1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26
27 #include "pipe/p_screen.h"
28
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31
32 #include "nir.h"
33 #include "dxil_versions.h"
34
35 #include "d3d12_common.h"
36
37 struct pb_manager;
38 struct util_dl_library;
39
40 enum resource_dimension
41 {
42 RESOURCE_DIMENSION_UNKNOWN = 0,
43 RESOURCE_DIMENSION_BUFFER = 1,
44 RESOURCE_DIMENSION_TEXTURE1D = 2,
45 RESOURCE_DIMENSION_TEXTURE2D = 3,
46 RESOURCE_DIMENSION_TEXTURE2DMS = 4,
47 RESOURCE_DIMENSION_TEXTURE3D = 5,
48 RESOURCE_DIMENSION_TEXTURECUBE = 6,
49 RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
50 RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
51 RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
52 RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
53 RESOURCE_DIMENSION_COUNT
54 };
55
56 struct d3d12_memory_info {
57 uint64_t usage;
58 uint64_t budget;
59 };
60
61 struct d3d12_screen {
62 struct pipe_screen base;
63 struct sw_winsys *winsys;
64 LUID adapter_luid;
65 char driver_uuid[PIPE_UUID_SIZE];
66 char device_uuid[PIPE_UUID_SIZE];
67
68 util_dl_library *d3d12_mod;
69 ID3D12Device3 *dev;
70 ID3D12Device10 *dev10;
71 ID3D12CommandQueue *cmdqueue;
72 bool (*init)(struct d3d12_screen *screen);
73 void (*deinit)(struct d3d12_screen *screen);
74 void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
75
76 mtx_t submit_mutex;
77 ID3D12Fence *fence;
78 uint64_t fence_value;
79
80 struct list_head residency_list;
81 ID3D12Fence *residency_fence;
82 uint64_t residency_fence_value;
83
84 struct list_head context_list;
85 unsigned context_id_list[16];
86 unsigned context_id_count;
87
88 struct set* varying_info_set;
89 mtx_t varying_info_mutex;
90
91 struct slab_parent_pool transfer_pool;
92 struct pb_manager *bufmgr;
93 struct pb_manager *cache_bufmgr;
94 struct pb_manager *slab_cache_bufmgr;
95 struct pb_manager *slab_bufmgr;
96 struct pb_manager *readback_slab_cache_bufmgr;
97 struct pb_manager *readback_slab_bufmgr;
98
99 mtx_t descriptor_pool_mutex;
100 struct d3d12_descriptor_pool *rtv_pool;
101 struct d3d12_descriptor_pool *dsv_pool;
102 struct d3d12_descriptor_pool *view_pool;
103
104 struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
105 struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT];
106 struct d3d12_descriptor_handle null_rtv;
107
108 volatile uint32_t ctx_count;
109 volatile uint64_t resource_id_generator;
110
111 D3D12_COMMAND_LIST_TYPE queue_type;
112
113 /* capabilities */
114 D3D_FEATURE_LEVEL max_feature_level;
115 enum dxil_shader_model max_shader_model;
116 D3D12_FEATURE_DATA_ARCHITECTURE architecture;
117 D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
118 D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
119 D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
120 D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
121 D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
122 D3D12_FEATURE_DATA_D3D12_OPTIONS12 opts12;
123 D3D12_FEATURE_DATA_D3D12_OPTIONS14 opts14;
124 #ifndef _GAMING_XBOX
125 D3D12_FEATURE_DATA_D3D12_OPTIONS19 opts19;
126 #endif
127
128 nir_shader_compiler_options nir_options;
129
130 /* description */
131 uint32_t vendor_id;
132 uint32_t device_id;
133 uint32_t subsys_id;
134 uint32_t revision;
135 uint64_t driver_version;
136 uint64_t memory_size_megabytes;
137 float timestamp_multiplier;
138 bool have_load_at_vertex;
139 bool support_shader_images;
140 bool support_create_not_resident;
141
142 #ifdef _GAMING_XBOX
143 UINT64 frame_token;
144 #endif
145 };
146
147 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)148 d3d12_screen(struct pipe_screen *pipe)
149 {
150 return (struct d3d12_screen *)pipe;
151 }
152
153 struct d3d12_dxgi_screen {
154 struct d3d12_screen base;
155
156 #ifndef _GAMING_XBOX
157 struct IDXGIFactory4 *factory;
158 struct IDXGIAdapter3 *adapter;
159 #else
160 struct IDXGIAdapter *adapter;
161 #endif
162 wchar_t description[128];
163 };
164
165 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)166 d3d12_dxgi_screen(struct d3d12_screen *screen)
167 {
168 return (struct d3d12_dxgi_screen *)screen;
169 }
170
171 struct d3d12_dxcore_screen {
172 struct d3d12_screen base;
173
174 struct IDXCoreAdapterFactory *factory;
175 struct IDXCoreAdapter *adapter;
176 char description[256];
177 };
178
179 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)180 d3d12_dxcore_screen(struct d3d12_screen *screen)
181 {
182 return (struct d3d12_dxcore_screen *)screen;
183 }
184
185 bool
186 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
187
188 bool
189 d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);
190
191 void
192 d3d12_deinit_screen(struct d3d12_screen *screen);
193
194 void
195 d3d12_destroy_screen(struct d3d12_screen *screen);
196
197 #endif
198