xref: /aosp_15_r20/external/mesa3d/src/mesa/main/hash.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2024 Advanced Micro Devices, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file hash.c
28  * Generic hash table.
29  *
30  * Used for display lists, texture objects, vertex/fragment programs,
31  * buffer objects, etc.  The hash functions are thread-safe.
32  *
33  * \note key=0 is illegal.
34  *
35  * \author Brian Paul
36  */
37 
38 #include "errors.h"
39 #include "util/glheader.h"
40 #include "hash.h"
41 #include "util/hash_table.h"
42 #include "util/u_memory.h"
43 
44 /**
45  * Initialize a hash table.
46  */
47 void
_mesa_InitHashTable(struct _mesa_HashTable * table)48 _mesa_InitHashTable(struct _mesa_HashTable *table)
49 {
50    memset(table, 0, sizeof(*table));
51    util_sparse_array_init(&table->array, sizeof(void*), 1024);
52    util_idalloc_sparse_init(&table->id_alloc);
53    /* Mark ID = 0 as used, so that we don't return it. */
54    util_idalloc_sparse_reserve(&table->id_alloc, 0);
55    simple_mtx_init(&table->Mutex, mtx_plain);
56 }
57 
58 /**
59  * Delete a hash table.
60  * Frees each entry on the hash table and then the hash table structure itself.
61  * Note that the caller should have already traversed the table and deleted
62  * the objects in the table (i.e. We don't free the entries' data pointer).
63  *
64  * Invoke the given callback function for each table entry if not NULL.
65  *
66  * \param table the hash table to delete.
67  * \param table  the hash table to delete
68  * \param free_callback  the callback function
69  * \param userData  arbitrary pointer to pass along to the callback
70  *                  (this is typically a struct gl_context pointer)
71  */
72 void
_mesa_DeinitHashTable(struct _mesa_HashTable * table,void (* free_callback)(void * data,void * userData),void * userData)73 _mesa_DeinitHashTable(struct _mesa_HashTable *table,
74                       void (*free_callback)(void *data, void *userData),
75                       void *userData)
76 {
77    if (free_callback) {
78       util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) {
79          free_callback(*(void**)util_sparse_array_get(&table->array, id),
80                        userData);
81       }
82    }
83 
84    util_idalloc_sparse_fini(&table->id_alloc);
85    util_sparse_array_finish(&table->array);
86    simple_mtx_destroy(&table->Mutex);
87 }
88 
89 void
_mesa_HashEnableNameReuse(struct _mesa_HashTable * table)90 _mesa_HashEnableNameReuse(struct _mesa_HashTable *table)
91 {
92    _mesa_HashLockMutex(table);
93    table->alloc_via_idalloc = true;
94    _mesa_HashUnlockMutex(table);
95 }
96 
97 /**
98  * Insert a key/pointer pair into the hash table without locking the mutex.
99  * If an entry with this key already exists we'll replace the existing entry.
100  *
101  * The hash table mutex must be locked manually by calling
102  * _mesa_HashLockMutex() before calling this function.
103  *
104  * \param table the hash table.
105  * \param key the key (not zero).
106  * \param data pointer to user data.
107  */
108 void
_mesa_HashInsertLocked(struct _mesa_HashTable * table,GLuint key,void * data)109 _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data)
110 {
111    assert(key);
112 
113    if (key > table->MaxKey)
114       table->MaxKey = key;
115 
116    *(void**)util_sparse_array_get(&table->array, key) = data;
117 
118    util_idalloc_sparse_reserve(&table->id_alloc, key);
119 }
120 
121 /**
122  * Insert a key/pointer pair into the hash table.
123  * If an entry with this key already exists we'll replace the existing entry.
124  *
125  * \param table the hash table.
126  * \param key the key (not zero).
127  * \param data pointer to user data.
128  */
129 void
_mesa_HashInsert(struct _mesa_HashTable * table,GLuint key,void * data)130 _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
131 {
132    _mesa_HashLockMutex(table);
133    _mesa_HashInsertLocked(table, key, data);
134    _mesa_HashUnlockMutex(table);
135 }
136 
137 /**
138  * Remove an entry from the hash table.
139  *
140  * \param table the hash table.
141  * \param key key of entry to remove.
142  *
143  * While holding the hash table's lock, searches the entry with the matching
144  * key and unlinks it.
145  */
146 void
_mesa_HashRemoveLocked(struct _mesa_HashTable * table,GLuint key)147 _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key)
148 {
149    assert(key);
150    *(void**)util_sparse_array_get(&table->array, key) = NULL;
151 
152    util_idalloc_sparse_free(&table->id_alloc, key);
153 }
154 
155 void
_mesa_HashRemove(struct _mesa_HashTable * table,GLuint key)156 _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
157 {
158    _mesa_HashLockMutex(table);
159    _mesa_HashRemoveLocked(table, key);
160    _mesa_HashUnlockMutex(table);
161 }
162 
163 /**
164  * Walk over all entries in a hash table, calling callback function for each.
165  * \param table  the hash table to walk
166  * \param callback  the callback function
167  * \param userData  arbitrary pointer to pass along to the callback
168  *                  (this is typically a struct gl_context pointer)
169  */
170 void
_mesa_HashWalkLocked(struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData)171 _mesa_HashWalkLocked(struct _mesa_HashTable *table,
172                      void (*callback)(void *data, void *userData),
173                      void *userData)
174 {
175    assert(callback);
176 
177    util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) {
178       callback(*(void**)util_sparse_array_get(&table->array, id), userData);
179    }
180 }
181 
182 void
_mesa_HashWalk(struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData)183 _mesa_HashWalk(struct _mesa_HashTable *table,
184                void (*callback)(void *data, void *userData),
185                void *userData)
186 {
187    _mesa_HashLockMutex(table);
188    _mesa_HashWalkLocked(table, callback, userData);
189    _mesa_HashUnlockMutex(table);
190 }
191 
192 /**
193  * Find a block of adjacent unused hash keys.
194  *
195  * \param table the hash table.
196  * \param numKeys number of keys needed.
197  *
198  * \return Starting key of free block or 0 if failure.
199  *
200  * If there are enough free keys between the maximum key existing in the table
201  * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
202  * the adjacent key. Otherwise do a full search for a free key block in the
203  * allowable key range.
204  */
205 GLuint
_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable * table,GLuint numKeys)206 _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
207 {
208    const GLuint maxKey = ~((GLuint) 0) - 1;
209    if (table->alloc_via_idalloc) {
210       return util_idalloc_sparse_alloc_range(&table->id_alloc, numKeys);
211    } else if (maxKey - numKeys > table->MaxKey) {
212       /* the quick solution */
213       return table->MaxKey + 1;
214    }
215    else {
216       /* the slow solution */
217       GLuint freeCount = 0;
218       GLuint freeStart = 1;
219       GLuint key;
220       for (key = 1; key != maxKey; key++) {
221 	 if (_mesa_HashLookupLocked(table, key)) {
222 	    /* darn, this key is already in use */
223 	    freeCount = 0;
224 	    freeStart = key+1;
225 	 }
226 	 else {
227 	    /* this key not in use, check if we've found enough */
228 	    freeCount++;
229 	    if (freeCount == numKeys) {
230 	       return freeStart;
231 	    }
232 	 }
233       }
234       /* cannot allocate a block of numKeys consecutive keys */
235       return 0;
236    }
237 }
238 
239 bool
_mesa_HashFindFreeKeys(struct _mesa_HashTable * table,GLuint * keys,GLuint numKeys)240 _mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys)
241 {
242    if (!table->alloc_via_idalloc) {
243       GLuint first = _mesa_HashFindFreeKeyBlock(table, numKeys);
244       for (int i = 0; i < numKeys; i++) {
245          keys[i] = first + i;
246       }
247       return first != 0;
248    }
249 
250    for (int i = 0; i < numKeys; i++) {
251       keys[i] = util_idalloc_sparse_alloc(&table->id_alloc);
252    }
253 
254    return true;
255 }
256