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Searched defs:depthStencilFormats (Results 1 – 14 of 14) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/linux/gbm/
H A DDisplayVkGbm.cpp58 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/linux/wayland/
H A DDisplayVkWayland.cpp90 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/linux/xcb/
H A DDisplayVkXcb.cpp105 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/win32/
H A DDisplayVkWin32.cpp141 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/android/
H A DDisplayVkAndroid.cpp90 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp382 …static const uint32_t depthStencilFormats[] = {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEP… in init() local
H A Des3fFramebufferBlitTests.cpp956 static const uint32_t depthStencilFormats[] = {GL_NONE, in init() local
H A Des3fFboInvalidateTests.cpp1613 static const uint32_t depthStencilFormats[] = {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, in init() local
H A Des3fFboRenderTest.cpp1571 …} depthStencilFormats[] = {{GL_DEPTH_COMPONENT32F, true, false}, {GL_DEPTH_COMPONENT24, true, fals… in init() local
H A Des3fTextureSpecificationTests.cpp3764 } depthStencilFormats[] = {// Depth and stencil formats in init() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A Dvk_caps_utils.cpp1548 const GLenum *depthStencilFormats, in GenerateConfigs()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineDepthTests.cpp1249 …const VkFormat depthStencilFormats[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT}; in createDepthTests() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectRenderingTests.cpp1089 const vk::VkFormat depthStencilFormats[] = { in createShaderObjectRenderingTests() local
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp989 } depthStencilFormats[] = {// Depth and stencil formats in init() local