xref: /aosp_15_r20/external/mesa3d/src/mesa/program/prog_print.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file prog_print.c
28  * Print vertex/fragment programs - for debugging.
29  * \author Brian Paul
30  */
31 
32 #include <inttypes.h>  /* for PRIx64 macro */
33 
34 #include "util/glheader.h"
35 #include "main/context.h"
36 
37 #include "prog_instruction.h"
38 #include "prog_parameter.h"
39 #include "prog_print.h"
40 #include "prog_statevars.h"
41 #include "util/bitscan.h"
42 
43 
44 
45 /**
46  * Return string name for given program/register file.
47  */
48 const char *
_mesa_register_file_name(gl_register_file f)49 _mesa_register_file_name(gl_register_file f)
50 {
51    switch (f) {
52    case PROGRAM_TEMPORARY:
53       return "TEMP";
54    case PROGRAM_INPUT:
55       return "INPUT";
56    case PROGRAM_OUTPUT:
57       return "OUTPUT";
58    case PROGRAM_STATE_VAR:
59       return "STATE";
60    case PROGRAM_CONSTANT:
61       return "CONST";
62    case PROGRAM_UNIFORM:
63       return "UNIFORM";
64    case PROGRAM_ADDRESS:
65       return "ADDR";
66    case PROGRAM_SYSTEM_VALUE:
67       return "SYSVAL";
68    case PROGRAM_UNDEFINED:
69       return "UNDEFINED";
70    default:
71       {
72          static char s[20];
73          snprintf(s, sizeof(s), "FILE%u", f);
74          return s;
75       }
76    }
77 }
78 
79 
80 /**
81  * Return ARB_v/f_prog-style input attrib string.
82  */
83 static const char *
arb_input_attrib_string(GLuint index,GLenum progType)84 arb_input_attrib_string(GLuint index, GLenum progType)
85 {
86    /*
87     * These strings should match the VERT_ATTRIB_x and VARYING_SLOT_x tokens.
88     */
89    static const char *const vertAttribs[] = {
90       "vertex.position",
91       "vertex.normal",
92       "vertex.color.primary",
93       "vertex.color.secondary",
94       "vertex.fogcoord",
95       "vertex.(six)", /* VERT_ATTRIB_COLOR_INDEX */
96       "vertex.texcoord[0]",
97       "vertex.texcoord[1]",
98       "vertex.texcoord[2]",
99       "vertex.texcoord[3]",
100       "vertex.texcoord[4]",
101       "vertex.texcoord[5]",
102       "vertex.texcoord[6]",
103       "vertex.texcoord[7]",
104       "vertex.(pointsize)", /* VERT_ATTRIB_POINT_SIZE */
105       "vertex.attrib[0]",
106       "vertex.attrib[1]",
107       "vertex.attrib[2]",
108       "vertex.attrib[3]",
109       "vertex.attrib[4]",
110       "vertex.attrib[5]",
111       "vertex.attrib[6]",
112       "vertex.attrib[7]",
113       "vertex.attrib[8]",
114       "vertex.attrib[9]",
115       "vertex.attrib[10]",
116       "vertex.attrib[11]",
117       "vertex.attrib[12]",
118       "vertex.attrib[13]",
119       "vertex.attrib[14]",
120       "vertex.attrib[15]", /* MAX_VARYING = 16 */
121       "vertex.(edgeflag)", /* VERT_ATTRIB_EDGEFLAG */
122    };
123    static const char *const fragAttribs[] = {
124       "fragment.position",
125       "fragment.color.primary",
126       "fragment.color.secondary",
127       "fragment.fogcoord",
128       "fragment.texcoord[0]",
129       "fragment.texcoord[1]",
130       "fragment.texcoord[2]",
131       "fragment.texcoord[3]",
132       "fragment.texcoord[4]",
133       "fragment.texcoord[5]",
134       "fragment.texcoord[6]",
135       "fragment.texcoord[7]",
136       "fragment.(twelve)", /* VARYING_SLOT_PSIZ */
137       "fragment.(thirteen)", /* VARYING_SLOT_BFC0 */
138       "fragment.(fourteen)", /* VARYING_SLOT_BFC1 */
139       "fragment.(fifteen)", /* VARYING_SLOT_EDGE */
140       "fragment.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
141       "fragment.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
142       "fragment.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
143       "fragment.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
144       "fragment.(twenty)", /* VARYING_SLOT_LAYER */
145       "fragment.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
146       "fragment.(twenty-two)", /* VARYING_SLOT_FACE */
147       "fragment.(twenty-three)", /* VARYING_SLOT_PNTC */
148       "fragment.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */
149       "fragment.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */
150       "fragment.(twenty-six)", /* VARYING_SLOT_CULL_DIST0 */
151       "fragment.(twenty-seven)", /* VARYING_SLOT_CULL_DIST1 */
152       "fragment.(twenty-eight)", /* VARYING_SLOT_BOUNDING_BOX0 */
153       "fragment.(twenty-nine)", /* VARYING_SLOT_BOUNDING_BOX1 */
154       "fragment.(thirty)", /* VARYING_SLOT_VIEW_INDEX */
155       "fragment.(thirty-one)", /* VARYING_SLOT_VIEWPORT_MASK */
156       "fragment.varying[0]",
157       "fragment.varying[1]",
158       "fragment.varying[2]",
159       "fragment.varying[3]",
160       "fragment.varying[4]",
161       "fragment.varying[5]",
162       "fragment.varying[6]",
163       "fragment.varying[7]",
164       "fragment.varying[8]",
165       "fragment.varying[9]",
166       "fragment.varying[10]",
167       "fragment.varying[11]",
168       "fragment.varying[12]",
169       "fragment.varying[13]",
170       "fragment.varying[14]",
171       "fragment.varying[15]",
172       "fragment.varying[16]",
173       "fragment.varying[17]",
174       "fragment.varying[18]",
175       "fragment.varying[19]",
176       "fragment.varying[20]",
177       "fragment.varying[21]",
178       "fragment.varying[22]",
179       "fragment.varying[23]",
180       "fragment.varying[24]",
181       "fragment.varying[25]",
182       "fragment.varying[26]",
183       "fragment.varying[27]",
184       "fragment.varying[28]",
185       "fragment.varying[29]",
186       "fragment.varying[30]",
187       "fragment.varying[31]", /* MAX_VARYING = 32 */
188    };
189 
190    /* sanity checks */
191    STATIC_ASSERT(ARRAY_SIZE(vertAttribs) == VERT_ATTRIB_MAX);
192    STATIC_ASSERT(ARRAY_SIZE(fragAttribs) == VARYING_SLOT_MAX);
193    assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
194    assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
195    assert(strcmp(fragAttribs[VARYING_SLOT_TEX0], "fragment.texcoord[0]") == 0);
196    assert(strcmp(fragAttribs[VARYING_SLOT_VAR0+15], "fragment.varying[15]") == 0);
197 
198    if (progType == GL_VERTEX_PROGRAM_ARB) {
199       assert(index < ARRAY_SIZE(vertAttribs));
200       return vertAttribs[index];
201    }
202    else {
203       assert(progType == GL_FRAGMENT_PROGRAM_ARB);
204       assert(index < ARRAY_SIZE(fragAttribs));
205       return fragAttribs[index];
206    }
207 }
208 
209 
210 /**
211  * Print a vertex program's inputs_read field in human-readable format.
212  * For debugging.
213  */
214 void
_mesa_print_vp_inputs(GLbitfield inputs)215 _mesa_print_vp_inputs(GLbitfield inputs)
216 {
217    printf("VP Inputs 0x%x: \n", inputs);
218    while (inputs) {
219       GLint attr = ffs(inputs) - 1;
220       const char *name = arb_input_attrib_string(attr,
221                                                  GL_VERTEX_PROGRAM_ARB);
222       printf("  %d: %s\n", attr, name);
223       inputs &= ~(1 << attr);
224    }
225 }
226 
227 
228 /**
229  * Print a fragment program's inputs_read field in human-readable format.
230  * For debugging.
231  */
232 void
_mesa_print_fp_inputs(GLbitfield inputs)233 _mesa_print_fp_inputs(GLbitfield inputs)
234 {
235    printf("FP Inputs 0x%x: \n", inputs);
236    while (inputs) {
237       GLint attr = ffs(inputs) - 1;
238       const char *name = arb_input_attrib_string(attr,
239                                                  GL_FRAGMENT_PROGRAM_ARB);
240       printf("  %d: %s\n", attr, name);
241       inputs &= ~(1 << attr);
242    }
243 }
244 
245 
246 
247 /**
248  * Return ARB_v/f_prog-style output attrib string.
249  */
250 static const char *
arb_output_attrib_string(GLuint index,GLenum progType)251 arb_output_attrib_string(GLuint index, GLenum progType)
252 {
253    /*
254     * These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens.
255     */
256    static const char *const vertResults[] = {
257       "result.position",
258       "result.color.primary",
259       "result.color.secondary",
260       "result.fogcoord",
261       "result.texcoord[0]",
262       "result.texcoord[1]",
263       "result.texcoord[2]",
264       "result.texcoord[3]",
265       "result.texcoord[4]",
266       "result.texcoord[5]",
267       "result.texcoord[6]",
268       "result.texcoord[7]",
269       "result.pointsize", /* VARYING_SLOT_PSIZ */
270       "result.(thirteen)", /* VARYING_SLOT_BFC0 */
271       "result.(fourteen)", /* VARYING_SLOT_BFC1 */
272       "result.(fifteen)", /* VARYING_SLOT_EDGE */
273       "result.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
274       "result.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
275       "result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
276       "result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
277       "result.(twenty)", /* VARYING_SLOT_LAYER */
278       "result.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
279       "result.(twenty-two)", /* VARYING_SLOT_FACE */
280       "result.(twenty-three)", /* VARYING_SLOT_PNTC */
281       "result.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */
282       "result.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */
283       "result.(twenty-six)", /* VARYING_SLOT_CULL_DIST0 */
284       "result.(twenty-seven)", /* VARYING_SLOT_CULL_DIST1 */
285       "result.(twenty-eight)", /* VARYING_SLOT_BOUNDING_BOX0 */
286       "result.(twenty-nine)", /* VARYING_SLOT_BOUNDING_BOX1 */
287       "result.(thirty)", /* VARYING_SLOT_VIEW_INDEX */
288       "result.(thirty-one)", /* VARYING_SLOT_VIEWPORT_MASK */
289       "result.varying[0]",
290       "result.varying[1]",
291       "result.varying[2]",
292       "result.varying[3]",
293       "result.varying[4]",
294       "result.varying[5]",
295       "result.varying[6]",
296       "result.varying[7]",
297       "result.varying[8]",
298       "result.varying[9]",
299       "result.varying[10]",
300       "result.varying[11]",
301       "result.varying[12]",
302       "result.varying[13]",
303       "result.varying[14]",
304       "result.varying[15]",
305       "result.varying[16]",
306       "result.varying[17]",
307       "result.varying[18]",
308       "result.varying[19]",
309       "result.varying[20]",
310       "result.varying[21]",
311       "result.varying[22]",
312       "result.varying[23]",
313       "result.varying[24]",
314       "result.varying[25]",
315       "result.varying[26]",
316       "result.varying[27]",
317       "result.varying[28]",
318       "result.varying[29]",
319       "result.varying[30]",
320       "result.varying[31]", /* MAX_VARYING = 32 */
321    };
322    static const char *const fragResults[] = {
323       "result.depth", /* FRAG_RESULT_DEPTH */
324       "result.(one)", /* FRAG_RESULT_STENCIL */
325       "result.color", /* FRAG_RESULT_COLOR */
326       "result.samplemask", /* FRAG_RESULT_SAMPLE_MASK */
327       "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
328       "result.color[1]",
329       "result.color[2]",
330       "result.color[3]",
331       "result.color[4]",
332       "result.color[5]",
333       "result.color[6]",
334       "result.color[7]" /* MAX_DRAW_BUFFERS = 8 */
335    };
336 
337    /* sanity checks */
338    STATIC_ASSERT(ARRAY_SIZE(vertResults) == VARYING_SLOT_MAX);
339    STATIC_ASSERT(ARRAY_SIZE(fragResults) == FRAG_RESULT_MAX);
340    assert(strcmp(vertResults[VARYING_SLOT_POS], "result.position") == 0);
341    assert(strcmp(vertResults[VARYING_SLOT_VAR0], "result.varying[0]") == 0);
342    assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0);
343 
344    if (progType == GL_VERTEX_PROGRAM_ARB) {
345       assert(index < ARRAY_SIZE(vertResults));
346       return vertResults[index];
347    }
348    else {
349       assert(progType == GL_FRAGMENT_PROGRAM_ARB);
350       assert(index < ARRAY_SIZE(fragResults));
351       return fragResults[index];
352    }
353 }
354 
355 
356 /**
357  * Return string representation of the given register.
358  * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined
359  * by the ARB/NV program languages so we've taken some liberties here.
360  * \param f  the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc)
361  * \param index  number of the register in the register file
362  * \param mode  the output format/mode/style
363  * \param prog  pointer to containing program
364  */
365 static const char *
reg_string(gl_register_file f,GLint index,gl_prog_print_mode mode,GLboolean relAddr,const struct gl_program * prog)366 reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode,
367            GLboolean relAddr, const struct gl_program *prog)
368 {
369    static char str[100];
370    const char *addr = relAddr ? "ADDR+" : "";
371 
372    str[0] = 0;
373 
374    switch (mode) {
375    case PROG_PRINT_DEBUG:
376       sprintf(str, "%s[%s%d]",
377               _mesa_register_file_name(f), addr, index);
378       break;
379 
380    case PROG_PRINT_ARB:
381       switch (f) {
382       case PROGRAM_INPUT:
383          sprintf(str, "%s", arb_input_attrib_string(index, prog->Target));
384          break;
385       case PROGRAM_OUTPUT:
386          sprintf(str, "%s", arb_output_attrib_string(index, prog->Target));
387          break;
388       case PROGRAM_TEMPORARY:
389          sprintf(str, "temp%d", index);
390          break;
391       case PROGRAM_CONSTANT: /* extension */
392          sprintf(str, "constant[%s%d]", addr, index);
393          break;
394       case PROGRAM_UNIFORM: /* extension */
395          sprintf(str, "uniform[%s%d]", addr, index);
396          break;
397       case PROGRAM_SYSTEM_VALUE:
398          sprintf(str, "sysvalue[%s%d]", addr, index);
399          break;
400       case PROGRAM_STATE_VAR:
401          {
402             struct gl_program_parameter *param
403                = prog->Parameters->Parameters + index;
404             char *state = _mesa_program_state_string(param->StateIndexes);
405             sprintf(str, "%s", state);
406             free(state);
407          }
408          break;
409       case PROGRAM_ADDRESS:
410          sprintf(str, "A%d", index);
411          break;
412       default:
413          _mesa_problem(NULL, "bad file in reg_string()");
414       }
415       break;
416 
417    default:
418       _mesa_problem(NULL, "bad mode in reg_string()");
419    }
420 
421    return str;
422 }
423 
424 
425 /**
426  * Return a string representation of the given swizzle word.
427  * If extended is true, use extended (comma-separated) format.
428  * \param swizzle  the swizzle field
429  * \param negateBase  4-bit negation vector
430  * \param extended  if true, also allow 0, 1 values
431  */
432 const char *
_mesa_swizzle_string(GLuint swizzle,GLuint negateMask,GLboolean extended)433 _mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended)
434 {
435    static const char swz[] = "xyzw01!?";  /* See SWIZZLE_x definitions */
436    static char s[20];
437    GLuint i = 0;
438 
439    if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0)
440       return ""; /* no swizzle/negation */
441 
442    if (!extended)
443       s[i++] = '.';
444 
445    if (negateMask & NEGATE_X)
446       s[i++] = '-';
447    s[i++] = swz[GET_SWZ(swizzle, 0)];
448 
449    if (extended) {
450       s[i++] = ',';
451    }
452 
453    if (negateMask & NEGATE_Y)
454       s[i++] = '-';
455    s[i++] = swz[GET_SWZ(swizzle, 1)];
456 
457    if (extended) {
458       s[i++] = ',';
459    }
460 
461    if (negateMask & NEGATE_Z)
462       s[i++] = '-';
463    s[i++] = swz[GET_SWZ(swizzle, 2)];
464 
465    if (extended) {
466       s[i++] = ',';
467    }
468 
469    if (negateMask & NEGATE_W)
470       s[i++] = '-';
471    s[i++] = swz[GET_SWZ(swizzle, 3)];
472 
473    s[i] = 0;
474    return s;
475 }
476 
477 
478 void
_mesa_print_swizzle(GLuint swizzle)479 _mesa_print_swizzle(GLuint swizzle)
480 {
481    if (swizzle == SWIZZLE_XYZW) {
482       printf(".xyzw\n");
483    }
484    else {
485       const char *s = _mesa_swizzle_string(swizzle, 0, 0);
486       printf("%s\n", s);
487    }
488 }
489 
490 
491 const char *
_mesa_writemask_string(GLuint writeMask)492 _mesa_writemask_string(GLuint writeMask)
493 {
494    static char s[10];
495    GLuint i = 0;
496 
497    if (writeMask == WRITEMASK_XYZW)
498       return "";
499 
500    s[i++] = '.';
501    if (writeMask & WRITEMASK_X)
502       s[i++] = 'x';
503    if (writeMask & WRITEMASK_Y)
504       s[i++] = 'y';
505    if (writeMask & WRITEMASK_Z)
506       s[i++] = 'z';
507    if (writeMask & WRITEMASK_W)
508       s[i++] = 'w';
509 
510    s[i] = 0;
511    return s;
512 }
513 
514 
515 static void
fprint_dst_reg(FILE * f,const struct prog_dst_register * dstReg,gl_prog_print_mode mode,const struct gl_program * prog)516 fprint_dst_reg(FILE * f,
517                const struct prog_dst_register *dstReg,
518                gl_prog_print_mode mode,
519                const struct gl_program *prog)
520 {
521    fprintf(f, "%s%s",
522 	   reg_string((gl_register_file) dstReg->File,
523 		      dstReg->Index, mode, dstReg->RelAddr, prog),
524 	   _mesa_writemask_string(dstReg->WriteMask));
525 
526 #if 0
527    fprintf(f, "%s[%d]%s",
528 	   _mesa_register_file_name((gl_register_file) dstReg->File),
529 	   dstReg->Index,
530 	   _mesa_writemask_string(dstReg->WriteMask));
531 #endif
532 }
533 
534 
535 static void
fprint_src_reg(FILE * f,const struct prog_src_register * srcReg,gl_prog_print_mode mode,const struct gl_program * prog)536 fprint_src_reg(FILE *f,
537                const struct prog_src_register *srcReg,
538                gl_prog_print_mode mode,
539                const struct gl_program *prog)
540 {
541    fprintf(f, "%s%s",
542 	   reg_string((gl_register_file) srcReg->File,
543 		      srcReg->Index, mode, srcReg->RelAddr, prog),
544 	   _mesa_swizzle_string(srcReg->Swizzle,
545 				srcReg->Negate, GL_FALSE));
546 #if 0
547    fprintf(f, "%s[%d]%s",
548 	   _mesa_register_file_name((gl_register_file) srcReg->File),
549 	   srcReg->Index,
550 	   _mesa_swizzle_string(srcReg->Swizzle,
551 				srcReg->Negate, GL_FALSE));
552 #endif
553 }
554 
555 
556 void
_mesa_fprint_alu_instruction(FILE * f,const struct prog_instruction * inst,const char * opcode_string,GLuint numRegs,gl_prog_print_mode mode,const struct gl_program * prog)557 _mesa_fprint_alu_instruction(FILE *f,
558 			     const struct prog_instruction *inst,
559 			     const char *opcode_string, GLuint numRegs,
560 			     gl_prog_print_mode mode,
561 			     const struct gl_program *prog)
562 {
563    GLuint j;
564 
565    fprintf(f, "%s", opcode_string);
566 
567    /* frag prog only */
568    if (inst->Saturate)
569       fprintf(f, "_SAT");
570 
571    fprintf(f, " ");
572    if (inst->DstReg.File != PROGRAM_UNDEFINED) {
573       fprint_dst_reg(f, &inst->DstReg, mode, prog);
574    }
575    else {
576       fprintf(f, " ???");
577    }
578 
579    if (numRegs > 0)
580       fprintf(f, ", ");
581 
582    for (j = 0; j < numRegs; j++) {
583       fprint_src_reg(f, inst->SrcReg + j, mode, prog);
584       if (j + 1 < numRegs)
585 	 fprintf(f, ", ");
586    }
587 
588    fprintf(f, ";\n");
589 }
590 
591 
592 void
_mesa_print_alu_instruction(const struct prog_instruction * inst,const char * opcode_string,GLuint numRegs)593 _mesa_print_alu_instruction(const struct prog_instruction *inst,
594                             const char *opcode_string, GLuint numRegs)
595 {
596    _mesa_fprint_alu_instruction(stderr, inst, opcode_string,
597 				numRegs, PROG_PRINT_DEBUG, NULL);
598 }
599 
600 
601 /**
602  * Print a single vertex/fragment program instruction.
603  */
604 GLint
_mesa_fprint_instruction_opt(FILE * f,const struct prog_instruction * inst,GLint indent,gl_prog_print_mode mode,const struct gl_program * prog)605 _mesa_fprint_instruction_opt(FILE *f,
606                             const struct prog_instruction *inst,
607                             GLint indent,
608                             gl_prog_print_mode mode,
609                             const struct gl_program *prog)
610 {
611    GLint i;
612 
613    for (i = 0; i < indent; i++) {
614       fprintf(f, " ");
615    }
616 
617    switch (inst->Opcode) {
618    case OPCODE_SWZ:
619       fprintf(f, "SWZ");
620       if (inst->Saturate)
621          fprintf(f, "_SAT");
622       fprintf(f, " ");
623       fprint_dst_reg(f, &inst->DstReg, mode, prog);
624       fprintf(f, ", %s[%d], %s",
625 	      _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File),
626 	      inst->SrcReg[0].Index,
627 	      _mesa_swizzle_string(inst->SrcReg[0].Swizzle,
628 				   inst->SrcReg[0].Negate, GL_TRUE));
629       fprintf(f, ";\n");
630       break;
631    case OPCODE_TEX:
632    case OPCODE_TXP:
633    case OPCODE_TXL:
634    case OPCODE_TXB:
635    case OPCODE_TXD:
636       fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
637       if (inst->Saturate)
638          fprintf(f, "_SAT");
639       fprintf(f, " ");
640       fprint_dst_reg(f, &inst->DstReg, mode, prog);
641       fprintf(f, ", ");
642       fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
643       if (inst->Opcode == OPCODE_TXD) {
644          fprintf(f, ", ");
645          fprint_src_reg(f, &inst->SrcReg[1], mode, prog);
646          fprintf(f, ", ");
647          fprint_src_reg(f, &inst->SrcReg[2], mode, prog);
648       }
649       fprintf(f, ", texture[%d], ", inst->TexSrcUnit);
650       switch (inst->TexSrcTarget) {
651       case TEXTURE_1D_INDEX:   fprintf(f, "1D");    break;
652       case TEXTURE_2D_INDEX:   fprintf(f, "2D");    break;
653       case TEXTURE_3D_INDEX:   fprintf(f, "3D");    break;
654       case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE");  break;
655       case TEXTURE_RECT_INDEX: fprintf(f, "RECT");  break;
656       case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break;
657       case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break;
658       default:
659          ;
660       }
661       if (inst->TexShadow)
662          fprintf(f, " SHADOW");
663       fprintf(f, ";\n");
664       break;
665 
666    case OPCODE_KIL:
667       fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
668       fprintf(f, " ");
669       fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
670       fprintf(f, ";\n");
671       break;
672    case OPCODE_ARL:
673       fprintf(f, "ARL ");
674       fprint_dst_reg(f, &inst->DstReg, mode, prog);
675       fprintf(f, ", ");
676       fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
677       fprintf(f, ";\n");
678       break;
679 
680    case OPCODE_END:
681       fprintf(f, "END\n");
682       break;
683    case OPCODE_NOP:
684       if (mode == PROG_PRINT_DEBUG) {
685          fprintf(f, "NOP");
686          fprintf(f, ";\n");
687       }
688       break;
689    /* XXX may need other special-case instructions */
690    default:
691       if (inst->Opcode < MAX_OPCODE) {
692          /* typical alu instruction */
693          _mesa_fprint_alu_instruction(f, inst,
694 				      _mesa_opcode_string(inst->Opcode),
695 				      _mesa_num_inst_src_regs(inst->Opcode),
696 				      mode, prog);
697       }
698       else {
699          _mesa_fprint_alu_instruction(f, inst,
700 				      _mesa_opcode_string(inst->Opcode),
701 				      3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
702 				      mode, prog);
703       }
704       break;
705    }
706    return indent;
707 }
708 
709 
710 GLint
_mesa_print_instruction_opt(const struct prog_instruction * inst,GLint indent,gl_prog_print_mode mode,const struct gl_program * prog)711 _mesa_print_instruction_opt(const struct prog_instruction *inst,
712                             GLint indent,
713                             gl_prog_print_mode mode,
714                             const struct gl_program *prog)
715 {
716    return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog);
717 }
718 
719 
720 void
_mesa_print_instruction(const struct prog_instruction * inst)721 _mesa_print_instruction(const struct prog_instruction *inst)
722 {
723    /* note: 4th param should be ignored for PROG_PRINT_DEBUG */
724    _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL);
725 }
726 
727 
728 
729 /**
730  * Print program, with options.
731  */
732 void
_mesa_fprint_program_opt(FILE * f,const struct gl_program * prog,gl_prog_print_mode mode,GLboolean lineNumbers)733 _mesa_fprint_program_opt(FILE *f,
734                          const struct gl_program *prog,
735                          gl_prog_print_mode mode,
736                          GLboolean lineNumbers)
737 {
738    GLuint i, indent = 0;
739 
740    switch (prog->Target) {
741    case GL_VERTEX_PROGRAM_ARB:
742       if (mode == PROG_PRINT_ARB)
743          fprintf(f, "!!ARBvp1.0\n");
744       else
745          fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
746       break;
747    case GL_FRAGMENT_PROGRAM_ARB:
748       if (mode == PROG_PRINT_ARB)
749          fprintf(f, "!!ARBfp1.0\n");
750       else
751          fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
752       break;
753    case GL_GEOMETRY_PROGRAM_NV:
754       fprintf(f, "# Geometry Shader\n");
755    }
756 
757    for (i = 0; i < prog->arb.NumInstructions; i++) {
758       if (lineNumbers)
759          fprintf(f, "%3d: ", i);
760       indent = _mesa_fprint_instruction_opt(f, prog->arb.Instructions + i,
761                                            indent, mode, prog);
762    }
763 }
764 
765 
766 /**
767  * Print program to stderr, default options.
768  */
769 void
_mesa_print_program(const struct gl_program * prog)770 _mesa_print_program(const struct gl_program *prog)
771 {
772    _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE);
773 }
774 
775 
776 /**
777  * Return binary representation of 64-bit value (as a string).
778  * Insert a comma to separate each group of 8 bits.
779  * Note we return a pointer to local static storage so this is not
780  * re-entrant, etc.
781  * XXX move to imports.[ch] if useful elsewhere.
782  */
783 static const char *
binary(GLbitfield64 val)784 binary(GLbitfield64 val)
785 {
786    static char buf[80];
787    GLint i, len = 0;
788    for (i = 63; i >= 0; --i) {
789       if (val & (BITFIELD64_BIT(i)))
790          buf[len++] = '1';
791       else if (len > 0 || i == 0)
792          buf[len++] = '0';
793       if (len > 0 && ((i-1) % 8) == 7)
794          buf[len++] = ',';
795    }
796    buf[len] = '\0';
797    return buf;
798 }
799 
800 
801 /**
802  * Print all of a program's parameters/fields to given file.
803  */
804 static void
_mesa_fprint_program_parameters(FILE * f,struct gl_context * ctx,const struct gl_program * prog)805 _mesa_fprint_program_parameters(FILE *f,
806                                 struct gl_context *ctx,
807                                 const struct gl_program *prog)
808 {
809    GLuint i;
810 
811    fprintf(f, "InputsRead: %" PRIx64 " (0b%s)\n",
812            (uint64_t) prog->info.inputs_read, binary(prog->info.inputs_read));
813    fprintf(f, "OutputsWritten: %" PRIx64 " (0b%s)\n",
814            (uint64_t) prog->info.outputs_written,
815            binary(prog->info.outputs_written));
816    fprintf(f, "NumInstructions=%d\n", prog->arb.NumInstructions);
817    fprintf(f, "NumTemporaries=%d\n", prog->arb.NumTemporaries);
818    fprintf(f, "NumParameters=%d\n", prog->arb.NumParameters);
819    fprintf(f, "NumAttributes=%d\n", prog->arb.NumAttributes);
820    fprintf(f, "NumAddressRegs=%d\n", prog->arb.NumAddressRegs);
821    fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n",
822            prog->arb.IndirectRegisterFiles,
823            binary(prog->arb.IndirectRegisterFiles));
824    fprintf(f, "SamplersUsed: 0x%x (0b%s)\n",
825                  prog->SamplersUsed, binary(prog->SamplersUsed));
826    fprintf(f, "Samplers=[ ");
827    for (i = 0; i < MAX_SAMPLERS; i++) {
828       fprintf(f, "%d ", prog->SamplerUnits[i]);
829    }
830    fprintf(f, "]\n");
831 
832    _mesa_load_state_parameters(ctx, prog->Parameters);
833 
834 #if 0
835    fprintf(f, "Local Params:\n");
836    for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
837       const GLfloat *p = prog->LocalParams[i];
838       fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
839    }
840 #endif
841    _mesa_print_parameter_list(prog->Parameters);
842 }
843 
844 
845 /**
846  * Print all of a program's parameters/fields to stderr.
847  */
848 void
_mesa_print_program_parameters(struct gl_context * ctx,const struct gl_program * prog)849 _mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog)
850 {
851    _mesa_fprint_program_parameters(stderr, ctx, prog);
852 }
853 
854 
855 /**
856  * Print a program parameter list to given file.
857  */
858 static void
_mesa_fprint_parameter_list(FILE * f,const struct gl_program_parameter_list * list)859 _mesa_fprint_parameter_list(FILE *f,
860                             const struct gl_program_parameter_list *list)
861 {
862    GLuint i;
863 
864    if (!list)
865       return;
866 
867    if (0)
868       fprintf(f, "param list %p\n", (void *) list);
869    fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
870    for (i = 0; i < list->NumParameters; i++){
871       struct gl_program_parameter *param = list->Parameters + i;
872       unsigned pvo = list->Parameters[i].ValueOffset;
873       const GLfloat *v = (GLfloat *) list->ParameterValues + pvo;
874 
875       fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
876 	      i, param->Size,
877 	      _mesa_register_file_name(list->Parameters[i].Type),
878 	      param->Name, v[0], v[1], v[2], v[3]);
879       fprintf(f, "\n");
880    }
881 }
882 
883 
884 /**
885  * Print a program parameter list to stderr.
886  */
887 void
_mesa_print_parameter_list(const struct gl_program_parameter_list * list)888 _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
889 {
890    _mesa_fprint_parameter_list(stderr, list);
891 }
892 
893 
894 /**
895  * Write shader and associated info to a file.
896  */
897 void
_mesa_write_shader_to_file(const struct gl_shader * shader)898 _mesa_write_shader_to_file(const struct gl_shader *shader)
899 {
900 #ifndef CUSTOM_SHADER_REPLACEMENT
901    const char *type = "????";
902    char filename[100];
903    FILE *f;
904 
905    switch (shader->Stage) {
906    case MESA_SHADER_FRAGMENT:
907       type = "frag";
908       break;
909    case MESA_SHADER_TESS_CTRL:
910       type = "tesc";
911       break;
912    case MESA_SHADER_TESS_EVAL:
913       type = "tese";
914       break;
915    case MESA_SHADER_VERTEX:
916       type = "vert";
917       break;
918    case MESA_SHADER_GEOMETRY:
919       type = "geom";
920       break;
921    case MESA_SHADER_COMPUTE:
922       type = "comp";
923       break;
924    default:
925       break;
926    }
927 
928    snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
929    f = fopen(filename, "w");
930    if (!f) {
931       fprintf(stderr, "Unable to open %s for writing\n", filename);
932       return;
933    }
934 
935    fprintf(f, "/* Shader %u source */\n", shader->Name);
936    fputs(shader->Source, f);
937    fprintf(f, "\n");
938 
939    fprintf(f, "/* Compile status: %s */\n",
940            shader->CompileStatus ? "ok" : "fail");
941    fprintf(f, "/* Log Info: */\n");
942    if (shader->InfoLog) {
943       fputs(shader->InfoLog, f);
944    }
945 
946    fclose(f);
947 #endif
948 }
949 
950 
951 /**
952  * Append the shader's uniform info/values to the shader log file.
953  * The log file will typically have been created by the
954  * _mesa_write_shader_to_file function.
955  */
956 void
_mesa_append_uniforms_to_file(const struct gl_program * prog)957 _mesa_append_uniforms_to_file(const struct gl_program *prog)
958 {
959    const char *type;
960    char filename[100];
961    FILE *f;
962 
963    if (prog->info.stage == MESA_SHADER_FRAGMENT)
964       type = "frag";
965    else
966       type = "vert";
967 
968    snprintf(filename, sizeof(filename), "shader.%s", type);
969    f = fopen(filename, "a"); /* append */
970    if (!f) {
971       fprintf(stderr, "Unable to open %s for appending\n", filename);
972       return;
973    }
974 
975    fprintf(f, "/* First-draw parameters / constants */\n");
976    fprintf(f, "/*\n");
977    _mesa_fprint_parameter_list(f, prog->Parameters);
978    fprintf(f, "*/\n");
979 
980    fclose(f);
981 }
982