Searched defs:attachedShaders (Results 1 – 6 of 6) sorted by relevance
133 AttachedShader attachedShaders[NUM_SHADER_TYPE] = {}; variable
210 GLint attachedShaders; in getProgramState() local
250 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
181 const gl::ShaderMap<SharedCompiledShaderStateD3D> &attachedShaders, in ProgramD3DMetadata()
1976 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local
2049 GLuint attachedShaders[2] = {0u}; in TEST_P() local