Searched defs:depthAccess (Results 1 – 12 of 12) sorted by relevance
177 bool incompatibleInputAttachmentAccess(AspectAccess depthAccess, const ROAccessVec *depthROAccesses, in incompatibleInputAttachmentAccess()232 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). member1407 const auto depthAccess = getLegalAccess(layout, VK_IMAGE_ASPECT_DEPTH_BIT); in createImageDepthStencilDescriptorTests() local
86 const ConstPixelBufferAccess depthAccess = in LogImage() local137 const ConstPixelBufferAccess depthAccess = in write() local
1180 const tcu::ConstPixelBufferAccess &depthAccess = depthPixels->getAccess(); in iterate() local
4361 const PixelBufferAccess depthAccess( in renderReferenceImagesFromValues() local4656 …const ConstPixelBufferAccess depthAccess(depthFormat, targetSize.x(), targetSize.y(), 1, depthPtr); in logAndVerifyImages() local
831 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
1878 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
948 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
5866 const auto depthAccess = depthLevel->getAccess(); in ZExportIterate() local
6609 tcu::PixelBufferAccess depthAccess; in iterate() local
1007 … const rr::MultisampleConstPixelBufferAccess &depthAccess) in findPrimitiveMinimumResolvableDifference()
295 const tcu::PixelBufferAccess depthAccess = in genDefaultTexture() local
2381 vk::ResourceAccess depthAccess = GetDepthAccess(dsState, executable, depthReason); in switchOutReadOnlyDepthStencilMode() local2563 vk::ResourceAccess depthAccess = in handleDirtyGraphicsDepthStencilAccess() local