Searched defs:deviceContext1 (Results 1 – 3 of 3) sorted by relevance
145 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateBase() local244 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateAttachment() local
421 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in clearFramebuffer() local
3531 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in syncUniformBuffersForShader() local