proxies && numProxies > 0);
155 
156     // write uniforms
157     gatherer->write(params.transform().matrix());  // subRunDeviceMatrix
158     gatherer->write(subRunData.deviceToLocal());
159     SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(),
160                                    1.f/proxies[0]->dimensions().height()};
161     gatherer->write(atlasDimensionsInverse);
162 
163     // compute and write pixelGeometry vector
164     SkV2 pixelGeometryDelta = {0, 0};
165     if (SkPixelGeometryIsH(subRunData.pixelGeometry())) {
166         pixelGeometryDelta = {1.f/(3*proxies[0]->dimensions().width()), 0};
167     } else if (SkPixelGeometryIsV(subRunData.pixelGeometry())) {
168         pixelGeometryDelta = {0, 1.f/(3*proxies[0]->dimensions().height())};
169     }
170     if (SkPixelGeometryIsBGR(subRunData.pixelGeometry())) {
171         pixelGeometryDelta = -pixelGeometryDelta;
172     }
173     gatherer->writeHalf(pixelGeometryDelta);
174 
175     // compute and write gamma adjustment
176     auto dfAdjustTable = sktext::gpu::DistanceFieldAdjustTable::Get();
177     float redCorrection = dfAdjustTable->getAdjustment(SkColorGetR(subRunData.luminanceColor()),
178                                                        subRunData.useGammaCorrectDistanceTable());
179     float greenCorrection = dfAdjustTable->getAdjustment(SkColorGetG(subRunData.luminanceColor()),
180                                                          subRunData.useGammaCorrectDistanceTable());
181     float blueCorrection = dfAdjustTable->getAdjustment(SkColorGetB(subRunData.luminanceColor()),
182                                                         subRunData.useGammaCorrectDistanceTable());
183     SkV4 gammaParams = {redCorrection, greenCorrection, blueCorrection,
184                         subRunData.useGammaCorrectDistanceTable() ? 1.f : 0.f};
185     gatherer->writeHalf(gammaParams);
186 
187     // write textures and samplers
188     for (unsigned int i = 0; i < numProxies; ++i) {
189         gatherer->add(proxies[i], {SkFilterMode::kLinear, SkTileMode::kClamp});
190     }
191     // If the atlas has less than 4 active proxies we still need to set up samplers for the shader.
192     for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) {
193         gatherer->add(proxies[0], {SkFilterMode::kLinear, SkTileMode::kClamp});
194     }
195 }
196 
197 }  // namespace skgpu::graphite
198