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Searched defs:drawArraysInstanced (Results 1 – 11 of 11) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DContext9.cpp181 angle::Result Context9::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::Context9
/aosp_15_r20/external/angle/src/libANGLE/renderer/null/
H A DContextNULL.cpp151 angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextNULL
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp282 angle::Result Context11::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::Context11
/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/
H A DContextWgpu.cpp220 angle::Result ContextWgpu::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextWgpu
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DContextGL.cpp371 angle::Result ContextGL::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextGL
H A DDispatchTableGL_autogen.h344 PFNGLDRAWARRAYSINSTANCEDPROC drawArraysInstanced = nullptr; variable
/aosp_15_r20/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.cpp782 void GLContext::drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) in drawArraysInstanced() function in sglr::GLContext
H A DsglrReferenceContext.cpp4267 void ReferenceContext::drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) in drawArraysInstanced() function in sglr::ReferenceContext
/aosp_15_r20/external/deqp/framework/opengl/wrapper/
H A DglwFunctions.inl178 glDrawArraysInstancedFunc drawArraysInstanced; variable
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp4202 angle::Result ContextVk::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextVk
/aosp_15_r20/external/angle/src/libANGLE/
H A DContext.cpp2810 void Context::drawArraysInstanced(PrimitiveMode mode, in drawArraysInstanced() function in gl::Context