Searched defs:bindFragDataLocation (Results 1 – 3 of 3) sorted by relevance
261 PFNGLBINDFRAGDATALOCATIONPROC bindFragDataLocation = nullptr; variable
19 glBindFragDataLocationFunc bindFragDataLocation; variable
7405 void Context::bindFragDataLocation(ShaderProgramID program, GLuint colorNumber, const char *name) in bindFragDataLocation() function in gl::Context