xref: /aosp_15_r20/external/mesa3d/src/mesa/program/prog_cache.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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3  * Copyright 2003 VMware, Inc.
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14  * The above copyright notice and this permission notice (including the
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27 
28 
29 #include "util/glheader.h"
30 #include "main/shader_types.h"
31 
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "program/program.h"
35 #include "util/u_memory.h"
36 
37 
38 struct cache_item
39 {
40    GLuint hash;
41    unsigned keysize;
42    void *key;
43    struct gl_program *program;
44    struct cache_item *next;
45 };
46 
47 struct gl_program_cache
48 {
49    struct cache_item **items;
50    struct cache_item *last;
51    GLuint size, n_items;
52 };
53 
54 
55 
56 /**
57  * Compute hash index from state key.
58  */
59 static GLuint
hash_key(const void * key,GLuint key_size)60 hash_key(const void *key, GLuint key_size)
61 {
62    const GLuint *ikey = (const GLuint *) key;
63    GLuint hash = 0, i;
64 
65    assert(key_size >= 4);
66 
67    /* Make a slightly better attempt at a hash function:
68     */
69    for (i = 0; i < key_size / sizeof(*ikey); i++)
70    {
71       hash += ikey[i];
72       hash += (hash << 10);
73       hash ^= (hash >> 6);
74    }
75 
76    return hash;
77 }
78 
79 
80 /**
81  * Rebuild/expand the hash table to accommodate more entries
82  */
83 static void
rehash(struct gl_program_cache * cache)84 rehash(struct gl_program_cache *cache)
85 {
86    struct cache_item **items;
87    struct cache_item *c, *next;
88    GLuint size, i;
89 
90    cache->last = NULL;
91 
92    size = cache->size * 3;
93    items = malloc(size * sizeof(*items));
94    memset(items, 0, size * sizeof(*items));
95 
96    for (i = 0; i < cache->size; i++)
97       for (c = cache->items[i]; c; c = next) {
98 	 next = c->next;
99 	 c->next = items[c->hash % size];
100 	 items[c->hash % size] = c;
101       }
102 
103    free(cache->items);
104    cache->items = items;
105    cache->size = size;
106 }
107 
108 
109 static void
clear_cache(struct gl_context * ctx,struct gl_program_cache * cache,GLboolean shader)110 clear_cache(struct gl_context *ctx, struct gl_program_cache *cache,
111 	    GLboolean shader)
112 {
113    struct cache_item *c, *next;
114    GLuint i;
115 
116    cache->last = NULL;
117 
118    for (i = 0; i < cache->size; i++) {
119       for (c = cache->items[i]; c; c = next) {
120 	 next = c->next;
121 	 free(c->key);
122 	 if (shader) {
123 	    _mesa_reference_shader_program(ctx,
124 					   (struct gl_shader_program **)&c->program,
125 					   NULL);
126 	 } else {
127 	    _mesa_reference_program(ctx, &c->program, NULL);
128 	 }
129 	 FREE(c);
130       }
131       cache->items[i] = NULL;
132    }
133 
134 
135    cache->n_items = 0;
136 }
137 
138 
139 
140 struct gl_program_cache *
_mesa_new_program_cache(void)141 _mesa_new_program_cache(void)
142 {
143    struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
144    if (cache) {
145       cache->size = 17;
146       cache->items =
147          calloc(cache->size, sizeof(struct cache_item *));
148       if (!cache->items) {
149          FREE(cache);
150          return NULL;
151       }
152    }
153    return cache;
154 }
155 
156 
157 void
_mesa_delete_program_cache(struct gl_context * ctx,struct gl_program_cache * cache)158 _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
159 {
160    clear_cache(ctx, cache, GL_FALSE);
161    free(cache->items);
162    FREE(cache);
163 }
164 
165 
166 struct gl_program *
_mesa_search_program_cache(struct gl_program_cache * cache,const void * key,GLuint keysize)167 _mesa_search_program_cache(struct gl_program_cache *cache,
168                            const void *key, GLuint keysize)
169 {
170    if (cache->last &&
171        cache->last->keysize == keysize &&
172        memcmp(cache->last->key, key, keysize) == 0) {
173       return cache->last->program;
174    }
175    else {
176       const GLuint hash = hash_key(key, keysize);
177       struct cache_item *c;
178 
179       for (c = cache->items[hash % cache->size]; c; c = c->next) {
180          if (c->hash == hash &&
181              c->keysize == keysize &&
182              memcmp(c->key, key, keysize) == 0) {
183 
184             cache->last = c;
185             return c->program;
186          }
187       }
188 
189       return NULL;
190    }
191 }
192 
193 
194 void
_mesa_program_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_program * program)195 _mesa_program_cache_insert(struct gl_context *ctx,
196                            struct gl_program_cache *cache,
197                            const void *key, GLuint keysize,
198                            struct gl_program *program)
199 {
200    const GLuint hash = hash_key(key, keysize);
201    struct cache_item *c = CALLOC_STRUCT(cache_item);
202 
203    c->hash = hash;
204 
205    c->key = malloc(keysize);
206    memcpy(c->key, key, keysize);
207    c->keysize = keysize;
208 
209    c->program = program;  /* no refcount change */
210 
211    if (cache->n_items > cache->size * 1.5) {
212       if (cache->size < 1000)
213 	 rehash(cache);
214       else
215 	 clear_cache(ctx, cache, GL_FALSE);
216    }
217 
218    cache->n_items++;
219    c->next = cache->items[hash % cache->size];
220    cache->items[hash % cache->size] = c;
221 }
222