1 /* 2 * Copyright (c) 1998-2024 Broadcom. All Rights Reserved. 3 * The term “Broadcom” refers to Broadcom Inc. 4 * and/or its subsidiaries. 5 * SPDX-License-Identifier: GPL-3.0 OR MIT 6 */ 7 8 /* 9 * svga3d_devcaps.h -- 10 * 11 * SVGA 3d caps definitions 12 */ 13 14 #ifndef _SVGA3D_DEVCAPS_H_ 15 #define _SVGA3D_DEVCAPS_H_ 16 17 #define INCLUDE_ALLOW_MODULE 18 #define INCLUDE_ALLOW_USERLEVEL 19 #define INCLUDE_ALLOW_VMCORE 20 21 #include "includeCheck.h" 22 23 /* 24 * 3D Hardware Version 25 * 26 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo 27 * register. Is set by the host and read by the guest. This lets 28 * us make new guest drivers which are backwards-compatible with old 29 * SVGA hardware revisions. It does not let us support old guest 30 * drivers. Good enough for now. 31 * 32 */ 33 34 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) 35 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) 36 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) 37 38 typedef enum { 39 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), 40 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), 41 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), 42 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), 43 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), 44 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), 45 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), 46 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, 47 } SVGA3dHardwareVersion; 48 49 /* 50 * DevCap indexes. 51 */ 52 53 typedef enum { 54 SVGA3D_DEVCAP_INVALID = ((uint32)-1), 55 SVGA3D_DEVCAP_3D = 0, 56 SVGA3D_DEVCAP_MAX_LIGHTS = 1, 57 58 /* 59 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of 60 * fixed-function texture units available. Each of these units 61 * work in both FFP and Shader modes, and they support texture 62 * transforms and texture coordinates. The host may have additional 63 * texture image units that are only usable with shaders. 64 */ 65 SVGA3D_DEVCAP_MAX_TEXTURES = 2, 66 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, 67 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, 68 SVGA3D_DEVCAP_VERTEX_SHADER = 5, 69 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, 70 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, 71 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, 72 SVGA3D_DEVCAP_S23E8_TEXTURES = 9, 73 SVGA3D_DEVCAP_S10E5_TEXTURES = 10, 74 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, 75 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, 76 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, 77 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, 78 SVGA3D_DEVCAP_QUERY_TYPES = 15, 79 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, 80 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, 81 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, 82 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, 83 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, 84 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, 85 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, 86 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, 87 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, 88 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, 89 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, 90 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, 91 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, 92 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, 93 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, 94 SVGA3D_DEVCAP_TEXTURE_OPS = 31, 95 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, 96 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, 97 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, 98 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, 99 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, 100 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, 101 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, 102 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, 103 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, 104 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, 105 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, 106 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, 107 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, 108 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, 109 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, 110 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, 111 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, 112 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, 113 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, 114 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, 115 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, 116 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, 117 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, 118 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, 119 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, 120 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, 121 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, 122 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, 123 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, 124 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, 125 126 /* 127 * There is a hole in our devcap definitions for 128 * historical reasons. 129 * 130 * Define a constant just for completeness. 131 */ 132 SVGA3D_DEVCAP_MISSING62 = 62, 133 134 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, 135 136 /* 137 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color 138 * render targets. This does not include the depth or stencil targets. 139 */ 140 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, 141 142 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, 143 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, 144 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, 145 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, 146 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, 147 148 /* 149 * Deprecated. 150 */ 151 SVGA3D_DEVCAP_DEAD4 = 70, 152 SVGA3D_DEVCAP_DEAD5 = 71, 153 SVGA3D_DEVCAP_DEAD7 = 72, 154 SVGA3D_DEVCAP_DEAD6 = 73, 155 156 SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, 157 SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, 158 SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, 159 160 /* 161 * This is the maximum number of SVGA context IDs that the guest 162 * can define using SVGA_3D_CMD_CONTEXT_DEFINE. 163 */ 164 SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, 165 166 /* 167 * This is the maximum number of SVGA surface IDs that the guest 168 * can define using SVGA_3D_CMD_SURFACE_DEFINE*. 169 */ 170 SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, 171 172 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, 173 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, 174 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, 175 176 SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82, 177 SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83, 178 179 /* 180 * Deprecated. 181 */ 182 SVGA3D_DEVCAP_DEAD1 = 84, 183 SVGA3D_DEVCAP_DEAD8 = 85, 184 SVGA3D_DEVCAP_DEAD9 = 86, 185 186 SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ 187 SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ 188 SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ 189 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ 190 191 SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, 192 193 /* 194 * Deprecated. 195 */ 196 SVGA3D_DEVCAP_DEAD3 = 92, 197 198 /* 199 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? 200 */ 201 SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */ 202 203 /* 204 * Deprecated. 205 */ 206 SVGA3D_DEVCAP_DEAD2 = 94, 207 208 /* 209 * Does the device support DXContexts? (ie DX10 era rendering) 210 */ 211 SVGA3D_DEVCAP_DXCONTEXT = 95, 212 213 /* 214 * What is the maximum size of a texture array? 215 * 216 * (Even if this cap is zero, cubemaps are still allowed.) 217 */ 218 SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96, 219 220 /* 221 * What is the maximum number of vertex buffers or vertex input registers 222 * that can be expected to work correctly with a DXContext? 223 * 224 * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but 225 * anything in excess of this cap is not guaranteed to render correctly. 226 * 227 * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 228 * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or 229 * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1, 230 * but only the registers up to this cap value are guaranteed to render 231 * correctly. 232 * 233 * If guest-drivers are able to expose a lower-limit, it's recommended 234 * that they clamp to this value. Otherwise, the host will make a 235 * best-effort on case-by-case basis if guests exceed this. 236 */ 237 SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97, 238 239 /* 240 * What is the maximum number of constant buffers that can be expected to 241 * work correctly with a DX context? 242 * 243 * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but 244 * anything in excess of this cap is not guaranteed to render correctly. 245 * 246 * If guest-drivers are able to expose a lower-limit, it's recommended 247 * that they clamp to this value. Otherwise, the host will make a 248 * best-effort on case-by-case basis if guests exceed this. 249 */ 250 SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98, 251 252 /* 253 * Does the device support provoking vertex control? 254 * 255 * If this cap is present, the provokingVertexLast field in the 256 * rasterizer state is enabled. (Guests can then set it to FALSE, 257 * meaning that the first vertex is the provoking vertex, or TRUE, 258 * meaning that the last vertex is the provoking vertex.) 259 * 260 * If this cap is FALSE, then guests should set the provokingVertexLast 261 * to FALSE, otherwise rendering behavior is undefined. 262 */ 263 SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99, 264 265 SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100, 266 SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101, 267 SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102, 268 SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103, 269 SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104, 270 SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105, 271 SVGA3D_DEVCAP_DXFMT_Z_D32 = 106, 272 SVGA3D_DEVCAP_DXFMT_Z_D16 = 107, 273 SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108, 274 SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109, 275 SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110, 276 SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111, 277 SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112, 278 SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113, 279 SVGA3D_DEVCAP_DXFMT_DXT1 = 114, 280 SVGA3D_DEVCAP_DXFMT_DXT2 = 115, 281 SVGA3D_DEVCAP_DXFMT_DXT3 = 116, 282 SVGA3D_DEVCAP_DXFMT_DXT4 = 117, 283 SVGA3D_DEVCAP_DXFMT_DXT5 = 118, 284 SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119, 285 SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120, 286 SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121, 287 SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122, 288 SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123, 289 SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124, 290 SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125, 291 SVGA3D_DEVCAP_DXFMT_V8U8 = 126, 292 SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127, 293 SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128, 294 SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129, 295 SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130, 296 SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131, 297 SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132, 298 SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133, 299 SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134, 300 SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135, 301 SVGA3D_DEVCAP_DXFMT_BUFFER = 136, 302 SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137, 303 SVGA3D_DEVCAP_DXFMT_V16U16 = 138, 304 SVGA3D_DEVCAP_DXFMT_G16R16 = 139, 305 SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140, 306 SVGA3D_DEVCAP_DXFMT_UYVY = 141, 307 SVGA3D_DEVCAP_DXFMT_YUY2 = 142, 308 SVGA3D_DEVCAP_DXFMT_NV12 = 143, 309 SVGA3D_DEVCAP_FORMAT_DEAD2 = 144, 310 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145, 311 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146, 312 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147, 313 SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148, 314 SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149, 315 SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150, 316 SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151, 317 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152, 318 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153, 319 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154, 320 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155, 321 SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156, 322 SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157, 323 SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158, 324 SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159, 325 SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160, 326 SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161, 327 SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162, 328 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163, 329 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164, 330 SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165, 331 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166, 332 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167, 333 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168, 334 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169, 335 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170, 336 SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171, 337 SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172, 338 SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173, 339 SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174, 340 SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175, 341 SVGA3D_DEVCAP_DXFMT_R32_UINT = 176, 342 SVGA3D_DEVCAP_DXFMT_R32_SINT = 177, 343 SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178, 344 SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179, 345 SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180, 346 SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181, 347 SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182, 348 SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183, 349 SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184, 350 SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185, 351 SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186, 352 SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187, 353 SVGA3D_DEVCAP_DXFMT_R16_UINT = 188, 354 SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189, 355 SVGA3D_DEVCAP_DXFMT_R16_SINT = 190, 356 SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191, 357 SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192, 358 SVGA3D_DEVCAP_DXFMT_R8_UINT = 193, 359 SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194, 360 SVGA3D_DEVCAP_DXFMT_R8_SINT = 195, 361 SVGA3D_DEVCAP_DXFMT_P8 = 196, 362 SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197, 363 SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198, 364 SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199, 365 SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200, 366 SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201, 367 SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202, 368 SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203, 369 SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204, 370 SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205, 371 SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206, 372 SVGA3D_DEVCAP_DXFMT_ATI1 = 207, 373 SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208, 374 SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209, 375 SVGA3D_DEVCAP_DXFMT_ATI2 = 210, 376 SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211, 377 SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212, 378 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213, 379 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214, 380 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215, 381 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216, 382 SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217, 383 SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218, 384 SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219, 385 SVGA3D_DEVCAP_DXFMT_YV12 = 220, 386 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221, 387 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222, 388 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223, 389 SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224, 390 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225, 391 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226, 392 SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227, 393 SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228, 394 SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229, 395 SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230, 396 SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231, 397 SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232, 398 SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233, 399 SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234, 400 SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235, 401 SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236, 402 SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237, 403 SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238, 404 SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239, 405 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240, 406 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241, 407 SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242, 408 SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243, 409 410 SVGA3D_DEVCAP_SM41 = 244, 411 SVGA3D_DEVCAP_MULTISAMPLE_2X = 245, 412 SVGA3D_DEVCAP_MULTISAMPLE_4X = 246, 413 SVGA3D_DEVCAP_MS_FULL_QUALITY = 247, 414 SVGA3D_DEVCAP_LOGICOPS = 248, 415 SVGA3D_DEVCAP_LOGIC_BLENDOPS = 249, 416 417 SVGA3D_DEVCAP_DEAD12 = 250, 418 419 SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS = 251, 420 SVGA3D_DEVCAP_DXFMT_BC6H_UF16 = 252, 421 SVGA3D_DEVCAP_DXFMT_BC6H_SF16 = 253, 422 SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS = 254, 423 SVGA3D_DEVCAP_DXFMT_BC7_UNORM = 255, 424 SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB = 256, 425 SVGA3D_DEVCAP_DEAD13 = 257, 426 SVGA3D_DEVCAP_SM5 = 258, 427 SVGA3D_DEVCAP_MULTISAMPLE_8X = 259, 428 SVGA3D_DEVCAP_MAX_FORCED_SAMPLE_COUNT = 260, 429 SVGA3D_DEVCAP_GL43 = 261, 430 SVGA3D_DEVCAP_MAX = 262, 431 432 } SVGA3dDevCapIndex; 433 434 /* 435 * Bit definitions for DXFMT devcaps 436 * 437 * See also: 438 * http://msdn.microsoft.com/en-gb/library/windows/hardware/ff539390.aspx 439 * 440 * SUPPORTED: Can the format be defined? 441 * SHADER_SAMPLE: Can the format be sampled from a shader? 442 * COLOR_RENDERTARGET: Can the format be a color render target? 443 * DEPTH_RENDERTARGET: Can the format be a depth render target? 444 * BLENDABLE: Is the format blendable? 445 * MIPS: Does the format support mip levels? 446 * ARRAY: Does the format support texture arrays? 447 * VOLUME: Does the format support having volume? 448 * MULTISAMPLE: Does the format support multisample? 449 */ 450 #define SVGA3D_DXFMT_SUPPORTED (1 << 0) 451 #define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1) 452 #define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2) 453 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3) 454 #define SVGA3D_DXFMT_BLENDABLE (1 << 4) 455 #define SVGA3D_DXFMT_MIPS (1 << 5) 456 #define SVGA3D_DXFMT_ARRAY (1 << 6) 457 #define SVGA3D_DXFMT_VOLUME (1 << 7) 458 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8) 459 #define SVGA3D_DXFMT_MULTISAMPLE (1 << 9) 460 #define SVGA3D_DXFMT_MAX (1 << 10) 461 462 typedef union { 463 SVGA3dBool b; 464 uint32 u; 465 int32 i; 466 float f; 467 } SVGA3dDevCapResult; 468 469 #endif /* _SVGA3D_DEVCAPS_H_ */ 470