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Searched defs:allocateTexture (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/replicaisland/src/com/replica/replicaisland/
H A DTextureLibrary.java72 public Texture allocateTexture(int resourceID) { in allocateTexture() method in TextureLibrary
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.h462 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function
H A DRenderer11.cpp4262 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
4274 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp570 void MemObjectAllocator::allocateTexture(de::Random &rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cSparseTextureTests.cpp1873 bool SparseTextureCommitmentTestCase::allocateTexture(const Functions &gl, GLint target, GLint form… in allocateTexture() function in gl4cts::SparseTextureCommitmentTestCase
H A Dgl4cSparseTexture2Tests.cpp1010 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions &gl, GLint target, GLint for… in allocateTexture() function in gl4cts::SparseTexture2CommitmentTestCase