xref: /aosp_15_r20/external/mesa3d/src/mesa/main/glthread_shaderobj.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "glthread_marshal.h"
25 #include "dispatch.h"
26 #include "uniforms.h"
27 #include "api_exec_decl.h"
28 
29 void
_mesa_glthread_ProgramChanged(struct gl_context * ctx)30 _mesa_glthread_ProgramChanged(struct gl_context *ctx)
31 {
32    struct glthread_state *glthread = &ctx->GLThread;
33 
34    /* Track the last change to shader programs. */
35    _mesa_glthread_fence_call(ctx, &glthread->LastProgramChangeBatch);
36 }
37 
38 uint32_t
_mesa_unmarshal_GetActiveUniform(struct gl_context * ctx,const struct marshal_cmd_GetActiveUniform * restrict cmd)39 _mesa_unmarshal_GetActiveUniform(struct gl_context *ctx,
40                                  const struct marshal_cmd_GetActiveUniform *restrict cmd)
41 {
42    unreachable("never executed");
43    return 0;
44 }
45 
46 static void
wait_for_glLinkProgram(struct gl_context * ctx)47 wait_for_glLinkProgram(struct gl_context *ctx)
48 {
49    /* Wait for the last glLinkProgram call. */
50    _mesa_glthread_wait_for_call(ctx, &ctx->GLThread.LastProgramChangeBatch);
51 }
52 
53 void GLAPIENTRY
_mesa_marshal_GetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)54 _mesa_marshal_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize,
55                                GLsizei *length, GLint *size, GLenum *type,
56                                GLchar * name)
57 {
58    GET_CURRENT_CONTEXT(ctx);
59 
60    /* This will generate GL_INVALID_OPERATION, as it should. */
61    if (ctx->GLThread.inside_begin_end) {
62       _mesa_glthread_finish_before(ctx, "GetActiveUniform");
63       CALL_GetActiveUniform(ctx->Dispatch.Current,
64                             (program, index, bufSize, length, size, type,
65                              name));
66       return;
67    }
68 
69    wait_for_glLinkProgram(ctx);
70 
71    /* We can execute glGetActiveUniform without syncing if we are sync'd to
72     * the last calls of glLinkProgram and glDeleteProgram because shader
73     * object IDs and their contents are immutable after those calls and
74     * also thread-safe because they are shared between contexts.
75     * glCreateShaderProgram calls glLinkProgram internally and it always
76     * syncs, so it doesn't need any handling.
77     */
78    _mesa_GetActiveUniform_impl(program, index, bufSize, length, size, type,
79                                name, true);
80 }
81 
82 uint32_t
_mesa_unmarshal_GetUniformLocation(struct gl_context * ctx,const struct marshal_cmd_GetUniformLocation * restrict cmd)83 _mesa_unmarshal_GetUniformLocation(struct gl_context *ctx,
84                                    const struct marshal_cmd_GetUniformLocation *restrict cmd)
85 {
86    unreachable("never executed");
87    return 0;
88 }
89 
90 GLint GLAPIENTRY
_mesa_marshal_GetUniformLocation(GLuint program,const GLchar * name)91 _mesa_marshal_GetUniformLocation(GLuint program, const GLchar *name)
92 {
93    GET_CURRENT_CONTEXT(ctx);
94 
95    /* This will generate GL_INVALID_OPERATION, as it should. */
96    if (ctx->GLThread.inside_begin_end) {
97       _mesa_glthread_finish_before(ctx, "GetUniformLocation");
98       return CALL_GetUniformLocation(ctx->Dispatch.Current, (program, name));
99    }
100 
101    wait_for_glLinkProgram(ctx);
102 
103    /* This is thread-safe. See the comment in _mesa_marshal_GetActiveUniform. */
104    return _mesa_GetUniformLocation_impl(program, name, true);
105 }
106