Searched defs:bindToTextureTarget (Results 1 – 3 of 3) sorted by relevance
46 EGLenum bindToTextureTarget; // Which texture target should be used for pbuffers member
649 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() function in android::EGLConsumer::EglImage
1037 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() function in android::GLConsumer::EglImage