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Searched defs:bindToTextureTarget (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DConfig.h46 EGLenum bindToTextureTarget; // Which texture target should be used for pbuffers member
/aosp_15_r20/frameworks/native/libs/nativedisplay/surfacetexture/
H A DEGLConsumer.cpp649 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() function in android::EGLConsumer::EglImage
/aosp_15_r20/frameworks/native/libs/gui/
H A DGLConsumer.cpp1037 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() function in android::GLConsumer::EglImage