Searched defs:activeTexture (Results 1 – 11 of 11) sorted by relevance
473 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers() local1853 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays() local1909 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements() local
795 void CoreProfileEngine::activeTexture(GLenum unit) { in activeTexture() function in CoreProfileEngine
3651 Texture *activeTexture = (type != TextureType::InvalidEnum) in syncActiveTextures() local3980 Texture *activeTexture = (type != TextureType::InvalidEnum) in onActiveTextureChange() local3994 Texture *activeTexture = (type != TextureType::InvalidEnum) in onActiveTextureStateChange() local
91 'activeTexture': {1: { 0:true }}, property
95 GLenum activeTexture; member
512 void StateManagerGL::activeTexture(size_t unit) in activeTexture() function in rx::StateManagerGL
113 PFNGLACTIVETEXTUREPROC activeTexture = nullptr; variable
143 void GLContext::activeTexture(uint32_t texture) in activeTexture() function in sglr::GLContext
549 void ReferenceContext::activeTexture(uint32_t texture) in activeTexture() function in sglr::ReferenceContext
7 glActiveTextureFunc activeTexture; variable
1828 size_t activeTexture = context->getState().getActiveSampler(); in MaybeResetContextState() local