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Searched defs:attachedShaders (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.h133 AttachedShader attachedShaders[NUM_SHADER_TYPE] = {}; variable
/aosp_15_r20/hardware/google/gfxstream/host/tests/
DGLSnapshotPrograms_unittest.cpp210 GLint attachedShaders; in getProgramState() local
/aosp_15_r20/external/angle/util/
H A Dshader_utils.cpp250 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramD3D.cpp181 const gl::ShaderMap<SharedCompiledShaderStateD3D> &attachedShaders, in ProgramD3DMetadata()
H A DProgramExecutableD3D.cpp1976 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DMultiviewDrawTest.cpp2049 GLuint attachedShaders[2] = {0u}; in TEST_P() local