xref: /aosp_15_r20/external/pigweed/pw_stream/public/pw_stream/socket_stream.h (revision 61c4878ac05f98d0ceed94b57d316916de578985)
1 // Copyright 2020 The Pigweed Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License"); you may not
4 // use this file except in compliance with the License. You may obtain a copy of
5 // the License at
6 //
7 //     https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
11 // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
12 // License for the specific language governing permissions and limitations under
13 // the License.
14 #pragma once
15 
16 #include <cstdint>
17 
18 #include "pw_result/result.h"
19 #include "pw_span/span.h"
20 #include "pw_stream/stream.h"
21 #include "pw_sync/lock_annotations.h"
22 #include "pw_sync/mutex.h"
23 
24 namespace pw::stream {
25 
26 class SocketStream : public NonSeekableReaderWriter {
27  public:
28   SocketStream() = default;
29   // Construct a SocketStream directly from a file descriptor.
SocketStream(int connection_fd)30   explicit SocketStream(int connection_fd) : connection_fd_(connection_fd) {
31     // Mark as ready and take ownership of the connection by this object.
32     ready_ = true;
33     TakeConnection();
34   }
35 
36   // SocketStream objects are moveable but not copyable.
37   SocketStream& operator=(SocketStream&& other) {
38     MoveFrom(std::move(other));
39     return *this;
40   }
SocketStream(SocketStream && other)41   SocketStream(SocketStream&& other) noexcept { MoveFrom(std::move(other)); }
42   SocketStream(const SocketStream&) = delete;
43   SocketStream& operator=(const SocketStream&) = delete;
44 
~SocketStream()45   ~SocketStream() override { Close(); }
46 
47   // Connect to a local or remote endpoint. Host may be either an IPv4 or IPv6
48   // address. If host is nullptr then the IPv4 localhost address is used
49   // instead.
50   Status Connect(const char* host, uint16_t port);
51 
52   // Configures socket options.
53   int SetSockOpt(int level,
54                  int optname,
55                  const void* optval,
56                  unsigned int optlen);
57 
58   // Close the socket stream and release all resources
59   void Close();
60 
61  private:
62   static constexpr int kInvalidFd = -1;
63 
64   class ConnectionOwnership {
65    public:
ConnectionOwnership(SocketStream * socket_stream)66     explicit ConnectionOwnership(SocketStream* socket_stream)
67         : socket_stream_(socket_stream) {
68       fd_ = socket_stream_->TakeConnection();
69       std::lock_guard lock(socket_stream_->connection_mutex_);
70       pipe_r_fd_ = socket_stream->connection_pipe_r_fd_;
71     }
72 
~ConnectionOwnership()73     ~ConnectionOwnership() { socket_stream_->ReleaseConnection(); }
74 
fd()75     int fd() { return fd_; }
76 
pipe_r_fd()77     int pipe_r_fd() { return pipe_r_fd_; }
78 
79    private:
80     SocketStream* socket_stream_;
81     int fd_;
82     int pipe_r_fd_;
83   };
84 
85   Status DoWrite(span<const std::byte> data) override;
86 
87   StatusWithSize DoRead(ByteSpan dest) override;
88 
89   // Take ownership of the connection. There may be multiple owners. Each time
90   // TakeConnection is called, ReleaseConnection must be called to release
91   // ownership, even if the connection is not valid.
92   //
93   // Returns the connection fd or kInvalidFd if the connection is not valid.
94   int TakeConnection();
95   int TakeConnectionWithLockHeld()
96       PW_EXCLUSIVE_LOCKS_REQUIRED(connection_mutex_);
97 
98   // Release ownership of the connection. If no owners remain, close and clear
99   // the connection fds.
100   void ReleaseConnection();
101   void ReleaseConnectionWithLockHeld()
102       PW_EXCLUSIVE_LOCKS_REQUIRED(connection_mutex_);
103 
104   // Moves other to this.
MoveFrom(SocketStream && other)105   void MoveFrom(SocketStream&& other) {
106     std::lock_guard lock(connection_mutex_);
107     std::lock_guard other_lock(other.connection_mutex_);
108 
109     connection_own_count_ = other.connection_own_count_;
110     other.connection_own_count_ = 0;
111     ready_ = other.ready_;
112     other.ready_ = false;
113     connection_fd_ = other.connection_fd_;
114     other.connection_fd_ = kInvalidFd;
115     connection_pipe_r_fd_ = other.connection_pipe_r_fd_;
116     other.connection_pipe_r_fd_ = kInvalidFd;
117     connection_pipe_w_fd_ = other.connection_pipe_w_fd_;
118     other.connection_pipe_w_fd_ = kInvalidFd;
119   }
120 
121   sync::Mutex connection_mutex_;
122   int connection_own_count_ PW_GUARDED_BY(connection_mutex_) = 0;
123   bool ready_ PW_GUARDED_BY(connection_mutex_) = false;
124   int connection_fd_ PW_GUARDED_BY(connection_mutex_) = kInvalidFd;
125   int connection_pipe_r_fd_ PW_GUARDED_BY(connection_mutex_) = kInvalidFd;
126   int connection_pipe_w_fd_ PW_GUARDED_BY(connection_mutex_) = kInvalidFd;
127 };
128 
129 /// `ServerSocket` wraps a POSIX-style server socket, producing a `SocketStream`
130 /// for each accepted client connection.
131 ///
132 /// Call `Listen` to create the socket and start listening for connections.
133 /// Then call `Accept` any number of times to accept client connections.
134 class ServerSocket {
135  public:
136   ServerSocket() = default;
~ServerSocket()137   ~ServerSocket() { Close(); }
138 
139   ServerSocket(const ServerSocket& other) = delete;
140   ServerSocket& operator=(const ServerSocket& other) = delete;
141 
142   // Listen for connections on the given port.
143   // If port is 0, a random unused port is chosen and can be retrieved with
144   // port().
145   Status Listen(uint16_t port = 0);
146 
147   // Accept a connection. Blocks until after a client is connected.
148   // On success, returns a SocketStream connected to the new client.
149   Result<SocketStream> Accept();
150 
151   // Close the server socket, preventing further connections.
152   void Close();
153 
154   // Returns the port this socket is listening on.
port()155   uint16_t port() const { return port_; }
156 
157  private:
158   static constexpr int kInvalidFd = -1;
159 
160   class SocketOwnership {
161    public:
SocketOwnership(ServerSocket * server_socket)162     explicit SocketOwnership(ServerSocket* server_socket)
163         : server_socket_(server_socket) {
164       fd_ = server_socket_->TakeSocket();
165       std::lock_guard lock(server_socket->socket_mutex_);
166       pipe_r_fd_ = server_socket->socket_pipe_r_fd_;
167     }
168 
~SocketOwnership()169     ~SocketOwnership() { server_socket_->ReleaseSocket(); }
170 
fd()171     int fd() { return fd_; }
172 
pipe_r_fd()173     int pipe_r_fd() { return pipe_r_fd_; }
174 
175    private:
176     ServerSocket* server_socket_;
177     int fd_;
178     int pipe_r_fd_;
179   };
180 
181   // Take ownership of the socket. There may be multiple owners. Each time
182   // TakeSocket is called, ReleaseSocket must be called to release ownership,
183   // even if the socket is not invalid.
184   //
185   // Returns the socket fd or kInvalidFd if the socket is not valid.
186   int TakeSocket();
187   int TakeSocketWithLockHeld() PW_EXCLUSIVE_LOCKS_REQUIRED(socket_mutex_);
188 
189   // Release ownership of the socket. If no owners remain, close and clear the
190   // socket fds.
191   void ReleaseSocket();
192   void ReleaseSocketWithLockHeld() PW_EXCLUSIVE_LOCKS_REQUIRED(socket_mutex_);
193 
194   uint16_t port_ = -1;
195   sync::Mutex socket_mutex_;
196   int socket_own_count_ PW_GUARDED_BY(socket_mutex_) = 0;
197   bool ready_ PW_GUARDED_BY(socket_mutex_) = false;
198   int socket_fd_ PW_GUARDED_BY(socket_mutex_) = kInvalidFd;
199   int socket_pipe_r_fd_ PW_GUARDED_BY(socket_mutex_) = kInvalidFd;
200   int socket_pipe_w_fd_ PW_GUARDED_BY(socket_mutex_) = kInvalidFd;
201 };
202 
203 }  // namespace pw::stream
204