xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/include/svga3d_types.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2012-2024 Broadcom. All Rights Reserved.
3  * The term “Broadcom” refers to Broadcom Inc.
4  * and/or its subsidiaries.
5  * SPDX-License-Identifier: GPL-2.0 OR MIT
6  */
7 
8 /*
9  * svga3d_types.h --
10  *
11  *    SVGA 3d hardware definitions for basic types
12  */
13 
14 
15 
16 
17 
18 #ifndef _SVGA3D_TYPES_H_
19 #define _SVGA3D_TYPES_H_
20 
21 #define INCLUDE_ALLOW_MODULE
22 #define INCLUDE_ALLOW_USERLEVEL
23 #define INCLUDE_ALLOW_VMCORE
24 
25 #include "includeCheck.h"
26 
27 /*
28  * Suffix for 64-bit constants.  Use it like this:
29  *    CONST64(0x7fffffffffffffff) for signed or
30  *    CONST64U(0x7fffffffffffffff) for unsigned.
31  *
32  * 2004.08.30(thutt):
33  *   The vmcore/asm64/gen* programs are compiled as 32-bit
34  *   applications, but must handle 64 bit constants.  If the
35  *   64-bit-constant defining macros are already defined, the
36  *   definition will not be overwritten.
37  */
38 
39 #if !defined(CONST64) || !defined(CONST64U)
40 #ifdef _MSC_VER
41 #define CONST64(c) c##I64
42 #define CONST64U(c) c##uI64
43 #elif defined __APPLE__
44 #define CONST64(c) c##LL
45 #define CONST64U(c) c##uLL
46 #elif __GNUC__
47 #if defined(VM_X86_64) || defined(VM_ARM_64)
48 #define CONST64(c) c##L
49 #define CONST64U(c) c##uL
50 #else
51 #define CONST64(c) c##LL
52 #define CONST64U(c) c##uLL
53 #endif
54 #else
55 #error - Need compiler define for CONST64
56 #endif
57 #endif
58 
59 #define MIN_UINT64 (CONST64U(0))
60 #define MAX_UINT64 (CONST64U(0xffffffffffffffff))
61 
62 /*
63  * Generic Types
64  */
65 
66 #define SVGA3D_INVALID_ID         ((uint32)-1)
67 
68 typedef uint8 SVGABool8;   /* 8-bit Bool definition */
69 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
70 typedef uint32 SVGA3dColor; /* a, r, g, b */
71 
72 typedef uint32 SVGA3dSurfaceId;
73 
74 typedef
75 #include "vmware_pack_begin.h"
76 struct {
77    uint32 numerator;
78    uint32 denominator;
79 }
80 #include "vmware_pack_end.h"
81 SVGA3dFraction64;
82 
83 typedef
84 #include "vmware_pack_begin.h"
85 struct SVGA3dCopyRect {
86    uint32               x;
87    uint32               y;
88    uint32               w;
89    uint32               h;
90    uint32               srcx;
91    uint32               srcy;
92 }
93 #include "vmware_pack_end.h"
94 SVGA3dCopyRect;
95 
96 typedef
97 #include "vmware_pack_begin.h"
98 struct SVGA3dCopyBox {
99    uint32               x;
100    uint32               y;
101    uint32               z;
102    uint32               w;
103    uint32               h;
104    uint32               d;
105    uint32               srcx;
106    uint32               srcy;
107    uint32               srcz;
108 }
109 #include "vmware_pack_end.h"
110 SVGA3dCopyBox;
111 
112 typedef
113 #include "vmware_pack_begin.h"
114 struct SVGA3dRect {
115    uint32               x;
116    uint32               y;
117    uint32               w;
118    uint32               h;
119 }
120 #include "vmware_pack_end.h"
121 SVGA3dRect;
122 
123 typedef
124 #include "vmware_pack_begin.h"
125 struct {
126    uint32               x;
127    uint32               y;
128    uint32               z;
129    uint32               w;
130    uint32               h;
131    uint32               d;
132 }
133 #include "vmware_pack_end.h"
134 SVGA3dBox;
135 
136 typedef
137 #include "vmware_pack_begin.h"
138 struct {
139    uint32               x;
140    uint32               y;
141    uint32               z;
142 }
143 #include "vmware_pack_end.h"
144 SVGA3dPoint;
145 
146 /*
147  * Surface formats.
148  */
149 typedef enum SVGA3dSurfaceFormat {
150    SVGA3D_FORMAT_INVALID               = 0,
151 
152    SVGA3D_X8R8G8B8                     = 1,
153    SVGA3D_FORMAT_MIN                   = 1,
154 
155    SVGA3D_A8R8G8B8                     = 2,
156 
157    SVGA3D_R5G6B5                       = 3,
158    SVGA3D_X1R5G5B5                     = 4,
159    SVGA3D_A1R5G5B5                     = 5,
160    SVGA3D_A4R4G4B4                     = 6,
161 
162    SVGA3D_Z_D32                        = 7,
163    SVGA3D_Z_D16                        = 8,
164    SVGA3D_Z_D24S8                      = 9,
165    SVGA3D_Z_D15S1                      = 10,
166 
167    SVGA3D_LUMINANCE8                   = 11,
168    SVGA3D_LUMINANCE4_ALPHA4            = 12,
169    SVGA3D_LUMINANCE16                  = 13,
170    SVGA3D_LUMINANCE8_ALPHA8            = 14,
171 
172    SVGA3D_DXT1                         = 15,
173    SVGA3D_DXT2                         = 16,
174    SVGA3D_DXT3                         = 17,
175    SVGA3D_DXT4                         = 18,
176    SVGA3D_DXT5                         = 19,
177 
178    SVGA3D_BUMPU8V8                     = 20,
179    SVGA3D_BUMPL6V5U5                   = 21,
180    SVGA3D_BUMPX8L8V8U8                 = 22,
181    SVGA3D_FORMAT_DEAD1                 = 23,
182 
183    SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
184    SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
185 
186    SVGA3D_A2R10G10B10                  = 26,
187 
188    /* signed formats */
189    SVGA3D_V8U8                         = 27,
190    SVGA3D_Q8W8V8U8                     = 28,
191    SVGA3D_CxV8U8                       = 29,
192 
193    /* mixed formats */
194    SVGA3D_X8L8V8U8                     = 30,
195    SVGA3D_A2W10V10U10                  = 31,
196 
197    SVGA3D_ALPHA8                       = 32,
198 
199    /* Single- and dual-component floating point formats */
200    SVGA3D_R_S10E5                      = 33,
201    SVGA3D_R_S23E8                      = 34,
202    SVGA3D_RG_S10E5                     = 35,
203    SVGA3D_RG_S23E8                     = 36,
204 
205    SVGA3D_BUFFER                       = 37,
206 
207    SVGA3D_Z_D24X8                      = 38,
208 
209    SVGA3D_V16U16                       = 39,
210 
211    SVGA3D_G16R16                       = 40,
212    SVGA3D_A16B16G16R16                 = 41,
213 
214    /* Packed Video formats */
215    SVGA3D_UYVY                         = 42,
216    SVGA3D_YUY2                         = 43,
217 
218    /* Planar video formats */
219    SVGA3D_NV12                         = 44,
220 
221    SVGA3D_FORMAT_DEAD2                 = 45,
222 
223    SVGA3D_R32G32B32A32_TYPELESS        = 46,
224    SVGA3D_R32G32B32A32_UINT            = 47,
225    SVGA3D_R32G32B32A32_SINT            = 48,
226    SVGA3D_R32G32B32_TYPELESS           = 49,
227    SVGA3D_R32G32B32_FLOAT              = 50,
228    SVGA3D_R32G32B32_UINT               = 51,
229    SVGA3D_R32G32B32_SINT               = 52,
230    SVGA3D_R16G16B16A16_TYPELESS        = 53,
231    SVGA3D_R16G16B16A16_UINT            = 54,
232    SVGA3D_R16G16B16A16_SNORM           = 55,
233    SVGA3D_R16G16B16A16_SINT            = 56,
234    SVGA3D_R32G32_TYPELESS              = 57,
235    SVGA3D_R32G32_UINT                  = 58,
236    SVGA3D_R32G32_SINT                  = 59,
237    SVGA3D_R32G8X24_TYPELESS            = 60,
238    SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
239    SVGA3D_R32_FLOAT_X8X24              = 62,
240    SVGA3D_X32_G8X24_UINT               = 63,
241    SVGA3D_R10G10B10A2_TYPELESS         = 64,
242    SVGA3D_R10G10B10A2_UINT             = 65,
243    SVGA3D_R11G11B10_FLOAT              = 66,
244    SVGA3D_R8G8B8A8_TYPELESS            = 67,
245    SVGA3D_R8G8B8A8_UNORM               = 68,
246    SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
247    SVGA3D_R8G8B8A8_UINT                = 70,
248    SVGA3D_R8G8B8A8_SINT                = 71,
249    SVGA3D_R16G16_TYPELESS              = 72,
250    SVGA3D_R16G16_UINT                  = 73,
251    SVGA3D_R16G16_SINT                  = 74,
252    SVGA3D_R32_TYPELESS                 = 75,
253    SVGA3D_D32_FLOAT                    = 76,
254    SVGA3D_R32_UINT                     = 77,
255    SVGA3D_R32_SINT                     = 78,
256    SVGA3D_R24G8_TYPELESS               = 79,
257    SVGA3D_D24_UNORM_S8_UINT            = 80,
258    SVGA3D_R24_UNORM_X8                 = 81,
259    SVGA3D_X24_G8_UINT                  = 82,
260    SVGA3D_R8G8_TYPELESS                = 83,
261    SVGA3D_R8G8_UNORM                   = 84,
262    SVGA3D_R8G8_UINT                    = 85,
263    SVGA3D_R8G8_SINT                    = 86,
264    SVGA3D_R16_TYPELESS                 = 87,
265    SVGA3D_R16_UNORM                    = 88,
266    SVGA3D_R16_UINT                     = 89,
267    SVGA3D_R16_SNORM                    = 90,
268    SVGA3D_R16_SINT                     = 91,
269    SVGA3D_R8_TYPELESS                  = 92,
270    SVGA3D_R8_UNORM                     = 93,
271    SVGA3D_R8_UINT                      = 94,
272    SVGA3D_R8_SNORM                     = 95,
273    SVGA3D_R8_SINT                      = 96,
274    SVGA3D_P8                           = 97,
275    SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
276    SVGA3D_R8G8_B8G8_UNORM              = 99,
277    SVGA3D_G8R8_G8B8_UNORM              = 100,
278    SVGA3D_BC1_TYPELESS                 = 101,
279    SVGA3D_BC1_UNORM_SRGB               = 102,
280    SVGA3D_BC2_TYPELESS                 = 103,
281    SVGA3D_BC2_UNORM_SRGB               = 104,
282    SVGA3D_BC3_TYPELESS                 = 105,
283    SVGA3D_BC3_UNORM_SRGB               = 106,
284    SVGA3D_BC4_TYPELESS                 = 107,
285    SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
286    SVGA3D_BC4_SNORM                    = 109,
287    SVGA3D_BC5_TYPELESS                 = 110,
288    SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
289    SVGA3D_BC5_SNORM                    = 112,
290    SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
291    SVGA3D_B8G8R8A8_TYPELESS            = 114,
292    SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
293    SVGA3D_B8G8R8X8_TYPELESS            = 116,
294    SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
295 
296    /* Advanced depth formats. */
297    SVGA3D_Z_DF16                       = 118,
298    SVGA3D_Z_DF24                       = 119,
299    SVGA3D_Z_D24S8_INT                  = 120,
300 
301    /* Planar video formats. */
302    SVGA3D_YV12                         = 121,
303 
304    SVGA3D_R32G32B32A32_FLOAT           = 122,
305    SVGA3D_R16G16B16A16_FLOAT           = 123,
306    SVGA3D_R16G16B16A16_UNORM           = 124,
307    SVGA3D_R32G32_FLOAT                 = 125,
308    SVGA3D_R10G10B10A2_UNORM            = 126,
309    SVGA3D_R8G8B8A8_SNORM               = 127,
310    SVGA3D_R16G16_FLOAT                 = 128,
311    SVGA3D_R16G16_UNORM                 = 129,
312    SVGA3D_R16G16_SNORM                 = 130,
313    SVGA3D_R32_FLOAT                    = 131,
314    SVGA3D_R8G8_SNORM                   = 132,
315    SVGA3D_R16_FLOAT                    = 133,
316    SVGA3D_D16_UNORM                    = 134,
317    SVGA3D_A8_UNORM                     = 135,
318    SVGA3D_BC1_UNORM                    = 136,
319    SVGA3D_BC2_UNORM                    = 137,
320    SVGA3D_BC3_UNORM                    = 138,
321    SVGA3D_B5G6R5_UNORM                 = 139,
322    SVGA3D_B5G5R5A1_UNORM               = 140,
323    SVGA3D_B8G8R8A8_UNORM               = 141,
324    SVGA3D_B8G8R8X8_UNORM               = 142,
325    SVGA3D_BC4_UNORM                    = 143,
326    SVGA3D_BC5_UNORM                    = 144,
327    SVGA3D_B4G4R4A4_UNORM               = 145,
328 
329 
330    SVGA3D_BC6H_TYPELESS                = 146,
331    SVGA3D_BC6H_UF16                    = 147,
332    SVGA3D_BC6H_SF16                    = 148,
333    SVGA3D_BC7_TYPELESS                 = 149,
334    SVGA3D_BC7_UNORM                    = 150,
335    SVGA3D_BC7_UNORM_SRGB               = 151,
336    SVGA3D_AYUV                         = 152,
337    SVGA3D_R11G11B10_TYPELESS           = 153,
338 
339    SVGA3D_FORMAT_MAX
340 } SVGA3dSurfaceFormat;
341 
342 
343 #define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
344 
345 /*
346  * HINT flags are not enforced by the device but are useful for
347  * performance.
348  */
349 #define SVGA3D_SURFACE_HINT_STATIC            (CONST64U(1) << 1)
350 #define SVGA3D_SURFACE_HINT_DYNAMIC           (CONST64U(1) << 2)
351 #define SVGA3D_SURFACE_HINT_INDEXBUFFER       (CONST64U(1) << 3)
352 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (CONST64U(1) << 4)
353 #define SVGA3D_SURFACE_HINT_TEXTURE           (CONST64U(1) << 5)
354 #define SVGA3D_SURFACE_HINT_RENDERTARGET      (CONST64U(1) << 6)
355 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (CONST64U(1) << 7)
356 #define SVGA3D_SURFACE_HINT_WRITEONLY         (CONST64U(1) << 8)
357 #define SVGA3D_SURFACE_DEAD2                  (CONST64U(1) << 9)
358 #define SVGA3D_SURFACE_AUTOGENMIPMAPS         (CONST64U(1) << 10)
359 
360 #define SVGA3D_SURFACE_DEAD1                  (CONST64U(1) << 11)
361 
362 /*
363  * Is this surface using a base-level pitch for it's mob backing?
364  *
365  * This flag is not intended to be set by guest-drivers, but is instead
366  * set by the device when the surface is bound to a mob with a specified
367  * pitch.
368  */
369 #define SVGA3D_SURFACE_MOB_PITCH              (CONST64U(1) << 12)
370 
371 #define SVGA3D_SURFACE_INACTIVE               (CONST64U(1) << 13)
372 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (CONST64U(1) << 14)
373 #define SVGA3D_SURFACE_VOLUME                 (CONST64U(1) << 15)
374 
375 /*
376  * Required to be set on a surface to bind it to a screen target.
377  */
378 #define SVGA3D_SURFACE_SCREENTARGET           (CONST64U(1) << 16)
379 
380 /*
381  * Align images in the guest-backing mob to 16-bytes.
382  */
383 #define SVGA3D_SURFACE_ALIGN16                (CONST64U(1) << 17)
384 
385 #define SVGA3D_SURFACE_1D                     (CONST64U(1) << 18)
386 #define SVGA3D_SURFACE_ARRAY                  (CONST64U(1) << 19)
387 
388 /*
389  * Bind flags.
390  * These are enforced for any surface defined with DefineGBSurface_v2.
391  */
392 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (CONST64U(1) << 20)
393 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (CONST64U(1) << 21)
394 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (CONST64U(1) << 22)
395 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (CONST64U(1) << 23)
396 #define SVGA3D_SURFACE_BIND_RENDER_TARGET     (CONST64U(1) << 24)
397 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (CONST64U(1) << 25)
398 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (CONST64U(1) << 26)
399 
400 /*
401  * The STAGING flags notes that the surface will not be used directly by the
402  * drawing pipeline, i.e. that it will not be bound to any bind point.
403  * Staging surfaces may be used by copy operations to move data in and out
404  * of other surfaces.  No bind flags may be set on surfaces with this flag.
405  *
406  * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
407  * updates indirectly, i.e. the surface will not be updated directly, but
408  * will receive copies from staging surfaces.
409  */
410 #define SVGA3D_SURFACE_STAGING_UPLOAD         (CONST64U(1) << 27)
411 #define SVGA3D_SURFACE_STAGING_DOWNLOAD       (CONST64U(1) << 28)
412 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (CONST64U(1) << 29)
413 
414 /*
415  * Setting this flag allow this surface to be used with the
416  * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
417  * buffer surfaces, and no bind flags are allowed to be set on surfaces
418  * with this flag.
419  */
420 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (CONST64U(1) << 30)
421 
422 
423 #define SVGA3D_SURFACE_RESERVED1              (CONST64U(1) << 31)
424 
425 
426 #define SVGA3D_SURFACE_MULTISAMPLE            (CONST64U(1) << 32)
427 
428 
429 #define SVGA3D_SURFACE_BIND_UAVIEW            (CONST64U(1) << 33)
430 
431 
432 #define SVGA3D_SURFACE_TRANSFER_TO_BUFFER     (CONST64U(1) << 34)
433 
434 #define SVGA3D_SURFACE_BIND_LOGICOPS          (CONST64U(1) << 35)
435 
436 
437 #define SVGA3D_SURFACE_BIND_RAW_VIEWS         (CONST64U(1) << 36)
438 #define SVGA3D_SURFACE_BUFFER_STRUCTURED      (CONST64U(1) << 37)
439 
440 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS      (CONST64U(1) << 38)
441 #define SVGA3D_SURFACE_RESOURCE_CLAMP         (CONST64U(1) << 39)
442 
443 
444 #define SVGA3D_SURFACE_STAGING_COPY           (CONST64U(1) << 40)
445 
446 
447 
448 
449 
450 
451 
452 
453 
454 
455 #define SVGA3D_SURFACE_FLAG_MAX               (CONST64U(1) << 44)
456 
457 
458 typedef uint32 SVGA3dSurface1Flags;
459 typedef uint32 SVGA3dSurface2Flags;
460 typedef uint64 SVGA3dSurfaceAllFlags;
461 
462 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
463 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
464 
465 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
466         (  SVGA3D_SURFACE_MOB_PITCH    |         \
467            SVGA3D_SURFACE_SCREENTARGET |         \
468            SVGA3D_SURFACE_ALIGN16 |              \
469            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
470            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
471            SVGA3D_SURFACE_STAGING_UPLOAD |       \
472            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
473            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
474            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
475            SVGA3D_SURFACE_MULTISAMPLE |          \
476            SVGA3D_SURFACE_BIND_UAVIEW |          \
477            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |   \
478            SVGA3D_SURFACE_BIND_LOGICOPS |        \
479            SVGA3D_SURFACE_BIND_RAW_VIEWS |       \
480            SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
481            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |    \
482            SVGA3D_SURFACE_RESOURCE_CLAMP |       \
483            SVGA3D_SURFACE_STAGING_COPY |         \
484            SVGA3D_SURFACE_RESTRICT_UPDATE |      \
485            SVGA3D_SURFACE_BIND_TENSOR |          \
486            SVGA3D_SURFACE_LO_STAGING             \
487         )
488 
489 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK   \
490        (   SVGA3D_SURFACE_1D |                      \
491            SVGA3D_SURFACE_MULTISAMPLE |             \
492            SVGA3D_SURFACE_STAGING_COPY              \
493         )
494 
495 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
496         (  SVGA3D_SURFACE_CUBEMAP |                 \
497            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
498            SVGA3D_SURFACE_VOLUME |                  \
499            SVGA3D_SURFACE_1D |                      \
500            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
501            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
502            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
503            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
504            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
505            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
506            SVGA3D_SURFACE_MULTISAMPLE |             \
507            SVGA3D_SURFACE_BIND_UAVIEW |             \
508            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
509            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
510            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
511            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
512            SVGA3D_SURFACE_RESOURCE_CLAMP |          \
513            SVGA3D_SURFACE_BIND_TENSOR               \
514         )
515 
516 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK     \
517         (  SVGA3D_SURFACE_CUBEMAP |                 \
518            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
519            SVGA3D_SURFACE_VOLUME |                  \
520            SVGA3D_SURFACE_1D |                      \
521            SVGA3D_SURFACE_MULTISAMPLE               \
522         )
523 
524 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
525         (  SVGA3D_SURFACE_CUBEMAP |                 \
526            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
527            SVGA3D_SURFACE_VOLUME |                  \
528            SVGA3D_SURFACE_1D |                      \
529            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
530            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
531            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
532            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
533            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
534            SVGA3D_SURFACE_INACTIVE |                \
535            SVGA3D_SURFACE_STAGING_UPLOAD |          \
536            SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
537            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
538            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
539            SVGA3D_SURFACE_MULTISAMPLE |             \
540            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
541            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
542            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
543            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
544            SVGA3D_SURFACE_RESOURCE_CLAMP |          \
545            SVGA3D_SURFACE_STAGING_COPY |            \
546            SVGA3D_SURFACE_BIND_TENSOR |             \
547            SVGA3D_SURFACE_LO_STAGING                \
548         )
549 
550 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK       \
551         (  SVGA3D_SURFACE_CUBEMAP |                 \
552            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
553            SVGA3D_SURFACE_VOLUME |                  \
554            SVGA3D_SURFACE_1D |                      \
555            SVGA3D_SURFACE_DEAD2 |                   \
556            SVGA3D_SURFACE_ARRAY |                   \
557            SVGA3D_SURFACE_MULTISAMPLE |             \
558            SVGA3D_SURFACE_MOB_PITCH |               \
559            SVGA3D_SURFACE_RESOURCE_CLAMP            \
560         )
561 
562 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK  \
563         (  SVGA3D_SURFACE_CUBEMAP |                 \
564            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
565            SVGA3D_SURFACE_VOLUME |                  \
566            SVGA3D_SURFACE_1D |                      \
567            SVGA3D_SURFACE_SCREENTARGET |            \
568            SVGA3D_SURFACE_MOB_PITCH |               \
569            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
570            SVGA3D_SURFACE_BIND_UAVIEW |             \
571            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
572            SVGA3D_SURFACE_BIND_LOGICOPS |           \
573            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
574            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
575            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
576            SVGA3D_SURFACE_STAGING_COPY              \
577         )
578 
579 #define SVGA3D_SURFACE_DX_ONLY_MASK              \
580         (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
581            SVGA3D_SURFACE_STAGING_UPLOAD |       \
582            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
583            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
584            SVGA3D_SURFACE_TRANSFER_TO_BUFFER     \
585         )
586 
587 #define SVGA3D_SURFACE_ANY_STAGING_MASK         \
588         (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
589            SVGA3D_SURFACE_STAGING_DOWNLOAD |    \
590            SVGA3D_SURFACE_STAGING_COPY |        \
591            SVGA3D_SURFACE_LO_STAGING            \
592         )
593 
594 #define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \
595         (SVGA3D_SURFACE_ANY_STAGING_MASK &      \
596            ~(                                   \
597               SVGA3D_SURFACE_LO_STAGING         \
598         ))
599 
600 #define SVGA3D_SURFACE_BIND_MASK                  \
601         (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
602            SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
603            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
604            SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
605            SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
606            SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
607            SVGA3D_SURFACE_BIND_STREAM_OUTPUT   |  \
608            SVGA3D_SURFACE_BIND_UAVIEW          |  \
609            SVGA3D_SURFACE_BIND_LOGICOPS        |  \
610            SVGA3D_SURFACE_BIND_RAW_VIEWS       |  \
611            SVGA3D_SURFACE_BIND_TENSOR             \
612         )
613 
614 #define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK       \
615         (  SVGA3D_SURFACE_BIND_MASK |                \
616            SVGA3D_SURFACE_AUTOGENMIPMAPS |           \
617            SVGA3D_SURFACE_SCREENTARGET |             \
618            SVGA3D_SURFACE_HINT_RENDERTARGET |        \
619            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |     \
620            SVGA3D_SURFACE_MULTISAMPLE |              \
621            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |        \
622            SVGA3D_SURFACE_RESOURCE_CLAMP |           \
623            SVGA3D_SURFACE_BIND_TENSOR                \
624         )
625 
626 #define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK  \
627         (  SVGA3D_SURFACE_STAGING_DISALLOWED_MASK |  \
628            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |       \
629            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER       \
630         )
631 
632 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK     \
633         (  SVGA3D_SURFACE_CUBEMAP |                 \
634            SVGA3D_SURFACE_DEAD2 |                   \
635            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
636            SVGA3D_SURFACE_VOLUME |                  \
637            SVGA3D_SURFACE_1D |                      \
638            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
639            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
640            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
641            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
642            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
643            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
644            SVGA3D_SURFACE_MULTISAMPLE |             \
645            SVGA3D_SURFACE_BIND_UAVIEW |             \
646            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
647            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
648            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
649            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
650            SVGA3D_SURFACE_RESOURCE_CLAMP |          \
651            SVGA3D_SURFACE_STAGING_COPY              \
652         )
653 
654 #define SVGA3D_SURFACE_SM5_MASK                     \
655         (  SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
656            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
657            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
658            SVGA3D_SURFACE_BIND_UAVIEW |             \
659            SVGA3D_SURFACE_RESOURCE_CLAMP            \
660         )
661 
662 #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
663 
664 
665 
666 typedef enum {
667    SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
668    SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
669    SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
670    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
671    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
672    SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
673    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
674 
675 
676    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
677 
678 
679    SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
680 
681 
682    SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
683 
684 
685    SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
686 
687 
688    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
689 
690 
691    SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
692 
693 
694    SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
695 
696 
697    SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
698 
699 
700    SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
701 
702 
703    SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
704 
705 
706    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
707 
708 
709    SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
710 
711 
712    SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
713 
714 
715    SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
716 
717 
718    SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
719 
720 
721    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
722 } SVGA3dFormatOp;
723 
724 #define SVGA3D_FORMAT_POSITIVE                             \
725    (SVGA3DFORMAT_OP_TEXTURE                              | \
726     SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
727     SVGA3DFORMAT_OP_CUBETEXTURE                          | \
728     SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
729     SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
730     SVGA3DFORMAT_OP_ZSTENCIL                             | \
731     SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
732     SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
733     SVGA3DFORMAT_OP_DISPLAYMODE                          | \
734     SVGA3DFORMAT_OP_3DACCELERATION                       | \
735     SVGA3DFORMAT_OP_PIXELSIZE                            | \
736     SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
737     SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
738     SVGA3DFORMAT_OP_SRGBREAD                             | \
739     SVGA3DFORMAT_OP_BUMPMAP                              | \
740     SVGA3DFORMAT_OP_DMAP                                 | \
741     SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
742     SVGA3DFORMAT_OP_SRGBWRITE                            | \
743     SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
744     SVGA3DFORMAT_OP_VERTEXTEXTURE)
745 
746 #define SVGA3D_FORMAT_NEGATIVE               \
747    (SVGA3DFORMAT_OP_NOFILTER               | \
748     SVGA3DFORMAT_OP_NOALPHABLEND           | \
749     SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
750 
751 
752 typedef union {
753    uint32 value;
754    struct {
755       uint32 texture : 1;
756       uint32 volumeTexture : 1;
757       uint32 cubeTexture : 1;
758       uint32 offscreenRenderTarget : 1;
759       uint32 sameFormatRenderTarget : 1;
760       uint32 unknown1 : 1;
761       uint32 zStencil : 1;
762       uint32 zStencilArbitraryDepth : 1;
763       uint32 sameFormatUpToAlpha : 1;
764       uint32 unknown2 : 1;
765       uint32 displayMode : 1;
766       uint32 acceleration3d : 1;
767       uint32 pixelSize : 1;
768       uint32 convertToARGB : 1;
769       uint32 offscreenPlain : 1;
770       uint32 sRGBRead : 1;
771       uint32 bumpMap : 1;
772       uint32 dmap : 1;
773       uint32 noFilter : 1;
774       uint32 memberOfGroupARGB : 1;
775       uint32 sRGBWrite : 1;
776       uint32 noAlphaBlend : 1;
777       uint32 autoGenMipMap : 1;
778       uint32 vertexTexture : 1;
779       uint32 noTexCoordWrapNorMip : 1;
780    };
781 } SVGA3dSurfaceFormatCaps;
782 
783 
784 
785 typedef enum {
786    SVGA3D_RS_INVALID                   = 0,
787    SVGA3D_RS_MIN                       = 1,
788    SVGA3D_RS_ZENABLE                   = 1,
789    SVGA3D_RS_ZWRITEENABLE              = 2,
790    SVGA3D_RS_ALPHATESTENABLE           = 3,
791    SVGA3D_RS_DITHERENABLE              = 4,
792    SVGA3D_RS_BLENDENABLE               = 5,
793    SVGA3D_RS_FOGENABLE                 = 6,
794    SVGA3D_RS_SPECULARENABLE            = 7,
795    SVGA3D_RS_STENCILENABLE             = 8,
796    SVGA3D_RS_LIGHTINGENABLE            = 9,
797    SVGA3D_RS_NORMALIZENORMALS          = 10,
798    SVGA3D_RS_POINTSPRITEENABLE         = 11,
799    SVGA3D_RS_POINTSCALEENABLE          = 12,
800    SVGA3D_RS_STENCILREF                = 13,
801    SVGA3D_RS_STENCILMASK               = 14,
802    SVGA3D_RS_STENCILWRITEMASK          = 15,
803    SVGA3D_RS_FOGSTART                  = 16,
804    SVGA3D_RS_FOGEND                    = 17,
805    SVGA3D_RS_FOGDENSITY                = 18,
806    SVGA3D_RS_POINTSIZE                 = 19,
807    SVGA3D_RS_POINTSIZEMIN              = 20,
808    SVGA3D_RS_POINTSIZEMAX              = 21,
809    SVGA3D_RS_POINTSCALE_A              = 22,
810    SVGA3D_RS_POINTSCALE_B              = 23,
811    SVGA3D_RS_POINTSCALE_C              = 24,
812    SVGA3D_RS_FOGCOLOR                  = 25,
813    SVGA3D_RS_AMBIENT                   = 26,
814    SVGA3D_RS_CLIPPLANEENABLE           = 27,
815    SVGA3D_RS_FOGMODE                   = 28,
816    SVGA3D_RS_FILLMODE                  = 29,
817    SVGA3D_RS_SHADEMODE                 = 30,
818    SVGA3D_RS_LINEPATTERN               = 31,
819    SVGA3D_RS_SRCBLEND                  = 32,
820    SVGA3D_RS_DSTBLEND                  = 33,
821    SVGA3D_RS_BLENDEQUATION             = 34,
822    SVGA3D_RS_CULLMODE                  = 35,
823    SVGA3D_RS_ZFUNC                     = 36,
824    SVGA3D_RS_ALPHAFUNC                 = 37,
825    SVGA3D_RS_STENCILFUNC               = 38,
826    SVGA3D_RS_STENCILFAIL               = 39,
827    SVGA3D_RS_STENCILZFAIL              = 40,
828    SVGA3D_RS_STENCILPASS               = 41,
829    SVGA3D_RS_ALPHAREF                  = 42,
830    SVGA3D_RS_FRONTWINDING              = 43,
831    SVGA3D_RS_COORDINATETYPE            = 44,
832    SVGA3D_RS_ZBIAS                     = 45,
833    SVGA3D_RS_RANGEFOGENABLE            = 46,
834    SVGA3D_RS_COLORWRITEENABLE          = 47,
835    SVGA3D_RS_VERTEXMATERIALENABLE      = 48,
836    SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,
837    SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,
838    SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,
839    SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,
840    SVGA3D_RS_TEXTUREFACTOR             = 53,
841    SVGA3D_RS_LOCALVIEWER               = 54,
842    SVGA3D_RS_SCISSORTESTENABLE         = 55,
843    SVGA3D_RS_BLENDCOLOR                = 56,
844    SVGA3D_RS_STENCILENABLE2SIDED       = 57,
845    SVGA3D_RS_CCWSTENCILFUNC            = 58,
846    SVGA3D_RS_CCWSTENCILFAIL            = 59,
847    SVGA3D_RS_CCWSTENCILZFAIL           = 60,
848    SVGA3D_RS_CCWSTENCILPASS            = 61,
849    SVGA3D_RS_VERTEXBLEND               = 62,
850    SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,
851    SVGA3D_RS_DEPTHBIAS                 = 64,
852 
853 
854 
855 
856    SVGA3D_RS_OUTPUTGAMMA               = 65,
857    SVGA3D_RS_ZVISIBLE                  = 66,
858    SVGA3D_RS_LASTPIXEL                 = 67,
859    SVGA3D_RS_CLIPPING                  = 68,
860    SVGA3D_RS_WRAP0                     = 69,
861    SVGA3D_RS_WRAP1                     = 70,
862    SVGA3D_RS_WRAP2                     = 71,
863    SVGA3D_RS_WRAP3                     = 72,
864    SVGA3D_RS_WRAP4                     = 73,
865    SVGA3D_RS_WRAP5                     = 74,
866    SVGA3D_RS_WRAP6                     = 75,
867    SVGA3D_RS_WRAP7                     = 76,
868    SVGA3D_RS_WRAP8                     = 77,
869    SVGA3D_RS_WRAP9                     = 78,
870    SVGA3D_RS_WRAP10                    = 79,
871    SVGA3D_RS_WRAP11                    = 80,
872    SVGA3D_RS_WRAP12                    = 81,
873    SVGA3D_RS_WRAP13                    = 82,
874    SVGA3D_RS_WRAP14                    = 83,
875    SVGA3D_RS_WRAP15                    = 84,
876    SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,
877    SVGA3D_RS_MULTISAMPLEMASK           = 86,
878    SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,
879    SVGA3D_RS_TWEENFACTOR               = 88,
880    SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,
881    SVGA3D_RS_COLORWRITEENABLE1         = 90,
882    SVGA3D_RS_COLORWRITEENABLE2         = 91,
883    SVGA3D_RS_COLORWRITEENABLE3         = 92,
884    SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,
885    SVGA3D_RS_SRCBLENDALPHA             = 94,
886    SVGA3D_RS_DSTBLENDALPHA             = 95,
887    SVGA3D_RS_BLENDEQUATIONALPHA        = 96,
888    SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,
889    SVGA3D_RS_LINEWIDTH                 = 98,
890    SVGA3D_RS_MAX
891 } SVGA3dRenderStateName;
892 
893 typedef enum {
894    SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
895    SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
896    SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
897    SVGA3D_TRANSPARENCYANTIALIAS_MAX
898 } SVGA3dTransparencyAntialiasType;
899 
900 typedef enum {
901    SVGA3D_VERTEXMATERIAL_NONE     = 0,
902    SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,
903    SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
904    SVGA3D_VERTEXMATERIAL_MAX      = 3,
905 } SVGA3dVertexMaterial;
906 
907 typedef enum {
908    SVGA3D_FILLMODE_INVALID = 0,
909    SVGA3D_FILLMODE_MIN     = 1,
910    SVGA3D_FILLMODE_POINT   = 1,
911    SVGA3D_FILLMODE_LINE    = 2,
912    SVGA3D_FILLMODE_FILL    = 3,
913    SVGA3D_FILLMODE_MAX
914 } SVGA3dFillModeType;
915 
916 
917 typedef
918 #include "vmware_pack_begin.h"
919 union {
920    struct {
921       uint16   mode;       /* SVGA3dFillModeType */
922       uint16   face;       /* SVGA3dFace */
923    };
924    uint32 uintValue;
925 }
926 #include "vmware_pack_end.h"
927 SVGA3dFillMode;
928 
929 typedef enum {
930    SVGA3D_SHADEMODE_INVALID = 0,
931    SVGA3D_SHADEMODE_FLAT    = 1,
932    SVGA3D_SHADEMODE_SMOOTH  = 2,
933    SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
934    SVGA3D_SHADEMODE_MAX
935 } SVGA3dShadeMode;
936 
937 typedef
938 #include "vmware_pack_begin.h"
939 union {
940    struct {
941       uint16 repeat;
942       uint16 pattern;
943    };
944    uint32 uintValue;
945 }
946 #include "vmware_pack_end.h"
947 SVGA3dLinePattern;
948 
949 typedef enum {
950    SVGA3D_BLENDOP_INVALID             = 0,
951    SVGA3D_BLENDOP_MIN                 = 1,
952    SVGA3D_BLENDOP_ZERO                = 1,
953    SVGA3D_BLENDOP_ONE                 = 2,
954    SVGA3D_BLENDOP_SRCCOLOR            = 3,
955    SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
956    SVGA3D_BLENDOP_SRCALPHA            = 5,
957    SVGA3D_BLENDOP_INVSRCALPHA         = 6,
958    SVGA3D_BLENDOP_DESTALPHA           = 7,
959    SVGA3D_BLENDOP_INVDESTALPHA        = 8,
960    SVGA3D_BLENDOP_DESTCOLOR           = 9,
961    SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
962    SVGA3D_BLENDOP_SRCALPHASAT         = 11,
963    SVGA3D_BLENDOP_BLENDFACTOR         = 12,
964    SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
965    SVGA3D_BLENDOP_SRC1COLOR           = 14,
966    SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
967    SVGA3D_BLENDOP_SRC1ALPHA           = 16,
968    SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
969    SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
970    SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
971    SVGA3D_BLENDOP_MAX
972 } SVGA3dBlendOp;
973 
974 typedef enum {
975    SVGA3D_BLENDEQ_INVALID            = 0,
976    SVGA3D_BLENDEQ_MIN                = 1,
977    SVGA3D_BLENDEQ_ADD                = 1,
978    SVGA3D_BLENDEQ_SUBTRACT           = 2,
979    SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
980    SVGA3D_BLENDEQ_MINIMUM            = 4,
981    SVGA3D_BLENDEQ_MAXIMUM            = 5,
982    SVGA3D_BLENDEQ_MAX
983 } SVGA3dBlendEquation;
984 
985 typedef enum {
986    SVGA3D_DX11_LOGICOP_MIN           = 0,
987    SVGA3D_DX11_LOGICOP_CLEAR         = 0,
988    SVGA3D_DX11_LOGICOP_SET           = 1,
989    SVGA3D_DX11_LOGICOP_COPY          = 2,
990    SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
991    SVGA3D_DX11_LOGICOP_NOOP          = 4,
992    SVGA3D_DX11_LOGICOP_INVERT        = 5,
993    SVGA3D_DX11_LOGICOP_AND           = 6,
994    SVGA3D_DX11_LOGICOP_NAND          = 7,
995    SVGA3D_DX11_LOGICOP_OR            = 8,
996    SVGA3D_DX11_LOGICOP_NOR           = 9,
997    SVGA3D_DX11_LOGICOP_XOR           = 10,
998    SVGA3D_DX11_LOGICOP_EQUIV         = 11,
999    SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
1000    SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
1001    SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
1002    SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
1003    SVGA3D_DX11_LOGICOP_MAX
1004 } SVGA3dDX11LogicOp;
1005 
1006 typedef enum {
1007    SVGA3D_FRONTWINDING_INVALID = 0,
1008    SVGA3D_FRONTWINDING_CW      = 1,
1009    SVGA3D_FRONTWINDING_CCW     = 2,
1010    SVGA3D_FRONTWINDING_MAX
1011 } SVGA3dFrontWinding;
1012 
1013 typedef enum {
1014    SVGA3D_FACE_INVALID  = 0,
1015    SVGA3D_FACE_NONE     = 1,
1016    SVGA3D_FACE_MIN      = 1,
1017    SVGA3D_FACE_FRONT    = 2,
1018    SVGA3D_FACE_BACK     = 3,
1019    SVGA3D_FACE_FRONT_BACK = 4,
1020    SVGA3D_FACE_MAX
1021 } SVGA3dFace;
1022 
1023 
1024 
1025 typedef enum {
1026    SVGA3D_CMP_INVALID              = 0,
1027    SVGA3D_CMP_NEVER                = 1,
1028    SVGA3D_CMP_LESS                 = 2,
1029    SVGA3D_CMP_EQUAL                = 3,
1030    SVGA3D_CMP_LESSEQUAL            = 4,
1031    SVGA3D_CMP_GREATER              = 5,
1032    SVGA3D_CMP_NOTEQUAL             = 6,
1033    SVGA3D_CMP_GREATEREQUAL         = 7,
1034    SVGA3D_CMP_ALWAYS               = 8,
1035    SVGA3D_CMP_MAX
1036 } SVGA3dCmpFunc;
1037 
1038 
1039 typedef enum {
1040    SVGA3D_FOGFUNC_INVALID          = 0,
1041    SVGA3D_FOGFUNC_EXP              = 1,
1042    SVGA3D_FOGFUNC_EXP2             = 2,
1043    SVGA3D_FOGFUNC_LINEAR           = 3,
1044    SVGA3D_FOGFUNC_PER_VERTEX       = 4
1045 } SVGA3dFogFunction;
1046 
1047 
1048 typedef enum {
1049    SVGA3D_FOGTYPE_INVALID          = 0,
1050    SVGA3D_FOGTYPE_VERTEX           = 1,
1051    SVGA3D_FOGTYPE_PIXEL            = 2,
1052    SVGA3D_FOGTYPE_MAX              = 3
1053 } SVGA3dFogType;
1054 
1055 
1056 typedef enum {
1057    SVGA3D_FOGBASE_INVALID          = 0,
1058    SVGA3D_FOGBASE_DEPTHBASED       = 1,
1059    SVGA3D_FOGBASE_RANGEBASED       = 2,
1060    SVGA3D_FOGBASE_MAX              = 3
1061 } SVGA3dFogBase;
1062 
1063 typedef enum {
1064    SVGA3D_STENCILOP_INVALID        = 0,
1065    SVGA3D_STENCILOP_MIN            = 1,
1066    SVGA3D_STENCILOP_KEEP           = 1,
1067    SVGA3D_STENCILOP_ZERO           = 2,
1068    SVGA3D_STENCILOP_REPLACE        = 3,
1069    SVGA3D_STENCILOP_INCRSAT        = 4,
1070    SVGA3D_STENCILOP_DECRSAT        = 5,
1071    SVGA3D_STENCILOP_INVERT         = 6,
1072    SVGA3D_STENCILOP_INCR           = 7,
1073    SVGA3D_STENCILOP_DECR           = 8,
1074    SVGA3D_STENCILOP_MAX
1075 } SVGA3dStencilOp;
1076 
1077 typedef enum {
1078    SVGA3D_CLIPPLANE_0              = (1 << 0),
1079    SVGA3D_CLIPPLANE_1              = (1 << 1),
1080    SVGA3D_CLIPPLANE_2              = (1 << 2),
1081    SVGA3D_CLIPPLANE_3              = (1 << 3),
1082    SVGA3D_CLIPPLANE_4              = (1 << 4),
1083    SVGA3D_CLIPPLANE_5              = (1 << 5),
1084 } SVGA3dClipPlanes;
1085 
1086 typedef enum {
1087    SVGA3D_CLEAR_COLOR              = 0x1,
1088    SVGA3D_CLEAR_DEPTH              = 0x2,
1089    SVGA3D_CLEAR_STENCIL            = 0x4,
1090 
1091 
1092    SVGA3D_CLEAR_COLORFILL          = 0x8
1093 } SVGA3dClearFlag;
1094 
1095 typedef enum {
1096    SVGA3D_RT_DEPTH                 = 0,
1097    SVGA3D_RT_MIN                   = 0,
1098    SVGA3D_RT_STENCIL               = 1,
1099    SVGA3D_RT_COLOR0                = 2,
1100    SVGA3D_RT_COLOR1                = 3,
1101    SVGA3D_RT_COLOR2                = 4,
1102    SVGA3D_RT_COLOR3                = 5,
1103    SVGA3D_RT_COLOR4                = 6,
1104    SVGA3D_RT_COLOR5                = 7,
1105    SVGA3D_RT_COLOR6                = 8,
1106    SVGA3D_RT_COLOR7                = 9,
1107    SVGA3D_RT_MAX,
1108    SVGA3D_RT_INVALID               = ((uint32)-1),
1109 } SVGA3dRenderTargetType;
1110 
1111 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1112 
1113 typedef
1114 #include "vmware_pack_begin.h"
1115 union {
1116    struct {
1117       uint32  red   : 1;
1118       uint32  green : 1;
1119       uint32  blue  : 1;
1120       uint32  alpha : 1;
1121    };
1122    uint32 uintValue;
1123 }
1124 #include "vmware_pack_end.h"
1125 SVGA3dColorMask;
1126 
1127 typedef enum {
1128    SVGA3D_VBLEND_DISABLE            = 0,
1129    SVGA3D_VBLEND_1WEIGHT            = 1,
1130    SVGA3D_VBLEND_2WEIGHT            = 2,
1131    SVGA3D_VBLEND_3WEIGHT            = 3,
1132    SVGA3D_VBLEND_MAX                = 4,
1133 } SVGA3dVertexBlendFlags;
1134 
1135 typedef enum {
1136    SVGA3D_WRAPCOORD_0   = 1 << 0,
1137    SVGA3D_WRAPCOORD_1   = 1 << 1,
1138    SVGA3D_WRAPCOORD_2   = 1 << 2,
1139    SVGA3D_WRAPCOORD_3   = 1 << 3,
1140    SVGA3D_WRAPCOORD_ALL = 0xF,
1141 } SVGA3dWrapFlags;
1142 
1143 
1144 
1145 typedef enum {
1146    SVGA3D_TS_INVALID                    = 0,
1147    SVGA3D_TS_MIN                        = 1,
1148    SVGA3D_TS_BIND_TEXTURE               = 1,
1149    SVGA3D_TS_COLOROP                    = 2,
1150    SVGA3D_TS_COLORARG1                  = 3,
1151    SVGA3D_TS_COLORARG2                  = 4,
1152    SVGA3D_TS_ALPHAOP                    = 5,
1153    SVGA3D_TS_ALPHAARG1                  = 6,
1154    SVGA3D_TS_ALPHAARG2                  = 7,
1155    SVGA3D_TS_ADDRESSU                   = 8,
1156    SVGA3D_TS_ADDRESSV                   = 9,
1157    SVGA3D_TS_MIPFILTER                  = 10,
1158    SVGA3D_TS_MAGFILTER                  = 11,
1159    SVGA3D_TS_MINFILTER                  = 12,
1160    SVGA3D_TS_BORDERCOLOR                = 13,
1161    SVGA3D_TS_TEXCOORDINDEX              = 14,
1162    SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,
1163    SVGA3D_TS_TEXCOORDGEN                = 16,
1164    SVGA3D_TS_BUMPENVMAT00               = 17,
1165    SVGA3D_TS_BUMPENVMAT01               = 18,
1166    SVGA3D_TS_BUMPENVMAT10               = 19,
1167    SVGA3D_TS_BUMPENVMAT11               = 20,
1168    SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,
1169    SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,
1170    SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,
1171    SVGA3D_TS_ADDRESSW                   = 24,
1172 
1173 
1174 
1175 
1176    SVGA3D_TS_GAMMA                      = 25,
1177    SVGA3D_TS_BUMPENVLSCALE              = 26,
1178    SVGA3D_TS_BUMPENVLOFFSET             = 27,
1179    SVGA3D_TS_COLORARG0                  = 28,
1180    SVGA3D_TS_ALPHAARG0                  = 29,
1181    SVGA3D_TS_PREGB_MAX                  = 30,
1182    SVGA3D_TS_CONSTANT                   = 30,
1183    SVGA3D_TS_COLOR_KEY_ENABLE           = 31,
1184    SVGA3D_TS_COLOR_KEY                  = 32,
1185    SVGA3D_TS_MAX
1186 } SVGA3dTextureStateName;
1187 
1188 typedef enum {
1189    SVGA3D_TC_INVALID                   = 0,
1190    SVGA3D_TC_DISABLE                   = 1,
1191    SVGA3D_TC_SELECTARG1                = 2,
1192    SVGA3D_TC_SELECTARG2                = 3,
1193    SVGA3D_TC_MODULATE                  = 4,
1194    SVGA3D_TC_ADD                       = 5,
1195    SVGA3D_TC_ADDSIGNED                 = 6,
1196    SVGA3D_TC_SUBTRACT                  = 7,
1197    SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
1198    SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
1199    SVGA3D_TC_BLENDCURRENTALPHA         = 10,
1200    SVGA3D_TC_BLENDFACTORALPHA          = 11,
1201    SVGA3D_TC_MODULATE2X                = 12,
1202    SVGA3D_TC_MODULATE4X                = 13,
1203    SVGA3D_TC_DSDT                      = 14,
1204    SVGA3D_TC_DOTPRODUCT3               = 15,
1205    SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
1206    SVGA3D_TC_ADDSIGNED2X               = 17,
1207    SVGA3D_TC_ADDSMOOTH                 = 18,
1208    SVGA3D_TC_PREMODULATE               = 19,
1209    SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
1210    SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
1211    SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1212    SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1213    SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
1214    SVGA3D_TC_MULTIPLYADD               = 25,
1215    SVGA3D_TC_LERP                      = 26,
1216    SVGA3D_TC_MAX
1217 } SVGA3dTextureCombiner;
1218 
1219 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1220 
1221 typedef enum {
1222    SVGA3D_TEX_ADDRESS_INVALID    = 0,
1223    SVGA3D_TEX_ADDRESS_MIN        = 1,
1224    SVGA3D_TEX_ADDRESS_WRAP       = 1,
1225    SVGA3D_TEX_ADDRESS_MIRROR     = 2,
1226    SVGA3D_TEX_ADDRESS_CLAMP      = 3,
1227    SVGA3D_TEX_ADDRESS_BORDER     = 4,
1228    SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1229    SVGA3D_TEX_ADDRESS_EDGE       = 6,
1230    SVGA3D_TEX_ADDRESS_MAX
1231 } SVGA3dTextureAddress;
1232 
1233 
1234 typedef enum {
1235    SVGA3D_TEX_FILTER_NONE           = 0,
1236    SVGA3D_TEX_FILTER_MIN            = 0,
1237    SVGA3D_TEX_FILTER_NEAREST        = 1,
1238    SVGA3D_TEX_FILTER_LINEAR         = 2,
1239    SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
1240    SVGA3D_TEX_FILTER_FLATCUBIC      = 4,
1241    SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5,
1242    SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6,
1243    SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7,
1244    SVGA3D_TEX_FILTER_MAX
1245 } SVGA3dTextureFilter;
1246 
1247 typedef enum {
1248    SVGA3D_TEX_TRANSFORM_OFF    = 0,
1249    SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
1250    SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
1251    SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
1252    SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
1253    SVGA3D_TEX_PROJECTED        = (1 << 15),
1254 } SVGA3dTexTransformFlags;
1255 
1256 typedef enum {
1257    SVGA3D_TEXCOORD_GEN_OFF              = 0,
1258    SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
1259    SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
1260    SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1261    SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
1262    SVGA3D_TEXCOORD_GEN_MAX
1263 } SVGA3dTextureCoordGen;
1264 
1265 
1266 typedef enum {
1267    SVGA3D_TA_INVALID    = 0,
1268    SVGA3D_TA_TFACTOR    = 1,
1269    SVGA3D_TA_PREVIOUS   = 2,
1270    SVGA3D_TA_DIFFUSE    = 3,
1271    SVGA3D_TA_TEXTURE    = 4,
1272    SVGA3D_TA_SPECULAR   = 5,
1273    SVGA3D_TA_CONSTANT   = 6,
1274    SVGA3D_TA_MAX
1275 } SVGA3dTextureArgData;
1276 
1277 #define SVGA3D_TM_MASK_LEN 4
1278 
1279 
1280 typedef enum {
1281    SVGA3D_TM_NONE       = 0,
1282    SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
1283    SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
1284 } SVGA3dTextureArgModifier;
1285 
1286 
1287 
1288 typedef enum {
1289    SVGA3D_DECLUSAGE_POSITION     = 0,
1290    SVGA3D_DECLUSAGE_BLENDWEIGHT,
1291    SVGA3D_DECLUSAGE_BLENDINDICES,
1292    SVGA3D_DECLUSAGE_NORMAL,
1293    SVGA3D_DECLUSAGE_PSIZE,
1294    SVGA3D_DECLUSAGE_TEXCOORD,
1295    SVGA3D_DECLUSAGE_TANGENT,
1296    SVGA3D_DECLUSAGE_BINORMAL,
1297    SVGA3D_DECLUSAGE_TESSFACTOR,
1298    SVGA3D_DECLUSAGE_POSITIONT,
1299    SVGA3D_DECLUSAGE_COLOR,
1300    SVGA3D_DECLUSAGE_FOG,
1301    SVGA3D_DECLUSAGE_DEPTH,
1302    SVGA3D_DECLUSAGE_SAMPLE,
1303    SVGA3D_DECLUSAGE_MAX
1304 } SVGA3dDeclUsage;
1305 
1306 typedef enum {
1307    SVGA3D_DECLMETHOD_DEFAULT     = 0,
1308    SVGA3D_DECLMETHOD_PARTIALU,
1309    SVGA3D_DECLMETHOD_PARTIALV,
1310    SVGA3D_DECLMETHOD_CROSSUV,
1311    SVGA3D_DECLMETHOD_UV,
1312    SVGA3D_DECLMETHOD_LOOKUP,
1313    SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1314 } SVGA3dDeclMethod;
1315 
1316 typedef enum {
1317    SVGA3D_DECLTYPE_FLOAT1        =  0,
1318    SVGA3D_DECLTYPE_FLOAT2        =  1,
1319    SVGA3D_DECLTYPE_FLOAT3        =  2,
1320    SVGA3D_DECLTYPE_FLOAT4        =  3,
1321    SVGA3D_DECLTYPE_D3DCOLOR      =  4,
1322    SVGA3D_DECLTYPE_UBYTE4        =  5,
1323    SVGA3D_DECLTYPE_SHORT2        =  6,
1324    SVGA3D_DECLTYPE_SHORT4        =  7,
1325    SVGA3D_DECLTYPE_UBYTE4N       =  8,
1326    SVGA3D_DECLTYPE_SHORT2N       =  9,
1327    SVGA3D_DECLTYPE_SHORT4N       = 10,
1328    SVGA3D_DECLTYPE_USHORT2N      = 11,
1329    SVGA3D_DECLTYPE_USHORT4N      = 12,
1330    SVGA3D_DECLTYPE_UDEC3         = 13,
1331    SVGA3D_DECLTYPE_DEC3N         = 14,
1332    SVGA3D_DECLTYPE_FLOAT16_2     = 15,
1333    SVGA3D_DECLTYPE_FLOAT16_4     = 16,
1334    SVGA3D_DECLTYPE_MAX,
1335 } SVGA3dDeclType;
1336 
1337 
1338 typedef union {
1339    struct {
1340 
1341       uint32 count : 30;
1342 
1343 
1344       uint32 indexedData : 1;
1345 
1346 
1347       uint32 instanceData : 1;
1348    };
1349 
1350    uint32 value;
1351 } SVGA3dVertexDivisor;
1352 
1353 typedef enum {
1354 
1355    SVGA3D_PRIMITIVE_INVALID                     = 0,
1356    SVGA3D_PRIMITIVE_MIN                         = 0,
1357    SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
1358    SVGA3D_PRIMITIVE_POINTLIST                   = 2,
1359    SVGA3D_PRIMITIVE_LINELIST                    = 3,
1360    SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
1361    SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
1362    SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
1363    SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
1364    SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
1365    SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
1366    SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
1367    SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
1368    SVGA3D_PRIMITIVE_DX10_MAX                    = 11,
1369    SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH       = 11,
1370    SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH       = 12,
1371    SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH       = 13,
1372    SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH       = 14,
1373    SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH       = 15,
1374    SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH       = 16,
1375    SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH       = 17,
1376    SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH       = 18,
1377    SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH       = 19,
1378    SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH      = 20,
1379    SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH      = 21,
1380    SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH      = 22,
1381    SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH      = 23,
1382    SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH      = 24,
1383    SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH      = 25,
1384    SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH      = 26,
1385    SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH      = 27,
1386    SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH      = 28,
1387    SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH      = 29,
1388    SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH      = 30,
1389    SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH      = 31,
1390    SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH      = 32,
1391    SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH      = 33,
1392    SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH      = 34,
1393    SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH      = 35,
1394    SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH      = 36,
1395    SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH      = 37,
1396    SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH      = 38,
1397    SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH      = 39,
1398    SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH      = 40,
1399    SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH      = 41,
1400    SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH      = 42,
1401    SVGA3D_PRIMITIVE_MAX                         = 43
1402 } SVGA3dPrimitiveType;
1403 
1404 typedef enum {
1405    SVGA3D_COORDINATE_INVALID                   = 0,
1406    SVGA3D_COORDINATE_LEFTHANDED                = 1,
1407    SVGA3D_COORDINATE_RIGHTHANDED               = 2,
1408    SVGA3D_COORDINATE_MAX
1409 } SVGA3dCoordinateType;
1410 
1411 typedef enum {
1412    SVGA3D_TRANSFORM_INVALID                     = 0,
1413    SVGA3D_TRANSFORM_WORLD                       = 1,
1414    SVGA3D_TRANSFORM_MIN                         = 1,
1415    SVGA3D_TRANSFORM_VIEW                        = 2,
1416    SVGA3D_TRANSFORM_PROJECTION                  = 3,
1417    SVGA3D_TRANSFORM_TEXTURE0                    = 4,
1418    SVGA3D_TRANSFORM_TEXTURE1                    = 5,
1419    SVGA3D_TRANSFORM_TEXTURE2                    = 6,
1420    SVGA3D_TRANSFORM_TEXTURE3                    = 7,
1421    SVGA3D_TRANSFORM_TEXTURE4                    = 8,
1422    SVGA3D_TRANSFORM_TEXTURE5                    = 9,
1423    SVGA3D_TRANSFORM_TEXTURE6                    = 10,
1424    SVGA3D_TRANSFORM_TEXTURE7                    = 11,
1425    SVGA3D_TRANSFORM_WORLD1                      = 12,
1426    SVGA3D_TRANSFORM_WORLD2                      = 13,
1427    SVGA3D_TRANSFORM_WORLD3                      = 14,
1428    SVGA3D_TRANSFORM_MAX
1429 } SVGA3dTransformType;
1430 
1431 typedef enum {
1432    SVGA3D_LIGHTTYPE_INVALID                     = 0,
1433    SVGA3D_LIGHTTYPE_MIN                         = 1,
1434    SVGA3D_LIGHTTYPE_POINT                       = 1,
1435    SVGA3D_LIGHTTYPE_SPOT1                       = 2,
1436    SVGA3D_LIGHTTYPE_SPOT2                       = 3,
1437    SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
1438    SVGA3D_LIGHTTYPE_MAX
1439 } SVGA3dLightType;
1440 
1441 typedef enum {
1442    SVGA3D_CUBEFACE_POSX                         = 0,
1443    SVGA3D_CUBEFACE_NEGX                         = 1,
1444    SVGA3D_CUBEFACE_POSY                         = 2,
1445    SVGA3D_CUBEFACE_NEGY                         = 3,
1446    SVGA3D_CUBEFACE_POSZ                         = 4,
1447    SVGA3D_CUBEFACE_NEGZ                         = 5,
1448 } SVGA3dCubeFace;
1449 
1450 typedef enum {
1451    SVGA3D_SHADERTYPE_INVALID                    = 0,
1452    SVGA3D_SHADERTYPE_MIN                        = 1,
1453    SVGA3D_SHADERTYPE_VS                         = 1,
1454    SVGA3D_SHADERTYPE_PS                         = 2,
1455    SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
1456    SVGA3D_SHADERTYPE_GS                         = 3,
1457    SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
1458    SVGA3D_SHADERTYPE_HS                         = 4,
1459    SVGA3D_SHADERTYPE_DS                         = 5,
1460    SVGA3D_SHADERTYPE_CS                         = 6,
1461    SVGA3D_SHADERTYPE_MAX                        = 7
1462 } SVGA3dShaderType;
1463 
1464 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1465    (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1466 
1467 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1468    (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1469 
1470 #define SVGA3D_NUM_SHADERTYPE \
1471    (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1472 
1473 typedef enum {
1474    SVGA3D_CONST_TYPE_MIN                        = 0,
1475    SVGA3D_CONST_TYPE_FLOAT                      = 0,
1476    SVGA3D_CONST_TYPE_INT                        = 1,
1477    SVGA3D_CONST_TYPE_BOOL                       = 2,
1478    SVGA3D_CONST_TYPE_MAX                        = 3,
1479 } SVGA3dShaderConstType;
1480 
1481 
1482 #define SVGA3D_CONSTREG_MAX            256
1483 #define SVGA3D_CONSTINTREG_MAX         16
1484 #define SVGA3D_CONSTBOOLREG_MAX        16
1485 
1486 typedef enum {
1487    SVGA3D_STRETCH_BLT_POINT                     = 0,
1488    SVGA3D_STRETCH_BLT_LINEAR                    = 1,
1489    SVGA3D_STRETCH_BLT_MAX
1490 } SVGA3dStretchBltMode;
1491 
1492 typedef enum {
1493    SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
1494    SVGA3D_QUERYTYPE_MIN                         = 0,
1495    SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
1496    SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
1497    SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
1498    SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
1499    SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
1500    SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
1501    SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
1502    SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
1503    SVGA3D_QUERYTYPE_DX10_MAX                    = 8,
1504    SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 8,
1505    SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 9,
1506    SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 10,
1507    SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 11,
1508    SVGA3D_QUERYTYPE_SOP_STREAM0                 = 12,
1509    SVGA3D_QUERYTYPE_SOP_STREAM1                 = 13,
1510    SVGA3D_QUERYTYPE_SOP_STREAM2                 = 14,
1511    SVGA3D_QUERYTYPE_SOP_STREAM3                 = 15,
1512    SVGA3D_QUERYTYPE_MAX
1513 } SVGA3dQueryType;
1514 
1515 typedef uint8 SVGA3dQueryTypeUint8;
1516 
1517 #define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1518 
1519 
1520 #define SVGA3D_MAX_QUERY 64
1521 
1522 /*
1523  * Query result buffer formats
1524  */
1525 typedef
1526 #include "vmware_pack_begin.h"
1527 struct {
1528    uint32 samplesRendered;
1529 }
1530 #include "vmware_pack_end.h"
1531 SVGADXOcclusionQueryResult;
1532 
1533 typedef
1534 #include "vmware_pack_begin.h"
1535 struct {
1536    uint32 passed;
1537 }
1538 #include "vmware_pack_end.h"
1539 SVGADXEventQueryResult;
1540 
1541 typedef
1542 #include "vmware_pack_begin.h"
1543 struct {
1544    uint64 timestamp;
1545 }
1546 #include "vmware_pack_end.h"
1547 SVGADXTimestampQueryResult;
1548 
1549 typedef
1550 #include "vmware_pack_begin.h"
1551 struct {
1552    uint64 realFrequency;
1553    uint32 disjoint;
1554 }
1555 #include "vmware_pack_end.h"
1556 SVGADXTimestampDisjointQueryResult;
1557 
1558 typedef
1559 #include "vmware_pack_begin.h"
1560 struct {
1561    uint64 inputAssemblyVertices;
1562    uint64 inputAssemblyPrimitives;
1563    uint64 vertexShaderInvocations;
1564    uint64 geometryShaderInvocations;
1565    uint64 geometryShaderPrimitives;
1566    uint64 clipperInvocations;
1567    uint64 clipperPrimitives;
1568    uint64 pixelShaderInvocations;
1569    uint64 hullShaderInvocations;
1570    uint64 domainShaderInvocations;
1571    uint64 computeShaderInvocations;
1572 }
1573 #include "vmware_pack_end.h"
1574 SVGADXPipelineStatisticsQueryResult;
1575 
1576 typedef
1577 #include "vmware_pack_begin.h"
1578 struct {
1579    uint32 anySamplesRendered;
1580 }
1581 #include "vmware_pack_end.h"
1582 SVGADXOcclusionPredicateQueryResult;
1583 
1584 typedef
1585 #include "vmware_pack_begin.h"
1586 struct {
1587    uint64 numPrimitivesWritten;
1588    uint64 numPrimitivesRequired;
1589 }
1590 #include "vmware_pack_end.h"
1591 SVGADXStreamOutStatisticsQueryResult;
1592 
1593 typedef
1594 #include "vmware_pack_begin.h"
1595 struct {
1596    uint32 overflowed;
1597 }
1598 #include "vmware_pack_end.h"
1599 SVGADXStreamOutPredicateQueryResult;
1600 
1601 typedef
1602 #include "vmware_pack_begin.h"
1603 struct {
1604    uint64 samplesRendered;
1605 }
1606 #include "vmware_pack_end.h"
1607 SVGADXOcclusion64QueryResult;
1608 
1609 /*
1610  * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1611  * very helpful when working with queries generically.
1612  */
1613 typedef
1614 #include "vmware_pack_begin.h"
1615 union SVGADXQueryResultUnion {
1616    SVGADXOcclusionQueryResult occ;
1617    SVGADXEventQueryResult event;
1618    SVGADXTimestampQueryResult ts;
1619    SVGADXTimestampDisjointQueryResult tsDisjoint;
1620    SVGADXPipelineStatisticsQueryResult pipelineStats;
1621    SVGADXOcclusionPredicateQueryResult occPred;
1622    SVGADXStreamOutStatisticsQueryResult soStats;
1623    SVGADXStreamOutPredicateQueryResult soPred;
1624    SVGADXOcclusion64QueryResult occ64;
1625 }
1626 #include "vmware_pack_end.h"
1627 SVGADXQueryResultUnion;
1628 
1629 
1630 typedef enum {
1631    SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
1632    SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
1633    SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
1634    SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
1635 } SVGA3dQueryState;
1636 
1637 typedef enum {
1638    SVGA3D_WRITE_HOST_VRAM        = 1,
1639    SVGA3D_READ_HOST_VRAM         = 2,
1640 } SVGA3dTransferType;
1641 
1642 #define SVGA3D_LOGICOP_INVALID  0
1643 #define SVGA3D_LOGICOP_COPY     1
1644 
1645 #define SVGA3D_LOGICOP_MIN      1
1646 #define SVGA3D_LOGICOP_NOT      2
1647 #define SVGA3D_LOGICOP_AND      3
1648 #define SVGA3D_LOGICOP_OR       4
1649 #define SVGA3D_LOGICOP_XOR      5
1650 #define SVGA3D_LOGICOP_NXOR     6
1651 #define SVGA3D_LOGICOP_ROP3     7
1652 
1653 #define SVGA3D_LOGICOP_MAX      8
1654 
1655 typedef uint16 SVGA3dLogicOp;
1656 
1657 #define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
1658 #define SVGA3D_LOGICOP_ROP3_MIN     0
1659 #define SVGA3D_LOGICOP_ROP3_MAX     256
1660 
1661 typedef uint16 SVGA3dLogicOpRop3;
1662 
1663 typedef
1664 #include "vmware_pack_begin.h"
1665 struct {
1666    union {
1667       struct {
1668 	 uint16  function;       /* SVGA3dFogFunction */
1669 	 uint8   type;           /* SVGA3dFogType */
1670 	 uint8   base;           /* SVGA3dFogBase */
1671       };
1672       uint32     uintValue;
1673    };
1674 }
1675 #include "vmware_pack_end.h"
1676 SVGA3dFogMode;
1677 
1678 /*
1679  * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1680  * is a surface ID as well as face/mipmap indices.
1681  */
1682 typedef
1683 #include "vmware_pack_begin.h"
1684 struct SVGA3dSurfaceImageId {
1685    uint32               sid;
1686    uint32               face;
1687    uint32               mipmap;
1688 }
1689 #include "vmware_pack_end.h"
1690 SVGA3dSurfaceImageId;
1691 
1692 typedef
1693 #include "vmware_pack_begin.h"
1694 struct SVGA3dSubSurfaceId {
1695    uint32 sid;
1696    uint32 subResourceId;
1697 }
1698 #include "vmware_pack_end.h"
1699 SVGA3dSubSurfaceId;
1700 
1701 typedef
1702 #include "vmware_pack_begin.h"
1703 struct {
1704    uint32               width;
1705    uint32               height;
1706    uint32               depth;
1707 }
1708 #include "vmware_pack_end.h"
1709 SVGA3dSize;
1710 
1711 
1712 typedef enum {
1713    SVGA_OTABLE_MOB             = 0,
1714    SVGA_OTABLE_MIN             = 0,
1715    SVGA_OTABLE_SURFACE         = 1,
1716    SVGA_OTABLE_CONTEXT         = 2,
1717    SVGA_OTABLE_SHADER          = 3,
1718    SVGA_OTABLE_SCREENTARGET    = 4,
1719 
1720    SVGA_OTABLE_DX9_MAX         = 5,
1721 
1722    SVGA_OTABLE_DXCONTEXT       = 5,
1723    SVGA_OTABLE_DX_MAX          = 6,
1724 
1725 
1726 
1727    SVGA_OTABLE_DEVEL_MAX       = 6,
1728    SVGA_OTABLE_MAX             = 6,
1729 
1730 
1731    SVGA_OTABLE_RESERVED1       = 6,
1732    SVGA_OTABLE_RESERVED2       = 7,
1733    SVGA_OTABLE_BUG_1952836_MAX = 8,
1734 } SVGAOTableType;
1735 
1736 typedef enum {
1737    SVGA_COTABLE_MIN             = 0,
1738    SVGA_COTABLE_RTVIEW          = 0,
1739    SVGA_COTABLE_DSVIEW          = 1,
1740    SVGA_COTABLE_SRVIEW          = 2,
1741    SVGA_COTABLE_ELEMENTLAYOUT   = 3,
1742    SVGA_COTABLE_BLENDSTATE      = 4,
1743    SVGA_COTABLE_DEPTHSTENCIL    = 5,
1744    SVGA_COTABLE_RASTERIZERSTATE = 6,
1745    SVGA_COTABLE_SAMPLER         = 7,
1746    SVGA_COTABLE_STREAMOUTPUT    = 8,
1747    SVGA_COTABLE_DXQUERY         = 9,
1748    SVGA_COTABLE_DXSHADER        = 10,
1749    SVGA_COTABLE_DX10_MAX        = 11,
1750    SVGA_COTABLE_UAVIEW          = 11,
1751    SVGA_COTABLE_MAX             = 12,
1752 } SVGACOTableType;
1753 
1754 
1755 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1756 
1757 typedef enum SVGAMobFormat {
1758    SVGA3D_MOBFMT_INVALID          = SVGA3D_INVALID_ID,
1759    SVGA3D_MOBFMT_PT_0             = 0,
1760    SVGA3D_MOBFMT_MIN              = 0,
1761    SVGA3D_MOBFMT_PT_1             = 1,
1762    SVGA3D_MOBFMT_PT_2             = 2,
1763    SVGA3D_MOBFMT_RANGE            = 3,
1764    SVGA3D_MOBFMT_PT64_0           = 4,
1765    SVGA3D_MOBFMT_PT64_1           = 5,
1766    SVGA3D_MOBFMT_PT64_2           = 6,
1767    SVGA3D_MOBFMT_PREDX_MAX        = 7,
1768    SVGA3D_MOBFMT_EMPTY            = 7,
1769 
1770    SVGA3D_MOBFMT_MAX,
1771 
1772 
1773    SVGA3D_MOBFMT_HB,
1774 } SVGAMobFormat;
1775 
1776 #define SVGA3D_MOB_EMPTY_BASE 1
1777 
1778 /*
1779  * Multisample pattern types.
1780  */
1781 
1782 typedef enum SVGA3dMSPattern {
1783    SVGA3D_MS_PATTERN_NONE     = 0,
1784    SVGA3D_MS_PATTERN_MIN      = 0,
1785    SVGA3D_MS_PATTERN_STANDARD = 1,
1786    SVGA3D_MS_PATTERN_CENTER   = 2,
1787    SVGA3D_MS_PATTERN_MAX      = 3,
1788 } SVGA3dMSPattern;
1789 
1790 /*
1791  * Precision settings for each sample.
1792  */
1793 
1794 typedef enum SVGA3dMSQualityLevel {
1795    SVGA3D_MS_QUALITY_NONE = 0,
1796    SVGA3D_MS_QUALITY_MIN  = 0,
1797    SVGA3D_MS_QUALITY_FULL = 1,
1798    SVGA3D_MS_QUALITY_RESOLVED = 2,
1799    SVGA3D_MS_QUALITY_MAX      = 3,
1800 } SVGA3dMSQualityLevel;
1801 
1802 
1803 
1804 typedef enum SVGA3dFrameUpdateType {
1805    SVGA3D_FRAME_END     = 0,
1806    SVGA3D_FRAME_MIN     = 0,
1807    SVGA3D_FRAME_PARTIAL = 1,
1808    SVGA3D_FRAME_UNKNOWN = 2,
1809    SVGA3D_FRAME_MAX     = 3,
1810 } SVGA3dFrameUpdateType;
1811 
1812 #endif
1813