Searched defs:codeSnippetID (Results 1 – 6 of 6) sorted by relevance
96 BuiltInCodeSnippetID codeSnippetID) in ScopedUniformWriter()123 #define BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) \ argument240 BuiltInCodeSnippetID codeSnippetID, in add_linear_gradient_uniform_data()251 BuiltInCodeSnippetID codeSnippetID, in add_radial_gradient_uniform_data()262 BuiltInCodeSnippetID codeSnippetID, in add_sweep_gradient_uniform_data()275 BuiltInCodeSnippetID codeSnippetID, in add_conical_gradient_uniform_data()433 BuiltInCodeSnippetID codeSnippetID = BuiltInCodeSnippetID::kSolidColorShader; in AddBlock() local1184 int codeSnippetID = dict->findOrCreateRuntimeEffectSnippet(shaderData.fEffect.get()); in BeginBlock() local
14 void RuntimeEffectDictionary::set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect) { in set()
24 const SkRuntimeEffect* find(int codeSnippetID) const { in find()
151 void beginBlock(int32_t codeSnippetID) { in beginBlock()
34 void PaintParamsKeyBuilder::pushStack(int32_t codeSnippetID) { in pushStack()
224 const ShaderSnippet* getEntry(BuiltInCodeSnippetID codeSnippetID) const { in getEntry()