1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "util/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "main/state.h"
39 #include "program.h"
40 #include "prog_cache.h"
41 #include "prog_parameter.h"
42 #include "prog_instruction.h"
43 #include "util/bitscan.h"
44 #include "util/ralloc.h"
45 #include "util/u_atomic.h"
46
47 #include "state_tracker/st_program.h"
48 #include "state_tracker/st_context.h"
49
50 /**
51 * A pointer to this dummy program is put into the hash table when
52 * glGenPrograms is called.
53 */
54 struct gl_program _mesa_DummyProgram;
55
56
57 /**
58 * Init context's vertex/fragment program state
59 */
60 void
_mesa_init_program(struct gl_context * ctx)61 _mesa_init_program(struct gl_context *ctx)
62 {
63 /*
64 * If this assertion fails, we need to increase the field
65 * size for register indexes (see INST_INDEX_BITS).
66 */
67 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
68 <= (1 << INST_INDEX_BITS));
69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
70 <= (1 << INST_INDEX_BITS));
71
72 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
73 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
74 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
76
77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
79
80 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
81 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
82
83 /* If this fails, increase prog_instruction::TexSrcUnit size */
84 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
85
86 /* If this fails, increase prog_instruction::TexSrcTarget size */
87 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
88
89 ctx->Program.ErrorPos = -1;
90 ctx->Program.ErrorString = strdup("");
91
92 ctx->VertexProgram._VaryingInputs = VERT_BIT_ALL;
93 ctx->VertexProgram.Enabled = GL_FALSE;
94 ctx->VertexProgram.PointSizeEnabled =
95 _mesa_is_gles2(ctx) ? GL_TRUE : GL_FALSE;
96 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
97 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
98 ctx->Shared->DefaultVertexProgram);
99 assert(ctx->VertexProgram.Current);
100 ctx->VertexProgram.Cache = _mesa_new_program_cache();
101
102 ctx->FragmentProgram.Enabled = GL_FALSE;
103 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
104 ctx->Shared->DefaultFragmentProgram);
105 assert(ctx->FragmentProgram.Current);
106 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
107 _mesa_reset_vertex_processing_mode(ctx);
108
109 /* XXX probably move this stuff */
110 ctx->ATIFragmentShader.Enabled = GL_FALSE;
111 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
112 assert(ctx->ATIFragmentShader.Current);
113 ctx->ATIFragmentShader.Current->RefCount++;
114 }
115
116
117 /**
118 * Free a context's vertex/fragment program state
119 */
120 void
_mesa_free_program_data(struct gl_context * ctx)121 _mesa_free_program_data(struct gl_context *ctx)
122 {
123 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
124 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
125 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
126 _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
127
128 /* XXX probably move this stuff */
129 if (ctx->ATIFragmentShader.Current) {
130 ctx->ATIFragmentShader.Current->RefCount--;
131 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
132 free(ctx->ATIFragmentShader.Current);
133 }
134 }
135
136 free((void *) ctx->Program.ErrorString);
137 }
138
139
140 /**
141 * Update the default program objects in the given context to reference those
142 * specified in the shared state and release those referencing the old
143 * shared state.
144 */
145 void
_mesa_update_default_objects_program(struct gl_context * ctx)146 _mesa_update_default_objects_program(struct gl_context *ctx)
147 {
148 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
149 ctx->Shared->DefaultVertexProgram);
150 assert(ctx->VertexProgram.Current);
151
152 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
153 ctx->Shared->DefaultFragmentProgram);
154 assert(ctx->FragmentProgram.Current);
155
156 /* XXX probably move this stuff */
157 if (ctx->ATIFragmentShader.Current) {
158 ctx->ATIFragmentShader.Current->RefCount--;
159 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
160 free(ctx->ATIFragmentShader.Current);
161 }
162 }
163 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
164 assert(ctx->ATIFragmentShader.Current);
165 ctx->ATIFragmentShader.Current->RefCount++;
166 }
167
168
169 /**
170 * Set the vertex/fragment program error state (position and error string).
171 * This is generally called from within the parsers.
172 */
173 void
_mesa_set_program_error(struct gl_context * ctx,GLint pos,const char * string)174 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
175 {
176 ctx->Program.ErrorPos = pos;
177 free((void *) ctx->Program.ErrorString);
178 if (!string)
179 string = "";
180 ctx->Program.ErrorString = strdup(string);
181 }
182
183
184 /**
185 * Initialize a new gl_program object.
186 */
187 struct gl_program *
_mesa_init_gl_program(struct gl_program * prog,gl_shader_stage stage,GLuint id,bool is_arb_asm)188 _mesa_init_gl_program(struct gl_program *prog, gl_shader_stage stage,
189 GLuint id, bool is_arb_asm)
190 {
191 if (!prog)
192 return NULL;
193
194 memset(prog, 0, sizeof(*prog));
195 prog->Id = id;
196 prog->Target = _mesa_shader_stage_to_program(stage);
197 prog->RefCount = 1;
198 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
199 prog->info.stage = stage;
200 prog->info.use_legacy_math_rules = is_arb_asm;
201
202 /* Uniforms that lack an initializer in the shader code have an initial
203 * value of zero. This includes sampler uniforms.
204 *
205 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
206 *
207 * "The link time initial value is either the value of the variable's
208 * initializer, if present, or 0 if no initializer is present. Sampler
209 * types cannot have initializers."
210 *
211 * So we only initialise ARB assembly style programs.
212 */
213 if (is_arb_asm) {
214 /* default mapping from samplers to texture units */
215 for (unsigned i = 0; i < MAX_SAMPLERS; i++)
216 prog->SamplerUnits[i] = i;
217 }
218
219 return prog;
220 }
221
222 struct gl_program *
_mesa_new_program(struct gl_context * ctx,gl_shader_stage stage,GLuint id,bool is_arb_asm)223 _mesa_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
224 bool is_arb_asm)
225 {
226 struct gl_program *prog;
227
228 switch (stage) {
229 case MESA_SHADER_VERTEX:
230 prog = (struct gl_program*)rzalloc(NULL, struct gl_vertex_program);
231 break;
232 default:
233 prog = rzalloc(NULL, struct gl_program);
234 break;
235 }
236
237 return _mesa_init_gl_program(prog, stage, id, is_arb_asm);
238 }
239
240 /**
241 * Delete a program and remove it from the hash table, ignoring the
242 * reference count.
243 */
244 void
_mesa_delete_program(struct gl_context * ctx,struct gl_program * prog)245 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
246 {
247 struct st_context *st = st_context(ctx);
248 assert(prog);
249 assert(prog->RefCount==0);
250
251 st_release_variants(st, prog);
252
253 free(prog->serialized_nir);
254 free(prog->base_serialized_nir);
255
256 if (prog == &_mesa_DummyProgram)
257 return;
258
259 if (prog->Parameters) {
260 _mesa_free_parameter_list(prog->Parameters);
261 }
262
263 if (prog->nir) {
264 ralloc_free(prog->nir);
265 }
266
267 if (prog->sh.BindlessSamplers) {
268 ralloc_free(prog->sh.BindlessSamplers);
269 }
270
271 if (prog->sh.BindlessImages) {
272 ralloc_free(prog->sh.BindlessImages);
273 }
274
275 if (prog->driver_cache_blob) {
276 ralloc_free(prog->driver_cache_blob);
277 }
278
279 ralloc_free(prog);
280 }
281
282
283 /**
284 * Return the gl_program object for a given ID.
285 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
286 * casts elsewhere.
287 */
288 struct gl_program *
_mesa_lookup_program(struct gl_context * ctx,GLuint id)289 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
290 {
291 if (id)
292 return (struct gl_program *) _mesa_HashLookup(&ctx->Shared->Programs, id);
293 else
294 return NULL;
295 }
296
297
298 /**
299 * Reference counting for vertex/fragment programs
300 * This is normally only called from the _mesa_reference_program() macro
301 * when there's a real pointer change.
302 */
303 void
_mesa_reference_program_(struct gl_context * ctx,struct gl_program ** ptr,struct gl_program * prog)304 _mesa_reference_program_(struct gl_context *ctx,
305 struct gl_program **ptr,
306 struct gl_program *prog)
307 {
308 #ifndef NDEBUG
309 assert(ptr);
310 if (*ptr && prog) {
311 /* sanity check */
312 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
313 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
314 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
315 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
316 prog->Target == GL_FRAGMENT_PROGRAM_NV);
317 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
318 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
319 }
320 #endif
321
322 if (*ptr) {
323 struct gl_program *oldProg = *ptr;
324
325 assert(oldProg->RefCount > 0);
326
327 if (p_atomic_dec_zero(&oldProg->RefCount)) {
328 assert(ctx);
329 _mesa_reference_shader_program_data(&oldProg->sh.data, NULL);
330 _mesa_delete_program(ctx, oldProg);
331 }
332
333 *ptr = NULL;
334 }
335
336 assert(!*ptr);
337 if (prog) {
338 p_atomic_inc(&prog->RefCount);
339 }
340
341 *ptr = prog;
342 }
343
344 /* Gets the minimum number of shader invocations per fragment.
345 * This function is useful to determine if we need to do per
346 * sample shading or per fragment shading.
347 */
348 GLint
_mesa_get_min_invocations_per_fragment(struct gl_context * ctx,const struct gl_program * prog)349 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
350 const struct gl_program *prog)
351 {
352 /* From ARB_sample_shading specification:
353 * "Using gl_SampleID in a fragment shader causes the entire shader
354 * to be evaluated per-sample."
355 *
356 * "Using gl_SamplePosition in a fragment shader causes the entire
357 * shader to be evaluated per-sample."
358 *
359 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
360 * has no effect."
361 */
362 if (ctx->Multisample.Enabled) {
363 /* The ARB_gpu_shader5 specification says:
364 *
365 * "Use of the "sample" qualifier on a fragment shader input
366 * forces per-sample shading"
367 */
368 if (prog->info.fs.uses_sample_qualifier ||
369 BITSET_TEST(prog->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
370 BITSET_TEST(prog->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS))
371 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
372 else if (ctx->Multisample.SampleShading)
373 return MAX2(ceilf(ctx->Multisample.MinSampleShadingValue *
374 _mesa_geometric_samples(ctx->DrawBuffer)), 1);
375 else
376 return 1;
377 }
378 return 1;
379 }
380
381
382 GLbitfield
gl_external_samplers(const struct gl_program * prog)383 gl_external_samplers(const struct gl_program *prog)
384 {
385 GLbitfield external_samplers = 0;
386 GLbitfield mask = prog->SamplersUsed;
387
388 while (mask) {
389 int idx = u_bit_scan(&mask);
390 if (prog->sh.SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX)
391 external_samplers |= (1 << idx);
392 }
393
394 return external_samplers;
395 }
396
compare_state_var(const void * a1,const void * a2)397 static int compare_state_var(const void *a1, const void *a2)
398 {
399 const struct gl_program_parameter *p1 =
400 (const struct gl_program_parameter *)a1;
401 const struct gl_program_parameter *p2 =
402 (const struct gl_program_parameter *)a2;
403
404 for (unsigned i = 0; i < STATE_LENGTH; i++) {
405 if (p1->StateIndexes[i] != p2->StateIndexes[i])
406 return p1->StateIndexes[i] - p2->StateIndexes[i];
407 }
408 return 0;
409 }
410
411 void
_mesa_add_separate_state_parameters(struct gl_program * prog,struct gl_program_parameter_list * state_params)412 _mesa_add_separate_state_parameters(struct gl_program *prog,
413 struct gl_program_parameter_list *state_params)
414 {
415 unsigned num_state_params = state_params->NumParameters;
416
417 if (num_state_params == 0)
418 return;
419
420 /* All state parameters should be vec4s. */
421 for (unsigned i = 0; i < num_state_params; i++) {
422 assert(state_params->Parameters[i].Type == PROGRAM_STATE_VAR);
423 assert(state_params->Parameters[i].Size == 4);
424 assert(state_params->Parameters[i].ValueOffset == i * 4);
425 }
426
427 /* Sort state parameters to facilitate better parameter merging. */
428 qsort(state_params->Parameters, num_state_params,
429 sizeof(state_params->Parameters[0]), compare_state_var);
430 unsigned *remap = malloc(num_state_params * sizeof(unsigned));
431
432 /* Add state parameters to the end of the parameter list. */
433 for (unsigned i = 0; i < num_state_params; i++) {
434 unsigned old_index = state_params->Parameters[i].ValueOffset / 4;
435
436 remap[old_index] =
437 _mesa_add_parameter(prog->Parameters, PROGRAM_STATE_VAR,
438 state_params->Parameters[i].Name,
439 state_params->Parameters[i].Size,
440 GL_NONE, NULL,
441 state_params->Parameters[i].StateIndexes,
442 state_params->Parameters[i].Padded);
443
444 prog->Parameters->StateFlags |=
445 _mesa_program_state_flags(state_params->Parameters[i].StateIndexes);
446 }
447
448 /* Fix up state parameter offsets in instructions. */
449 int num_instr = prog->arb.NumInstructions;
450 struct prog_instruction *instrs = prog->arb.Instructions;
451
452 /* Fix src indices after sorting. */
453 for (unsigned i = 0; i < num_instr; i++) {
454 struct prog_instruction *inst = instrs + i;
455 unsigned num_src = _mesa_num_inst_src_regs(inst->Opcode);
456
457 for (unsigned j = 0; j < num_src; j++) {
458 if (inst->SrcReg[j].File == PROGRAM_STATE_VAR)
459 inst->SrcReg[j].Index = remap[inst->SrcReg[j].Index];
460 }
461 }
462 free(remap);
463 }
464