xref: /aosp_15_r20/external/mesa3d/src/mesa/main/framebuffer.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * Functions for allocating/managing framebuffers and renderbuffers.
28  * Also, routines for reading/writing renderbuffer data as ubytes,
29  * ushorts, uints, etc.
30  */
31 
32 #include <stdio.h>
33 #include "util/glheader.h"
34 
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "draw_validate.h"
39 #include "enums.h"
40 #include "formats.h"
41 #include "macros.h"
42 #include "mtypes.h"
43 #include "fbobject.h"
44 #include "framebuffer.h"
45 #include "renderbuffer.h"
46 #include "texobj.h"
47 #include "glformats.h"
48 #include "state.h"
49 #include "util/u_memory.h"
50 
51 #include "state_tracker/st_manager.h"
52 
53 /**
54  * Compute/set the _DepthMax field for the given framebuffer.
55  * This value depends on the Z buffer resolution.
56  */
57 static void
compute_depth_max(struct gl_framebuffer * fb)58 compute_depth_max(struct gl_framebuffer *fb)
59 {
60    if (fb->Visual.depthBits == 0) {
61       /* Special case.  Even if we don't have a depth buffer we need
62        * good values for DepthMax for Z vertex transformation purposes
63        * and for per-fragment fog computation.
64        */
65       fb->_DepthMax = (1 << 16) - 1;
66    }
67    else if (fb->Visual.depthBits < 32) {
68       fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
69    }
70    else {
71       /* Special case since shift values greater than or equal to the
72        * number of bits in the left hand expression's type are undefined.
73        */
74       fb->_DepthMax = 0xffffffff;
75    }
76    fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
77 
78    /* Minimum resolvable depth value, for polygon offset */
79    fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
80 }
81 
82 /**
83  * Allocate a new gl_framebuffer object.
84  * This is the default function for ctx->Driver.NewFramebuffer().
85  * This is for allocating user-created framebuffers, not window-system
86  * framebuffers!
87  */
88 struct gl_framebuffer *
_mesa_new_framebuffer(struct gl_context * ctx,GLuint name)89 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
90 {
91    struct gl_framebuffer *fb;
92    (void) ctx;
93    assert(name != 0);
94    fb = CALLOC_STRUCT(gl_framebuffer);
95    if (fb) {
96       _mesa_initialize_user_framebuffer(fb, name);
97    }
98    return fb;
99 }
100 
101 
102 /**
103  * Initialize a gl_framebuffer object.  Typically used to initialize
104  * window system-created framebuffers, not user-created framebuffers.
105  * \sa _mesa_initialize_user_framebuffer
106  */
107 void
_mesa_initialize_window_framebuffer(struct gl_framebuffer * fb,const struct gl_config * visual)108 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
109 				     const struct gl_config *visual)
110 {
111    assert(fb);
112    assert(visual);
113 
114    memset(fb, 0, sizeof(struct gl_framebuffer));
115 
116    simple_mtx_init(&fb->Mutex, mtx_plain);
117 
118    fb->RefCount = 1;
119 
120    /* save the visual */
121    fb->Visual = *visual;
122 
123    /* Init read/draw renderbuffer state */
124    if (visual->doubleBufferMode) {
125       fb->_NumColorDrawBuffers = 1;
126       fb->ColorDrawBuffer[0] = GL_BACK;
127       fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
128       fb->ColorReadBuffer = GL_BACK;
129       fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
130    }
131    else {
132       fb->_NumColorDrawBuffers = 1;
133       fb->ColorDrawBuffer[0] = GL_FRONT;
134       fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
135       fb->ColorReadBuffer = GL_FRONT;
136       fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
137    }
138 
139    fb->Delete = _mesa_destroy_framebuffer;
140    fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
141    fb->_AllColorBuffersFixedPoint = !visual->floatMode;
142    fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
143    fb->_HasAttachments = true;
144    fb->FlipY = true;
145 
146    fb->SampleLocationTable = NULL;
147    fb->ProgrammableSampleLocations = 0;
148    fb->SampleLocationPixelGrid = 0;
149 
150    compute_depth_max(fb);
151 }
152 
153 
154 /**
155  * Initialize a user-created gl_framebuffer object.
156  * \sa _mesa_initialize_window_framebuffer
157  */
158 void
_mesa_initialize_user_framebuffer(struct gl_framebuffer * fb,GLuint name)159 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
160 {
161    assert(fb);
162    assert(name);
163 
164    memset(fb, 0, sizeof(struct gl_framebuffer));
165 
166    fb->Name = name;
167    fb->RefCount = 1;
168    fb->_NumColorDrawBuffers = 1;
169    fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
170    fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
171    fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
172    fb->_ColorReadBufferIndex = BUFFER_COLOR0;
173    fb->SampleLocationTable = NULL;
174    fb->ProgrammableSampleLocations = 0;
175    fb->SampleLocationPixelGrid = 0;
176    fb->Delete = _mesa_destroy_framebuffer;
177    simple_mtx_init(&fb->Mutex, mtx_plain);
178 }
179 
180 
181 /**
182  * Deallocate buffer and everything attached to it.
183  * Typically called via the gl_framebuffer->Delete() method.
184  */
185 void
_mesa_destroy_framebuffer(struct gl_framebuffer * fb)186 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
187 {
188    if (fb) {
189       _mesa_free_framebuffer_data(fb);
190       free(fb->Label);
191       FREE(fb);
192    }
193 }
194 
195 
196 /**
197  * Free all the data hanging off the given gl_framebuffer, but don't free
198  * the gl_framebuffer object itself.
199  */
200 void
_mesa_free_framebuffer_data(struct gl_framebuffer * fb)201 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
202 {
203    assert(fb);
204    assert(fb->RefCount == 0);
205 
206    pipe_resource_reference(&fb->resolve, NULL);
207 
208    simple_mtx_destroy(&fb->Mutex);
209 
210    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
211       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
212       if (att->Renderbuffer) {
213          _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
214       }
215       if (att->Texture) {
216          _mesa_reference_texobj(&att->Texture, NULL);
217       }
218       assert(!att->Renderbuffer);
219       assert(!att->Texture);
220       att->Type = GL_NONE;
221    }
222 
223    free(fb->SampleLocationTable);
224    fb->SampleLocationTable = NULL;
225 }
226 
227 
228 /**
229  * Set *ptr to point to fb, with refcounting and locking.
230  * This is normally only called from the _mesa_reference_framebuffer() macro
231  * when there's a real pointer change.
232  */
233 void
_mesa_reference_framebuffer_(struct gl_framebuffer ** ptr,struct gl_framebuffer * fb)234 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
235                              struct gl_framebuffer *fb)
236 {
237    if (*ptr) {
238       /* unreference old renderbuffer */
239       GLboolean deleteFlag = GL_FALSE;
240       struct gl_framebuffer *oldFb = *ptr;
241 
242       simple_mtx_lock(&oldFb->Mutex);
243       assert(oldFb->RefCount > 0);
244       oldFb->RefCount--;
245       deleteFlag = (oldFb->RefCount == 0);
246       simple_mtx_unlock(&oldFb->Mutex);
247 
248       if (deleteFlag)
249          oldFb->Delete(oldFb);
250 
251       *ptr = NULL;
252    }
253 
254    if (fb) {
255       simple_mtx_lock(&fb->Mutex);
256       fb->RefCount++;
257       simple_mtx_unlock(&fb->Mutex);
258       *ptr = fb;
259    }
260 }
261 
262 
263 /**
264  * Resize the given framebuffer's renderbuffers to the new width and height.
265  * This should only be used for window-system framebuffers, not
266  * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
267  * This will typically be called directly from a device driver.
268  *
269  * \note it's possible for ctx to be null since a window can be resized
270  * without a currently bound rendering context.
271  */
272 void
_mesa_resize_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLuint width,GLuint height)273 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
274                          GLuint width, GLuint height)
275 {
276    /* XXX I think we could check if the size is not changing
277     * and return early.
278     */
279 
280    /* Can only resize win-sys framebuffer objects */
281    assert(_mesa_is_winsys_fbo(fb));
282 
283    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
284       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
285       if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
286          struct gl_renderbuffer *rb = att->Renderbuffer;
287          /* only resize if size is changing */
288          if (rb->Width != width || rb->Height != height) {
289             if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
290                assert(rb->Width == width);
291                assert(rb->Height == height);
292             }
293             else {
294                _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
295                /* no return */
296             }
297          }
298       }
299    }
300 
301    fb->Width = width;
302    fb->Height = height;
303 
304    if (ctx) {
305       /* update scissor / window bounds */
306       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
307       /* Signal new buffer state so that swrast will update its clipping
308        * info (the CLIP_BIT flag).
309        */
310       ctx->NewState |= _NEW_BUFFERS;
311    }
312 }
313 
314 /**
315  * Given a bounding box, intersect the bounding box with the scissor of
316  * a specified vieport.
317  *
318  * \param ctx     GL context.
319  * \param idx     Index of the desired viewport
320  * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
321  *                xmax, ymin, ymax.
322  */
323 void
_mesa_intersect_scissor_bounding_box(const struct gl_context * ctx,unsigned idx,int * bbox)324 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
325                                      unsigned idx, int *bbox)
326 {
327    if (ctx->Scissor.EnableFlags & (1u << idx)) {
328       if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
329          bbox[0] = ctx->Scissor.ScissorArray[idx].X;
330       }
331       if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
332          bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
333       }
334       if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
335          bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
336       }
337       if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
338          bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
339       }
340       /* finally, check for empty region */
341       if (bbox[0] > bbox[1]) {
342          bbox[0] = bbox[1];
343       }
344       if (bbox[2] > bbox[3]) {
345          bbox[2] = bbox[3];
346       }
347    }
348 }
349 
350 /**
351  * Calculate the inclusive bounding box for the scissor of a specific viewport
352  *
353  * \param ctx     GL context.
354  * \param buffer  Framebuffer to be checked against
355  * \param idx     Index of the desired viewport
356  * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
357  *                xmax, ymin, ymax.
358  *
359  * \warning This function assumes that the framebuffer dimensions are up to
360  * date.
361  *
362  * \sa _mesa_clip_to_region
363  */
364 static void
scissor_bounding_box(const struct gl_context * ctx,const struct gl_framebuffer * buffer,unsigned idx,int * bbox)365 scissor_bounding_box(const struct gl_context *ctx,
366                      const struct gl_framebuffer *buffer,
367                      unsigned idx, int *bbox)
368 {
369    bbox[0] = 0;
370    bbox[2] = 0;
371    bbox[1] = buffer->Width;
372    bbox[3] = buffer->Height;
373 
374    _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
375 
376    assert(bbox[0] <= bbox[1]);
377    assert(bbox[2] <= bbox[3]);
378 }
379 
380 /**
381  * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
382  * These values are computed from the buffer's width and height and
383  * the scissor box, if it's enabled.
384  * \param ctx  the GL context.
385  */
386 void
_mesa_update_draw_buffer_bounds(struct gl_context * ctx,struct gl_framebuffer * buffer)387 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
388                                 struct gl_framebuffer *buffer)
389 {
390    int bbox[4];
391 
392    if (!buffer)
393       return;
394 
395    /* Default to the first scissor as that's always valid */
396    scissor_bounding_box(ctx, buffer, 0, bbox);
397    buffer->_Xmin = bbox[0];
398    buffer->_Ymin = bbox[2];
399    buffer->_Xmax = bbox[1];
400    buffer->_Ymax = bbox[3];
401 }
402 
403 
404 /**
405  * The glGet queries of the framebuffer red/green/blue size, stencil size,
406  * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
407  * change depending on the renderbuffer bindings.  This function updates
408  * the given framebuffer's Visual from the current renderbuffer bindings.
409  *
410  * This may apply to user-created framebuffers or window system framebuffers.
411  *
412  * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
413  * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
414  * The former one is used to convert floating point depth values into
415  * integer Z values.
416  */
417 void
_mesa_update_framebuffer_visual(struct gl_context * ctx,struct gl_framebuffer * fb)418 _mesa_update_framebuffer_visual(struct gl_context *ctx,
419 				struct gl_framebuffer *fb)
420 {
421    memset(&fb->Visual, 0, sizeof(fb->Visual));
422 
423    /* find first RGB renderbuffer */
424    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
425       if (fb->Attachment[i].Renderbuffer) {
426          const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
427          const struct gl_renderbuffer *rb = att->Renderbuffer;
428          const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
429          const mesa_format fmt = rb->Format;
430 
431          /* Grab samples and sampleBuffers from any attachment point (assuming
432           * the framebuffer is complete, we'll get the same answer from all
433           * attachments). If using EXT_multisampled_render_to_texture, the
434           * number of samples will be on fb->Attachment[i].NumSamples instead
435           * of the usual rb->NumSamples, but it's still guarantted to be the
436           * same for every attachment.
437           *
438           * From EXT_multisampled_render_to_texture:
439           *
440           *    Also, FBOs cannot combine attachments that have associated
441           *    multisample data specified by the mechanisms described in this
442           *    extension with attachments allocated using the core OpenGL ES
443           *    3.1 mechanisms, such as TexStorage2DMultisample. Add to section
444           *    9.4.2 "Whole Framebuffer Completeness":
445           *
446           *    "* If the value of RENDERBUFFER_SAMPLES is non-zero, all or
447           *       none of the attached renderbuffers have been allocated
448           *       using RenderbufferStorage- MultisampleEXT; if the value of
449           *       TEXTURES_SAMPLES is non-zero, all or none of the attached
450           *       textures have been attached using Framebuffer-
451           *       Texture2DMultisampleEXT.
452           *       { GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT }"
453           */
454          fb->Visual.samples =
455             att->NumSamples ? att->NumSamples : rb->NumSamples;
456 
457          if (_mesa_is_legal_color_format(ctx, baseFormat)) {
458             fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
459             fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
460             fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
461             fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
462             fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits +
463                                  fb->Visual.blueBits + fb->Visual.alphaBits;
464             if (_mesa_is_format_srgb(fmt))
465                 fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
466             break;
467          }
468       }
469    }
470 
471    fb->Visual.floatMode = GL_FALSE;
472    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
473       if (i == BUFFER_DEPTH)
474          continue;
475       if (fb->Attachment[i].Renderbuffer) {
476          const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
477          const mesa_format fmt = rb->Format;
478 
479          if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
480             fb->Visual.floatMode = GL_TRUE;
481             break;
482          }
483       }
484    }
485 
486    if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
487       const struct gl_renderbuffer *rb =
488          fb->Attachment[BUFFER_DEPTH].Renderbuffer;
489       const mesa_format fmt = rb->Format;
490       fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
491    }
492 
493    if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
494       const struct gl_renderbuffer *rb =
495          fb->Attachment[BUFFER_STENCIL].Renderbuffer;
496       const mesa_format fmt = rb->Format;
497       fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
498    }
499 
500    if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
501       const struct gl_renderbuffer *rb =
502          fb->Attachment[BUFFER_ACCUM].Renderbuffer;
503       const mesa_format fmt = rb->Format;
504       fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
505       fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
506       fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
507       fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
508    }
509 
510    compute_depth_max(fb);
511    _mesa_update_allow_draw_out_of_order(ctx);
512    _mesa_update_valid_to_render_state(ctx);
513 }
514 
515 
516 /*
517  * Example DrawBuffers scenarios:
518  *
519  * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
520  * "gl_FragColor" or program writes to the "result.color" register:
521  *
522  *   fragment color output   renderbuffer
523  *   ---------------------   ---------------
524  *   color[0]                Front, Back
525  *
526  *
527  * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
528  * gl_FragData[i] or program writes to result.color[i] registers:
529  *
530  *   fragment color output   renderbuffer
531  *   ---------------------   ---------------
532  *   color[0]                Front
533  *   color[1]                Aux0
534  *   color[3]                Aux1
535  *
536  *
537  * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
538  * gl_FragColor, or fixed function:
539  *
540  *   fragment color output   renderbuffer
541  *   ---------------------   ---------------
542  *   color[0]                Front, Aux0, Aux1
543  *
544  *
545  * In either case, the list of renderbuffers is stored in the
546  * framebuffer->_ColorDrawBuffers[] array and
547  * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
548  * The renderer (like swrast) has to look at the current fragment shader
549  * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
550  * how to map color outputs to renderbuffers.
551  *
552  * Note that these two calls are equivalent (for fixed function fragment
553  * shading anyway):
554  *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
555  *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
556  */
557 
558 
559 
560 
561 /**
562  * Update the (derived) list of color drawing renderbuffer pointers.
563  * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
564  * writing colors.
565  */
566 static void
update_color_draw_buffers(struct gl_framebuffer * fb)567 update_color_draw_buffers(struct gl_framebuffer *fb)
568 {
569    GLuint output;
570 
571    /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
572    fb->_ColorDrawBuffers[0] = NULL;
573 
574    for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
575       gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
576       if (buf != BUFFER_NONE) {
577          fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
578       }
579       else {
580          fb->_ColorDrawBuffers[output] = NULL;
581       }
582    }
583 }
584 
585 
586 /**
587  * Update the (derived) color read renderbuffer pointer.
588  * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
589  */
590 static void
update_color_read_buffer(struct gl_framebuffer * fb)591 update_color_read_buffer(struct gl_framebuffer *fb)
592 {
593    if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
594        fb->DeletePending ||
595        fb->Width == 0 ||
596        fb->Height == 0) {
597       fb->_ColorReadBuffer = NULL; /* legal! */
598    }
599    else {
600       assert(fb->_ColorReadBufferIndex >= 0);
601       assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
602       fb->_ColorReadBuffer
603          = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
604    }
605 }
606 
607 /**
608  * Called via glDrawBuffer.  We only provide this driver function so that we
609  * can check if we need to allocate a new renderbuffer.  Specifically, we
610  * don't usually allocate a front color buffer when using a double-buffered
611  * visual.  But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
612  * that buffer.  Note, this is only for window system buffers, not user-
613  * created FBOs.
614  */
615 void
_mesa_draw_buffer_allocate(struct gl_context * ctx)616 _mesa_draw_buffer_allocate(struct gl_context *ctx)
617 {
618    struct gl_framebuffer *fb = ctx->DrawBuffer;
619    assert(_mesa_is_winsys_fbo(fb));
620    GLuint i;
621    /* add the renderbuffers on demand */
622    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
623       gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
624 
625       if (idx != BUFFER_NONE) {
626          st_manager_add_color_renderbuffer(ctx, fb, idx);
627       }
628    }
629 }
630 
631 /**
632  * Update a gl_framebuffer's derived state.
633  *
634  * Specifically, update these framebuffer fields:
635  *    _ColorDrawBuffers
636  *    _NumColorDrawBuffers
637  *    _ColorReadBuffer
638  *
639  * If the framebuffer is user-created, make sure it's complete.
640  *
641  * The following functions (at least) can effect framebuffer state:
642  * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
643  * glRenderbufferStorageEXT.
644  */
645 static void
update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)646 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
647 {
648    if (_mesa_is_winsys_fbo(fb)) {
649       /* This is a window-system framebuffer */
650       /* Need to update the FB's GL_DRAW_BUFFER state to match the
651        * context state (GL_READ_BUFFER too).
652        */
653       if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
654          _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
655                            ctx->Color.DrawBuffer, NULL);
656       }
657 
658       /* Call device driver function if fb is the bound draw buffer. */
659       if (fb == ctx->DrawBuffer) {
660          _mesa_draw_buffer_allocate(ctx);
661       }
662    }
663    else {
664       /* This is a user-created framebuffer.
665        * Completeness only matters for user-created framebuffers.
666        */
667       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
668          _mesa_test_framebuffer_completeness(ctx, fb);
669       }
670    }
671 
672    /* Strictly speaking, we don't need to update the draw-state
673     * if this FB is bound as ctx->ReadBuffer (and conversely, the
674     * read-state if this FB is bound as ctx->DrawBuffer), but no
675     * harm.
676     */
677    update_color_draw_buffers(fb);
678    update_color_read_buffer(fb);
679 
680    compute_depth_max(fb);
681 }
682 
683 
684 /**
685  * Update state related to the draw/read framebuffers.
686  */
687 void
_mesa_update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * readFb,struct gl_framebuffer * drawFb)688 _mesa_update_framebuffer(struct gl_context *ctx,
689                          struct gl_framebuffer *readFb,
690                          struct gl_framebuffer *drawFb)
691 {
692    assert(ctx);
693 
694    update_framebuffer(ctx, drawFb);
695    if (readFb != drawFb)
696       update_framebuffer(ctx, readFb);
697 
698    _mesa_update_clamp_vertex_color(ctx, drawFb);
699    _mesa_update_clamp_fragment_color(ctx, drawFb);
700 }
701 
702 
703 /**
704  * Check if the renderbuffer for a read/draw operation exists.
705  * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
706  *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
707  * \param reading  if TRUE, we're going to read from the buffer,
708                    if FALSE, we're going to write to the buffer.
709  * \return GL_TRUE if buffer exists, GL_FALSE otherwise
710  */
711 static GLboolean
renderbuffer_exists(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum format,GLboolean reading)712 renderbuffer_exists(struct gl_context *ctx,
713                     struct gl_framebuffer *fb,
714                     GLenum format,
715                     GLboolean reading)
716 {
717    const struct gl_renderbuffer_attachment *att = fb->Attachment;
718 
719    /* If we don't know the framebuffer status, update it now */
720    if (fb->_Status == 0) {
721       _mesa_test_framebuffer_completeness(ctx, fb);
722    }
723 
724    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
725       return GL_FALSE;
726    }
727 
728    switch (format) {
729    case GL_COLOR:
730    case GL_RED:
731    case GL_GREEN:
732    case GL_BLUE:
733    case GL_ALPHA:
734    case GL_LUMINANCE:
735    case GL_LUMINANCE_ALPHA:
736    case GL_INTENSITY:
737    case GL_RG:
738    case GL_RGB:
739    case GL_BGR:
740    case GL_RGBA:
741    case GL_BGRA:
742    case GL_ABGR_EXT:
743    case GL_RED_INTEGER_EXT:
744    case GL_RG_INTEGER:
745    case GL_GREEN_INTEGER_EXT:
746    case GL_BLUE_INTEGER_EXT:
747    case GL_ALPHA_INTEGER_EXT:
748    case GL_RGB_INTEGER_EXT:
749    case GL_RGBA_INTEGER_EXT:
750    case GL_BGR_INTEGER_EXT:
751    case GL_BGRA_INTEGER_EXT:
752    case GL_LUMINANCE_INTEGER_EXT:
753    case GL_LUMINANCE_ALPHA_INTEGER_EXT:
754       if (reading) {
755          /* about to read from a color buffer */
756          const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
757          if (!readBuf) {
758             return GL_FALSE;
759          }
760          assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
761                 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
762                 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
763                 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
764                 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
765       }
766       else {
767          /* about to draw to zero or more color buffers (none is OK) */
768          return GL_TRUE;
769       }
770       break;
771    case GL_DEPTH:
772    case GL_DEPTH_COMPONENT:
773       if (att[BUFFER_DEPTH].Type == GL_NONE) {
774          return GL_FALSE;
775       }
776       break;
777    case GL_STENCIL:
778    case GL_STENCIL_INDEX:
779       if (att[BUFFER_STENCIL].Type == GL_NONE) {
780          return GL_FALSE;
781       }
782       break;
783    case GL_DEPTH_STENCIL_EXT:
784       if (att[BUFFER_DEPTH].Type == GL_NONE ||
785           att[BUFFER_STENCIL].Type == GL_NONE) {
786          return GL_FALSE;
787       }
788       break;
789    case GL_DEPTH_STENCIL_TO_RGBA_NV:
790    case GL_DEPTH_STENCIL_TO_BGRA_NV:
791       if (att[BUFFER_DEPTH].Type == GL_NONE ||
792           att[BUFFER_STENCIL].Type == GL_NONE) {
793          return GL_FALSE;
794       }
795       break;
796    default:
797       _mesa_problem(ctx,
798                     "Unexpected format 0x%x in renderbuffer_exists",
799                     format);
800       return GL_FALSE;
801    }
802 
803    /* OK */
804    return GL_TRUE;
805 }
806 
807 
808 /**
809  * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
810  * glCopyTex[Sub]Image, etc) exists.
811  * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
812  *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
813  * \return GL_TRUE if buffer exists, GL_FALSE otherwise
814  */
815 GLboolean
_mesa_source_buffer_exists(struct gl_context * ctx,GLenum format)816 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
817 {
818    return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
819 }
820 
821 
822 /**
823  * As above, but for drawing operations.
824  */
825 GLboolean
_mesa_dest_buffer_exists(struct gl_context * ctx,GLenum format)826 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
827 {
828    return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
829 }
830 
831 extern bool
_mesa_has_rtt_samples(const struct gl_framebuffer * fb)832 _mesa_has_rtt_samples(const struct gl_framebuffer *fb)
833 {
834    /* If there are multiple attachments, all of them are guaranteed
835     * to have the same sample count. */
836    if (fb->_ColorReadBufferIndex) {
837       assert(fb->Attachment[fb->_ColorReadBufferIndex].Type != GL_NONE);
838       return fb->Attachment[fb->_ColorReadBufferIndex].NumSamples > 0;
839    } else if (fb->Attachment[BUFFER_DEPTH].Type != GL_NONE) {
840       return fb->Attachment[BUFFER_DEPTH].NumSamples > 0;
841    } else if (fb->Attachment[BUFFER_STENCIL].Type != GL_NONE) {
842       return fb->Attachment[BUFFER_STENCIL].NumSamples > 0;
843    }
844 
845    return true;
846 }
847 
848 /**
849  * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
850  * GetIntegerv, GetFramebufferParameteriv, etc)
851  *
852  * If @fb is NULL, the method returns the value for the current bound
853  * framebuffer.
854  */
855 GLenum
_mesa_get_color_read_format(struct gl_context * ctx,struct gl_framebuffer * fb,const char * caller)856 _mesa_get_color_read_format(struct gl_context *ctx,
857                             struct gl_framebuffer *fb,
858                             const char *caller)
859 {
860    if (ctx->NewState)
861       _mesa_update_state(ctx);
862 
863    if (fb == NULL)
864       fb = ctx->ReadBuffer;
865 
866    if (!fb || !fb->_ColorReadBuffer) {
867       /*
868        * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
869        *
870        *    "An INVALID_OPERATION error is generated by GetIntegerv if pname
871        *     is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
872        *     READ_TYPE and any of:
873        *      * the read framebuffer is not framebuffer complete.
874        *      * the read framebuffer is a framebuffer object, and the selected
875        *        read buffer (see section 18.2.1) has no image attached.
876        *      * the selected read buffer is NONE."
877        *
878        * There is not equivalent quote for GetFramebufferParameteriv or
879        * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
880        * Object Queries":
881        *
882        *    "Values of framebuffer-dependent state are identical to those that
883        *     would be obtained were the framebuffer object bound and queried
884        *     using the simple state queries in that table."
885        *
886        * Where "using the simple state queries" refer to use GetIntegerv. So
887        * we will assume that on that situation the same error should be
888        * triggered too.
889        */
890       _mesa_error(ctx, GL_INVALID_OPERATION,
891                   "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
892                   caller);
893       return GL_NONE;
894    }
895    else {
896       const mesa_format format = fb->_ColorReadBuffer->Format;
897 
898       switch (format) {
899       case MESA_FORMAT_RGBA_UINT8:
900          return GL_RGBA_INTEGER;
901       case MESA_FORMAT_B8G8R8A8_UNORM:
902          return GL_BGRA;
903       case MESA_FORMAT_B5G6R5_UNORM:
904       case MESA_FORMAT_R11G11B10_FLOAT:
905          return GL_RGB;
906       case MESA_FORMAT_RG_FLOAT32:
907       case MESA_FORMAT_RG_FLOAT16:
908       case MESA_FORMAT_RG_SNORM8:
909       case MESA_FORMAT_RG_UNORM8:
910          return GL_RG;
911       case MESA_FORMAT_RG_SINT32:
912       case MESA_FORMAT_RG_UINT32:
913       case MESA_FORMAT_RG_SINT16:
914       case MESA_FORMAT_RG_UINT16:
915       case MESA_FORMAT_RG_SINT8:
916       case MESA_FORMAT_RG_UINT8:
917          return GL_RG_INTEGER;
918       case MESA_FORMAT_R_FLOAT32:
919       case MESA_FORMAT_R_FLOAT16:
920       case MESA_FORMAT_R_UNORM16:
921       case MESA_FORMAT_R_UNORM8:
922       case MESA_FORMAT_R_SNORM16:
923       case MESA_FORMAT_R_SNORM8:
924          return GL_RED;
925       case MESA_FORMAT_R_SINT32:
926       case MESA_FORMAT_R_UINT32:
927       case MESA_FORMAT_R_SINT16:
928       case MESA_FORMAT_R_UINT16:
929       case MESA_FORMAT_R_SINT8:
930       case MESA_FORMAT_R_UINT8:
931          return GL_RED_INTEGER;
932       default:
933          break;
934       }
935 
936       if (_mesa_is_format_integer(format))
937          return GL_RGBA_INTEGER;
938       else
939          return GL_RGBA;
940    }
941 }
942 
943 
944 /**
945  * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
946  * GetIntegerv, GetFramebufferParameteriv, etc)
947  *
948  * If @fb is NULL, the method returns the value for the current bound
949  * framebuffer.
950  */
951 GLenum
_mesa_get_color_read_type(struct gl_context * ctx,struct gl_framebuffer * fb,const char * caller)952 _mesa_get_color_read_type(struct gl_context *ctx,
953                           struct gl_framebuffer *fb,
954                           const char *caller)
955 {
956    if (ctx->NewState)
957       _mesa_update_state(ctx);
958 
959    if (fb == NULL)
960       fb = ctx->ReadBuffer;
961 
962    if (!fb || !fb->_ColorReadBuffer) {
963       /*
964        * See comment on _mesa_get_color_read_format
965        */
966       _mesa_error(ctx, GL_INVALID_OPERATION,
967                   "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
968                   caller);
969       return GL_NONE;
970    }
971    else {
972       const mesa_format format = fb->_ColorReadBuffer->Format;
973       return _mesa_uncompressed_format_to_type(format);
974    }
975 }
976 /**
977  * Returns the read renderbuffer for the specified format.
978  */
979 struct gl_renderbuffer *
_mesa_get_read_renderbuffer_for_format(const struct gl_context * ctx,GLenum format)980 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
981                                        GLenum format)
982 {
983    const struct gl_framebuffer *rfb = ctx->ReadBuffer;
984 
985    if (_mesa_is_color_format(format)) {
986       return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
987    } else if (_mesa_is_depth_format(format) ||
988               _mesa_is_depthstencil_format(format)) {
989       return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
990    } else {
991       return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
992    }
993 }
994 
995 
996 /**
997  * Print framebuffer info to stderr, for debugging.
998  */
999 void
_mesa_print_framebuffer(const struct gl_framebuffer * fb)1000 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
1001 {
1002    fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
1003    fprintf(stderr, "  Size: %u x %u  Status: %s\n", fb->Width, fb->Height,
1004            _mesa_enum_to_string(fb->_Status));
1005    fprintf(stderr, "  Attachments:\n");
1006 
1007    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
1008       const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
1009       if (att->Type == GL_TEXTURE) {
1010          const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
1011          fprintf(stderr,
1012                  "  %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
1013                  i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
1014                  att->Zoffset, att->Complete);
1015          fprintf(stderr, "       Size: %u x %u x %u  Format %s\n",
1016                  texImage->Width, texImage->Height, texImage->Depth,
1017                  _mesa_get_format_name(texImage->TexFormat));
1018       }
1019       else if (att->Type == GL_RENDERBUFFER) {
1020          fprintf(stderr, "  %2d: Renderbuffer %u, complete %d\n",
1021                  i, att->Renderbuffer->Name, att->Complete);
1022          fprintf(stderr, "       Size: %u x %u  Format %s\n",
1023                  att->Renderbuffer->Width, att->Renderbuffer->Height,
1024                  _mesa_get_format_name(att->Renderbuffer->Format));
1025       }
1026       else {
1027          fprintf(stderr, "  %2d: none\n", i);
1028       }
1029    }
1030 }
1031 
1032 static inline GLuint
_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer * buffer)1033 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
1034 {
1035    return buffer->_HasAttachments ?
1036       buffer->Visual.samples :
1037       buffer->DefaultGeometry.NumSamples;
1038 }
1039 
1040 bool
_mesa_is_multisample_enabled(const struct gl_context * ctx)1041 _mesa_is_multisample_enabled(const struct gl_context *ctx)
1042 {
1043    /* The sample count may not be validated by the driver, but when it is set,
1044     * we know that is in a valid range and no driver should ever validate a
1045     * multisampled framebuffer to non-multisampled and vice-versa.
1046     */
1047    return ctx->Multisample.Enabled &&
1048           ctx->DrawBuffer &&
1049           _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1050 }
1051 
1052 /**
1053  * Is alpha testing enabled and applicable to the currently bound
1054  * framebuffer?
1055  */
1056 bool
_mesa_is_alpha_test_enabled(const struct gl_context * ctx)1057 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1058 {
1059    bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1060    return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1061 }
1062