xref: /aosp_15_r20/external/zopfli/src/zopflipng/lodepng/lodepng.h (revision e47783fd9ac7e78d0523d35be12ee382df490d63)
1 /*
2 LodePNG version 20201017
3 
4 Copyright (c) 2005-2020 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14     1. The origin of this software must not be misrepresented; you must not
15     claim that you wrote the original software. If you use this software
16     in a product, an acknowledgment in the product documentation would be
17     appreciated but is not required.
18 
19     2. Altered source versions must be plainly marked as such, and must not be
20     misrepresented as being the original software.
21 
22     3. This notice may not be removed or altered from any source
23     distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #include <string.h> /*for size_t*/
30 
31 extern const char* LODEPNG_VERSION_STRING;
32 
33 /*
34 The following #defines are used to create code sections. They can be disabled
35 to disable code sections, which can give faster compile time and smaller binary.
36 The "NO_COMPILE" defines are designed to be used to pass as defines to the
37 compiler command to disable them without modifying this header, e.g.
38 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
39 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
40 allow implementing a custom lodepng_crc32.
41 */
42 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
43 the custom_zlib field of the compress and decompress settings*/
44 #ifndef LODEPNG_NO_COMPILE_ZLIB
45 #define LODEPNG_COMPILE_ZLIB
46 #endif
47 
48 /*png encoder and png decoder*/
49 #ifndef LODEPNG_NO_COMPILE_PNG
50 #define LODEPNG_COMPILE_PNG
51 #endif
52 
53 /*deflate&zlib decoder and png decoder*/
54 #ifndef LODEPNG_NO_COMPILE_DECODER
55 #define LODEPNG_COMPILE_DECODER
56 #endif
57 
58 /*deflate&zlib encoder and png encoder*/
59 #ifndef LODEPNG_NO_COMPILE_ENCODER
60 #define LODEPNG_COMPILE_ENCODER
61 #endif
62 
63 /*the optional built in harddisk file loading and saving functions*/
64 #ifndef LODEPNG_NO_COMPILE_DISK
65 #define LODEPNG_COMPILE_DISK
66 #endif
67 
68 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
69 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
70 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
71 #endif
72 
73 /*ability to convert error numerical codes to English text string*/
74 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
75 #define LODEPNG_COMPILE_ERROR_TEXT
76 #endif
77 
78 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
79 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
80 source files with custom allocators.*/
81 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
82 #define LODEPNG_COMPILE_ALLOCATORS
83 #endif
84 
85 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
86 #ifdef __cplusplus
87 #ifndef LODEPNG_NO_COMPILE_CPP
88 #define LODEPNG_COMPILE_CPP
89 #endif
90 #endif
91 
92 #ifdef LODEPNG_COMPILE_CPP
93 #include <vector>
94 #include <string>
95 #endif /*LODEPNG_COMPILE_CPP*/
96 
97 #ifdef LODEPNG_COMPILE_PNG
98 /*The PNG color types (also used for raw image).*/
99 typedef enum LodePNGColorType {
100   LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
101   LCT_RGB = 2, /*RGB: 8,16 bit*/
102   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
103   LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
104   LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
105   /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
106   byte value from 0 to 255 that could be present in an invalid PNG file header. Do
107   not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
108   the valid color type names above, or numeric values like 1 or 7 when checking for
109   particular disallowed color type byte values, or cast to integer to print it.*/
110   LCT_MAX_OCTET_VALUE = 255
111 } LodePNGColorType;
112 
113 #ifdef LODEPNG_COMPILE_DECODER
114 /*
115 Converts PNG data in memory to raw pixel data.
116 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
117      After decoding, its size is w * h * (bytes per pixel) bytes larger than
118      initially. Bytes per pixel depends on colortype and bitdepth.
119      Must be freed after usage with free(*out).
120      Note: for 16-bit per channel colors, uses big endian format like PNG does.
121 w: Output parameter. Pointer to width of pixel data.
122 h: Output parameter. Pointer to height of pixel data.
123 in: Memory buffer with the PNG file.
124 insize: size of the in buffer.
125 colortype: the desired color type for the raw output image. See explanation on PNG color types.
126 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
127 Return value: LodePNG error code (0 means no error).
128 */
129 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
130                                const unsigned char* in, size_t insize,
131                                LodePNGColorType colortype, unsigned bitdepth);
132 
133 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
134 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
135                           const unsigned char* in, size_t insize);
136 
137 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
138 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
139                           const unsigned char* in, size_t insize);
140 
141 #ifdef LODEPNG_COMPILE_DISK
142 /*
143 Load PNG from disk, from file with given name.
144 Same as the other decode functions, but instead takes a filename as input.
145 */
146 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
147                              const char* filename,
148                              LodePNGColorType colortype, unsigned bitdepth);
149 
150 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
151 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
152                                const char* filename);
153 
154 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
155 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
156                                const char* filename);
157 #endif /*LODEPNG_COMPILE_DISK*/
158 #endif /*LODEPNG_COMPILE_DECODER*/
159 
160 
161 #ifdef LODEPNG_COMPILE_ENCODER
162 /*
163 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
164   of the output PNG image cannot be chosen, they are automatically determined
165   by the colortype, bitdepth and content of the input pixel data.
166   Note: for 16-bit per channel colors, needs big endian format like PNG does.
167 out: Output parameter. Pointer to buffer that will contain the PNG image data.
168      Must be freed after usage with free(*out).
169 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
170 image: The raw pixel data to encode. The size of this buffer should be
171        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
172 w: width of the raw pixel data in pixels.
173 h: height of the raw pixel data in pixels.
174 colortype: the color type of the raw input image. See explanation on PNG color types.
175 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
176 Return value: LodePNG error code (0 means no error).
177 */
178 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
179                                const unsigned char* image, unsigned w, unsigned h,
180                                LodePNGColorType colortype, unsigned bitdepth);
181 
182 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
183 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
184                           const unsigned char* image, unsigned w, unsigned h);
185 
186 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
187 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
188                           const unsigned char* image, unsigned w, unsigned h);
189 
190 #ifdef LODEPNG_COMPILE_DISK
191 /*
192 Converts raw pixel data into a PNG file on disk.
193 Same as the other encode functions, but instead takes a filename as output.
194 NOTE: This overwrites existing files without warning!
195 */
196 unsigned lodepng_encode_file(const char* filename,
197                              const unsigned char* image, unsigned w, unsigned h,
198                              LodePNGColorType colortype, unsigned bitdepth);
199 
200 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
201 unsigned lodepng_encode32_file(const char* filename,
202                                const unsigned char* image, unsigned w, unsigned h);
203 
204 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
205 unsigned lodepng_encode24_file(const char* filename,
206                                const unsigned char* image, unsigned w, unsigned h);
207 #endif /*LODEPNG_COMPILE_DISK*/
208 #endif /*LODEPNG_COMPILE_ENCODER*/
209 
210 
211 #ifdef LODEPNG_COMPILE_CPP
212 namespace lodepng {
213 #ifdef LODEPNG_COMPILE_DECODER
214 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
215 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
216 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
217                 const unsigned char* in, size_t insize,
218                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
219 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
220                 const std::vector<unsigned char>& in,
221                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
222 #ifdef LODEPNG_COMPILE_DISK
223 /*
224 Converts PNG file from disk to raw pixel data in memory.
225 Same as the other decode functions, but instead takes a filename as input.
226 */
227 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
228                 const std::string& filename,
229                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
230 #endif /* LODEPNG_COMPILE_DISK */
231 #endif /* LODEPNG_COMPILE_DECODER */
232 
233 #ifdef LODEPNG_COMPILE_ENCODER
234 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
235 is that of the raw input data. The output PNG color type will be auto chosen.*/
236 unsigned encode(std::vector<unsigned char>& out,
237                 const unsigned char* in, unsigned w, unsigned h,
238                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
239 unsigned encode(std::vector<unsigned char>& out,
240                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
241                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
242 #ifdef LODEPNG_COMPILE_DISK
243 /*
244 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
245 Same as the other encode functions, but instead takes a filename as output.
246 NOTE: This overwrites existing files without warning!
247 */
248 unsigned encode(const std::string& filename,
249                 const unsigned char* in, unsigned w, unsigned h,
250                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
251 unsigned encode(const std::string& filename,
252                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
253                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
254 #endif /* LODEPNG_COMPILE_DISK */
255 #endif /* LODEPNG_COMPILE_ENCODER */
256 } /* namespace lodepng */
257 #endif /*LODEPNG_COMPILE_CPP*/
258 #endif /*LODEPNG_COMPILE_PNG*/
259 
260 #ifdef LODEPNG_COMPILE_ERROR_TEXT
261 /*Returns an English description of the numerical error code.*/
262 const char* lodepng_error_text(unsigned code);
263 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
264 
265 #ifdef LODEPNG_COMPILE_DECODER
266 /*Settings for zlib decompression*/
267 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
268 struct LodePNGDecompressSettings {
269   /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
270   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
271   unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
272 
273   /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
274   return an error, output a data size > max_output_size and all the data up to that point. This is
275   not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
276   ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
277   Set to 0 to impose no limit (the default).*/
278   size_t max_output_size;
279 
280   /*use custom zlib decoder instead of built in one (default: null).
281   Should return 0 if success, any non-0 if error (numeric value not exposed).*/
282   unsigned (*custom_zlib)(unsigned char**, size_t*,
283                           const unsigned char*, size_t,
284                           const LodePNGDecompressSettings*);
285   /*use custom deflate decoder instead of built in one (default: null)
286   if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
287   Should return 0 if success, any non-0 if error (numeric value not exposed).*/
288   unsigned (*custom_inflate)(unsigned char**, size_t*,
289                              const unsigned char*, size_t,
290                              const LodePNGDecompressSettings*);
291 
292   const void* custom_context; /*optional custom settings for custom functions*/
293 };
294 
295 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
296 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
297 #endif /*LODEPNG_COMPILE_DECODER*/
298 
299 #ifdef LODEPNG_COMPILE_ENCODER
300 /*
301 Settings for zlib compression. Tweaking these settings tweaks the balance
302 between speed and compression ratio.
303 */
304 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
305 struct LodePNGCompressSettings /*deflate = compress*/ {
306   /*LZ77 related settings*/
307   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
308   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
309   unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
310   unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
311   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
312   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
313 
314   /*use custom zlib encoder instead of built in one (default: null)*/
315   unsigned (*custom_zlib)(unsigned char**, size_t*,
316                           const unsigned char*, size_t,
317                           const LodePNGCompressSettings*);
318   /*use custom deflate encoder instead of built in one (default: null)
319   if custom_zlib is used, custom_deflate is ignored since only the built in
320   zlib function will call custom_deflate*/
321   unsigned (*custom_deflate)(unsigned char**, size_t*,
322                              const unsigned char*, size_t,
323                              const LodePNGCompressSettings*);
324 
325   const void* custom_context; /*optional custom settings for custom functions*/
326 };
327 
328 extern const LodePNGCompressSettings lodepng_default_compress_settings;
329 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
330 #endif /*LODEPNG_COMPILE_ENCODER*/
331 
332 #ifdef LODEPNG_COMPILE_PNG
333 /*
334 Color mode of an image. Contains all information required to decode the pixel
335 bits to RGBA colors. This information is the same as used in the PNG file
336 format, and is used both for PNG and raw image data in LodePNG.
337 */
338 typedef struct LodePNGColorMode {
339   /*header (IHDR)*/
340   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
341   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
342 
343   /*
344   palette (PLTE and tRNS)
345 
346   Dynamically allocated with the colors of the palette, including alpha.
347   This field may not be allocated directly, use lodepng_color_mode_init first,
348   then lodepng_palette_add per color to correctly initialize it (to ensure size
349   of exactly 1024 bytes).
350 
351   The alpha channels must be set as well, set them to 255 for opaque images.
352 
353   When decoding, by default you can ignore this palette, since LodePNG already
354   fills the palette colors in the pixels of the raw RGBA output.
355 
356   The palette is only supported for color type 3.
357   */
358   unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
359   size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
360 
361   /*
362   transparent color key (tRNS)
363 
364   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
365   For grayscale PNGs, r, g and b will all 3 be set to the same.
366 
367   When decoding, by default you can ignore this information, since LodePNG sets
368   pixels with this key to transparent already in the raw RGBA output.
369 
370   The color key is only supported for color types 0 and 2.
371   */
372   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
373   unsigned key_r;       /*red/grayscale component of color key*/
374   unsigned key_g;       /*green component of color key*/
375   unsigned key_b;       /*blue component of color key*/
376 } LodePNGColorMode;
377 
378 /*init, cleanup and copy functions to use with this struct*/
379 void lodepng_color_mode_init(LodePNGColorMode* info);
380 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
381 /*return value is error code (0 means no error)*/
382 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
383 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
384 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
385 
386 void lodepng_palette_clear(LodePNGColorMode* info);
387 /*add 1 color to the palette*/
388 unsigned lodepng_palette_add(LodePNGColorMode* info,
389                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
390 
391 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
392 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
393 /*get the amount of color channels used, based on colortype in the struct.
394 If a palette is used, it counts as 1 channel.*/
395 unsigned lodepng_get_channels(const LodePNGColorMode* info);
396 /*is it a grayscale type? (only colortype 0 or 4)*/
397 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
398 /*has it got an alpha channel? (only colortype 2 or 6)*/
399 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
400 /*has it got a palette? (only colortype 3)*/
401 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
402 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
403 Loops through the palette to check this.*/
404 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
405 /*
406 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
407 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
408 Returns false if the image can only have opaque pixels.
409 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
410 or if "key_defined" is true.
411 */
412 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
413 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
414 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
415 
416 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
417 /*The information of a Time chunk in PNG.*/
418 typedef struct LodePNGTime {
419   unsigned year;    /*2 bytes used (0-65535)*/
420   unsigned month;   /*1-12*/
421   unsigned day;     /*1-31*/
422   unsigned hour;    /*0-23*/
423   unsigned minute;  /*0-59*/
424   unsigned second;  /*0-60 (to allow for leap seconds)*/
425 } LodePNGTime;
426 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
427 
428 /*Information about the PNG image, except pixels, width and height.*/
429 typedef struct LodePNGInfo {
430   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
431   unsigned compression_method;/*compression method of the original file. Always 0.*/
432   unsigned filter_method;     /*filter method of the original file*/
433   unsigned interlace_method;  /*interlace method of the original file: 0=none, 1=Adam7*/
434   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
435 
436 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
437   /*
438   Suggested background color chunk (bKGD)
439 
440   This uses the same color mode and bit depth as the PNG (except no alpha channel),
441   with values truncated to the bit depth in the unsigned integer.
442 
443   For grayscale and palette PNGs, the value is stored in background_r. The values
444   in background_g and background_b are then unused.
445 
446   So when decoding, you may get these in a different color mode than the one you requested
447   for the raw pixels.
448 
449   When encoding with auto_convert, you must use the color model defined in info_png.color for
450   these values. The encoder normally ignores info_png.color when auto_convert is on, but will
451   use it to interpret these values (and convert copies of them to its chosen color model).
452 
453   When encoding, avoid setting this to an expensive color, such as a non-gray value
454   when the image is gray, or the compression will be worse since it will be forced to
455   write the PNG with a more expensive color mode (when auto_convert is on).
456 
457   The decoder does not use this background color to edit the color of pixels. This is a
458   completely optional metadata feature.
459   */
460   unsigned background_defined; /*is a suggested background color given?*/
461   unsigned background_r;       /*red/gray/palette component of suggested background color*/
462   unsigned background_g;       /*green component of suggested background color*/
463   unsigned background_b;       /*blue component of suggested background color*/
464 
465   /*
466   Non-international text chunks (tEXt and zTXt)
467 
468   The char** arrays each contain num strings. The actual messages are in
469   text_strings, while text_keys are keywords that give a short description what
470   the actual text represents, e.g. Title, Author, Description, or anything else.
471 
472   All the string fields below including strings, keys, names and language tags are null terminated.
473   The PNG specification uses null characters for the keys, names and tags, and forbids null
474   characters to appear in the main text which is why we can use null termination everywhere here.
475 
476   A keyword is minimum 1 character and maximum 79 characters long (plus the
477   additional null terminator). It's discouraged to use a single line length
478   longer than 79 characters for texts.
479 
480   Don't allocate these text buffers yourself. Use the init/cleanup functions
481   correctly and use lodepng_add_text and lodepng_clear_text.
482 
483   Standard text chunk keywords and strings are encoded using Latin-1.
484   */
485   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
486   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
487   char** text_strings; /*the actual text*/
488 
489   /*
490   International text chunks (iTXt)
491   Similar to the non-international text chunks, but with additional strings
492   "langtags" and "transkeys", and the following text encodings are used:
493   keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
494   keys must be 1-79 characters (plus the additional null terminator), the other
495   strings are any length.
496   */
497   size_t itext_num; /*the amount of international texts in this PNG*/
498   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
499   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
500   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
501   char** itext_strings; /*the actual international text - UTF-8 string*/
502 
503   /*time chunk (tIME)*/
504   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
505   LodePNGTime time;
506 
507   /*phys chunk (pHYs)*/
508   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
509   unsigned phys_x; /*pixels per unit in x direction*/
510   unsigned phys_y; /*pixels per unit in y direction*/
511   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
512 
513   /*
514   Color profile related chunks: gAMA, cHRM, sRGB, iCPP
515 
516   LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
517   profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
518   use these values with a color management library.
519 
520   See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
521   */
522 
523   /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
524   unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
525   unsigned gama_gamma;   /* Gamma exponent times 100000 */
526 
527   /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
528   unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
529   unsigned chrm_white_x; /* White Point x times 100000 */
530   unsigned chrm_white_y; /* White Point y times 100000 */
531   unsigned chrm_red_x;   /* Red x times 100000 */
532   unsigned chrm_red_y;   /* Red y times 100000 */
533   unsigned chrm_green_x; /* Green x times 100000 */
534   unsigned chrm_green_y; /* Green y times 100000 */
535   unsigned chrm_blue_x;  /* Blue x times 100000 */
536   unsigned chrm_blue_y;  /* Blue y times 100000 */
537 
538   /*
539   sRGB chunk: optional. May not appear at the same time as iCCP.
540   If gAMA is also present gAMA must contain value 45455.
541   If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
542   */
543   unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
544   unsigned srgb_intent;  /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
545 
546   /*
547   iCCP chunk: optional. May not appear at the same time as sRGB.
548 
549   LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
550   separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
551   management and conversions.
552 
553   For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
554   profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
555   enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
556 
557   For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
558   PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
559   the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
560   enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
561   error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
562   data if the pixels could be encoded as grayscale but the ICC profile is RGB.
563 
564   To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
565   make sure you compute it carefully to avoid the above problems.
566   */
567   unsigned iccp_defined;      /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
568   char* iccp_name;            /* Null terminated string with profile name, 1-79 bytes */
569   /*
570   The ICC profile in iccp_profile_size bytes.
571   Don't allocate this buffer yourself. Use the init/cleanup functions
572   correctly and use lodepng_set_icc and lodepng_clear_icc.
573   */
574   unsigned char* iccp_profile;
575   unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
576 
577   /* End of color profile related chunks */
578 
579 
580   /*
581   unknown chunks: chunks not known by LodePNG, passed on byte for byte.
582 
583   There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
584   Each buffer contains all unknown chunks for that position consecutively.
585   The 3 positions are:
586   0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
587 
588   For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
589   above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
590   (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
591   this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
592   or any non-standard PNG chunk.
593 
594   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
595   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
596   */
597   unsigned char* unknown_chunks_data[3];
598   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
599 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
600 } LodePNGInfo;
601 
602 /*init, cleanup and copy functions to use with this struct*/
603 void lodepng_info_init(LodePNGInfo* info);
604 void lodepng_info_cleanup(LodePNGInfo* info);
605 /*return value is error code (0 means no error)*/
606 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
607 
608 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
609 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
610 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
611 
612 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
613                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
614 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
615 
616 /*replaces if exists*/
617 unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
618 void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
619 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
620 
621 /*
622 Converts raw buffer from one color type to another color type, based on
623 LodePNGColorMode structs to describe the input and output color type.
624 See the reference manual at the end of this header file to see which color conversions are supported.
625 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
626 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
627 of the output color type (lodepng_get_bpp).
628 For < 8 bpp images, there should not be padding bits at the end of scanlines.
629 For 16-bit per channel colors, uses big endian format like PNG does.
630 Return value is LodePNG error code
631 */
632 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
633                          const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
634                          unsigned w, unsigned h);
635 
636 #ifdef LODEPNG_COMPILE_DECODER
637 /*
638 Settings for the decoder. This contains settings for the PNG and the Zlib
639 decoder, but not the Info settings from the Info structs.
640 */
641 typedef struct LodePNGDecoderSettings {
642   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
643 
644   /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
645   unsigned ignore_crc; /*ignore CRC checksums*/
646   unsigned ignore_critical; /*ignore unknown critical chunks*/
647   unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
648   /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
649      errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
650      strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
651      in string keys, etc... */
652 
653   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
654 
655 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
656   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
657 
658   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
659   unsigned remember_unknown_chunks;
660 
661   /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
662   unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
663   By default it is a value that prevents unreasonably large strings from hogging memory. */
664   size_t max_text_size;
665 
666   /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
667   0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
668   legitimate profile could be to hog memory. */
669   size_t max_icc_size;
670 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
671 } LodePNGDecoderSettings;
672 
673 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
674 #endif /*LODEPNG_COMPILE_DECODER*/
675 
676 #ifdef LODEPNG_COMPILE_ENCODER
677 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
678 typedef enum LodePNGFilterStrategy {
679   /*every filter at zero*/
680   LFS_ZERO = 0,
681   /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
682   LFS_ONE = 1,
683   LFS_TWO = 2,
684   LFS_THREE = 3,
685   LFS_FOUR = 4,
686   /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
687   LFS_MINSUM,
688   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
689   on the image, this is better or worse than minsum.*/
690   LFS_ENTROPY,
691   /*
692   Brute-force-search PNG filters by compressing each filter for each scanline.
693   Experimental, very slow, and only rarely gives better compression than MINSUM.
694   */
695   LFS_BRUTE_FORCE,
696   /*use predefined_filters buffer: you specify the filter type for each scanline*/
697   LFS_PREDEFINED
698 } LodePNGFilterStrategy;
699 
700 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
701 which helps decide which color model to use for encoding.
702 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
703 typedef struct LodePNGColorStats {
704   unsigned colored; /*not grayscale*/
705   unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
706   unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
707   unsigned short key_g;
708   unsigned short key_b;
709   unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
710   unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
711   unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
712   unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
713   size_t numpixels;
714 
715   /*user settings for computing/using the stats*/
716   unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
717   unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
718 } LodePNGColorStats;
719 
720 void lodepng_color_stats_init(LodePNGColorStats* stats);
721 
722 /*Get a LodePNGColorStats of the image. The stats must already have been inited.
723 Returns error code (e.g. alloc fail) or 0 if ok.*/
724 unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
725                                      const unsigned char* image, unsigned w, unsigned h,
726                                      const LodePNGColorMode* mode_in);
727 
728 /*Settings for the encoder.*/
729 typedef struct LodePNGEncoderSettings {
730   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
731 
732   unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
733 
734   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
735   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
736   completely follow the official PNG heuristic, filter_palette_zero must be true and
737   filter_strategy must be LFS_MINSUM*/
738   unsigned filter_palette_zero;
739   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
740   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
741   LodePNGFilterStrategy filter_strategy;
742   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
743   the same length as the amount of scanlines in the image, and each value must <= 5. You
744   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
745   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
746   const unsigned char* predefined_filters;
747 
748   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
749   If colortype is 3, PLTE is _always_ created.*/
750   unsigned force_palette;
751 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
752   /*add LodePNG identifier and version as a text chunk, for debugging*/
753   unsigned add_id;
754   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
755   unsigned text_compression;
756 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
757 } LodePNGEncoderSettings;
758 
759 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
760 #endif /*LODEPNG_COMPILE_ENCODER*/
761 
762 
763 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
764 /*The settings, state and information for extended encoding and decoding.*/
765 typedef struct LodePNGState {
766 #ifdef LODEPNG_COMPILE_DECODER
767   LodePNGDecoderSettings decoder; /*the decoding settings*/
768 #endif /*LODEPNG_COMPILE_DECODER*/
769 #ifdef LODEPNG_COMPILE_ENCODER
770   LodePNGEncoderSettings encoder; /*the encoding settings*/
771 #endif /*LODEPNG_COMPILE_ENCODER*/
772   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
773   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
774   unsigned error;
775 } LodePNGState;
776 
777 /*init, cleanup and copy functions to use with this struct*/
778 void lodepng_state_init(LodePNGState* state);
779 void lodepng_state_cleanup(LodePNGState* state);
780 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
781 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
782 
783 #ifdef LODEPNG_COMPILE_DECODER
784 /*
785 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
786 getting much more information about the PNG image and color mode.
787 */
788 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
789                         LodePNGState* state,
790                         const unsigned char* in, size_t insize);
791 
792 /*
793 Read the PNG header, but not the actual data. This returns only the information
794 that is in the IHDR chunk of the PNG, such as width, height and color type. The
795 information is placed in the info_png field of the LodePNGState.
796 */
797 unsigned lodepng_inspect(unsigned* w, unsigned* h,
798                          LodePNGState* state,
799                          const unsigned char* in, size_t insize);
800 #endif /*LODEPNG_COMPILE_DECODER*/
801 
802 /*
803 Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
804 read in the state. Returns error code on failure.
805 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
806 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
807 chunk_pointer - start_of_file as pos).
808 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
809 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
810 Requirements: &in[pos] must point to start of a chunk, must use regular
811 lodepng_inspect first since format of most other chunks depends on IHDR, and if
812 there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
813 */
814 unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
815                                const unsigned char* in, size_t insize);
816 
817 #ifdef LODEPNG_COMPILE_ENCODER
818 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
819 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
820                         const unsigned char* image, unsigned w, unsigned h,
821                         LodePNGState* state);
822 #endif /*LODEPNG_COMPILE_ENCODER*/
823 
824 /*
825 The lodepng_chunk functions are normally not needed, except to traverse the
826 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
827 It also allows traversing the chunks of an encoded PNG file yourself.
828 
829 The chunk pointer always points to the beginning of the chunk itself, that is
830 the first byte of the 4 length bytes.
831 
832 In the PNG file format, chunks have the following format:
833 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
834 -4 bytes chunk type (ASCII a-z,A-Z only, see below)
835 -length bytes of data (may be 0 bytes if length was 0)
836 -4 bytes of CRC, computed on chunk name + data
837 
838 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
839 exists out of concatenated chunks with the above format.
840 
841 PNG standard chunk ASCII naming conventions:
842 -First byte: uppercase = critical, lowercase = ancillary
843 -Second byte: uppercase = public, lowercase = private
844 -Third byte: must be uppercase
845 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
846 */
847 
848 /*
849 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
850 There must be at least 4 bytes to read from. If the result value is too large,
851 it may be corrupt data.
852 */
853 unsigned lodepng_chunk_length(const unsigned char* chunk);
854 
855 /*puts the 4-byte type in null terminated string*/
856 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
857 
858 /*check if the type is the given type*/
859 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
860 
861 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
862 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
863 
864 /*0: public, 1: private (see PNG standard)*/
865 unsigned char lodepng_chunk_private(const unsigned char* chunk);
866 
867 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
868 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
869 
870 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
871 unsigned char* lodepng_chunk_data(unsigned char* chunk);
872 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
873 
874 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
875 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
876 
877 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
878 void lodepng_chunk_generate_crc(unsigned char* chunk);
879 
880 /*
881 Iterate to next chunks, allows iterating through all chunks of the PNG file.
882 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
883 or the 8th byte of a PNG file which always has the first chunk), or alternatively may
884 point to the first byte of the PNG file (which is not a chunk but the magic header, the
885 function will then skip over it and return the first real chunk).
886 Will output pointer to the start of the next chunk, or at or beyond end of the file if there
887 is no more chunk after this or possibly if the chunk is corrupt.
888 Start this process at the 8th byte of the PNG file.
889 In a non-corrupt PNG file, the last chunk should have name "IEND".
890 */
891 unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
892 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
893 
894 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
895 unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
896 const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
897 
898 /*
899 Appends chunk to the data in out. The given chunk should already have its chunk header.
900 The out variable and outsize are updated to reflect the new reallocated buffer.
901 Returns error code (0 if it went ok)
902 */
903 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
904 
905 /*
906 Appends new chunk to out. The chunk to append is given by giving its length, type
907 and data separately. The type is a 4-letter string.
908 The out variable and outsize are updated to reflect the new reallocated buffer.
909 Returne error code (0 if it went ok)
910 */
911 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
912                               const char* type, const unsigned char* data);
913 
914 
915 /*Calculate CRC32 of buffer*/
916 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
917 #endif /*LODEPNG_COMPILE_PNG*/
918 
919 
920 #ifdef LODEPNG_COMPILE_ZLIB
921 /*
922 This zlib part can be used independently to zlib compress and decompress a
923 buffer. It cannot be used to create gzip files however, and it only supports the
924 part of zlib that is required for PNG, it does not support dictionaries.
925 */
926 
927 #ifdef LODEPNG_COMPILE_DECODER
928 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
929 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
930                          const unsigned char* in, size_t insize,
931                          const LodePNGDecompressSettings* settings);
932 
933 /*
934 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
935 data must be according to the zlib specification.
936 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
937 buffer and *outsize its size in bytes. out must be freed by user after usage.
938 */
939 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
940                                  const unsigned char* in, size_t insize,
941                                  const LodePNGDecompressSettings* settings);
942 #endif /*LODEPNG_COMPILE_DECODER*/
943 
944 #ifdef LODEPNG_COMPILE_ENCODER
945 /*
946 Compresses data with Zlib. Reallocates the out buffer and appends the data.
947 Zlib adds a small header and trailer around the deflate data.
948 The data is output in the format of the zlib specification.
949 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
950 buffer and *outsize its size in bytes. out must be freed by user after usage.
951 */
952 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
953                                const unsigned char* in, size_t insize,
954                                const LodePNGCompressSettings* settings);
955 
956 /*
957 Find length-limited Huffman code for given frequencies. This function is in the
958 public interface only for tests, it's used internally by lodepng_deflate.
959 */
960 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
961                                       size_t numcodes, unsigned maxbitlen);
962 
963 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
964 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
965                          const unsigned char* in, size_t insize,
966                          const LodePNGCompressSettings* settings);
967 
968 #endif /*LODEPNG_COMPILE_ENCODER*/
969 #endif /*LODEPNG_COMPILE_ZLIB*/
970 
971 #ifdef LODEPNG_COMPILE_DISK
972 /*
973 Load a file from disk into buffer. The function allocates the out buffer, and
974 after usage you should free it.
975 out: output parameter, contains pointer to loaded buffer.
976 outsize: output parameter, size of the allocated out buffer
977 filename: the path to the file to load
978 return value: error code (0 means ok)
979 */
980 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
981 
982 /*
983 Save a file from buffer to disk. Warning, if it exists, this function overwrites
984 the file without warning!
985 buffer: the buffer to write
986 buffersize: size of the buffer to write
987 filename: the path to the file to save to
988 return value: error code (0 means ok)
989 */
990 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
991 #endif /*LODEPNG_COMPILE_DISK*/
992 
993 #ifdef LODEPNG_COMPILE_CPP
994 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
995 namespace lodepng {
996 #ifdef LODEPNG_COMPILE_PNG
997 class State : public LodePNGState {
998   public:
999     State();
1000     State(const State& other);
1001     ~State();
1002     State& operator=(const State& other);
1003 };
1004 
1005 #ifdef LODEPNG_COMPILE_DECODER
1006 /* Same as other lodepng::decode, but using a State for more settings and information. */
1007 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1008                 State& state,
1009                 const unsigned char* in, size_t insize);
1010 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1011                 State& state,
1012                 const std::vector<unsigned char>& in);
1013 #endif /*LODEPNG_COMPILE_DECODER*/
1014 
1015 #ifdef LODEPNG_COMPILE_ENCODER
1016 /* Same as other lodepng::encode, but using a State for more settings and information. */
1017 unsigned encode(std::vector<unsigned char>& out,
1018                 const unsigned char* in, unsigned w, unsigned h,
1019                 State& state);
1020 unsigned encode(std::vector<unsigned char>& out,
1021                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
1022                 State& state);
1023 #endif /*LODEPNG_COMPILE_ENCODER*/
1024 
1025 #ifdef LODEPNG_COMPILE_DISK
1026 /*
1027 Load a file from disk into an std::vector.
1028 return value: error code (0 means ok)
1029 */
1030 unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1031 
1032 /*
1033 Save the binary data in an std::vector to a file on disk. The file is overwritten
1034 without warning.
1035 */
1036 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1037 #endif /* LODEPNG_COMPILE_DISK */
1038 #endif /* LODEPNG_COMPILE_PNG */
1039 
1040 #ifdef LODEPNG_COMPILE_ZLIB
1041 #ifdef LODEPNG_COMPILE_DECODER
1042 /* Zlib-decompress an unsigned char buffer */
1043 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1044                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1045 
1046 /* Zlib-decompress an std::vector */
1047 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1048                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1049 #endif /* LODEPNG_COMPILE_DECODER */
1050 
1051 #ifdef LODEPNG_COMPILE_ENCODER
1052 /* Zlib-compress an unsigned char buffer */
1053 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1054                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1055 
1056 /* Zlib-compress an std::vector */
1057 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1058                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1059 #endif /* LODEPNG_COMPILE_ENCODER */
1060 #endif /* LODEPNG_COMPILE_ZLIB */
1061 } /* namespace lodepng */
1062 #endif /*LODEPNG_COMPILE_CPP*/
1063 
1064 /*
1065 TODO:
1066 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1067 [.] check compatibility with various compilers  - done but needs to be redone for every newer version
1068 [X] converting color to 16-bit per channel types
1069 [X] support color profile chunk types (but never let them touch RGB values by default)
1070 [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
1071 [ ] make sure encoder generates no chunks with size > (2^31)-1
1072 [ ] partial decoding (stream processing)
1073 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
1074 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1075 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1076 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1077 [ ] error messages with line numbers (and version)
1078 [ ] errors in state instead of as return code?
1079 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1080 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1081 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1082 [ ] allow user to give data (void*) to custom allocator
1083 [X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1084 */
1085 
1086 #endif /*LODEPNG_H inclusion guard*/
1087 
1088 /*
1089 LodePNG Documentation
1090 ---------------------
1091 
1092 0. table of contents
1093 --------------------
1094 
1095   1. about
1096    1.1. supported features
1097    1.2. features not supported
1098   2. C and C++ version
1099   3. security
1100   4. decoding
1101   5. encoding
1102   6. color conversions
1103     6.1. PNG color types
1104     6.2. color conversions
1105     6.3. padding bits
1106     6.4. A note about 16-bits per channel and endianness
1107   7. error values
1108   8. chunks and PNG editing
1109   9. compiler support
1110   10. examples
1111    10.1. decoder C++ example
1112    10.2. decoder C example
1113   11. state settings reference
1114   12. changes
1115   13. contact information
1116 
1117 
1118 1. about
1119 --------
1120 
1121 PNG is a file format to store raster images losslessly with good compression,
1122 supporting different color types and alpha channel.
1123 
1124 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1125 Specification (Second Edition) - W3C Recommendation 10 November 2003.
1126 
1127 The specifications used are:
1128 
1129 *) Portable Network Graphics (PNG) Specification (Second Edition):
1130      http://www.w3.org/TR/2003/REC-PNG-20031110
1131 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
1132      http://www.gzip.org/zlib/rfc-zlib.html
1133 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1134      http://www.gzip.org/zlib/rfc-deflate.html
1135 
1136 The most recent version of LodePNG can currently be found at
1137 http://lodev.org/lodepng/
1138 
1139 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1140 extra functionality.
1141 
1142 LodePNG exists out of two files:
1143 -lodepng.h: the header file for both C and C++
1144 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1145 
1146 If you want to start using LodePNG right away without reading this doc, get the
1147 examples from the LodePNG website to see how to use it in code, or check the
1148 smaller examples in chapter 13 here.
1149 
1150 LodePNG is simple but only supports the basic requirements. To achieve
1151 simplicity, the following design choices were made: There are no dependencies
1152 on any external library. There are functions to decode and encode a PNG with
1153 a single function call, and extended versions of these functions taking a
1154 LodePNGState struct allowing to specify or get more information. By default
1155 the colors of the raw image are always RGB or RGBA, no matter what color type
1156 the PNG file uses. To read and write files, there are simple functions to
1157 convert the files to/from buffers in memory.
1158 
1159 This all makes LodePNG suitable for loading textures in games, demos and small
1160 programs, ... It's less suitable for full fledged image editors, loading PNGs
1161 over network (it requires all the image data to be available before decoding can
1162 begin), life-critical systems, ...
1163 
1164 1.1. supported features
1165 -----------------------
1166 
1167 The following features are supported by the decoder:
1168 
1169 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1170    or the same color type as the PNG
1171 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1172 *) Adam7 interlace and deinterlace for any color type
1173 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1174 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1175 *) zlib decompression (inflate)
1176 *) zlib compression (deflate)
1177 *) CRC32 and ADLER32 checksums
1178 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1179    plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1180 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1181 *) the following chunks are supported by both encoder and decoder:
1182     IHDR: header information
1183     PLTE: color palette
1184     IDAT: pixel data
1185     IEND: the final chunk
1186     tRNS: transparency for palettized images
1187     tEXt: textual information
1188     zTXt: compressed textual information
1189     iTXt: international textual information
1190     bKGD: suggested background color
1191     pHYs: physical dimensions
1192     tIME: modification time
1193     cHRM: RGB chromaticities
1194     gAMA: RGB gamma correction
1195     iCCP: ICC color profile
1196     sRGB: rendering intent
1197 
1198 1.2. features not supported
1199 ---------------------------
1200 
1201 The following features are _not_ supported:
1202 
1203 *) some features needed to make a conformant PNG-Editor might be still missing.
1204 *) partial loading/stream processing. All data must be available and is processed in one call.
1205 *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
1206     sBIT
1207     hIST
1208     sPLT
1209 
1210 
1211 2. C and C++ version
1212 --------------------
1213 
1214 The C version uses buffers allocated with alloc that you need to free()
1215 yourself. You need to use init and cleanup functions for each struct whenever
1216 using a struct from the C version to avoid exploits and memory leaks.
1217 
1218 The C++ version has extra functions with std::vectors in the interface and the
1219 lodepng::State class which is a LodePNGState with constructor and destructor.
1220 
1221 These files work without modification for both C and C++ compilers because all
1222 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1223 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1224 
1225 To use the C++ version, you need to rename the source file to lodepng.cpp
1226 (instead of lodepng.c), and compile it with a C++ compiler.
1227 
1228 To use the C version, you need to rename the source file to lodepng.c (instead
1229 of lodepng.cpp), and compile it with a C compiler.
1230 
1231 
1232 3. Security
1233 -----------
1234 
1235 Even if carefully designed, it's always possible that LodePNG contains possible
1236 exploits. If you discover one, please let me know, and it will be fixed.
1237 
1238 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1239 as the C-style structs when working with C++. The following conventions are used
1240 for all C-style structs:
1241 
1242 -if a struct has a corresponding init function, always call the init function when making a new one
1243 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1244 -if a struct has a corresponding copy function, use the copy function instead of "=".
1245  The destination must also be inited already.
1246 
1247 
1248 4. Decoding
1249 -----------
1250 
1251 Decoding converts a PNG compressed image to a raw pixel buffer.
1252 
1253 Most documentation on using the decoder is at its declarations in the header
1254 above. For C, simple decoding can be done with functions such as
1255 lodepng_decode32, and more advanced decoding can be done with the struct
1256 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1257 various lodepng::decode functions, and lodepng::State can be used for advanced
1258 features.
1259 
1260 When using the LodePNGState, it uses the following fields for decoding:
1261 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1262 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1263 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1264 
1265 LodePNGInfo info_png
1266 --------------------
1267 
1268 After decoding, this contains extra information of the PNG image, except the actual
1269 pixels, width and height because these are already gotten directly from the decoder
1270 functions.
1271 
1272 It contains for example the original color type of the PNG image, text comments,
1273 suggested background color, etc... More details about the LodePNGInfo struct are
1274 at its declaration documentation.
1275 
1276 LodePNGColorMode info_raw
1277 -------------------------
1278 
1279 When decoding, here you can specify which color type you want
1280 the resulting raw image to be. If this is different from the colortype of the
1281 PNG, then the decoder will automatically convert the result. This conversion
1282 always works, except if you want it to convert a color PNG to grayscale or to
1283 a palette with missing colors.
1284 
1285 By default, 32-bit color is used for the result.
1286 
1287 LodePNGDecoderSettings decoder
1288 ------------------------------
1289 
1290 The settings can be used to ignore the errors created by invalid CRC and Adler32
1291 chunks, and to disable the decoding of tEXt chunks.
1292 
1293 There's also a setting color_convert, true by default. If false, no conversion
1294 is done, the resulting data will be as it was in the PNG (after decompression)
1295 and you'll have to puzzle the colors of the pixels together yourself using the
1296 color type information in the LodePNGInfo.
1297 
1298 
1299 5. Encoding
1300 -----------
1301 
1302 Encoding converts a raw pixel buffer to a PNG compressed image.
1303 
1304 Most documentation on using the encoder is at its declarations in the header
1305 above. For C, simple encoding can be done with functions such as
1306 lodepng_encode32, and more advanced decoding can be done with the struct
1307 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1308 various lodepng::encode functions, and lodepng::State can be used for advanced
1309 features.
1310 
1311 Like the decoder, the encoder can also give errors. However it gives less errors
1312 since the encoder input is trusted, the decoder input (a PNG image that could
1313 be forged by anyone) is not trusted.
1314 
1315 When using the LodePNGState, it uses the following fields for encoding:
1316 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1317 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1318 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1319 
1320 LodePNGInfo info_png
1321 --------------------
1322 
1323 When encoding, you use this the opposite way as when decoding: for encoding,
1324 you fill in the values you want the PNG to have before encoding. By default it's
1325 not needed to specify a color type for the PNG since it's automatically chosen,
1326 but it's possible to choose it yourself given the right settings.
1327 
1328 The encoder will not always exactly match the LodePNGInfo struct you give,
1329 it tries as close as possible. Some things are ignored by the encoder. The
1330 encoder uses, for example, the following settings from it when applicable:
1331 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1332 background color, the interlace method, unknown chunks, ...
1333 
1334 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1335 If the palette contains any colors for which the alpha channel is not 255 (so
1336 there are translucent colors in the palette), it'll add a tRNS chunk.
1337 
1338 LodePNGColorMode info_raw
1339 -------------------------
1340 
1341 You specify the color type of the raw image that you give to the input here,
1342 including a possible transparent color key and palette you happen to be using in
1343 your raw image data.
1344 
1345 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1346 format with 4 bytes (unsigned chars) per pixel.
1347 
1348 LodePNGEncoderSettings encoder
1349 ------------------------------
1350 
1351 The following settings are supported (some are in sub-structs):
1352 *) auto_convert: when this option is enabled, the encoder will
1353 automatically choose the smallest possible color mode (including color key) that
1354 can encode the colors of all pixels without information loss.
1355 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1356    2 = dynamic huffman tree (best compression). Should be 2 for proper
1357    compression.
1358 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1359    true for proper compression.
1360 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1361    2048 by default, but can be set to 32768 for better, but slow, compression.
1362 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1363    chunk if force_palette is true. This can used as suggested palette to convert
1364    to by viewers that don't support more than 256 colors (if those still exist)
1365 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1366 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1367   zTXt chunks use zlib compression on the text. This gives a smaller result on
1368   large texts but a larger result on small texts (such as a single program name).
1369   It's all tEXt or all zTXt though, there's no separate setting per text yet.
1370 
1371 
1372 6. color conversions
1373 --------------------
1374 
1375 An important thing to note about LodePNG, is that the color type of the PNG, and
1376 the color type of the raw image, are completely independent. By default, when
1377 you decode a PNG, you get the result as a raw image in the color type you want,
1378 no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1379 And if you encode an image, by default LodePNG will automatically choose the PNG
1380 color type that gives good compression based on the values of colors and amount
1381 of colors in the image. It can be configured to let you control it instead as
1382 well, though.
1383 
1384 To be able to do this, LodePNG does conversions from one color mode to another.
1385 It can convert from almost any color type to any other color type, except the
1386 following conversions: RGB to grayscale is not supported, and converting to a
1387 palette when the palette doesn't have a required color is not supported. This is
1388 not supported on purpose: this is information loss which requires a color
1389 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1390 is easy, but there are multiple ways if you want to give some channels more
1391 weight).
1392 
1393 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1394 color, no matter what color type the PNG has. And by default when encoding,
1395 LodePNG automatically picks the best color model for the output PNG, and expects
1396 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1397 the color format of the images yourself, you can skip this chapter.
1398 
1399 6.1. PNG color types
1400 --------------------
1401 
1402 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1403 as well as palettized color modes. After the zlib decompression and unfiltering
1404 in the PNG image is done, the raw pixel data will have that color type and thus
1405 a certain amount of bits per pixel. If you want the output raw image after
1406 decoding to have another color type, a conversion is done by LodePNG.
1407 
1408 The PNG specification gives the following color types:
1409 
1410 0: grayscale, bit depths 1, 2, 4, 8, 16
1411 2: RGB, bit depths 8 and 16
1412 3: palette, bit depths 1, 2, 4 and 8
1413 4: grayscale with alpha, bit depths 8 and 16
1414 6: RGBA, bit depths 8 and 16
1415 
1416 Bit depth is the amount of bits per pixel per color channel. So the total amount
1417 of bits per pixel is: amount of channels * bitdepth.
1418 
1419 6.2. color conversions
1420 ----------------------
1421 
1422 As explained in the sections about the encoder and decoder, you can specify
1423 color types and bit depths in info_png and info_raw to change the default
1424 behaviour.
1425 
1426 If, when decoding, you want the raw image to be something else than the default,
1427 you need to set the color type and bit depth you want in the LodePNGColorMode,
1428 or the parameters colortype and bitdepth of the simple decoding function.
1429 
1430 If, when encoding, you use another color type than the default in the raw input
1431 image, you need to specify its color type and bit depth in the LodePNGColorMode
1432 of the raw image, or use the parameters colortype and bitdepth of the simple
1433 encoding function.
1434 
1435 If, when encoding, you don't want LodePNG to choose the output PNG color type
1436 but control it yourself, you need to set auto_convert in the encoder settings
1437 to false, and specify the color type you want in the LodePNGInfo of the
1438 encoder (including palette: it can generate a palette if auto_convert is true,
1439 otherwise not).
1440 
1441 If the input and output color type differ (whether user chosen or auto chosen),
1442 LodePNG will do a color conversion, which follows the rules below, and may
1443 sometimes result in an error.
1444 
1445 To avoid some confusion:
1446 -the decoder converts from PNG to raw image
1447 -the encoder converts from raw image to PNG
1448 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1449 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1450 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1451  is enabled, it is automatically generated instead
1452 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1453  PNG image, but it can be ignored since the raw image has the color type you requested instead
1454 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1455  between the color types is done if the color types are supported. If it is not
1456  supported, an error is returned. If the types are the same, no conversion is done.
1457 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1458  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1459  the raw image correctly before encoding.
1460 -both encoder and decoder use the same color converter.
1461 
1462 The function lodepng_convert does the color conversion. It is available in the
1463 interface but normally isn't needed since the encoder and decoder already call
1464 it.
1465 
1466 Non supported color conversions:
1467 -color to grayscale when non-gray pixels are present: no error is thrown, but
1468 the result will look ugly because only the red channel is taken (it assumes all
1469 three channels are the same in this case so ignores green and blue). The reason
1470 no error is given is to allow converting from three-channel grayscale images to
1471 one-channel even if there are numerical imprecisions.
1472 -anything to palette when the palette does not have an exact match for a from-color
1473 in it: in this case an error is thrown
1474 
1475 Supported color conversions:
1476 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1477 -any gray or gray+alpha, to gray or gray+alpha
1478 -anything to a palette, as long as the palette has the requested colors in it
1479 -removing alpha channel
1480 -higher to smaller bitdepth, and vice versa
1481 
1482 If you want no color conversion to be done (e.g. for speed or control):
1483 -In the encoder, you can make it save a PNG with any color type by giving the
1484 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1485 false.
1486 -In the decoder, you can make it store the pixel data in the same color type
1487 as the PNG has, by setting the color_convert setting to false. Settings in
1488 info_raw are then ignored.
1489 
1490 6.3. padding bits
1491 -----------------
1492 
1493 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1494 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1495 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1496 The raw input image you give to the encoder, and the raw output image you get from the decoder
1497 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1498 of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1499 not the first bit of a new byte.
1500 
1501 6.4. A note about 16-bits per channel and endianness
1502 ----------------------------------------------------
1503 
1504 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1505 for any other color format. The 16-bit values are stored in big endian (most
1506 significant byte first) in these arrays. This is the opposite order of the
1507 little endian used by x86 CPU's.
1508 
1509 LodePNG always uses big endian because the PNG file format does so internally.
1510 Conversions to other formats than PNG uses internally are not supported by
1511 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1512 colors, the order in which you store R, G, B and A, and so on. Supporting and
1513 converting to/from all that is outside the scope of LodePNG.
1514 
1515 This may mean that, depending on your use case, you may want to convert the big
1516 endian output of LodePNG to little endian with a for loop. This is certainly not
1517 always needed, many applications and libraries support big endian 16-bit colors
1518 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1519 unsigned short* buffer on x86 CPUs.
1520 
1521 
1522 7. error values
1523 ---------------
1524 
1525 All functions in LodePNG that return an error code, return 0 if everything went
1526 OK, or a non-zero code if there was an error.
1527 
1528 The meaning of the LodePNG error values can be retrieved with the function
1529 lodepng_error_text: given the numerical error code, it returns a description
1530 of the error in English as a string.
1531 
1532 Check the implementation of lodepng_error_text to see the meaning of each code.
1533 
1534 It is not recommended to use the numerical values to programmatically make
1535 different decisions based on error types as the numbers are not guaranteed to
1536 stay backwards compatible. They are for human consumption only. Programmatically
1537 only 0 or non-0 matter.
1538 
1539 
1540 8. chunks and PNG editing
1541 -------------------------
1542 
1543 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1544 editor that should follow the rules about handling of unknown chunks, or if your
1545 program is able to read other types of chunks than the ones handled by LodePNG,
1546 then that's possible with the chunk functions of LodePNG.
1547 
1548 A PNG chunk has the following layout:
1549 
1550 4 bytes length
1551 4 bytes type name
1552 length bytes data
1553 4 bytes CRC
1554 
1555 8.1. iterating through chunks
1556 -----------------------------
1557 
1558 If you have a buffer containing the PNG image data, then the first chunk (the
1559 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1560 signature of the PNG and are not part of a chunk. But if you start at byte 8
1561 then you have a chunk, and can check the following things of it.
1562 
1563 NOTE: none of these functions check for memory buffer boundaries. To avoid
1564 exploits, always make sure the buffer contains all the data of the chunks.
1565 When using lodepng_chunk_next, make sure the returned value is within the
1566 allocated memory.
1567 
1568 unsigned lodepng_chunk_length(const unsigned char* chunk):
1569 
1570 Get the length of the chunk's data. The total chunk length is this length + 12.
1571 
1572 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1573 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1574 
1575 Get the type of the chunk or compare if it's a certain type
1576 
1577 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1578 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1579 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1580 
1581 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1582 Check if the chunk is private (public chunks are part of the standard, private ones not).
1583 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1584 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1585 program doesn't handle that type of unknown chunk.
1586 
1587 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1588 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1589 
1590 Get a pointer to the start of the data of the chunk.
1591 
1592 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1593 void lodepng_chunk_generate_crc(unsigned char* chunk):
1594 
1595 Check if the crc is correct or generate a correct one.
1596 
1597 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1598 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1599 
1600 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1601 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1602 data available in the buffer to be able to go to the next chunk.
1603 
1604 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
1605 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1606                               const char* type, const unsigned char* data):
1607 
1608 These functions are used to create new chunks that are appended to the data in *out that has
1609 length *outsize. The append function appends an existing chunk to the new data. The create
1610 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1611 name of the chunk.
1612 
1613 8.2. chunks in info_png
1614 -----------------------
1615 
1616 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1617 buffers (each with size) to contain 3 types of unknown chunks:
1618 the ones that come before the PLTE chunk, the ones that come between the PLTE
1619 and the IDAT chunks, and the ones that come after the IDAT chunks.
1620 It's necessary to make the distinction between these 3 cases because the PNG
1621 standard forces to keep the ordering of unknown chunks compared to the critical
1622 chunks, but does not force any other ordering rules.
1623 
1624 info_png.unknown_chunks_data[0] is the chunks before PLTE
1625 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1626 info_png.unknown_chunks_data[2] is the chunks after IDAT
1627 
1628 The chunks in these 3 buffers can be iterated through and read by using the same
1629 way described in the previous subchapter.
1630 
1631 When using the decoder to decode a PNG, you can make it store all unknown chunks
1632 if you set the option settings.remember_unknown_chunks to 1. By default, this
1633 option is off (0).
1634 
1635 The encoder will always encode unknown chunks that are stored in the info_png.
1636 If you need it to add a particular chunk that isn't known by LodePNG, you can
1637 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1638 info_png.unknown_chunks_data[x].
1639 
1640 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1641 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1642 parameters there instead.
1643 
1644 
1645 9. compiler support
1646 -------------------
1647 
1648 No libraries other than the current standard C library are needed to compile
1649 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1650 Add the files lodepng.c(pp) and lodepng.h to your project, include
1651 lodepng.h where needed, and your program can read/write PNG files.
1652 
1653 It is compatible with C90 and up, and C++03 and up.
1654 
1655 If performance is important, use optimization when compiling! For both the
1656 encoder and decoder, this makes a large difference.
1657 
1658 Make sure that LodePNG is compiled with the same compiler of the same version
1659 and with the same settings as the rest of the program, or the interfaces with
1660 std::vectors and std::strings in C++ can be incompatible.
1661 
1662 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1663 
1664 *) gcc and g++
1665 
1666 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1667 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1668 version 4.7.1 on Linux, 32-bit and 64-bit.
1669 
1670 *) Clang
1671 
1672 Fully supported and warning-free.
1673 
1674 *) Mingw
1675 
1676 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1677 LodePNG.
1678 
1679 *) Visual Studio and Visual C++ Express Edition
1680 
1681 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1682 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1683 where it wants to use a non-standard function fopen_s instead of the standard C
1684 fopen.
1685 
1686 Visual Studio may want "stdafx.h" files to be included in each source file and
1687 give an error "unexpected end of file while looking for precompiled header".
1688 This is not standard C++ and will not be added to the stock LodePNG. You can
1689 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1690 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1691 
1692 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1693 VS6, are not guaranteed to work.
1694 
1695 *) Compilers on Macintosh
1696 
1697 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1698 C and C++.
1699 
1700 *) Other Compilers
1701 
1702 If you encounter problems on any compilers, feel free to let me know and I may
1703 try to fix it if the compiler is modern and standards compliant.
1704 
1705 
1706 10. examples
1707 ------------
1708 
1709 This decoder example shows the most basic usage of LodePNG. More complex
1710 examples can be found on the LodePNG website.
1711 
1712 10.1. decoder C++ example
1713 -------------------------
1714 
1715 #include "lodepng.h"
1716 #include <iostream>
1717 
1718 int main(int argc, char *argv[]) {
1719   const char* filename = argc > 1 ? argv[1] : "test.png";
1720 
1721   //load and decode
1722   std::vector<unsigned char> image;
1723   unsigned width, height;
1724   unsigned error = lodepng::decode(image, width, height, filename);
1725 
1726   //if there's an error, display it
1727   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1728 
1729   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1730 }
1731 
1732 10.2. decoder C example
1733 -----------------------
1734 
1735 #include "lodepng.h"
1736 
1737 int main(int argc, char *argv[]) {
1738   unsigned error;
1739   unsigned char* image;
1740   size_t width, height;
1741   const char* filename = argc > 1 ? argv[1] : "test.png";
1742 
1743   error = lodepng_decode32_file(&image, &width, &height, filename);
1744 
1745   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1746 
1747   / * use image here * /
1748 
1749   free(image);
1750   return 0;
1751 }
1752 
1753 11. state settings reference
1754 ----------------------------
1755 
1756 A quick reference of some settings to set on the LodePNGState
1757 
1758 For decoding:
1759 
1760 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1761 state.decoder.zlibsettings.custom_...: use custom inflate function
1762 state.decoder.ignore_crc: ignore CRC checksums
1763 state.decoder.ignore_critical: ignore unknown critical chunks
1764 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1765 state.decoder.color_convert: convert internal PNG color to chosen one
1766 state.decoder.read_text_chunks: whether to read in text metadata chunks
1767 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1768 state.info_raw.colortype: desired color type for decoded image
1769 state.info_raw.bitdepth: desired bit depth for decoded image
1770 state.info_raw....: more color settings, see struct LodePNGColorMode
1771 state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1772 
1773 For encoding:
1774 
1775 state.encoder.zlibsettings.btype: disable compression by setting it to 0
1776 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1777 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1778 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1779 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1780 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1781 state.encoder.zlibsettings.custom_...: use custom deflate function
1782 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1783 state.encoder.filter_palette_zero: PNG filter strategy for palette
1784 state.encoder.filter_strategy: PNG filter strategy to encode with
1785 state.encoder.force_palette: add palette even if not encoding to one
1786 state.encoder.add_id: add LodePNG identifier and version as a text chunk
1787 state.encoder.text_compression: use compressed text chunks for metadata
1788 state.info_raw.colortype: color type of raw input image you provide
1789 state.info_raw.bitdepth: bit depth of raw input image you provide
1790 state.info_raw: more color settings, see struct LodePNGColorMode
1791 state.info_png.color.colortype: desired color type if auto_convert is false
1792 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1793 state.info_png.color....: more color settings, see struct LodePNGColorMode
1794 state.info_png....: more PNG related settings, see struct LodePNGInfo
1795 
1796 
1797 12. changes
1798 -----------
1799 
1800 The version number of LodePNG is the date of the change given in the format
1801 yyyymmdd.
1802 
1803 Some changes aren't backwards compatible. Those are indicated with a (!)
1804 symbol.
1805 
1806 Not all changes are listed here, the commit history in github lists more:
1807 https://github.com/lvandeve/lodepng
1808 
1809 *) 17 okt 2020: prevent decoding too large text/icc chunks by default.
1810 *) 06 mar 2020: simplified some of the dynamic memory allocations.
1811 *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
1812    overflow checks.
1813 *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1814 *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
1815    if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
1816    LodePNGColorStats.
1817 *) 30 dec 2018: code style changes only: removed newlines before opening braces.
1818 *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1819 *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
1820    palette index in case of palette.
1821 *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
1822    change is backwards compatible unless you relied on unknown_chunks for those.
1823 *) 11 jun 2018: less restrictive check for pixel size integer overflow
1824 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1825 *) 17 sep 2017: fix memory leak for some encoder input error cases
1826 *) 27 nov 2016: grey+alpha auto color model detection bugfix
1827 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1828 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1829    the limits of pure C90).
1830 *) 08 dec 2015: Made load_file function return error if file can't be opened.
1831 *) 24 okt 2015: Bugfix with decoding to palette output.
1832 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1833 *) 24 aug 2014: Moved to github
1834 *) 23 aug 2014: Reduced needless memory usage of decoder.
1835 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1836     simplicity. Made ColorProfile public.
1837 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1838 *) 22 dec 2013: Power of two windowsize required for optimization.
1839 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1840 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1841 *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
1842     prefix for the custom allocators and made it possible with a new #define to
1843     use custom ones in your project without needing to change lodepng's code.
1844 *) 28 jan 2013: Bugfix with color key.
1845 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1846 *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
1847     (no palette). Better deflate tree encoding. New compression tweak settings.
1848     Faster color conversions while decoding. Some internal cleanups.
1849 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1850 *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
1851     and made it work with function pointers instead.
1852 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1853     and free functions and toggle #defines from compiler flags. Small fixes.
1854 *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
1855 *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
1856     redundant C++ codec classes. Reduced amount of structs. Everything changed,
1857     but it is cleaner now imho and functionality remains the same. Also fixed
1858     several bugs and shrunk the implementation code. Made new samples.
1859 *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
1860     PNG color model and bit depth, based on the amount and type of colors of the
1861     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1862 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1863 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1864 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1865     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1866     better ones (it's quite significant). A setting to do an experimental, slow,
1867     brute force search for PNG filter types is added.
1868 *) 17 aug 2011: (!) changed some C zlib related function names.
1869 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1870 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1871 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1872 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1873     to optimize long sequences of zeros.
1874 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1875     LodePNG_InfoColor_canHaveAlpha functions for convenience.
1876 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1877 *) 30 okt 2010: made decoding slightly faster
1878 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1879      Reorganized the documentation and the declaration order in the header.
1880 *) 08 aug 2010: only changed some comments and external samples.
1881 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1882 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1883 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1884     read by ignoring the problem but windows apps couldn't.
1885 *) 06 jun 2008: added more error checks for out of memory cases.
1886 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1887 *) 06 mar 2008: crash with encoding of strings fixed
1888 *) 02 feb 2008: support for international text chunks added (iTXt)
1889 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1890 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1891 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1892 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1893     Also various fixes, such as in the deflate and the padding bits code.
1894 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1895     filtering code of encoder.
1896 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1897     C++ wrapper around this provides an interface almost identical to before.
1898     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1899     are together in these files but it works both for C and C++ compilers.
1900 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1901 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1902 *) 09 aug 2007: some VS2005 warnings removed again
1903 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1904 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1905 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1906     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1907 *) 02 jun 2007: made the encoder add a tag with version by default
1908 *) 27 may 2007: zlib and png code separated (but still in the same file),
1909     simple encoder/decoder functions added for more simple usage cases
1910 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1911     moved some examples from here to lodepng_examples.cpp
1912 *) 12 may 2007: palette decoding bug fixed
1913 *) 24 apr 2007: changed the license from BSD to the zlib license
1914 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1915 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1916     palettized PNG images. Plus little interface change with palette and texts.
1917 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1918     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1919 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1920     and supported by the encoder, resulting in smaller PNGs at the output.
1921 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1922 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1923     greyscale type to 8-bit greyscale with or without alpha.
1924 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1925     to convert to and is more uniform. See the manual for how it works now.
1926 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1927     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1928     at last made the decoder give errors for incorrect Adler32 or Crc.
1929 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1930 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1931     cleaned out code as well as making certain parts faster.
1932 *) 28 dec 2006: Added "Settings" to the encoder.
1933 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1934     Removed some code duplication in the decoder. Fixed little bug in an example.
1935 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1936     Fixed a bug of the decoder with 16-bit per color.
1937 *) 15 okt 2006: Changed documentation structure
1938 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1939     given image buffer, however for now it's not compressed.
1940 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1941 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1942     way. Renamed decodePNG to decodePNGGeneric.
1943 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1944     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1945 *) 28 jul 2006: Cleaned the code and added new error checks.
1946     Corrected terminology "deflate" into "inflate".
1947 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1948     example allows easy debugging by displaying the PNG and its transparency.
1949 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1950     loadFile function for convenience. Made decodePNG32 faster.
1951 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1952     Changed position of palette in info vector. Fixed an important bug that
1953     happened on PNGs with an uncompressed block.
1954 *) 16 jun 2006: Internally changed unsigned into unsigned where
1955     needed, and performed some optimizations.
1956 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1957     in LodePNG namespace. Changed the order of the parameters. Rewrote the
1958     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1959 *) 22 apr 2006: Optimized and improved some code
1960 *) 07 sep 2005: (!) Changed to std::vector interface
1961 *) 12 aug 2005: Initial release (C++, decoder only)
1962 
1963 
1964 13. contact information
1965 -----------------------
1966 
1967 Feel free to contact me with suggestions, problems, comments, ... concerning
1968 LodePNG. If you encounter a PNG image that doesn't work properly with this
1969 decoder, feel free to send it and I'll use it to find and fix the problem.
1970 
1971 My email address is (puzzle the account and domain together with an @ symbol):
1972 Domain: gmail dot com.
1973 Account: lode dot vandevenne.
1974 
1975 
1976 Copyright (c) 2005-2020 Lode Vandevenne
1977 */
1978