1 /* 2 * Copyright (c) 2012-2024 Broadcom. All Rights Reserved. 3 * The term “Broadcom” refers to Broadcom Inc. 4 * and/or its subsidiaries. 5 * SPDX-License-Identifier: GPL-2.0 OR MIT 6 */ 7 8 /* 9 * svga3d_types.h -- 10 * 11 * SVGA 3d hardware definitions for basic types 12 */ 13 14 15 16 17 18 #ifndef _SVGA3D_TYPES_H_ 19 #define _SVGA3D_TYPES_H_ 20 21 #define INCLUDE_ALLOW_MODULE 22 #define INCLUDE_ALLOW_USERLEVEL 23 #define INCLUDE_ALLOW_VMCORE 24 25 #include "includeCheck.h" 26 27 /* 28 * Suffix for 64-bit constants. Use it like this: 29 * CONST64(0x7fffffffffffffff) for signed or 30 * CONST64U(0x7fffffffffffffff) for unsigned. 31 * 32 * 2004.08.30(thutt): 33 * The vmcore/asm64/gen* programs are compiled as 32-bit 34 * applications, but must handle 64 bit constants. If the 35 * 64-bit-constant defining macros are already defined, the 36 * definition will not be overwritten. 37 */ 38 39 #if !defined(CONST64) || !defined(CONST64U) 40 #ifdef _MSC_VER 41 #define CONST64(c) c##I64 42 #define CONST64U(c) c##uI64 43 #elif defined __APPLE__ 44 #define CONST64(c) c##LL 45 #define CONST64U(c) c##uLL 46 #elif __GNUC__ 47 #if defined(VM_X86_64) || defined(VM_ARM_64) 48 #define CONST64(c) c##L 49 #define CONST64U(c) c##uL 50 #else 51 #define CONST64(c) c##LL 52 #define CONST64U(c) c##uLL 53 #endif 54 #else 55 #error - Need compiler define for CONST64 56 #endif 57 #endif 58 59 #define MIN_UINT64 (CONST64U(0)) 60 #define MAX_UINT64 (CONST64U(0xffffffffffffffff)) 61 62 /* 63 * Generic Types 64 */ 65 66 #define SVGA3D_INVALID_ID ((uint32)-1) 67 68 typedef uint8 SVGABool8; /* 8-bit Bool definition */ 69 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ 70 typedef uint32 SVGA3dColor; /* a, r, g, b */ 71 72 typedef uint32 SVGA3dSurfaceId; 73 74 typedef 75 #include "vmware_pack_begin.h" 76 struct { 77 uint32 numerator; 78 uint32 denominator; 79 } 80 #include "vmware_pack_end.h" 81 SVGA3dFraction64; 82 83 typedef 84 #include "vmware_pack_begin.h" 85 struct SVGA3dCopyRect { 86 uint32 x; 87 uint32 y; 88 uint32 w; 89 uint32 h; 90 uint32 srcx; 91 uint32 srcy; 92 } 93 #include "vmware_pack_end.h" 94 SVGA3dCopyRect; 95 96 typedef 97 #include "vmware_pack_begin.h" 98 struct SVGA3dCopyBox { 99 uint32 x; 100 uint32 y; 101 uint32 z; 102 uint32 w; 103 uint32 h; 104 uint32 d; 105 uint32 srcx; 106 uint32 srcy; 107 uint32 srcz; 108 } 109 #include "vmware_pack_end.h" 110 SVGA3dCopyBox; 111 112 typedef 113 #include "vmware_pack_begin.h" 114 struct SVGA3dRect { 115 uint32 x; 116 uint32 y; 117 uint32 w; 118 uint32 h; 119 } 120 #include "vmware_pack_end.h" 121 SVGA3dRect; 122 123 typedef 124 #include "vmware_pack_begin.h" 125 struct { 126 uint32 x; 127 uint32 y; 128 uint32 z; 129 uint32 w; 130 uint32 h; 131 uint32 d; 132 } 133 #include "vmware_pack_end.h" 134 SVGA3dBox; 135 136 typedef 137 #include "vmware_pack_begin.h" 138 struct { 139 uint32 x; 140 uint32 y; 141 uint32 z; 142 } 143 #include "vmware_pack_end.h" 144 SVGA3dPoint; 145 146 /* 147 * Surface formats. 148 */ 149 typedef enum SVGA3dSurfaceFormat { 150 SVGA3D_FORMAT_INVALID = 0, 151 152 SVGA3D_X8R8G8B8 = 1, 153 SVGA3D_FORMAT_MIN = 1, 154 155 SVGA3D_A8R8G8B8 = 2, 156 157 SVGA3D_R5G6B5 = 3, 158 SVGA3D_X1R5G5B5 = 4, 159 SVGA3D_A1R5G5B5 = 5, 160 SVGA3D_A4R4G4B4 = 6, 161 162 SVGA3D_Z_D32 = 7, 163 SVGA3D_Z_D16 = 8, 164 SVGA3D_Z_D24S8 = 9, 165 SVGA3D_Z_D15S1 = 10, 166 167 SVGA3D_LUMINANCE8 = 11, 168 SVGA3D_LUMINANCE4_ALPHA4 = 12, 169 SVGA3D_LUMINANCE16 = 13, 170 SVGA3D_LUMINANCE8_ALPHA8 = 14, 171 172 SVGA3D_DXT1 = 15, 173 SVGA3D_DXT2 = 16, 174 SVGA3D_DXT3 = 17, 175 SVGA3D_DXT4 = 18, 176 SVGA3D_DXT5 = 19, 177 178 SVGA3D_BUMPU8V8 = 20, 179 SVGA3D_BUMPL6V5U5 = 21, 180 SVGA3D_BUMPX8L8V8U8 = 22, 181 SVGA3D_FORMAT_DEAD1 = 23, 182 183 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ 184 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ 185 186 SVGA3D_A2R10G10B10 = 26, 187 188 /* signed formats */ 189 SVGA3D_V8U8 = 27, 190 SVGA3D_Q8W8V8U8 = 28, 191 SVGA3D_CxV8U8 = 29, 192 193 /* mixed formats */ 194 SVGA3D_X8L8V8U8 = 30, 195 SVGA3D_A2W10V10U10 = 31, 196 197 SVGA3D_ALPHA8 = 32, 198 199 /* Single- and dual-component floating point formats */ 200 SVGA3D_R_S10E5 = 33, 201 SVGA3D_R_S23E8 = 34, 202 SVGA3D_RG_S10E5 = 35, 203 SVGA3D_RG_S23E8 = 36, 204 205 SVGA3D_BUFFER = 37, 206 207 SVGA3D_Z_D24X8 = 38, 208 209 SVGA3D_V16U16 = 39, 210 211 SVGA3D_G16R16 = 40, 212 SVGA3D_A16B16G16R16 = 41, 213 214 /* Packed Video formats */ 215 SVGA3D_UYVY = 42, 216 SVGA3D_YUY2 = 43, 217 218 /* Planar video formats */ 219 SVGA3D_NV12 = 44, 220 221 SVGA3D_FORMAT_DEAD2 = 45, 222 223 SVGA3D_R32G32B32A32_TYPELESS = 46, 224 SVGA3D_R32G32B32A32_UINT = 47, 225 SVGA3D_R32G32B32A32_SINT = 48, 226 SVGA3D_R32G32B32_TYPELESS = 49, 227 SVGA3D_R32G32B32_FLOAT = 50, 228 SVGA3D_R32G32B32_UINT = 51, 229 SVGA3D_R32G32B32_SINT = 52, 230 SVGA3D_R16G16B16A16_TYPELESS = 53, 231 SVGA3D_R16G16B16A16_UINT = 54, 232 SVGA3D_R16G16B16A16_SNORM = 55, 233 SVGA3D_R16G16B16A16_SINT = 56, 234 SVGA3D_R32G32_TYPELESS = 57, 235 SVGA3D_R32G32_UINT = 58, 236 SVGA3D_R32G32_SINT = 59, 237 SVGA3D_R32G8X24_TYPELESS = 60, 238 SVGA3D_D32_FLOAT_S8X24_UINT = 61, 239 SVGA3D_R32_FLOAT_X8X24 = 62, 240 SVGA3D_X32_G8X24_UINT = 63, 241 SVGA3D_R10G10B10A2_TYPELESS = 64, 242 SVGA3D_R10G10B10A2_UINT = 65, 243 SVGA3D_R11G11B10_FLOAT = 66, 244 SVGA3D_R8G8B8A8_TYPELESS = 67, 245 SVGA3D_R8G8B8A8_UNORM = 68, 246 SVGA3D_R8G8B8A8_UNORM_SRGB = 69, 247 SVGA3D_R8G8B8A8_UINT = 70, 248 SVGA3D_R8G8B8A8_SINT = 71, 249 SVGA3D_R16G16_TYPELESS = 72, 250 SVGA3D_R16G16_UINT = 73, 251 SVGA3D_R16G16_SINT = 74, 252 SVGA3D_R32_TYPELESS = 75, 253 SVGA3D_D32_FLOAT = 76, 254 SVGA3D_R32_UINT = 77, 255 SVGA3D_R32_SINT = 78, 256 SVGA3D_R24G8_TYPELESS = 79, 257 SVGA3D_D24_UNORM_S8_UINT = 80, 258 SVGA3D_R24_UNORM_X8 = 81, 259 SVGA3D_X24_G8_UINT = 82, 260 SVGA3D_R8G8_TYPELESS = 83, 261 SVGA3D_R8G8_UNORM = 84, 262 SVGA3D_R8G8_UINT = 85, 263 SVGA3D_R8G8_SINT = 86, 264 SVGA3D_R16_TYPELESS = 87, 265 SVGA3D_R16_UNORM = 88, 266 SVGA3D_R16_UINT = 89, 267 SVGA3D_R16_SNORM = 90, 268 SVGA3D_R16_SINT = 91, 269 SVGA3D_R8_TYPELESS = 92, 270 SVGA3D_R8_UNORM = 93, 271 SVGA3D_R8_UINT = 94, 272 SVGA3D_R8_SNORM = 95, 273 SVGA3D_R8_SINT = 96, 274 SVGA3D_P8 = 97, 275 SVGA3D_R9G9B9E5_SHAREDEXP = 98, 276 SVGA3D_R8G8_B8G8_UNORM = 99, 277 SVGA3D_G8R8_G8B8_UNORM = 100, 278 SVGA3D_BC1_TYPELESS = 101, 279 SVGA3D_BC1_UNORM_SRGB = 102, 280 SVGA3D_BC2_TYPELESS = 103, 281 SVGA3D_BC2_UNORM_SRGB = 104, 282 SVGA3D_BC3_TYPELESS = 105, 283 SVGA3D_BC3_UNORM_SRGB = 106, 284 SVGA3D_BC4_TYPELESS = 107, 285 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ 286 SVGA3D_BC4_SNORM = 109, 287 SVGA3D_BC5_TYPELESS = 110, 288 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ 289 SVGA3D_BC5_SNORM = 112, 290 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, 291 SVGA3D_B8G8R8A8_TYPELESS = 114, 292 SVGA3D_B8G8R8A8_UNORM_SRGB = 115, 293 SVGA3D_B8G8R8X8_TYPELESS = 116, 294 SVGA3D_B8G8R8X8_UNORM_SRGB = 117, 295 296 /* Advanced depth formats. */ 297 SVGA3D_Z_DF16 = 118, 298 SVGA3D_Z_DF24 = 119, 299 SVGA3D_Z_D24S8_INT = 120, 300 301 /* Planar video formats. */ 302 SVGA3D_YV12 = 121, 303 304 SVGA3D_R32G32B32A32_FLOAT = 122, 305 SVGA3D_R16G16B16A16_FLOAT = 123, 306 SVGA3D_R16G16B16A16_UNORM = 124, 307 SVGA3D_R32G32_FLOAT = 125, 308 SVGA3D_R10G10B10A2_UNORM = 126, 309 SVGA3D_R8G8B8A8_SNORM = 127, 310 SVGA3D_R16G16_FLOAT = 128, 311 SVGA3D_R16G16_UNORM = 129, 312 SVGA3D_R16G16_SNORM = 130, 313 SVGA3D_R32_FLOAT = 131, 314 SVGA3D_R8G8_SNORM = 132, 315 SVGA3D_R16_FLOAT = 133, 316 SVGA3D_D16_UNORM = 134, 317 SVGA3D_A8_UNORM = 135, 318 SVGA3D_BC1_UNORM = 136, 319 SVGA3D_BC2_UNORM = 137, 320 SVGA3D_BC3_UNORM = 138, 321 SVGA3D_B5G6R5_UNORM = 139, 322 SVGA3D_B5G5R5A1_UNORM = 140, 323 SVGA3D_B8G8R8A8_UNORM = 141, 324 SVGA3D_B8G8R8X8_UNORM = 142, 325 SVGA3D_BC4_UNORM = 143, 326 SVGA3D_BC5_UNORM = 144, 327 SVGA3D_B4G4R4A4_UNORM = 145, 328 329 330 SVGA3D_BC6H_TYPELESS = 146, 331 SVGA3D_BC6H_UF16 = 147, 332 SVGA3D_BC6H_SF16 = 148, 333 SVGA3D_BC7_TYPELESS = 149, 334 SVGA3D_BC7_UNORM = 150, 335 SVGA3D_BC7_UNORM_SRGB = 151, 336 SVGA3D_AYUV = 152, 337 SVGA3D_R11G11B10_TYPELESS = 153, 338 339 SVGA3D_FORMAT_MAX 340 } SVGA3dSurfaceFormat; 341 342 343 #define SVGA3D_SURFACE_CUBEMAP (1 << 0) 344 345 /* 346 * HINT flags are not enforced by the device but are useful for 347 * performance. 348 */ 349 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) 350 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) 351 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) 352 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) 353 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) 354 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) 355 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) 356 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) 357 #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) 358 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) 359 360 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) 361 362 /* 363 * Is this surface using a base-level pitch for it's mob backing? 364 * 365 * This flag is not intended to be set by guest-drivers, but is instead 366 * set by the device when the surface is bound to a mob with a specified 367 * pitch. 368 */ 369 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) 370 371 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) 372 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) 373 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) 374 375 /* 376 * Required to be set on a surface to bind it to a screen target. 377 */ 378 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) 379 380 /* 381 * Align images in the guest-backing mob to 16-bytes. 382 */ 383 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) 384 385 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18) 386 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) 387 388 /* 389 * Bind flags. 390 * These are enforced for any surface defined with DefineGBSurface_v2. 391 */ 392 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) 393 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) 394 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) 395 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) 396 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) 397 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) 398 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) 399 400 /* 401 * The STAGING flags notes that the surface will not be used directly by the 402 * drawing pipeline, i.e. that it will not be bound to any bind point. 403 * Staging surfaces may be used by copy operations to move data in and out 404 * of other surfaces. No bind flags may be set on surfaces with this flag. 405 * 406 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive 407 * updates indirectly, i.e. the surface will not be updated directly, but 408 * will receive copies from staging surfaces. 409 */ 410 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) 411 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) 412 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) 413 414 /* 415 * Setting this flag allow this surface to be used with the 416 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for 417 * buffer surfaces, and no bind flags are allowed to be set on surfaces 418 * with this flag. 419 */ 420 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) 421 422 423 #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) 424 425 426 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) 427 428 429 #define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) 430 431 432 #define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) 433 434 #define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) 435 436 437 #define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) 438 #define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) 439 440 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) 441 #define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) 442 443 444 #define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40) 445 446 447 448 449 450 451 452 453 454 455 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44) 456 457 458 typedef uint32 SVGA3dSurface1Flags; 459 typedef uint32 SVGA3dSurface2Flags; 460 typedef uint64 SVGA3dSurfaceAllFlags; 461 462 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32) 463 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) 464 465 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ 466 ( SVGA3D_SURFACE_MOB_PITCH | \ 467 SVGA3D_SURFACE_SCREENTARGET | \ 468 SVGA3D_SURFACE_ALIGN16 | \ 469 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 470 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 471 SVGA3D_SURFACE_STAGING_UPLOAD | \ 472 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 473 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 474 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 475 SVGA3D_SURFACE_MULTISAMPLE | \ 476 SVGA3D_SURFACE_BIND_UAVIEW | \ 477 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 478 SVGA3D_SURFACE_BIND_LOGICOPS | \ 479 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 480 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 481 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 482 SVGA3D_SURFACE_RESOURCE_CLAMP | \ 483 SVGA3D_SURFACE_STAGING_COPY | \ 484 SVGA3D_SURFACE_RESTRICT_UPDATE | \ 485 SVGA3D_SURFACE_BIND_TENSOR | \ 486 SVGA3D_SURFACE_LO_STAGING \ 487 ) 488 489 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ 490 ( SVGA3D_SURFACE_1D | \ 491 SVGA3D_SURFACE_MULTISAMPLE | \ 492 SVGA3D_SURFACE_STAGING_COPY \ 493 ) 494 495 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ 496 ( SVGA3D_SURFACE_CUBEMAP | \ 497 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 498 SVGA3D_SURFACE_VOLUME | \ 499 SVGA3D_SURFACE_1D | \ 500 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 501 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 502 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 503 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 504 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 505 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 506 SVGA3D_SURFACE_MULTISAMPLE | \ 507 SVGA3D_SURFACE_BIND_UAVIEW | \ 508 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 509 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 510 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 511 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 512 SVGA3D_SURFACE_RESOURCE_CLAMP | \ 513 SVGA3D_SURFACE_BIND_TENSOR \ 514 ) 515 516 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ 517 ( SVGA3D_SURFACE_CUBEMAP | \ 518 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 519 SVGA3D_SURFACE_VOLUME | \ 520 SVGA3D_SURFACE_1D | \ 521 SVGA3D_SURFACE_MULTISAMPLE \ 522 ) 523 524 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ 525 ( SVGA3D_SURFACE_CUBEMAP | \ 526 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 527 SVGA3D_SURFACE_VOLUME | \ 528 SVGA3D_SURFACE_1D | \ 529 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 530 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 531 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 532 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 533 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 534 SVGA3D_SURFACE_INACTIVE | \ 535 SVGA3D_SURFACE_STAGING_UPLOAD | \ 536 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 537 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 538 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 539 SVGA3D_SURFACE_MULTISAMPLE | \ 540 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 541 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 542 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 543 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 544 SVGA3D_SURFACE_RESOURCE_CLAMP | \ 545 SVGA3D_SURFACE_STAGING_COPY | \ 546 SVGA3D_SURFACE_BIND_TENSOR | \ 547 SVGA3D_SURFACE_LO_STAGING \ 548 ) 549 550 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ 551 ( SVGA3D_SURFACE_CUBEMAP | \ 552 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 553 SVGA3D_SURFACE_VOLUME | \ 554 SVGA3D_SURFACE_1D | \ 555 SVGA3D_SURFACE_DEAD2 | \ 556 SVGA3D_SURFACE_ARRAY | \ 557 SVGA3D_SURFACE_MULTISAMPLE | \ 558 SVGA3D_SURFACE_MOB_PITCH | \ 559 SVGA3D_SURFACE_RESOURCE_CLAMP \ 560 ) 561 562 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ 563 ( SVGA3D_SURFACE_CUBEMAP | \ 564 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 565 SVGA3D_SURFACE_VOLUME | \ 566 SVGA3D_SURFACE_1D | \ 567 SVGA3D_SURFACE_SCREENTARGET | \ 568 SVGA3D_SURFACE_MOB_PITCH | \ 569 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 570 SVGA3D_SURFACE_BIND_UAVIEW | \ 571 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 572 SVGA3D_SURFACE_BIND_LOGICOPS | \ 573 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 574 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 575 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 576 SVGA3D_SURFACE_STAGING_COPY \ 577 ) 578 579 #define SVGA3D_SURFACE_DX_ONLY_MASK \ 580 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 581 SVGA3D_SURFACE_STAGING_UPLOAD | \ 582 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 583 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 584 SVGA3D_SURFACE_TRANSFER_TO_BUFFER \ 585 ) 586 587 #define SVGA3D_SURFACE_ANY_STAGING_MASK \ 588 ( SVGA3D_SURFACE_STAGING_UPLOAD | \ 589 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 590 SVGA3D_SURFACE_STAGING_COPY | \ 591 SVGA3D_SURFACE_LO_STAGING \ 592 ) 593 594 #define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \ 595 (SVGA3D_SURFACE_ANY_STAGING_MASK & \ 596 ~( \ 597 SVGA3D_SURFACE_LO_STAGING \ 598 )) 599 600 #define SVGA3D_SURFACE_BIND_MASK \ 601 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 602 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 603 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 604 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 605 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 606 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 607 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 608 SVGA3D_SURFACE_BIND_UAVIEW | \ 609 SVGA3D_SURFACE_BIND_LOGICOPS | \ 610 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 611 SVGA3D_SURFACE_BIND_TENSOR \ 612 ) 613 614 #define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \ 615 ( SVGA3D_SURFACE_BIND_MASK | \ 616 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 617 SVGA3D_SURFACE_SCREENTARGET | \ 618 SVGA3D_SURFACE_HINT_RENDERTARGET | \ 619 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 620 SVGA3D_SURFACE_MULTISAMPLE | \ 621 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 622 SVGA3D_SURFACE_RESOURCE_CLAMP | \ 623 SVGA3D_SURFACE_BIND_TENSOR \ 624 ) 625 626 #define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \ 627 ( SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \ 628 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 629 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ 630 ) 631 632 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ 633 ( SVGA3D_SURFACE_CUBEMAP | \ 634 SVGA3D_SURFACE_DEAD2 | \ 635 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 636 SVGA3D_SURFACE_VOLUME | \ 637 SVGA3D_SURFACE_1D | \ 638 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 639 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 640 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 641 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 642 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 643 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 644 SVGA3D_SURFACE_MULTISAMPLE | \ 645 SVGA3D_SURFACE_BIND_UAVIEW | \ 646 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 647 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 648 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 649 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 650 SVGA3D_SURFACE_RESOURCE_CLAMP | \ 651 SVGA3D_SURFACE_STAGING_COPY \ 652 ) 653 654 #define SVGA3D_SURFACE_SM5_MASK \ 655 ( SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 656 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 657 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 658 SVGA3D_SURFACE_BIND_UAVIEW | \ 659 SVGA3D_SURFACE_RESOURCE_CLAMP \ 660 ) 661 662 #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048 663 664 665 666 typedef enum { 667 SVGA3DFORMAT_OP_TEXTURE = 0x00000001, 668 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, 669 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, 670 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, 671 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, 672 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, 673 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, 674 675 676 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, 677 678 679 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, 680 681 682 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, 683 684 685 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, 686 687 688 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, 689 690 691 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, 692 693 694 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, 695 696 697 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, 698 699 700 SVGA3DFORMAT_OP_DMAP = 0x00020000, 701 702 703 SVGA3DFORMAT_OP_NOFILTER = 0x00040000, 704 705 706 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, 707 708 709 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, 710 711 712 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, 713 714 715 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, 716 717 718 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, 719 720 721 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 722 } SVGA3dFormatOp; 723 724 #define SVGA3D_FORMAT_POSITIVE \ 725 (SVGA3DFORMAT_OP_TEXTURE | \ 726 SVGA3DFORMAT_OP_VOLUMETEXTURE | \ 727 SVGA3DFORMAT_OP_CUBETEXTURE | \ 728 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ 729 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ 730 SVGA3DFORMAT_OP_ZSTENCIL | \ 731 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ 732 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ 733 SVGA3DFORMAT_OP_DISPLAYMODE | \ 734 SVGA3DFORMAT_OP_3DACCELERATION | \ 735 SVGA3DFORMAT_OP_PIXELSIZE | \ 736 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ 737 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ 738 SVGA3DFORMAT_OP_SRGBREAD | \ 739 SVGA3DFORMAT_OP_BUMPMAP | \ 740 SVGA3DFORMAT_OP_DMAP | \ 741 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ 742 SVGA3DFORMAT_OP_SRGBWRITE | \ 743 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ 744 SVGA3DFORMAT_OP_VERTEXTEXTURE) 745 746 #define SVGA3D_FORMAT_NEGATIVE \ 747 (SVGA3DFORMAT_OP_NOFILTER | \ 748 SVGA3DFORMAT_OP_NOALPHABLEND | \ 749 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) 750 751 752 typedef union { 753 uint32 value; 754 struct { 755 uint32 texture : 1; 756 uint32 volumeTexture : 1; 757 uint32 cubeTexture : 1; 758 uint32 offscreenRenderTarget : 1; 759 uint32 sameFormatRenderTarget : 1; 760 uint32 unknown1 : 1; 761 uint32 zStencil : 1; 762 uint32 zStencilArbitraryDepth : 1; 763 uint32 sameFormatUpToAlpha : 1; 764 uint32 unknown2 : 1; 765 uint32 displayMode : 1; 766 uint32 acceleration3d : 1; 767 uint32 pixelSize : 1; 768 uint32 convertToARGB : 1; 769 uint32 offscreenPlain : 1; 770 uint32 sRGBRead : 1; 771 uint32 bumpMap : 1; 772 uint32 dmap : 1; 773 uint32 noFilter : 1; 774 uint32 memberOfGroupARGB : 1; 775 uint32 sRGBWrite : 1; 776 uint32 noAlphaBlend : 1; 777 uint32 autoGenMipMap : 1; 778 uint32 vertexTexture : 1; 779 uint32 noTexCoordWrapNorMip : 1; 780 }; 781 } SVGA3dSurfaceFormatCaps; 782 783 784 785 typedef enum { 786 SVGA3D_RS_INVALID = 0, 787 SVGA3D_RS_MIN = 1, 788 SVGA3D_RS_ZENABLE = 1, 789 SVGA3D_RS_ZWRITEENABLE = 2, 790 SVGA3D_RS_ALPHATESTENABLE = 3, 791 SVGA3D_RS_DITHERENABLE = 4, 792 SVGA3D_RS_BLENDENABLE = 5, 793 SVGA3D_RS_FOGENABLE = 6, 794 SVGA3D_RS_SPECULARENABLE = 7, 795 SVGA3D_RS_STENCILENABLE = 8, 796 SVGA3D_RS_LIGHTINGENABLE = 9, 797 SVGA3D_RS_NORMALIZENORMALS = 10, 798 SVGA3D_RS_POINTSPRITEENABLE = 11, 799 SVGA3D_RS_POINTSCALEENABLE = 12, 800 SVGA3D_RS_STENCILREF = 13, 801 SVGA3D_RS_STENCILMASK = 14, 802 SVGA3D_RS_STENCILWRITEMASK = 15, 803 SVGA3D_RS_FOGSTART = 16, 804 SVGA3D_RS_FOGEND = 17, 805 SVGA3D_RS_FOGDENSITY = 18, 806 SVGA3D_RS_POINTSIZE = 19, 807 SVGA3D_RS_POINTSIZEMIN = 20, 808 SVGA3D_RS_POINTSIZEMAX = 21, 809 SVGA3D_RS_POINTSCALE_A = 22, 810 SVGA3D_RS_POINTSCALE_B = 23, 811 SVGA3D_RS_POINTSCALE_C = 24, 812 SVGA3D_RS_FOGCOLOR = 25, 813 SVGA3D_RS_AMBIENT = 26, 814 SVGA3D_RS_CLIPPLANEENABLE = 27, 815 SVGA3D_RS_FOGMODE = 28, 816 SVGA3D_RS_FILLMODE = 29, 817 SVGA3D_RS_SHADEMODE = 30, 818 SVGA3D_RS_LINEPATTERN = 31, 819 SVGA3D_RS_SRCBLEND = 32, 820 SVGA3D_RS_DSTBLEND = 33, 821 SVGA3D_RS_BLENDEQUATION = 34, 822 SVGA3D_RS_CULLMODE = 35, 823 SVGA3D_RS_ZFUNC = 36, 824 SVGA3D_RS_ALPHAFUNC = 37, 825 SVGA3D_RS_STENCILFUNC = 38, 826 SVGA3D_RS_STENCILFAIL = 39, 827 SVGA3D_RS_STENCILZFAIL = 40, 828 SVGA3D_RS_STENCILPASS = 41, 829 SVGA3D_RS_ALPHAREF = 42, 830 SVGA3D_RS_FRONTWINDING = 43, 831 SVGA3D_RS_COORDINATETYPE = 44, 832 SVGA3D_RS_ZBIAS = 45, 833 SVGA3D_RS_RANGEFOGENABLE = 46, 834 SVGA3D_RS_COLORWRITEENABLE = 47, 835 SVGA3D_RS_VERTEXMATERIALENABLE = 48, 836 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, 837 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, 838 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, 839 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, 840 SVGA3D_RS_TEXTUREFACTOR = 53, 841 SVGA3D_RS_LOCALVIEWER = 54, 842 SVGA3D_RS_SCISSORTESTENABLE = 55, 843 SVGA3D_RS_BLENDCOLOR = 56, 844 SVGA3D_RS_STENCILENABLE2SIDED = 57, 845 SVGA3D_RS_CCWSTENCILFUNC = 58, 846 SVGA3D_RS_CCWSTENCILFAIL = 59, 847 SVGA3D_RS_CCWSTENCILZFAIL = 60, 848 SVGA3D_RS_CCWSTENCILPASS = 61, 849 SVGA3D_RS_VERTEXBLEND = 62, 850 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, 851 SVGA3D_RS_DEPTHBIAS = 64, 852 853 854 855 856 SVGA3D_RS_OUTPUTGAMMA = 65, 857 SVGA3D_RS_ZVISIBLE = 66, 858 SVGA3D_RS_LASTPIXEL = 67, 859 SVGA3D_RS_CLIPPING = 68, 860 SVGA3D_RS_WRAP0 = 69, 861 SVGA3D_RS_WRAP1 = 70, 862 SVGA3D_RS_WRAP2 = 71, 863 SVGA3D_RS_WRAP3 = 72, 864 SVGA3D_RS_WRAP4 = 73, 865 SVGA3D_RS_WRAP5 = 74, 866 SVGA3D_RS_WRAP6 = 75, 867 SVGA3D_RS_WRAP7 = 76, 868 SVGA3D_RS_WRAP8 = 77, 869 SVGA3D_RS_WRAP9 = 78, 870 SVGA3D_RS_WRAP10 = 79, 871 SVGA3D_RS_WRAP11 = 80, 872 SVGA3D_RS_WRAP12 = 81, 873 SVGA3D_RS_WRAP13 = 82, 874 SVGA3D_RS_WRAP14 = 83, 875 SVGA3D_RS_WRAP15 = 84, 876 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, 877 SVGA3D_RS_MULTISAMPLEMASK = 86, 878 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, 879 SVGA3D_RS_TWEENFACTOR = 88, 880 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, 881 SVGA3D_RS_COLORWRITEENABLE1 = 90, 882 SVGA3D_RS_COLORWRITEENABLE2 = 91, 883 SVGA3D_RS_COLORWRITEENABLE3 = 92, 884 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, 885 SVGA3D_RS_SRCBLENDALPHA = 94, 886 SVGA3D_RS_DSTBLENDALPHA = 95, 887 SVGA3D_RS_BLENDEQUATIONALPHA = 96, 888 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, 889 SVGA3D_RS_LINEWIDTH = 98, 890 SVGA3D_RS_MAX 891 } SVGA3dRenderStateName; 892 893 typedef enum { 894 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, 895 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, 896 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, 897 SVGA3D_TRANSPARENCYANTIALIAS_MAX 898 } SVGA3dTransparencyAntialiasType; 899 900 typedef enum { 901 SVGA3D_VERTEXMATERIAL_NONE = 0, 902 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, 903 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, 904 SVGA3D_VERTEXMATERIAL_MAX = 3, 905 } SVGA3dVertexMaterial; 906 907 typedef enum { 908 SVGA3D_FILLMODE_INVALID = 0, 909 SVGA3D_FILLMODE_MIN = 1, 910 SVGA3D_FILLMODE_POINT = 1, 911 SVGA3D_FILLMODE_LINE = 2, 912 SVGA3D_FILLMODE_FILL = 3, 913 SVGA3D_FILLMODE_MAX 914 } SVGA3dFillModeType; 915 916 917 typedef 918 #include "vmware_pack_begin.h" 919 union { 920 struct { 921 uint16 mode; /* SVGA3dFillModeType */ 922 uint16 face; /* SVGA3dFace */ 923 }; 924 uint32 uintValue; 925 } 926 #include "vmware_pack_end.h" 927 SVGA3dFillMode; 928 929 typedef enum { 930 SVGA3D_SHADEMODE_INVALID = 0, 931 SVGA3D_SHADEMODE_FLAT = 1, 932 SVGA3D_SHADEMODE_SMOOTH = 2, 933 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ 934 SVGA3D_SHADEMODE_MAX 935 } SVGA3dShadeMode; 936 937 typedef 938 #include "vmware_pack_begin.h" 939 union { 940 struct { 941 uint16 repeat; 942 uint16 pattern; 943 }; 944 uint32 uintValue; 945 } 946 #include "vmware_pack_end.h" 947 SVGA3dLinePattern; 948 949 typedef enum { 950 SVGA3D_BLENDOP_INVALID = 0, 951 SVGA3D_BLENDOP_MIN = 1, 952 SVGA3D_BLENDOP_ZERO = 1, 953 SVGA3D_BLENDOP_ONE = 2, 954 SVGA3D_BLENDOP_SRCCOLOR = 3, 955 SVGA3D_BLENDOP_INVSRCCOLOR = 4, 956 SVGA3D_BLENDOP_SRCALPHA = 5, 957 SVGA3D_BLENDOP_INVSRCALPHA = 6, 958 SVGA3D_BLENDOP_DESTALPHA = 7, 959 SVGA3D_BLENDOP_INVDESTALPHA = 8, 960 SVGA3D_BLENDOP_DESTCOLOR = 9, 961 SVGA3D_BLENDOP_INVDESTCOLOR = 10, 962 SVGA3D_BLENDOP_SRCALPHASAT = 11, 963 SVGA3D_BLENDOP_BLENDFACTOR = 12, 964 SVGA3D_BLENDOP_INVBLENDFACTOR = 13, 965 SVGA3D_BLENDOP_SRC1COLOR = 14, 966 SVGA3D_BLENDOP_INVSRC1COLOR = 15, 967 SVGA3D_BLENDOP_SRC1ALPHA = 16, 968 SVGA3D_BLENDOP_INVSRC1ALPHA = 17, 969 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, 970 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, 971 SVGA3D_BLENDOP_MAX 972 } SVGA3dBlendOp; 973 974 typedef enum { 975 SVGA3D_BLENDEQ_INVALID = 0, 976 SVGA3D_BLENDEQ_MIN = 1, 977 SVGA3D_BLENDEQ_ADD = 1, 978 SVGA3D_BLENDEQ_SUBTRACT = 2, 979 SVGA3D_BLENDEQ_REVSUBTRACT = 3, 980 SVGA3D_BLENDEQ_MINIMUM = 4, 981 SVGA3D_BLENDEQ_MAXIMUM = 5, 982 SVGA3D_BLENDEQ_MAX 983 } SVGA3dBlendEquation; 984 985 typedef enum { 986 SVGA3D_DX11_LOGICOP_MIN = 0, 987 SVGA3D_DX11_LOGICOP_CLEAR = 0, 988 SVGA3D_DX11_LOGICOP_SET = 1, 989 SVGA3D_DX11_LOGICOP_COPY = 2, 990 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, 991 SVGA3D_DX11_LOGICOP_NOOP = 4, 992 SVGA3D_DX11_LOGICOP_INVERT = 5, 993 SVGA3D_DX11_LOGICOP_AND = 6, 994 SVGA3D_DX11_LOGICOP_NAND = 7, 995 SVGA3D_DX11_LOGICOP_OR = 8, 996 SVGA3D_DX11_LOGICOP_NOR = 9, 997 SVGA3D_DX11_LOGICOP_XOR = 10, 998 SVGA3D_DX11_LOGICOP_EQUIV = 11, 999 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, 1000 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, 1001 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, 1002 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, 1003 SVGA3D_DX11_LOGICOP_MAX 1004 } SVGA3dDX11LogicOp; 1005 1006 typedef enum { 1007 SVGA3D_FRONTWINDING_INVALID = 0, 1008 SVGA3D_FRONTWINDING_CW = 1, 1009 SVGA3D_FRONTWINDING_CCW = 2, 1010 SVGA3D_FRONTWINDING_MAX 1011 } SVGA3dFrontWinding; 1012 1013 typedef enum { 1014 SVGA3D_FACE_INVALID = 0, 1015 SVGA3D_FACE_NONE = 1, 1016 SVGA3D_FACE_MIN = 1, 1017 SVGA3D_FACE_FRONT = 2, 1018 SVGA3D_FACE_BACK = 3, 1019 SVGA3D_FACE_FRONT_BACK = 4, 1020 SVGA3D_FACE_MAX 1021 } SVGA3dFace; 1022 1023 1024 1025 typedef enum { 1026 SVGA3D_CMP_INVALID = 0, 1027 SVGA3D_CMP_NEVER = 1, 1028 SVGA3D_CMP_LESS = 2, 1029 SVGA3D_CMP_EQUAL = 3, 1030 SVGA3D_CMP_LESSEQUAL = 4, 1031 SVGA3D_CMP_GREATER = 5, 1032 SVGA3D_CMP_NOTEQUAL = 6, 1033 SVGA3D_CMP_GREATEREQUAL = 7, 1034 SVGA3D_CMP_ALWAYS = 8, 1035 SVGA3D_CMP_MAX 1036 } SVGA3dCmpFunc; 1037 1038 1039 typedef enum { 1040 SVGA3D_FOGFUNC_INVALID = 0, 1041 SVGA3D_FOGFUNC_EXP = 1, 1042 SVGA3D_FOGFUNC_EXP2 = 2, 1043 SVGA3D_FOGFUNC_LINEAR = 3, 1044 SVGA3D_FOGFUNC_PER_VERTEX = 4 1045 } SVGA3dFogFunction; 1046 1047 1048 typedef enum { 1049 SVGA3D_FOGTYPE_INVALID = 0, 1050 SVGA3D_FOGTYPE_VERTEX = 1, 1051 SVGA3D_FOGTYPE_PIXEL = 2, 1052 SVGA3D_FOGTYPE_MAX = 3 1053 } SVGA3dFogType; 1054 1055 1056 typedef enum { 1057 SVGA3D_FOGBASE_INVALID = 0, 1058 SVGA3D_FOGBASE_DEPTHBASED = 1, 1059 SVGA3D_FOGBASE_RANGEBASED = 2, 1060 SVGA3D_FOGBASE_MAX = 3 1061 } SVGA3dFogBase; 1062 1063 typedef enum { 1064 SVGA3D_STENCILOP_INVALID = 0, 1065 SVGA3D_STENCILOP_MIN = 1, 1066 SVGA3D_STENCILOP_KEEP = 1, 1067 SVGA3D_STENCILOP_ZERO = 2, 1068 SVGA3D_STENCILOP_REPLACE = 3, 1069 SVGA3D_STENCILOP_INCRSAT = 4, 1070 SVGA3D_STENCILOP_DECRSAT = 5, 1071 SVGA3D_STENCILOP_INVERT = 6, 1072 SVGA3D_STENCILOP_INCR = 7, 1073 SVGA3D_STENCILOP_DECR = 8, 1074 SVGA3D_STENCILOP_MAX 1075 } SVGA3dStencilOp; 1076 1077 typedef enum { 1078 SVGA3D_CLIPPLANE_0 = (1 << 0), 1079 SVGA3D_CLIPPLANE_1 = (1 << 1), 1080 SVGA3D_CLIPPLANE_2 = (1 << 2), 1081 SVGA3D_CLIPPLANE_3 = (1 << 3), 1082 SVGA3D_CLIPPLANE_4 = (1 << 4), 1083 SVGA3D_CLIPPLANE_5 = (1 << 5), 1084 } SVGA3dClipPlanes; 1085 1086 typedef enum { 1087 SVGA3D_CLEAR_COLOR = 0x1, 1088 SVGA3D_CLEAR_DEPTH = 0x2, 1089 SVGA3D_CLEAR_STENCIL = 0x4, 1090 1091 1092 SVGA3D_CLEAR_COLORFILL = 0x8 1093 } SVGA3dClearFlag; 1094 1095 typedef enum { 1096 SVGA3D_RT_DEPTH = 0, 1097 SVGA3D_RT_MIN = 0, 1098 SVGA3D_RT_STENCIL = 1, 1099 SVGA3D_RT_COLOR0 = 2, 1100 SVGA3D_RT_COLOR1 = 3, 1101 SVGA3D_RT_COLOR2 = 4, 1102 SVGA3D_RT_COLOR3 = 5, 1103 SVGA3D_RT_COLOR4 = 6, 1104 SVGA3D_RT_COLOR5 = 7, 1105 SVGA3D_RT_COLOR6 = 8, 1106 SVGA3D_RT_COLOR7 = 9, 1107 SVGA3D_RT_MAX, 1108 SVGA3D_RT_INVALID = ((uint32)-1), 1109 } SVGA3dRenderTargetType; 1110 1111 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) 1112 1113 typedef 1114 #include "vmware_pack_begin.h" 1115 union { 1116 struct { 1117 uint32 red : 1; 1118 uint32 green : 1; 1119 uint32 blue : 1; 1120 uint32 alpha : 1; 1121 }; 1122 uint32 uintValue; 1123 } 1124 #include "vmware_pack_end.h" 1125 SVGA3dColorMask; 1126 1127 typedef enum { 1128 SVGA3D_VBLEND_DISABLE = 0, 1129 SVGA3D_VBLEND_1WEIGHT = 1, 1130 SVGA3D_VBLEND_2WEIGHT = 2, 1131 SVGA3D_VBLEND_3WEIGHT = 3, 1132 SVGA3D_VBLEND_MAX = 4, 1133 } SVGA3dVertexBlendFlags; 1134 1135 typedef enum { 1136 SVGA3D_WRAPCOORD_0 = 1 << 0, 1137 SVGA3D_WRAPCOORD_1 = 1 << 1, 1138 SVGA3D_WRAPCOORD_2 = 1 << 2, 1139 SVGA3D_WRAPCOORD_3 = 1 << 3, 1140 SVGA3D_WRAPCOORD_ALL = 0xF, 1141 } SVGA3dWrapFlags; 1142 1143 1144 1145 typedef enum { 1146 SVGA3D_TS_INVALID = 0, 1147 SVGA3D_TS_MIN = 1, 1148 SVGA3D_TS_BIND_TEXTURE = 1, 1149 SVGA3D_TS_COLOROP = 2, 1150 SVGA3D_TS_COLORARG1 = 3, 1151 SVGA3D_TS_COLORARG2 = 4, 1152 SVGA3D_TS_ALPHAOP = 5, 1153 SVGA3D_TS_ALPHAARG1 = 6, 1154 SVGA3D_TS_ALPHAARG2 = 7, 1155 SVGA3D_TS_ADDRESSU = 8, 1156 SVGA3D_TS_ADDRESSV = 9, 1157 SVGA3D_TS_MIPFILTER = 10, 1158 SVGA3D_TS_MAGFILTER = 11, 1159 SVGA3D_TS_MINFILTER = 12, 1160 SVGA3D_TS_BORDERCOLOR = 13, 1161 SVGA3D_TS_TEXCOORDINDEX = 14, 1162 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, 1163 SVGA3D_TS_TEXCOORDGEN = 16, 1164 SVGA3D_TS_BUMPENVMAT00 = 17, 1165 SVGA3D_TS_BUMPENVMAT01 = 18, 1166 SVGA3D_TS_BUMPENVMAT10 = 19, 1167 SVGA3D_TS_BUMPENVMAT11 = 20, 1168 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, 1169 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, 1170 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, 1171 SVGA3D_TS_ADDRESSW = 24, 1172 1173 1174 1175 1176 SVGA3D_TS_GAMMA = 25, 1177 SVGA3D_TS_BUMPENVLSCALE = 26, 1178 SVGA3D_TS_BUMPENVLOFFSET = 27, 1179 SVGA3D_TS_COLORARG0 = 28, 1180 SVGA3D_TS_ALPHAARG0 = 29, 1181 SVGA3D_TS_PREGB_MAX = 30, 1182 SVGA3D_TS_CONSTANT = 30, 1183 SVGA3D_TS_COLOR_KEY_ENABLE = 31, 1184 SVGA3D_TS_COLOR_KEY = 32, 1185 SVGA3D_TS_MAX 1186 } SVGA3dTextureStateName; 1187 1188 typedef enum { 1189 SVGA3D_TC_INVALID = 0, 1190 SVGA3D_TC_DISABLE = 1, 1191 SVGA3D_TC_SELECTARG1 = 2, 1192 SVGA3D_TC_SELECTARG2 = 3, 1193 SVGA3D_TC_MODULATE = 4, 1194 SVGA3D_TC_ADD = 5, 1195 SVGA3D_TC_ADDSIGNED = 6, 1196 SVGA3D_TC_SUBTRACT = 7, 1197 SVGA3D_TC_BLENDTEXTUREALPHA = 8, 1198 SVGA3D_TC_BLENDDIFFUSEALPHA = 9, 1199 SVGA3D_TC_BLENDCURRENTALPHA = 10, 1200 SVGA3D_TC_BLENDFACTORALPHA = 11, 1201 SVGA3D_TC_MODULATE2X = 12, 1202 SVGA3D_TC_MODULATE4X = 13, 1203 SVGA3D_TC_DSDT = 14, 1204 SVGA3D_TC_DOTPRODUCT3 = 15, 1205 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, 1206 SVGA3D_TC_ADDSIGNED2X = 17, 1207 SVGA3D_TC_ADDSMOOTH = 18, 1208 SVGA3D_TC_PREMODULATE = 19, 1209 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, 1210 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, 1211 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, 1212 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, 1213 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, 1214 SVGA3D_TC_MULTIPLYADD = 25, 1215 SVGA3D_TC_LERP = 26, 1216 SVGA3D_TC_MAX 1217 } SVGA3dTextureCombiner; 1218 1219 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) 1220 1221 typedef enum { 1222 SVGA3D_TEX_ADDRESS_INVALID = 0, 1223 SVGA3D_TEX_ADDRESS_MIN = 1, 1224 SVGA3D_TEX_ADDRESS_WRAP = 1, 1225 SVGA3D_TEX_ADDRESS_MIRROR = 2, 1226 SVGA3D_TEX_ADDRESS_CLAMP = 3, 1227 SVGA3D_TEX_ADDRESS_BORDER = 4, 1228 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, 1229 SVGA3D_TEX_ADDRESS_EDGE = 6, 1230 SVGA3D_TEX_ADDRESS_MAX 1231 } SVGA3dTextureAddress; 1232 1233 1234 typedef enum { 1235 SVGA3D_TEX_FILTER_NONE = 0, 1236 SVGA3D_TEX_FILTER_MIN = 0, 1237 SVGA3D_TEX_FILTER_NEAREST = 1, 1238 SVGA3D_TEX_FILTER_LINEAR = 2, 1239 SVGA3D_TEX_FILTER_ANISOTROPIC = 3, 1240 SVGA3D_TEX_FILTER_FLATCUBIC = 4, 1241 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, 1242 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, 1243 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, 1244 SVGA3D_TEX_FILTER_MAX 1245 } SVGA3dTextureFilter; 1246 1247 typedef enum { 1248 SVGA3D_TEX_TRANSFORM_OFF = 0, 1249 SVGA3D_TEX_TRANSFORM_S = (1 << 0), 1250 SVGA3D_TEX_TRANSFORM_T = (1 << 1), 1251 SVGA3D_TEX_TRANSFORM_R = (1 << 2), 1252 SVGA3D_TEX_TRANSFORM_Q = (1 << 3), 1253 SVGA3D_TEX_PROJECTED = (1 << 15), 1254 } SVGA3dTexTransformFlags; 1255 1256 typedef enum { 1257 SVGA3D_TEXCOORD_GEN_OFF = 0, 1258 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, 1259 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, 1260 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, 1261 SVGA3D_TEXCOORD_GEN_SPHERE = 4, 1262 SVGA3D_TEXCOORD_GEN_MAX 1263 } SVGA3dTextureCoordGen; 1264 1265 1266 typedef enum { 1267 SVGA3D_TA_INVALID = 0, 1268 SVGA3D_TA_TFACTOR = 1, 1269 SVGA3D_TA_PREVIOUS = 2, 1270 SVGA3D_TA_DIFFUSE = 3, 1271 SVGA3D_TA_TEXTURE = 4, 1272 SVGA3D_TA_SPECULAR = 5, 1273 SVGA3D_TA_CONSTANT = 6, 1274 SVGA3D_TA_MAX 1275 } SVGA3dTextureArgData; 1276 1277 #define SVGA3D_TM_MASK_LEN 4 1278 1279 1280 typedef enum { 1281 SVGA3D_TM_NONE = 0, 1282 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), 1283 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), 1284 } SVGA3dTextureArgModifier; 1285 1286 1287 1288 typedef enum { 1289 SVGA3D_DECLUSAGE_POSITION = 0, 1290 SVGA3D_DECLUSAGE_BLENDWEIGHT, 1291 SVGA3D_DECLUSAGE_BLENDINDICES, 1292 SVGA3D_DECLUSAGE_NORMAL, 1293 SVGA3D_DECLUSAGE_PSIZE, 1294 SVGA3D_DECLUSAGE_TEXCOORD, 1295 SVGA3D_DECLUSAGE_TANGENT, 1296 SVGA3D_DECLUSAGE_BINORMAL, 1297 SVGA3D_DECLUSAGE_TESSFACTOR, 1298 SVGA3D_DECLUSAGE_POSITIONT, 1299 SVGA3D_DECLUSAGE_COLOR, 1300 SVGA3D_DECLUSAGE_FOG, 1301 SVGA3D_DECLUSAGE_DEPTH, 1302 SVGA3D_DECLUSAGE_SAMPLE, 1303 SVGA3D_DECLUSAGE_MAX 1304 } SVGA3dDeclUsage; 1305 1306 typedef enum { 1307 SVGA3D_DECLMETHOD_DEFAULT = 0, 1308 SVGA3D_DECLMETHOD_PARTIALU, 1309 SVGA3D_DECLMETHOD_PARTIALV, 1310 SVGA3D_DECLMETHOD_CROSSUV, 1311 SVGA3D_DECLMETHOD_UV, 1312 SVGA3D_DECLMETHOD_LOOKUP, 1313 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, 1314 } SVGA3dDeclMethod; 1315 1316 typedef enum { 1317 SVGA3D_DECLTYPE_FLOAT1 = 0, 1318 SVGA3D_DECLTYPE_FLOAT2 = 1, 1319 SVGA3D_DECLTYPE_FLOAT3 = 2, 1320 SVGA3D_DECLTYPE_FLOAT4 = 3, 1321 SVGA3D_DECLTYPE_D3DCOLOR = 4, 1322 SVGA3D_DECLTYPE_UBYTE4 = 5, 1323 SVGA3D_DECLTYPE_SHORT2 = 6, 1324 SVGA3D_DECLTYPE_SHORT4 = 7, 1325 SVGA3D_DECLTYPE_UBYTE4N = 8, 1326 SVGA3D_DECLTYPE_SHORT2N = 9, 1327 SVGA3D_DECLTYPE_SHORT4N = 10, 1328 SVGA3D_DECLTYPE_USHORT2N = 11, 1329 SVGA3D_DECLTYPE_USHORT4N = 12, 1330 SVGA3D_DECLTYPE_UDEC3 = 13, 1331 SVGA3D_DECLTYPE_DEC3N = 14, 1332 SVGA3D_DECLTYPE_FLOAT16_2 = 15, 1333 SVGA3D_DECLTYPE_FLOAT16_4 = 16, 1334 SVGA3D_DECLTYPE_MAX, 1335 } SVGA3dDeclType; 1336 1337 1338 typedef union { 1339 struct { 1340 1341 uint32 count : 30; 1342 1343 1344 uint32 indexedData : 1; 1345 1346 1347 uint32 instanceData : 1; 1348 }; 1349 1350 uint32 value; 1351 } SVGA3dVertexDivisor; 1352 1353 typedef enum { 1354 1355 SVGA3D_PRIMITIVE_INVALID = 0, 1356 SVGA3D_PRIMITIVE_MIN = 0, 1357 SVGA3D_PRIMITIVE_TRIANGLELIST = 1, 1358 SVGA3D_PRIMITIVE_POINTLIST = 2, 1359 SVGA3D_PRIMITIVE_LINELIST = 3, 1360 SVGA3D_PRIMITIVE_LINESTRIP = 4, 1361 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, 1362 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, 1363 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, 1364 SVGA3D_PRIMITIVE_PREDX_MAX = 7, 1365 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, 1366 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, 1367 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, 1368 SVGA3D_PRIMITIVE_DX10_MAX = 11, 1369 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, 1370 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, 1371 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, 1372 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, 1373 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, 1374 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, 1375 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, 1376 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, 1377 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, 1378 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, 1379 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, 1380 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, 1381 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, 1382 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, 1383 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, 1384 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, 1385 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, 1386 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, 1387 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, 1388 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, 1389 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, 1390 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, 1391 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, 1392 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, 1393 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, 1394 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, 1395 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, 1396 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, 1397 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, 1398 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, 1399 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, 1400 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, 1401 SVGA3D_PRIMITIVE_MAX = 43 1402 } SVGA3dPrimitiveType; 1403 1404 typedef enum { 1405 SVGA3D_COORDINATE_INVALID = 0, 1406 SVGA3D_COORDINATE_LEFTHANDED = 1, 1407 SVGA3D_COORDINATE_RIGHTHANDED = 2, 1408 SVGA3D_COORDINATE_MAX 1409 } SVGA3dCoordinateType; 1410 1411 typedef enum { 1412 SVGA3D_TRANSFORM_INVALID = 0, 1413 SVGA3D_TRANSFORM_WORLD = 1, 1414 SVGA3D_TRANSFORM_MIN = 1, 1415 SVGA3D_TRANSFORM_VIEW = 2, 1416 SVGA3D_TRANSFORM_PROJECTION = 3, 1417 SVGA3D_TRANSFORM_TEXTURE0 = 4, 1418 SVGA3D_TRANSFORM_TEXTURE1 = 5, 1419 SVGA3D_TRANSFORM_TEXTURE2 = 6, 1420 SVGA3D_TRANSFORM_TEXTURE3 = 7, 1421 SVGA3D_TRANSFORM_TEXTURE4 = 8, 1422 SVGA3D_TRANSFORM_TEXTURE5 = 9, 1423 SVGA3D_TRANSFORM_TEXTURE6 = 10, 1424 SVGA3D_TRANSFORM_TEXTURE7 = 11, 1425 SVGA3D_TRANSFORM_WORLD1 = 12, 1426 SVGA3D_TRANSFORM_WORLD2 = 13, 1427 SVGA3D_TRANSFORM_WORLD3 = 14, 1428 SVGA3D_TRANSFORM_MAX 1429 } SVGA3dTransformType; 1430 1431 typedef enum { 1432 SVGA3D_LIGHTTYPE_INVALID = 0, 1433 SVGA3D_LIGHTTYPE_MIN = 1, 1434 SVGA3D_LIGHTTYPE_POINT = 1, 1435 SVGA3D_LIGHTTYPE_SPOT1 = 2, 1436 SVGA3D_LIGHTTYPE_SPOT2 = 3, 1437 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, 1438 SVGA3D_LIGHTTYPE_MAX 1439 } SVGA3dLightType; 1440 1441 typedef enum { 1442 SVGA3D_CUBEFACE_POSX = 0, 1443 SVGA3D_CUBEFACE_NEGX = 1, 1444 SVGA3D_CUBEFACE_POSY = 2, 1445 SVGA3D_CUBEFACE_NEGY = 3, 1446 SVGA3D_CUBEFACE_POSZ = 4, 1447 SVGA3D_CUBEFACE_NEGZ = 5, 1448 } SVGA3dCubeFace; 1449 1450 typedef enum { 1451 SVGA3D_SHADERTYPE_INVALID = 0, 1452 SVGA3D_SHADERTYPE_MIN = 1, 1453 SVGA3D_SHADERTYPE_VS = 1, 1454 SVGA3D_SHADERTYPE_PS = 2, 1455 SVGA3D_SHADERTYPE_PREDX_MAX = 3, 1456 SVGA3D_SHADERTYPE_GS = 3, 1457 SVGA3D_SHADERTYPE_DX10_MAX = 4, 1458 SVGA3D_SHADERTYPE_HS = 4, 1459 SVGA3D_SHADERTYPE_DS = 5, 1460 SVGA3D_SHADERTYPE_CS = 6, 1461 SVGA3D_SHADERTYPE_MAX = 7 1462 } SVGA3dShaderType; 1463 1464 #define SVGA3D_NUM_SHADERTYPE_PREDX \ 1465 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) 1466 1467 #define SVGA3D_NUM_SHADERTYPE_DX10 \ 1468 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) 1469 1470 #define SVGA3D_NUM_SHADERTYPE \ 1471 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) 1472 1473 typedef enum { 1474 SVGA3D_CONST_TYPE_MIN = 0, 1475 SVGA3D_CONST_TYPE_FLOAT = 0, 1476 SVGA3D_CONST_TYPE_INT = 1, 1477 SVGA3D_CONST_TYPE_BOOL = 2, 1478 SVGA3D_CONST_TYPE_MAX = 3, 1479 } SVGA3dShaderConstType; 1480 1481 1482 #define SVGA3D_CONSTREG_MAX 256 1483 #define SVGA3D_CONSTINTREG_MAX 16 1484 #define SVGA3D_CONSTBOOLREG_MAX 16 1485 1486 typedef enum { 1487 SVGA3D_STRETCH_BLT_POINT = 0, 1488 SVGA3D_STRETCH_BLT_LINEAR = 1, 1489 SVGA3D_STRETCH_BLT_MAX 1490 } SVGA3dStretchBltMode; 1491 1492 typedef enum { 1493 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), 1494 SVGA3D_QUERYTYPE_MIN = 0, 1495 SVGA3D_QUERYTYPE_OCCLUSION = 0, 1496 SVGA3D_QUERYTYPE_TIMESTAMP = 1, 1497 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, 1498 SVGA3D_QUERYTYPE_PIPELINESTATS = 3, 1499 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, 1500 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, 1501 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, 1502 SVGA3D_QUERYTYPE_OCCLUSION64 = 7, 1503 SVGA3D_QUERYTYPE_DX10_MAX = 8, 1504 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, 1505 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, 1506 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, 1507 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, 1508 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, 1509 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, 1510 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, 1511 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, 1512 SVGA3D_QUERYTYPE_MAX 1513 } SVGA3dQueryType; 1514 1515 typedef uint8 SVGA3dQueryTypeUint8; 1516 1517 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) 1518 1519 1520 #define SVGA3D_MAX_QUERY 64 1521 1522 /* 1523 * Query result buffer formats 1524 */ 1525 typedef 1526 #include "vmware_pack_begin.h" 1527 struct { 1528 uint32 samplesRendered; 1529 } 1530 #include "vmware_pack_end.h" 1531 SVGADXOcclusionQueryResult; 1532 1533 typedef 1534 #include "vmware_pack_begin.h" 1535 struct { 1536 uint32 passed; 1537 } 1538 #include "vmware_pack_end.h" 1539 SVGADXEventQueryResult; 1540 1541 typedef 1542 #include "vmware_pack_begin.h" 1543 struct { 1544 uint64 timestamp; 1545 } 1546 #include "vmware_pack_end.h" 1547 SVGADXTimestampQueryResult; 1548 1549 typedef 1550 #include "vmware_pack_begin.h" 1551 struct { 1552 uint64 realFrequency; 1553 uint32 disjoint; 1554 } 1555 #include "vmware_pack_end.h" 1556 SVGADXTimestampDisjointQueryResult; 1557 1558 typedef 1559 #include "vmware_pack_begin.h" 1560 struct { 1561 uint64 inputAssemblyVertices; 1562 uint64 inputAssemblyPrimitives; 1563 uint64 vertexShaderInvocations; 1564 uint64 geometryShaderInvocations; 1565 uint64 geometryShaderPrimitives; 1566 uint64 clipperInvocations; 1567 uint64 clipperPrimitives; 1568 uint64 pixelShaderInvocations; 1569 uint64 hullShaderInvocations; 1570 uint64 domainShaderInvocations; 1571 uint64 computeShaderInvocations; 1572 } 1573 #include "vmware_pack_end.h" 1574 SVGADXPipelineStatisticsQueryResult; 1575 1576 typedef 1577 #include "vmware_pack_begin.h" 1578 struct { 1579 uint32 anySamplesRendered; 1580 } 1581 #include "vmware_pack_end.h" 1582 SVGADXOcclusionPredicateQueryResult; 1583 1584 typedef 1585 #include "vmware_pack_begin.h" 1586 struct { 1587 uint64 numPrimitivesWritten; 1588 uint64 numPrimitivesRequired; 1589 } 1590 #include "vmware_pack_end.h" 1591 SVGADXStreamOutStatisticsQueryResult; 1592 1593 typedef 1594 #include "vmware_pack_begin.h" 1595 struct { 1596 uint32 overflowed; 1597 } 1598 #include "vmware_pack_end.h" 1599 SVGADXStreamOutPredicateQueryResult; 1600 1601 typedef 1602 #include "vmware_pack_begin.h" 1603 struct { 1604 uint64 samplesRendered; 1605 } 1606 #include "vmware_pack_end.h" 1607 SVGADXOcclusion64QueryResult; 1608 1609 /* 1610 * SVGADXQueryResultUnion is not intended for use in the protocol, but is 1611 * very helpful when working with queries generically. 1612 */ 1613 typedef 1614 #include "vmware_pack_begin.h" 1615 union SVGADXQueryResultUnion { 1616 SVGADXOcclusionQueryResult occ; 1617 SVGADXEventQueryResult event; 1618 SVGADXTimestampQueryResult ts; 1619 SVGADXTimestampDisjointQueryResult tsDisjoint; 1620 SVGADXPipelineStatisticsQueryResult pipelineStats; 1621 SVGADXOcclusionPredicateQueryResult occPred; 1622 SVGADXStreamOutStatisticsQueryResult soStats; 1623 SVGADXStreamOutPredicateQueryResult soPred; 1624 SVGADXOcclusion64QueryResult occ64; 1625 } 1626 #include "vmware_pack_end.h" 1627 SVGADXQueryResultUnion; 1628 1629 1630 typedef enum { 1631 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ 1632 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ 1633 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ 1634 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ 1635 } SVGA3dQueryState; 1636 1637 typedef enum { 1638 SVGA3D_WRITE_HOST_VRAM = 1, 1639 SVGA3D_READ_HOST_VRAM = 2, 1640 } SVGA3dTransferType; 1641 1642 #define SVGA3D_LOGICOP_INVALID 0 1643 #define SVGA3D_LOGICOP_COPY 1 1644 1645 #define SVGA3D_LOGICOP_MIN 1 1646 #define SVGA3D_LOGICOP_NOT 2 1647 #define SVGA3D_LOGICOP_AND 3 1648 #define SVGA3D_LOGICOP_OR 4 1649 #define SVGA3D_LOGICOP_XOR 5 1650 #define SVGA3D_LOGICOP_NXOR 6 1651 #define SVGA3D_LOGICOP_ROP3 7 1652 1653 #define SVGA3D_LOGICOP_MAX 8 1654 1655 typedef uint16 SVGA3dLogicOp; 1656 1657 #define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1) 1658 #define SVGA3D_LOGICOP_ROP3_MIN 0 1659 #define SVGA3D_LOGICOP_ROP3_MAX 256 1660 1661 typedef uint16 SVGA3dLogicOpRop3; 1662 1663 typedef 1664 #include "vmware_pack_begin.h" 1665 struct { 1666 union { 1667 struct { 1668 uint16 function; /* SVGA3dFogFunction */ 1669 uint8 type; /* SVGA3dFogType */ 1670 uint8 base; /* SVGA3dFogBase */ 1671 }; 1672 uint32 uintValue; 1673 }; 1674 } 1675 #include "vmware_pack_end.h" 1676 SVGA3dFogMode; 1677 1678 /* 1679 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This 1680 * is a surface ID as well as face/mipmap indices. 1681 */ 1682 typedef 1683 #include "vmware_pack_begin.h" 1684 struct SVGA3dSurfaceImageId { 1685 uint32 sid; 1686 uint32 face; 1687 uint32 mipmap; 1688 } 1689 #include "vmware_pack_end.h" 1690 SVGA3dSurfaceImageId; 1691 1692 typedef 1693 #include "vmware_pack_begin.h" 1694 struct SVGA3dSubSurfaceId { 1695 uint32 sid; 1696 uint32 subResourceId; 1697 } 1698 #include "vmware_pack_end.h" 1699 SVGA3dSubSurfaceId; 1700 1701 typedef 1702 #include "vmware_pack_begin.h" 1703 struct { 1704 uint32 width; 1705 uint32 height; 1706 uint32 depth; 1707 } 1708 #include "vmware_pack_end.h" 1709 SVGA3dSize; 1710 1711 1712 typedef enum { 1713 SVGA_OTABLE_MOB = 0, 1714 SVGA_OTABLE_MIN = 0, 1715 SVGA_OTABLE_SURFACE = 1, 1716 SVGA_OTABLE_CONTEXT = 2, 1717 SVGA_OTABLE_SHADER = 3, 1718 SVGA_OTABLE_SCREENTARGET = 4, 1719 1720 SVGA_OTABLE_DX9_MAX = 5, 1721 1722 SVGA_OTABLE_DXCONTEXT = 5, 1723 SVGA_OTABLE_DX_MAX = 6, 1724 1725 1726 1727 SVGA_OTABLE_DEVEL_MAX = 6, 1728 SVGA_OTABLE_MAX = 6, 1729 1730 1731 SVGA_OTABLE_RESERVED1 = 6, 1732 SVGA_OTABLE_RESERVED2 = 7, 1733 SVGA_OTABLE_BUG_1952836_MAX = 8, 1734 } SVGAOTableType; 1735 1736 typedef enum { 1737 SVGA_COTABLE_MIN = 0, 1738 SVGA_COTABLE_RTVIEW = 0, 1739 SVGA_COTABLE_DSVIEW = 1, 1740 SVGA_COTABLE_SRVIEW = 2, 1741 SVGA_COTABLE_ELEMENTLAYOUT = 3, 1742 SVGA_COTABLE_BLENDSTATE = 4, 1743 SVGA_COTABLE_DEPTHSTENCIL = 5, 1744 SVGA_COTABLE_RASTERIZERSTATE = 6, 1745 SVGA_COTABLE_SAMPLER = 7, 1746 SVGA_COTABLE_STREAMOUTPUT = 8, 1747 SVGA_COTABLE_DXQUERY = 9, 1748 SVGA_COTABLE_DXSHADER = 10, 1749 SVGA_COTABLE_DX10_MAX = 11, 1750 SVGA_COTABLE_UAVIEW = 11, 1751 SVGA_COTABLE_MAX = 12, 1752 } SVGACOTableType; 1753 1754 1755 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) 1756 1757 typedef enum SVGAMobFormat { 1758 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, 1759 SVGA3D_MOBFMT_PT_0 = 0, 1760 SVGA3D_MOBFMT_MIN = 0, 1761 SVGA3D_MOBFMT_PT_1 = 1, 1762 SVGA3D_MOBFMT_PT_2 = 2, 1763 SVGA3D_MOBFMT_RANGE = 3, 1764 SVGA3D_MOBFMT_PT64_0 = 4, 1765 SVGA3D_MOBFMT_PT64_1 = 5, 1766 SVGA3D_MOBFMT_PT64_2 = 6, 1767 SVGA3D_MOBFMT_PREDX_MAX = 7, 1768 SVGA3D_MOBFMT_EMPTY = 7, 1769 1770 SVGA3D_MOBFMT_MAX, 1771 1772 1773 SVGA3D_MOBFMT_HB, 1774 } SVGAMobFormat; 1775 1776 #define SVGA3D_MOB_EMPTY_BASE 1 1777 1778 /* 1779 * Multisample pattern types. 1780 */ 1781 1782 typedef enum SVGA3dMSPattern { 1783 SVGA3D_MS_PATTERN_NONE = 0, 1784 SVGA3D_MS_PATTERN_MIN = 0, 1785 SVGA3D_MS_PATTERN_STANDARD = 1, 1786 SVGA3D_MS_PATTERN_CENTER = 2, 1787 SVGA3D_MS_PATTERN_MAX = 3, 1788 } SVGA3dMSPattern; 1789 1790 /* 1791 * Precision settings for each sample. 1792 */ 1793 1794 typedef enum SVGA3dMSQualityLevel { 1795 SVGA3D_MS_QUALITY_NONE = 0, 1796 SVGA3D_MS_QUALITY_MIN = 0, 1797 SVGA3D_MS_QUALITY_FULL = 1, 1798 SVGA3D_MS_QUALITY_RESOLVED = 2, 1799 SVGA3D_MS_QUALITY_MAX = 3, 1800 } SVGA3dMSQualityLevel; 1801 1802 1803 1804 typedef enum SVGA3dFrameUpdateType { 1805 SVGA3D_FRAME_END = 0, 1806 SVGA3D_FRAME_MIN = 0, 1807 SVGA3D_FRAME_PARTIAL = 1, 1808 SVGA3D_FRAME_UNKNOWN = 2, 1809 SVGA3D_FRAME_MAX = 3, 1810 } SVGA3dFrameUpdateType; 1811 1812 #endif 1813