Searched defs:Succ2 (Results 1 – 8 of 8) sorted by relevance
573 auto GetReturnBlock = [&](BasicBlock *Succ1, BasicBlock *Succ2) { in computeOutliningInfo()583 auto GetCommonSucc = [&](BasicBlock *Succ1, BasicBlock *Succ2) { in computeOutliningInfo()608 BasicBlock *Succ2 = *(succ_begin(CurrEntry) + 1); in computeOutliningInfo() local685 BasicBlock *Succ2 = *(succ_begin(Cand) + 1); in computeOutliningInfo() local
580 auto GetReturnBlock = [&](BasicBlock *Succ1, BasicBlock *Succ2) { in computeOutliningInfo()590 auto GetCommonSucc = [&](BasicBlock *Succ1, BasicBlock *Succ2) { in computeOutliningInfo()615 BasicBlock *Succ2 = *(succ_begin(CurrEntry) + 1); in computeOutliningInfo() local690 BasicBlock *Succ2 = *(succ_begin(Cand) + 1); in computeOutliningInfo() local
1045 MachineBasicBlock *Succ2 = BestB.Dest; in getBestTrellisSuccessor() local1316 const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); in getLayoutSuccessorProbThreshold() local
1112 MachineBasicBlock *Succ2 = BestB.Dest; in getBestTrellisSuccessor() local1385 const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); in getLayoutSuccessorProbThreshold() local
528 const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); in getLayoutSuccessorProbThreshold() local
903 for (auto &Succ2 : SU->Succs) { in UnscheduleNodeBottomUp() local
865 for (auto &Succ2 : SU->Succs) { in UnscheduleNodeBottomUp() local
900 for (auto &Succ2 : SU->Succs) { in UnscheduleNodeBottomUp() local