Searched defs:depthStencilFormats (Results 1 – 14 of 14) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/linux/gbm/ |
H A D | DisplayVkGbm.cpp | 58 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/linux/wayland/ |
H A D | DisplayVkWayland.cpp | 90 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/linux/xcb/ |
H A D | DisplayVkXcb.cpp | 105 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/win32/ |
H A D | DisplayVkWin32.cpp | 141 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/android/ |
H A D | DisplayVkAndroid.cpp | 90 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fFboMultisampleTests.cpp | 382 …static const uint32_t depthStencilFormats[] = {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEP… in init() local
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H A D | es3fFramebufferBlitTests.cpp | 956 static const uint32_t depthStencilFormats[] = {GL_NONE, in init() local
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H A D | es3fFboInvalidateTests.cpp | 1613 static const uint32_t depthStencilFormats[] = {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, in init() local
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H A D | es3fFboRenderTest.cpp | 1571 …} depthStencilFormats[] = {{GL_DEPTH_COMPONENT32F, true, false}, {GL_DEPTH_COMPONENT24, true, fals… in init() local
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H A D | es3fTextureSpecificationTests.cpp | 3764 } depthStencilFormats[] = {// Depth and stencil formats in init() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | vk_caps_utils.cpp | 1548 const GLenum *depthStencilFormats, in GenerateConfigs()
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineDepthTests.cpp | 1249 …const VkFormat depthStencilFormats[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT}; in createDepthTests() local
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectRenderingTests.cpp | 1089 const vk::VkFormat depthStencilFormats[] = { in createShaderObjectRenderingTests() local
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 989 } depthStencilFormats[] = {// Depth and stencil formats in init() local
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