1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "externalobjects.h"
39 #include "samplerobj.h"
40 #include "shaderapi.h"
41 #include "shaderobj.h"
42 #include "syncobj.h"
43 #include "texobj.h"
44 #include "texturebindless.h"
45
46 #include "util/hash_table.h"
47 #include "util/set.h"
48 #include "util/u_memory.h"
49
50 static void
51 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
52
53 /**
54 * Allocate and initialize a shared context state structure.
55 * Initializes the display list, texture objects and vertex programs hash
56 * tables, allocates the texture objects. If it runs out of memory, frees
57 * everything already allocated before returning NULL.
58 *
59 * \return pointer to a gl_shared_state structure on success, or NULL on
60 * failure.
61 */
62 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)63 _mesa_alloc_shared_state(struct gl_context *ctx)
64 {
65 struct gl_shared_state *shared;
66 GLuint i;
67
68 shared = CALLOC_STRUCT(gl_shared_state);
69 if (!shared)
70 return NULL;
71
72 simple_mtx_init(&shared->Mutex, mtx_plain);
73
74 _mesa_InitHashTable(&shared->DisplayList);
75 _mesa_InitHashTable(&shared->TexObjects);
76 _mesa_InitHashTable(&shared->Programs);
77
78 shared->DefaultVertexProgram =
79 ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
80 shared->DefaultFragmentProgram =
81 ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
82
83 _mesa_InitHashTable(&shared->ATIShaders);
84 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
85
86 _mesa_InitHashTable(&shared->ShaderObjects);
87
88 _mesa_InitHashTable(&shared->BufferObjects);
89 shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
90 _mesa_key_pointer_equal);
91
92 /* GL_ARB_sampler_objects */
93 _mesa_InitHashTable(&shared->SamplerObjects);
94
95 /* GL_ARB_bindless_texture */
96 _mesa_init_shared_handles(shared);
97
98 /* ARB_shading_language_include */
99 _mesa_init_shader_includes(shared);
100 simple_mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
101
102 /* Create default texture objects */
103 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
104 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
105 static const GLenum targets[] = {
106 GL_TEXTURE_2D_MULTISAMPLE,
107 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
108 GL_TEXTURE_CUBE_MAP_ARRAY,
109 GL_TEXTURE_BUFFER,
110 GL_TEXTURE_2D_ARRAY_EXT,
111 GL_TEXTURE_1D_ARRAY_EXT,
112 GL_TEXTURE_EXTERNAL_OES,
113 GL_TEXTURE_CUBE_MAP,
114 GL_TEXTURE_3D,
115 GL_TEXTURE_RECTANGLE_NV,
116 GL_TEXTURE_2D,
117 GL_TEXTURE_1D
118 };
119 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
120 shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]);
121 /* Need to explicitly set/overwrite the TargetIndex field here since
122 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
123 * fail if the texture target is not supported.
124 */
125 shared->DefaultTex[i]->TargetIndex = i;
126 }
127
128 /* sanity check */
129 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
130
131 /* Mutex and timestamp for texobj state validation */
132 simple_mtx_init(&shared->TexMutex, mtx_plain);
133 shared->TextureStateStamp = 0;
134
135 _mesa_InitHashTable(&shared->FrameBuffers);
136 _mesa_InitHashTable(&shared->RenderBuffers);
137
138 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
139 _mesa_key_pointer_equal);
140
141 _mesa_InitHashTable(&shared->MemoryObjects);
142 _mesa_InitHashTable(&shared->SemaphoreObjects);
143
144 shared->GLThread.NoLockDuration = ONE_SECOND_IN_NS;
145
146 return shared;
147 }
148
149
150 /**
151 * Callback for deleting a display list. Called by _mesa_DeleteHashTable().
152 */
153 static void
delete_displaylist_cb(void * data,void * userData)154 delete_displaylist_cb(void *data, void *userData)
155 {
156 struct gl_display_list *list = (struct gl_display_list *) data;
157 struct gl_context *ctx = (struct gl_context *) userData;
158 _mesa_delete_list(ctx, list);
159 }
160
161
162 /**
163 * Callback for deleting a texture object. Called by _mesa_DeleteHashTable().
164 */
165 static void
delete_texture_cb(void * data,void * userData)166 delete_texture_cb(void *data, void *userData)
167 {
168 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
169 struct gl_context *ctx = (struct gl_context *) userData;
170 _mesa_delete_texture_object(ctx, texObj);
171 }
172
173
174 /**
175 * Callback for deleting a program object. Called by _mesa_DeleteHashTable().
176 */
177 static void
delete_program_cb(void * data,void * userData)178 delete_program_cb(void *data, void *userData)
179 {
180 struct gl_program *prog = (struct gl_program *) data;
181 struct gl_context *ctx = (struct gl_context *) userData;
182 if(prog != &_mesa_DummyProgram) {
183 assert(prog->RefCount == 1); /* should only be referenced by hash table */
184 prog->RefCount = 0; /* now going away */
185 _mesa_delete_program(ctx, prog);
186 }
187 }
188
189
190 /**
191 * Callback for deleting an ATI fragment shader object.
192 * Called by _mesa_DeleteHashTable().
193 */
194 static void
delete_fragshader_cb(void * data,void * userData)195 delete_fragshader_cb(void *data, void *userData)
196 {
197 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
198 struct gl_context *ctx = (struct gl_context *) userData;
199 _mesa_delete_ati_fragment_shader(ctx, shader);
200 }
201
202
203 /**
204 * Callback for deleting a buffer object. Called by _mesa_DeleteHashTable().
205 */
206 static void
delete_bufferobj_cb(void * data,void * userData)207 delete_bufferobj_cb(void *data, void *userData)
208 {
209 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
210 struct gl_context *ctx = (struct gl_context *) userData;
211
212 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
213 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
214 }
215
216
217 /**
218 * Callback for freeing shader program data. Call it before delete_shader_cb
219 * to avoid memory access error.
220 */
221 static void
free_shader_program_data_cb(void * data,void * userData)222 free_shader_program_data_cb(void *data, void *userData)
223 {
224 struct gl_context *ctx = (struct gl_context *) userData;
225 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
226
227 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
228 _mesa_free_shader_program_data(ctx, shProg);
229 }
230 }
231
232
233 /**
234 * Callback for deleting shader and shader programs objects.
235 * Called by _mesa_DeleteHashTable().
236 */
237 static void
delete_shader_cb(void * data,void * userData)238 delete_shader_cb(void *data, void *userData)
239 {
240 struct gl_context *ctx = (struct gl_context *) userData;
241 struct gl_shader *sh = (struct gl_shader *) data;
242 if (_mesa_validate_shader_target(ctx, sh->Type)) {
243 _mesa_delete_shader(ctx, sh);
244 }
245 else {
246 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
247 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
248 _mesa_delete_shader_program(ctx, shProg);
249 }
250 }
251
252
253 /**
254 * Callback for deleting a framebuffer object. Called by _mesa_DeleteHashTable()
255 */
256 static void
delete_framebuffer_cb(void * data,UNUSED void * userData)257 delete_framebuffer_cb(void *data, UNUSED void *userData)
258 {
259 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
260 /* The fact that the framebuffer is in the hashtable means its refcount
261 * is one, but we're removing from the hashtable now. So clear refcount.
262 */
263 /*assert(fb->RefCount == 1);*/
264 fb->RefCount = 0;
265
266 /* NOTE: Delete should always be defined but there are two reports
267 * of it being NULL (bugs 13507, 14293). Work-around for now.
268 */
269 if (fb->Delete)
270 fb->Delete(fb);
271 }
272
273
274 /**
275 * Callback for deleting a renderbuffer object. Called by _mesa_DeleteHashTable()
276 */
277 static void
delete_renderbuffer_cb(void * data,void * userData)278 delete_renderbuffer_cb(void *data, void *userData)
279 {
280 struct gl_context *ctx = (struct gl_context *) userData;
281 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
282 rb->RefCount = 0; /* see comment for FBOs above */
283 if (rb->Delete)
284 rb->Delete(ctx, rb);
285 }
286
287
288 /**
289 * Callback for deleting a sampler object. Called by _mesa_DeleteHashTable()
290 */
291 static void
delete_sampler_object_cb(void * data,void * userData)292 delete_sampler_object_cb(void *data, void *userData)
293 {
294 struct gl_context *ctx = (struct gl_context *) userData;
295 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
296 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
297 }
298
299 /**
300 * Callback for deleting a memory object. Called by _mesa_DeleteHashTable().
301 */
302 static void
delete_memory_object_cb(void * data,void * userData)303 delete_memory_object_cb(void *data, void *userData)
304 {
305 struct gl_memory_object *memObj = (struct gl_memory_object *) data;
306 struct gl_context *ctx = (struct gl_context *) userData;
307 _mesa_delete_memory_object(ctx, memObj);
308 }
309
310 /**
311 * Callback for deleting a memory object. Called by _mesa_DeleteHashTable().
312 */
313 static void
delete_semaphore_object_cb(void * data,void * userData)314 delete_semaphore_object_cb(void *data, void *userData)
315 {
316 struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
317 struct gl_context *ctx = (struct gl_context *) userData;
318 _mesa_delete_semaphore_object(ctx, semObj);
319 }
320
321 /**
322 * Deallocate a shared state object and all children structures.
323 *
324 * \param ctx GL context.
325 * \param shared shared state pointer.
326 *
327 * Frees the display lists, the texture objects (calling the driver texture
328 * deletion callback to free its private data) and the vertex programs, as well
329 * as their hash tables.
330 *
331 * \sa alloc_shared_state().
332 */
333 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)334 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
335 {
336 GLuint i;
337
338 /* Free the dummy/fallback texture objects */
339 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
340 for (unsigned j = 0; j < ARRAY_SIZE(shared->FallbackTex[0]); j++) {
341 if (shared->FallbackTex[i][j])
342 _mesa_delete_texture_object(ctx, shared->FallbackTex[i][j]);
343 }
344 }
345
346 /*
347 * Free display lists
348 */
349 _mesa_DeinitHashTable(&shared->DisplayList, delete_displaylist_cb, ctx);
350 free(shared->small_dlist_store.ptr);
351 util_idalloc_fini(&shared->small_dlist_store.free_idx);
352
353 _mesa_HashWalk(&shared->ShaderObjects, free_shader_program_data_cb, ctx);
354 _mesa_DeinitHashTable(&shared->ShaderObjects, delete_shader_cb, ctx);
355 _mesa_DeinitHashTable(&shared->Programs, delete_program_cb, ctx);
356
357 if (shared->DefaultVertexProgram)
358 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
359
360 if (shared->DefaultFragmentProgram)
361 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
362
363 if (shared->DefaultFragmentShader)
364 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
365
366 _mesa_DeinitHashTable(&shared->ATIShaders, delete_fragshader_cb, ctx);
367 _mesa_DeinitHashTable(&shared->BufferObjects, delete_bufferobj_cb, ctx);
368
369 if (shared->ZombieBufferObjects) {
370 set_foreach(shared->ZombieBufferObjects, entry) {
371 assert(!"ZombieBufferObjects should be empty");
372 }
373 _mesa_set_destroy(shared->ZombieBufferObjects, NULL);
374 }
375
376 _mesa_DeinitHashTable(&shared->FrameBuffers, delete_framebuffer_cb, ctx);
377 _mesa_DeinitHashTable(&shared->RenderBuffers, delete_renderbuffer_cb, ctx);
378
379 if (shared->SyncObjects) {
380 set_foreach(shared->SyncObjects, entry) {
381 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
382 }
383
384 _mesa_set_destroy(shared->SyncObjects, NULL);
385 }
386
387 _mesa_DeinitHashTable(&shared->SamplerObjects, delete_sampler_object_cb,
388 ctx);
389
390 /*
391 * Free texture objects (after FBOs since some textures might have
392 * been bound to FBOs).
393 */
394 /* the default textures */
395 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
396 if (shared->DefaultTex[i])
397 _mesa_delete_texture_object(ctx, shared->DefaultTex[i]);
398 }
399
400 /* all other textures */
401 _mesa_DeinitHashTable(&shared->TexObjects, delete_texture_cb, ctx);
402
403 _mesa_free_shared_handles(shared);
404
405 /* ARB_shading_language_include */
406 _mesa_destroy_shader_includes(shared);
407 simple_mtx_destroy(&shared->ShaderIncludeMutex);
408
409 _mesa_DeinitHashTable(&shared->MemoryObjects, delete_memory_object_cb,
410 ctx);
411 _mesa_DeinitHashTable(&shared->SemaphoreObjects,
412 delete_semaphore_object_cb, ctx);
413
414 simple_mtx_destroy(&shared->Mutex);
415 simple_mtx_destroy(&shared->TexMutex);
416
417 FREE(shared);
418 }
419
420
421 /**
422 * gl_shared_state objects are ref counted.
423 * If ptr's refcount goes to zero, free the shared state.
424 */
425 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)426 _mesa_reference_shared_state(struct gl_context *ctx,
427 struct gl_shared_state **ptr,
428 struct gl_shared_state *state)
429 {
430 if (*ptr == state)
431 return;
432
433 if (*ptr) {
434 /* unref old state */
435 struct gl_shared_state *old = *ptr;
436 GLboolean delete;
437
438 simple_mtx_lock(&old->Mutex);
439 assert(old->RefCount >= 1);
440 old->RefCount--;
441 delete = (old->RefCount == 0);
442 simple_mtx_unlock(&old->Mutex);
443
444 if (delete) {
445 free_shared_state(ctx, old);
446 }
447
448 *ptr = NULL;
449 }
450
451 if (state) {
452 /* reference new state */
453 simple_mtx_lock(&state->Mutex);
454 state->RefCount++;
455 *ptr = state;
456 simple_mtx_unlock(&state->Mutex);
457 }
458 }
459