1 /*
2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #include "modules/video_coding/timing/timing.h"
12
13 #include <algorithm>
14
15 #include "api/units/time_delta.h"
16 #include "modules/video_coding/timing/timestamp_extrapolator.h"
17 #include "rtc_base/experiments/field_trial_parser.h"
18 #include "rtc_base/logging.h"
19 #include "system_wrappers/include/clock.h"
20
21 namespace webrtc {
22 namespace {
23
24 // Default pacing that is used for the low-latency renderer path.
25 constexpr TimeDelta kZeroPlayoutDelayDefaultMinPacing = TimeDelta::Millis(8);
26 constexpr TimeDelta kLowLatencyStreamMaxPlayoutDelayThreshold =
27 TimeDelta::Millis(500);
28
CheckDelaysValid(TimeDelta min_delay,TimeDelta max_delay)29 void CheckDelaysValid(TimeDelta min_delay, TimeDelta max_delay) {
30 if (min_delay > max_delay) {
31 RTC_LOG(LS_ERROR)
32 << "Playout delays set incorrectly: min playout delay (" << min_delay
33 << ") > max playout delay (" << max_delay
34 << "). This is undefined behaviour. Application writers should "
35 "ensure that the min delay is always less than or equals max "
36 "delay. If trying to use the playout delay header extensions "
37 "described in "
38 "https://webrtc.googlesource.com/src/+/refs/heads/main/docs/"
39 "native-code/rtp-hdrext/playout-delay/, be careful that a playout "
40 "delay hint or A/V sync settings may have caused this conflict.";
41 }
42 }
43
44 } // namespace
45
VCMTiming(Clock * clock,const FieldTrialsView & field_trials)46 VCMTiming::VCMTiming(Clock* clock, const FieldTrialsView& field_trials)
47 : clock_(clock),
48 ts_extrapolator_(
49 std::make_unique<TimestampExtrapolator>(clock_->CurrentTime())),
50 codec_timer_(std::make_unique<CodecTimer>()),
51 render_delay_(kDefaultRenderDelay),
52 min_playout_delay_(TimeDelta::Zero()),
53 max_playout_delay_(TimeDelta::Seconds(10)),
54 jitter_delay_(TimeDelta::Zero()),
55 current_delay_(TimeDelta::Zero()),
56 prev_frame_timestamp_(0),
57 num_decoded_frames_(0),
58 zero_playout_delay_min_pacing_("min_pacing",
59 kZeroPlayoutDelayDefaultMinPacing),
60 last_decode_scheduled_(Timestamp::Zero()) {
61 ParseFieldTrial({&zero_playout_delay_min_pacing_},
62 field_trials.Lookup("WebRTC-ZeroPlayoutDelay"));
63 }
64
Reset()65 void VCMTiming::Reset() {
66 MutexLock lock(&mutex_);
67 ts_extrapolator_->Reset(clock_->CurrentTime());
68 codec_timer_ = std::make_unique<CodecTimer>();
69 render_delay_ = kDefaultRenderDelay;
70 min_playout_delay_ = TimeDelta::Zero();
71 jitter_delay_ = TimeDelta::Zero();
72 current_delay_ = TimeDelta::Zero();
73 prev_frame_timestamp_ = 0;
74 }
75
set_render_delay(TimeDelta render_delay)76 void VCMTiming::set_render_delay(TimeDelta render_delay) {
77 MutexLock lock(&mutex_);
78 render_delay_ = render_delay;
79 }
80
min_playout_delay() const81 TimeDelta VCMTiming::min_playout_delay() const {
82 MutexLock lock(&mutex_);
83 return min_playout_delay_;
84 }
85
set_min_playout_delay(TimeDelta min_playout_delay)86 void VCMTiming::set_min_playout_delay(TimeDelta min_playout_delay) {
87 MutexLock lock(&mutex_);
88 if (min_playout_delay_ != min_playout_delay) {
89 CheckDelaysValid(min_playout_delay, max_playout_delay_);
90 min_playout_delay_ = min_playout_delay;
91 }
92 }
93
set_max_playout_delay(TimeDelta max_playout_delay)94 void VCMTiming::set_max_playout_delay(TimeDelta max_playout_delay) {
95 MutexLock lock(&mutex_);
96 if (max_playout_delay_ != max_playout_delay) {
97 CheckDelaysValid(min_playout_delay_, max_playout_delay);
98 max_playout_delay_ = max_playout_delay;
99 }
100 }
101
SetJitterDelay(TimeDelta jitter_delay)102 void VCMTiming::SetJitterDelay(TimeDelta jitter_delay) {
103 MutexLock lock(&mutex_);
104 if (jitter_delay != jitter_delay_) {
105 jitter_delay_ = jitter_delay;
106 // When in initial state, set current delay to minimum delay.
107 if (current_delay_.IsZero()) {
108 current_delay_ = jitter_delay_;
109 }
110 }
111 }
112
UpdateCurrentDelay(uint32_t frame_timestamp)113 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
114 MutexLock lock(&mutex_);
115 TimeDelta target_delay = TargetDelayInternal();
116
117 if (current_delay_.IsZero()) {
118 // Not initialized, set current delay to target.
119 current_delay_ = target_delay;
120 } else if (target_delay != current_delay_) {
121 TimeDelta delay_diff = target_delay - current_delay_;
122 // Never change the delay with more than 100 ms every second. If we're
123 // changing the delay in too large steps we will get noticeable freezes. By
124 // limiting the change we can increase the delay in smaller steps, which
125 // will be experienced as the video is played in slow motion. When lowering
126 // the delay the video will be played at a faster pace.
127 TimeDelta max_change = TimeDelta::Zero();
128 if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
129 // wrap
130 max_change =
131 TimeDelta::Millis(kDelayMaxChangeMsPerS *
132 (frame_timestamp + (static_cast<int64_t>(1) << 32) -
133 prev_frame_timestamp_) /
134 90000);
135 } else {
136 max_change =
137 TimeDelta::Millis(kDelayMaxChangeMsPerS *
138 (frame_timestamp - prev_frame_timestamp_) / 90000);
139 }
140
141 if (max_change <= TimeDelta::Zero()) {
142 // Any changes less than 1 ms are truncated and will be postponed.
143 // Negative change will be due to reordering and should be ignored.
144 return;
145 }
146 delay_diff = std::max(delay_diff, -max_change);
147 delay_diff = std::min(delay_diff, max_change);
148
149 current_delay_ = current_delay_ + delay_diff;
150 }
151 prev_frame_timestamp_ = frame_timestamp;
152 }
153
UpdateCurrentDelay(Timestamp render_time,Timestamp actual_decode_time)154 void VCMTiming::UpdateCurrentDelay(Timestamp render_time,
155 Timestamp actual_decode_time) {
156 MutexLock lock(&mutex_);
157 TimeDelta target_delay = TargetDelayInternal();
158 TimeDelta delayed =
159 (actual_decode_time - render_time) + RequiredDecodeTime() + render_delay_;
160
161 // Only consider `delayed` as negative by more than a few microseconds.
162 if (delayed.ms() < 0) {
163 return;
164 }
165 if (current_delay_ + delayed <= target_delay) {
166 current_delay_ += delayed;
167 } else {
168 current_delay_ = target_delay;
169 }
170 }
171
StopDecodeTimer(TimeDelta decode_time,Timestamp now)172 void VCMTiming::StopDecodeTimer(TimeDelta decode_time, Timestamp now) {
173 MutexLock lock(&mutex_);
174 codec_timer_->AddTiming(decode_time.ms(), now.ms());
175 RTC_DCHECK_GE(decode_time, TimeDelta::Zero());
176 ++num_decoded_frames_;
177 }
178
IncomingTimestamp(uint32_t rtp_timestamp,Timestamp now)179 void VCMTiming::IncomingTimestamp(uint32_t rtp_timestamp, Timestamp now) {
180 MutexLock lock(&mutex_);
181 ts_extrapolator_->Update(now, rtp_timestamp);
182 }
183
RenderTime(uint32_t frame_timestamp,Timestamp now) const184 Timestamp VCMTiming::RenderTime(uint32_t frame_timestamp, Timestamp now) const {
185 MutexLock lock(&mutex_);
186 return RenderTimeInternal(frame_timestamp, now);
187 }
188
SetLastDecodeScheduledTimestamp(Timestamp last_decode_scheduled)189 void VCMTiming::SetLastDecodeScheduledTimestamp(
190 Timestamp last_decode_scheduled) {
191 MutexLock lock(&mutex_);
192 last_decode_scheduled_ = last_decode_scheduled;
193 }
194
RenderTimeInternal(uint32_t frame_timestamp,Timestamp now) const195 Timestamp VCMTiming::RenderTimeInternal(uint32_t frame_timestamp,
196 Timestamp now) const {
197 if (UseLowLatencyRendering()) {
198 // Render as soon as possible or with low-latency renderer algorithm.
199 return Timestamp::Zero();
200 }
201 // Note that TimestampExtrapolator::ExtrapolateLocalTime is not a const
202 // method; it mutates the object's wraparound state.
203 Timestamp estimated_complete_time =
204 ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp).value_or(now);
205
206 // Make sure the actual delay stays in the range of `min_playout_delay_`
207 // and `max_playout_delay_`.
208 TimeDelta actual_delay =
209 current_delay_.Clamped(min_playout_delay_, max_playout_delay_);
210 return estimated_complete_time + actual_delay;
211 }
212
RequiredDecodeTime() const213 TimeDelta VCMTiming::RequiredDecodeTime() const {
214 const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs();
215 RTC_DCHECK_GE(decode_time_ms, 0);
216 return TimeDelta::Millis(decode_time_ms);
217 }
218
MaxWaitingTime(Timestamp render_time,Timestamp now,bool too_many_frames_queued) const219 TimeDelta VCMTiming::MaxWaitingTime(Timestamp render_time,
220 Timestamp now,
221 bool too_many_frames_queued) const {
222 MutexLock lock(&mutex_);
223
224 if (render_time.IsZero() && zero_playout_delay_min_pacing_->us() > 0 &&
225 min_playout_delay_.IsZero() && max_playout_delay_ > TimeDelta::Zero()) {
226 // `render_time` == 0 indicates that the frame should be decoded and
227 // rendered as soon as possible. However, the decoder can be choked if too
228 // many frames are sent at once. Therefore, limit the interframe delay to
229 // |zero_playout_delay_min_pacing_| unless too many frames are queued in
230 // which case the frames are sent to the decoder at once.
231 if (too_many_frames_queued) {
232 return TimeDelta::Zero();
233 }
234 Timestamp earliest_next_decode_start_time =
235 last_decode_scheduled_ + zero_playout_delay_min_pacing_;
236 TimeDelta max_wait_time = now >= earliest_next_decode_start_time
237 ? TimeDelta::Zero()
238 : earliest_next_decode_start_time - now;
239 return max_wait_time;
240 }
241 return render_time - now - RequiredDecodeTime() - render_delay_;
242 }
243
TargetVideoDelay() const244 TimeDelta VCMTiming::TargetVideoDelay() const {
245 MutexLock lock(&mutex_);
246 return TargetDelayInternal();
247 }
248
TargetDelayInternal() const249 TimeDelta VCMTiming::TargetDelayInternal() const {
250 return std::max(min_playout_delay_,
251 jitter_delay_ + RequiredDecodeTime() + render_delay_);
252 }
253
RenderParameters() const254 VideoFrame::RenderParameters VCMTiming::RenderParameters() const {
255 MutexLock lock(&mutex_);
256 return {.use_low_latency_rendering = UseLowLatencyRendering(),
257 .max_composition_delay_in_frames = max_composition_delay_in_frames_};
258 }
259
UseLowLatencyRendering() const260 bool VCMTiming::UseLowLatencyRendering() const {
261 // min_playout_delay_==0,
262 // max_playout_delay_<=kLowLatencyStreamMaxPlayoutDelayThreshold indicates
263 // that the low-latency path should be used, which means that frames should be
264 // decoded and rendered as soon as possible.
265 return min_playout_delay_.IsZero() &&
266 max_playout_delay_ <= kLowLatencyStreamMaxPlayoutDelayThreshold;
267 }
268
GetTimings() const269 VCMTiming::VideoDelayTimings VCMTiming::GetTimings() const {
270 MutexLock lock(&mutex_);
271 return VideoDelayTimings{.max_decode_duration = RequiredDecodeTime(),
272 .current_delay = current_delay_,
273 .target_delay = TargetDelayInternal(),
274 .jitter_buffer_delay = jitter_delay_,
275 .min_playout_delay = min_playout_delay_,
276 .max_playout_delay = max_playout_delay_,
277 .render_delay = render_delay_,
278 .num_decoded_frames = num_decoded_frames_};
279 }
280
SetTimingFrameInfo(const TimingFrameInfo & info)281 void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) {
282 MutexLock lock(&mutex_);
283 timing_frame_info_.emplace(info);
284 }
285
GetTimingFrameInfo()286 absl::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() {
287 MutexLock lock(&mutex_);
288 return timing_frame_info_;
289 }
290
SetMaxCompositionDelayInFrames(absl::optional<int> max_composition_delay_in_frames)291 void VCMTiming::SetMaxCompositionDelayInFrames(
292 absl::optional<int> max_composition_delay_in_frames) {
293 MutexLock lock(&mutex_);
294 max_composition_delay_in_frames_ = max_composition_delay_in_frames;
295 }
296
297 } // namespace webrtc
298