Searched defs:baseObject (Results 1 – 4 of 4) sorted by relevance
1208 auto &baseObject = getObject(baseId); in ApplyDecorationsForAccessChain() local1250 auto &baseObject = shader.getObject(baseId); in WalkExplicitLayoutAccessChain() local1361 auto &baseObject = shader.getObject(baseId); in WalkAccessChain() local
3552 …ptFunctionCall(const TSourceLoc& loc, TString& name, TIntermTyped*& node, TIntermTyped* baseObject) in acceptFunctionCall()
3744 if (auto baseObject = baseType->getAs<ObjCObjectType>()) in getObjCObjectType() local