1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "src/gpu/ganesh/SurfaceDrawContext.h"
8
9 #include "include/core/SkAlphaType.h"
10 #include "include/core/SkArc.h"
11 #include "include/core/SkBlendMode.h"
12 #include "include/core/SkColorSpace.h"
13 #include "include/core/SkDrawable.h"
14 #include "include/core/SkMesh.h"
15 #include "include/core/SkPath.h"
16 #include "include/core/SkPathTypes.h"
17 #include "include/core/SkPoint3.h"
18 #include "include/core/SkRRect.h"
19 #include "include/core/SkSamplingOptions.h"
20 #include "include/core/SkScalar.h"
21 #include "include/core/SkSize.h"
22 #include "include/core/SkTypes.h"
23 #include "include/core/SkVertices.h"
24 #include "include/gpu/ganesh/GrBackendSemaphore.h"
25 #include "include/gpu/ganesh/GrBackendSurface.h"
26 #include "include/gpu/ganesh/GrDirectContext.h"
27 #include "include/gpu/ganesh/GrRecordingContext.h"
28 #include "include/private/base/SingleOwner.h"
29 #include "include/private/base/SkDebug.h"
30 #include "include/private/base/SkFloatingPoint.h"
31 #include "include/private/base/SkTemplates.h"
32 #include "include/private/base/SkTo.h"
33 #include "include/utils/SkShadowUtils.h"
34 #include "src/core/SkDevice.h"
35 #include "src/core/SkDrawProcs.h"
36 #include "src/core/SkDrawShadowInfo.h"
37 #include "src/core/SkLatticeIter.h"
38 #include "src/core/SkMeshPriv.h"
39 #include "src/core/SkPointPriv.h"
40 #include "src/core/SkRRectPriv.h"
41 #include "src/core/SkTraceEvent.h"
42 #include "src/gpu/RefCntedCallback.h"
43 #include "src/gpu/SkBackingFit.h"
44 #include "src/gpu/Swizzle.h"
45 #include "src/gpu/ganesh/GrAppliedClip.h"
46 #include "src/gpu/ganesh/GrAuditTrail.h"
47 #include "src/gpu/ganesh/GrCaps.h"
48 #include "src/gpu/ganesh/GrClip.h"
49 #include "src/gpu/ganesh/GrColor.h"
50 #include "src/gpu/ganesh/GrColorInfo.h"
51 #include "src/gpu/ganesh/GrColorSpaceXform.h"
52 #include "src/gpu/ganesh/GrDirectContextPriv.h"
53 #include "src/gpu/ganesh/GrDrawingManager.h"
54 #include "src/gpu/ganesh/GrDstProxyView.h"
55 #include "src/gpu/ganesh/GrFragmentProcessor.h"
56 #include "src/gpu/ganesh/GrProcessorSet.h"
57 #include "src/gpu/ganesh/GrProxyProvider.h"
58 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
59 #include "src/gpu/ganesh/GrResourceProvider.h"
60 #include "src/gpu/ganesh/GrScissorState.h"
61 #include "src/gpu/ganesh/GrSemaphore.h"
62 #include "src/gpu/ganesh/GrStencilSettings.h"
63 #include "src/gpu/ganesh/GrStyle.h"
64 #include "src/gpu/ganesh/GrTextureProxy.h"
65 #include "src/gpu/ganesh/GrTextureResolveManager.h"
66 #include "src/gpu/ganesh/GrTracing.h"
67 #include "src/gpu/ganesh/GrUserStencilSettings.h"
68 #include "src/gpu/ganesh/GrXferProcessor.h"
69 #include "src/gpu/ganesh/PathRenderer.h"
70 #include "src/gpu/ganesh/PathRendererChain.h"
71 #include "src/gpu/ganesh/SkGr.h"
72 #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
73 #include "src/gpu/ganesh/effects/GrDisableColorXP.h"
74 #include "src/gpu/ganesh/effects/GrTextureEffect.h"
75 #include "src/gpu/ganesh/geometry/GrQuad.h"
76 #include "src/gpu/ganesh/geometry/GrQuadUtils.h"
77 #include "src/gpu/ganesh/geometry/GrStyledShape.h"
78 #include "src/gpu/ganesh/ops/ClearOp.h"
79 #include "src/gpu/ganesh/ops/DrawAtlasOp.h"
80 #include "src/gpu/ganesh/ops/DrawMeshOp.h"
81 #include "src/gpu/ganesh/ops/DrawableOp.h"
82 #include "src/gpu/ganesh/ops/FillRRectOp.h"
83 #include "src/gpu/ganesh/ops/FillRectOp.h"
84 #include "src/gpu/ganesh/ops/GrDrawOp.h"
85 #include "src/gpu/ganesh/ops/GrOp.h"
86 #include "src/gpu/ganesh/ops/GrOvalOpFactory.h"
87 #include "src/gpu/ganesh/ops/LatticeOp.h"
88 #include "src/gpu/ganesh/ops/RegionOp.h"
89 #include "src/gpu/ganesh/ops/ShadowRRectOp.h"
90 #include "src/gpu/ganesh/ops/StrokeRectOp.h"
91 #include "src/gpu/ganesh/ops/TextureOp.h"
92 #include "src/text/gpu/SubRunContainer.h"
93 #include "src/text/gpu/TextBlobRedrawCoordinator.h"
94
95 #include <algorithm>
96 #include <map>
97 #include <string>
98
99 struct GrShaderCaps;
100
101 #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext())
102 #define ASSERT_SINGLE_OWNER SKGPU_ASSERT_SINGLE_OWNER(this->singleOwner())
103 #define RETURN_IF_ABANDONED if (fContext->abandoned()) { return; }
104 #define RETURN_FALSE_IF_ABANDONED if (fContext->abandoned()) { return false; }
105
106 using namespace skia_private;
107
108 //////////////////////////////////////////////////////////////////////////////
109
110 namespace {
111
op_bounds(SkRect * bounds,const GrOp * op)112 void op_bounds(SkRect* bounds, const GrOp* op) {
113 *bounds = op->bounds();
114 if (op->hasZeroArea()) {
115 if (op->hasAABloat()) {
116 bounds->outset(0.5f, 0.5f);
117 } else {
118 // We don't know which way the particular GPU will snap lines or points at integer
119 // coords. So we ensure that the bounds is large enough for either snap.
120 SkRect before = *bounds;
121 bounds->roundOut(bounds);
122 if (bounds->fLeft == before.fLeft) {
123 bounds->fLeft -= 1;
124 }
125 if (bounds->fTop == before.fTop) {
126 bounds->fTop -= 1;
127 }
128 if (bounds->fRight == before.fRight) {
129 bounds->fRight += 1;
130 }
131 if (bounds->fBottom == before.fBottom) {
132 bounds->fBottom += 1;
133 }
134 }
135 }
136 }
137
138 } // anonymous namespace
139
140 namespace skgpu::ganesh {
141
142 using DoSimplify = GrStyledShape::DoSimplify;
143
144 class AutoCheckFlush {
145 public:
AutoCheckFlush(GrDrawingManager * drawingManager)146 AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) {
147 SkASSERT(fDrawingManager);
148 }
~AutoCheckFlush()149 ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); }
150
151 private:
152 GrDrawingManager* fDrawingManager;
153 };
154
Make(GrRecordingContext * rContext,GrColorType colorType,sk_sp<GrSurfaceProxy> proxy,sk_sp<SkColorSpace> colorSpace,GrSurfaceOrigin origin,const SkSurfaceProps & surfaceProps)155 std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext,
156 GrColorType colorType,
157 sk_sp<GrSurfaceProxy> proxy,
158 sk_sp<SkColorSpace> colorSpace,
159 GrSurfaceOrigin origin,
160 const SkSurfaceProps& surfaceProps) {
161 if (!rContext || !proxy || colorType == GrColorType::kUnknown) {
162 return nullptr;
163 }
164
165 const GrBackendFormat& format = proxy->backendFormat();
166 skgpu::Swizzle readSwizzle = rContext->priv().caps()->getReadSwizzle(format, colorType);
167 skgpu::Swizzle writeSwizzle = rContext->priv().caps()->getWriteSwizzle(format, colorType);
168
169 GrSurfaceProxyView readView ( proxy, origin, readSwizzle);
170 GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle);
171
172 return std::make_unique<SurfaceDrawContext>(rContext,
173 std::move(readView),
174 std::move(writeView),
175 colorType,
176 std::move(colorSpace),
177 surfaceProps);
178 }
179
Make(GrRecordingContext * rContext,sk_sp<SkColorSpace> colorSpace,SkBackingFit fit,SkISize dimensions,const GrBackendFormat & format,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,skgpu::Swizzle readSwizzle,skgpu::Swizzle writeSwizzle,GrSurfaceOrigin origin,skgpu::Budgeted budgeted,const SkSurfaceProps & surfaceProps,std::string_view label)180 std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext,
181 sk_sp<SkColorSpace> colorSpace,
182 SkBackingFit fit,
183 SkISize dimensions,
184 const GrBackendFormat& format,
185 int sampleCnt,
186 skgpu::Mipmapped mipmapped,
187 GrProtected isProtected,
188 skgpu::Swizzle readSwizzle,
189 skgpu::Swizzle writeSwizzle,
190 GrSurfaceOrigin origin,
191 skgpu::Budgeted budgeted,
192 const SkSurfaceProps& surfaceProps,
193 std::string_view label) {
194 // It is probably not necessary to check if the context is abandoned here since uses of the
195 // SurfaceDrawContext which need the context will mostly likely fail later on without an
196 // issue. However having this hear adds some reassurance in case there is a path doesn't handle
197 // an abandoned context correctly. It also lets us early out of some extra work.
198 if (rContext->abandoned()) {
199 return nullptr;
200 }
201
202 sk_sp<GrTextureProxy> proxy = rContext->priv().proxyProvider()->createProxy(
203 format,
204 dimensions,
205 GrRenderable::kYes,
206 sampleCnt,
207 mipmapped,
208 fit,
209 budgeted,
210 isProtected,
211 label);
212 if (!proxy) {
213 return nullptr;
214 }
215
216 GrSurfaceProxyView readView ( proxy, origin, readSwizzle);
217 GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle);
218
219 auto sdc = std::make_unique<SurfaceDrawContext>(rContext,
220 std::move(readView),
221 std::move(writeView),
222 GrColorType::kUnknown,
223 std::move(colorSpace),
224 surfaceProps);
225 sdc->discard();
226 return sdc;
227 }
228
Make(GrRecordingContext * rContext,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,SkBackingFit fit,SkISize dimensions,const SkSurfaceProps & surfaceProps,std::string_view label,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,GrSurfaceOrigin origin,skgpu::Budgeted budgeted)229 std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext,
230 GrColorType colorType,
231 sk_sp<SkColorSpace> colorSpace,
232 SkBackingFit fit,
233 SkISize dimensions,
234 const SkSurfaceProps& surfaceProps,
235 std::string_view label,
236 int sampleCnt,
237 skgpu::Mipmapped mipmapped,
238 GrProtected isProtected,
239 GrSurfaceOrigin origin,
240 skgpu::Budgeted budgeted) {
241 if (!rContext) {
242 return nullptr;
243 }
244
245 auto format = rContext->priv().caps()->getDefaultBackendFormat(colorType, GrRenderable::kYes);
246 if (!format.isValid()) {
247 return nullptr;
248 }
249 sk_sp<GrTextureProxy> proxy = rContext->priv().proxyProvider()->createProxy(
250 format,
251 dimensions,
252 GrRenderable::kYes,
253 sampleCnt,
254 mipmapped,
255 fit,
256 budgeted,
257 isProtected,
258 label);
259 if (!proxy) {
260 return nullptr;
261 }
262
263 return SurfaceDrawContext::Make(rContext,
264 colorType,
265 std::move(proxy),
266 std::move(colorSpace),
267 origin,
268 surfaceProps);
269 }
270
MakeWithFallback(GrRecordingContext * rContext,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,SkBackingFit fit,SkISize dimensions,const SkSurfaceProps & surfaceProps,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,GrSurfaceOrigin origin,skgpu::Budgeted budgeted)271 std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::MakeWithFallback(
272 GrRecordingContext* rContext,
273 GrColorType colorType,
274 sk_sp<SkColorSpace> colorSpace,
275 SkBackingFit fit,
276 SkISize dimensions,
277 const SkSurfaceProps& surfaceProps,
278 int sampleCnt,
279 skgpu::Mipmapped mipmapped,
280 GrProtected isProtected,
281 GrSurfaceOrigin origin,
282 skgpu::Budgeted budgeted) {
283 const GrCaps* caps = rContext->priv().caps();
284 auto [ct, _] = caps->getFallbackColorTypeAndFormat(colorType, sampleCnt);
285 if (ct == GrColorType::kUnknown) {
286 return nullptr;
287 }
288 return SurfaceDrawContext::Make(rContext, ct, colorSpace, fit, dimensions, surfaceProps,
289 /*label=*/"MakeSurfaceDrawContextWithFallback", sampleCnt,
290 mipmapped, isProtected, origin, budgeted);
291 }
292
MakeFromBackendTexture(GrRecordingContext * rContext,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,const GrBackendTexture & tex,int sampleCnt,GrSurfaceOrigin origin,const SkSurfaceProps & surfaceProps,sk_sp<skgpu::RefCntedCallback> releaseHelper)293 std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::MakeFromBackendTexture(
294 GrRecordingContext* rContext,
295 GrColorType colorType,
296 sk_sp<SkColorSpace> colorSpace,
297 const GrBackendTexture& tex,
298 int sampleCnt,
299 GrSurfaceOrigin origin,
300 const SkSurfaceProps& surfaceProps,
301 sk_sp<skgpu::RefCntedCallback> releaseHelper) {
302 SkASSERT(sampleCnt > 0);
303 sk_sp<GrTextureProxy> proxy(rContext->priv().proxyProvider()->wrapRenderableBackendTexture(
304 tex, sampleCnt, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo,
305 std::move(releaseHelper)));
306 if (!proxy) {
307 return nullptr;
308 }
309
310 return SurfaceDrawContext::Make(rContext, colorType, std::move(proxy), std::move(colorSpace),
311 origin, surfaceProps);
312 }
313
314 // In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress
315 // OpsTask to be picked up and added to by SurfaceDrawContexts lower in the call
316 // stack. When this occurs with a closed OpsTask, a new one will be allocated
317 // when the surfaceDrawContext attempts to use it (via getOpsTask).
SurfaceDrawContext(GrRecordingContext * rContext,GrSurfaceProxyView readView,GrSurfaceProxyView writeView,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,const SkSurfaceProps & surfaceProps)318 SurfaceDrawContext::SurfaceDrawContext(GrRecordingContext* rContext,
319 GrSurfaceProxyView readView,
320 GrSurfaceProxyView writeView,
321 GrColorType colorType,
322 sk_sp<SkColorSpace> colorSpace,
323 const SkSurfaceProps& surfaceProps)
324 : SurfaceFillContext(rContext,
325 std::move(readView),
326 std::move(writeView),
327 {colorType, kPremul_SkAlphaType, std::move(colorSpace)})
328 , fSurfaceProps(surfaceProps)
329 , fCanUseDynamicMSAA(
330 (fSurfaceProps.flags() & SkSurfaceProps::kDynamicMSAA_Flag) &&
331 rContext->priv().caps()->supportsDynamicMSAA(this->asRenderTargetProxy())) {
332 SkDEBUGCODE(this->validate();)
333 }
334
~SurfaceDrawContext()335 SurfaceDrawContext::~SurfaceDrawContext() {
336 ASSERT_SINGLE_OWNER
337 }
338
willReplaceOpsTask(OpsTask * prevTask,OpsTask * nextTask)339 void SurfaceDrawContext::willReplaceOpsTask(OpsTask* prevTask, OpsTask* nextTask) {
340 if (prevTask && fNeedsStencil) {
341 // Store the stencil values in memory upon completion of fOpsTask.
342 prevTask->setMustPreserveStencil();
343 // Reload the stencil buffer content at the beginning of newOpsTask.
344 // FIXME: Could the topo sort insert a task between these two that modifies the stencil
345 // values?
346 nextTask->setInitialStencilContent(OpsTask::StencilContent::kPreserved);
347 }
348 #if GR_GPU_STATS && defined(GPU_TEST_UTILS)
349 if (fCanUseDynamicMSAA) {
350 fContext->priv().dmsaaStats().fNumRenderPasses++;
351 }
352 #endif
353 }
354
drawGlyphRunList(SkCanvas * canvas,const GrClip * clip,const SkMatrix & viewMatrix,const sktext::GlyphRunList & glyphRunList,SkStrikeDeviceInfo strikeDeviceInfo,const SkPaint & paint)355 void SurfaceDrawContext::drawGlyphRunList(SkCanvas* canvas,
356 const GrClip* clip,
357 const SkMatrix& viewMatrix,
358 const sktext::GlyphRunList& glyphRunList,
359 SkStrikeDeviceInfo strikeDeviceInfo,
360 const SkPaint& paint) {
361 ASSERT_SINGLE_OWNER
362 RETURN_IF_ABANDONED
363 SkDEBUGCODE(this->validate();)
364 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawGlyphRunList", fContext);
365
366 // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan
367 // secondary command buffers because it would require stopping and starting a render pass which
368 // we don't have access to.
369 if (this->wrapsVkSecondaryCB()) {
370 return;
371 }
372
373 sktext::gpu::TextBlobRedrawCoordinator* textBlobCache = fContext->priv().getTextBlobCache();
374
375 auto atlasDelegate = [&](const sktext::gpu::AtlasSubRun* subRun,
376 SkPoint drawOrigin,
377 const SkPaint& paint,
378 sk_sp<SkRefCnt> subRunStorage,
379 sktext::gpu::RendererData) {
380 auto [drawingClip, op] = subRun->makeAtlasTextOp(
381 clip, viewMatrix, drawOrigin, paint, std::move(subRunStorage), this);
382 if (op != nullptr) {
383 this->addDrawOp(drawingClip, std::move(op));
384 }
385 };
386
387 textBlobCache->drawGlyphRunList(
388 canvas, viewMatrix, glyphRunList, paint, strikeDeviceInfo, atlasDelegate);
389 }
390
drawPaint(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix)391 void SurfaceDrawContext::drawPaint(const GrClip* clip,
392 GrPaint&& paint,
393 const SkMatrix& viewMatrix) {
394 // Start with the render target, since that is the maximum content we could possibly fill.
395 // drawFilledQuad() will automatically restrict it to clip bounds for us if possible.
396 if (!paint.numTotalFragmentProcessors()) {
397 // The paint is trivial so we won't need to use local coordinates, so skip calculating the
398 // inverse view matrix.
399 SkRect r = this->asSurfaceProxy()->getBoundsRect();
400 this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r);
401 } else {
402 // Use the inverse view matrix to arrive at appropriate local coordinates for the paint.
403 SkMatrix localMatrix;
404 if (!viewMatrix.invert(&localMatrix)) {
405 return;
406 }
407 SkIRect bounds = SkIRect::MakeSize(this->asSurfaceProxy()->dimensions());
408 this->fillPixelsWithLocalMatrix(clip, std::move(paint), bounds, localMatrix);
409 }
410 }
411
412 enum class SurfaceDrawContext::QuadOptimization {
413 // The rect to draw doesn't intersect clip or render target, so no draw op should be added
414 kDiscarded,
415 // The rect to draw was converted to some other op and appended to the oplist, so no additional
416 // op is necessary. Currently this can convert it to a clear op or a rrect op. Only valid if
417 // a constColor is provided.
418 kSubmitted,
419 // The clip was folded into the device quad, with updated edge flags and local coords, and
420 // caller is responsible for adding an appropriate op.
421 kClipApplied,
422 // No change to clip, but quad updated to better fit clip/render target, and caller is
423 // responsible for adding an appropriate op.
424 kCropped
425 };
426
attemptQuadOptimization(const GrClip * clip,const GrUserStencilSettings * stencilSettings,DrawQuad * quad,GrPaint * paint)427 SurfaceDrawContext::QuadOptimization SurfaceDrawContext::attemptQuadOptimization(
428 const GrClip* clip,
429 const GrUserStencilSettings* stencilSettings,
430 DrawQuad* quad,
431 GrPaint* paint) {
432 // Optimization requirements:
433 // 1. kDiscard applies when clip bounds and quad bounds do not intersect
434 // 2a. kSubmitted applies when constColor and final geom is pixel aligned rect;
435 // pixel aligned rect requires rect clip and (rect quad or quad covers clip) OR
436 // 2b. kSubmitted applies when constColor and rrect clip and quad covers clip
437 // 4. kClipApplied applies when rect clip and (rect quad or quad covers clip)
438 // 5. kCropped in all other scenarios (although a crop may be a no-op)
439 const SkPMColor4f* constColor = nullptr;
440 SkPMColor4f paintColor;
441 if (!stencilSettings && paint && !paint->hasCoverageFragmentProcessor() &&
442 paint->isConstantBlendedColor(&paintColor)) {
443 // Only consider clears/rrects when it's easy to guarantee 100% fill with single color
444 constColor = &paintColor;
445 }
446
447 // Save the old AA flags since CropToRect will modify 'quad' and if kCropped is returned, it's
448 // better to just keep the old flags instead of introducing mixed edge flags.
449 GrQuadAAFlags oldFlags = quad->fEdgeFlags;
450
451 // Use the logical size of the render target, which allows for "fullscreen" clears even if
452 // the render target has an approximate backing fit
453 SkRect rtRect = this->asSurfaceProxy()->getBoundsRect();
454
455 // For historical reasons, we assume AA for exact bounds checking in IsOutsideClip.
456 // TODO(michaelludwig) - Hopefully that can be revisited when the clipping optimizations are
457 // refactored to work better with round rects and dmsaa.
458 SkRect drawBounds = quad->fDevice.bounds();
459 if (!quad->fDevice.isFinite() || drawBounds.isEmpty() ||
460 GrClip::IsOutsideClip(SkIRect::MakeSize(this->dimensions()), drawBounds, GrAA::kYes)) {
461 return QuadOptimization::kDiscarded;
462 } else if (GrQuadUtils::WillUseHairline(quad->fDevice, GrAAType::kCoverage, quad->fEdgeFlags)) {
463 // Don't try to apply the clip early if we know rendering will use hairline methods, as this
464 // has an effect on the op bounds not otherwise taken into account in this function.
465 return QuadOptimization::kCropped;
466 }
467
468 GrAA drawUsesAA{quad->fEdgeFlags != GrQuadAAFlags::kNone};
469 auto conservativeCrop = [&]() {
470 static constexpr int kLargeDrawLimit = 15000;
471 // Crop the quad to the render target. This doesn't change the visual results of drawing but
472 // is meant to help numerical stability for excessively large draws.
473 if (drawBounds.width() > kLargeDrawLimit || drawBounds.height() > kLargeDrawLimit) {
474 GrQuadUtils::CropToRect(rtRect, drawUsesAA, quad, /* compute local */ !constColor);
475 }
476 };
477
478 bool simpleColor = !stencilSettings && constColor;
479 GrClip::PreClipResult result = clip ? clip->preApply(drawBounds, drawUsesAA)
480 : GrClip::PreClipResult(GrClip::Effect::kUnclipped);
481 switch(result.fEffect) {
482 case GrClip::Effect::kClippedOut:
483 return QuadOptimization::kDiscarded;
484 case GrClip::Effect::kUnclipped:
485 if (!simpleColor) {
486 conservativeCrop();
487 return QuadOptimization::kClipApplied;
488 } else {
489 // Update result to store the render target bounds in order and then fall
490 // through to attempt the draw->native clear optimization. Pick an AA value such
491 // that any geometric clipping doesn't need to change aa or edge flags (since we
492 // know this is on pixel boundaries, it will draw the same regardless).
493 // See skbug.com/13114 for more details.
494 result = GrClip::PreClipResult(SkRRect::MakeRect(rtRect), drawUsesAA);
495 }
496 break;
497 case GrClip::Effect::kClipped:
498 if (!result.fIsRRect || (stencilSettings && result.fAA != drawUsesAA) ||
499 (!result.fRRect.isRect() && !simpleColor)) {
500 // The clip and draw state are too complicated to try and reduce
501 conservativeCrop();
502 return QuadOptimization::kCropped;
503 } // Else fall through to attempt to combine the draw and clip geometry together
504 break;
505 default:
506 SkUNREACHABLE;
507 }
508
509 // If we reached here, we know we're an axis-aligned clip that is either a rect or a round rect,
510 // so we can potentially combine it with the draw geometry so that no clipping is needed.
511 SkASSERT(result.fEffect == GrClip::Effect::kClipped && result.fIsRRect);
512 SkRect clippedBounds = result.fRRect.getBounds();
513 clippedBounds.intersect(rtRect);
514 if (!drawBounds.intersect(clippedBounds)) {
515 // Our fractional bounds aren't actually inside the clip. GrClip::preApply() can sometimes
516 // think in terms of rounded-out bounds. Discard the draw.
517 return QuadOptimization::kDiscarded;
518 }
519 // Guard against the clipped draw turning into a hairline draw after intersection
520 if (drawBounds.width() < 1.f || drawBounds.height() < 1.f) {
521 return QuadOptimization::kCropped;
522 }
523
524 if (result.fRRect.isRect()) {
525 // No rounded corners, so we might be able to become a native clear or we might be able to
526 // modify geometry and edge flags to represent intersected shape of clip and draw.
527 if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad,
528 /*compute local*/ !constColor)) {
529 if (simpleColor && quad->fDevice.quadType() == GrQuad::Type::kAxisAligned) {
530 // Clear optimization is possible
531 drawBounds = quad->fDevice.bounds();
532 if (drawBounds.contains(rtRect)) {
533 // Fullscreen clear
534 this->clear(*constColor);
535 return QuadOptimization::kSubmitted;
536 } else if (GrClip::IsPixelAligned(drawBounds) &&
537 drawBounds.width() > 256 && drawBounds.height() > 256) {
538 // Scissor + clear (round shouldn't do anything since we are pixel aligned)
539 SkIRect scissorRect;
540 drawBounds.round(&scissorRect);
541 this->clear(scissorRect, *constColor);
542 return QuadOptimization::kSubmitted;
543 }
544 }
545
546 return QuadOptimization::kClipApplied;
547 }
548 } else {
549 // Rounded corners and constant filled color (limit ourselves to solid colors because
550 // there is no way to use custom local coordinates with drawRRect).
551 SkASSERT(simpleColor);
552 if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad,
553 /* compute local */ false) &&
554 quad->fDevice.quadType() == GrQuad::Type::kAxisAligned &&
555 quad->fDevice.bounds().contains(clippedBounds)) {
556 // Since the cropped quad became a rectangle which covered the bounds of the rrect,
557 // we can draw the rrect directly and ignore the edge flags
558 this->drawRRect(nullptr, std::move(*paint), result.fAA, SkMatrix::I(), result.fRRect,
559 GrStyle::SimpleFill());
560 return QuadOptimization::kSubmitted;
561 }
562 }
563
564 // The quads have been updated to better fit the clip bounds, but can't get rid of
565 // the clip entirely
566 quad->fEdgeFlags = oldFlags;
567 return QuadOptimization::kCropped;
568 }
569
drawFilledQuad(const GrClip * clip,GrPaint && paint,DrawQuad * quad,const GrUserStencilSettings * ss)570 void SurfaceDrawContext::drawFilledQuad(const GrClip* clip,
571 GrPaint&& paint,
572 DrawQuad* quad,
573 const GrUserStencilSettings* ss) {
574 ASSERT_SINGLE_OWNER
575 RETURN_IF_ABANDONED
576 SkDEBUGCODE(this->validate();)
577 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFilledQuad", fContext);
578
579 AutoCheckFlush acf(this->drawingManager());
580
581 QuadOptimization opt = this->attemptQuadOptimization(clip, ss, quad, &paint);
582 if (opt >= QuadOptimization::kClipApplied) {
583 // These optimizations require caller to add an op themselves
584 const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip;
585 // The quad being drawn requires AA if any of its edges requires AA
586 GrAA aa{quad->fEdgeFlags != GrQuadAAFlags::kNone};
587 GrAAType aaType;
588 if (ss) {
589 aaType = (aa == GrAA::kYes) ? GrAAType::kMSAA : GrAAType::kNone;
590 } else if (fCanUseDynamicMSAA && aa == GrAA::kNo) {
591 // The SkGpuDevice ensures GrAA is always kYes when using dmsaa. If the caller calls
592 // into here with GrAA::kNo, trust that they know what they're doing and that the
593 // rendering will be equal with or without msaa.
594 aaType = GrAAType::kNone;
595 } else {
596 aaType = this->chooseAAType(aa);
597 }
598 this->addDrawOp(finalClip, FillRectOp::Make(fContext, std::move(paint), aaType,
599 quad, ss));
600 }
601 // All other optimization levels were completely handled inside attempt(), so no extra op needed
602 }
603
drawTexture(const GrClip * clip,GrSurfaceProxyView view,SkAlphaType srcAlphaType,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,SkBlendMode blendMode,const SkPMColor4f & color,const SkRect & srcRect,const SkRect & dstRect,GrQuadAAFlags edgeAA,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> colorSpaceXform)604 void SurfaceDrawContext::drawTexture(const GrClip* clip,
605 GrSurfaceProxyView view,
606 SkAlphaType srcAlphaType,
607 GrSamplerState::Filter filter,
608 GrSamplerState::MipmapMode mm,
609 SkBlendMode blendMode,
610 const SkPMColor4f& color,
611 const SkRect& srcRect,
612 const SkRect& dstRect,
613 GrQuadAAFlags edgeAA,
614 SkCanvas::SrcRectConstraint constraint,
615 const SkMatrix& viewMatrix,
616 sk_sp<GrColorSpaceXform> colorSpaceXform) {
617 // If we are using dmsaa then go through FillRRectOp (via fillRectToRect).
618 if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) &&
619 edgeAA != GrQuadAAFlags::kNone) {
620 auto [mustFilter, mustMM] = FilterAndMipmapHaveNoEffect(
621 GrQuad::MakeFromRect(dstRect, viewMatrix), GrQuad(srcRect));
622 if (!mustFilter) {
623 // Chromeos-jacuzzi devices (ARM Mali-G72 MP3) have issues with blitting with linear
624 // filtering. Likely some optimization or quantization causes fragments to be produced
625 // with small offset/error. This will result in a slight blending of pixels when
626 // sampling. Normally in most application this would be completely unnoticeable but when
627 // trying to use the gpu as a per pixel blit we will end up with slightly blurry
628 // results.
629 // See https://crbug.com/326980863
630 filter = GrSamplerState::Filter::kNearest;
631 }
632
633 GrPaint paint;
634 paint.setColor4f(color);
635 std::unique_ptr<GrFragmentProcessor> fp;
636 if (constraint == SkCanvas::kStrict_SrcRectConstraint) {
637 fp = GrTextureEffect::MakeSubset(view, srcAlphaType, SkMatrix::I(),
638 GrSamplerState(filter, mm), srcRect,
639 *this->caps());
640 } else {
641 fp = GrTextureEffect::Make(view, srcAlphaType, SkMatrix::I(), filter, mm);
642 }
643 if (colorSpaceXform) {
644 fp = GrColorSpaceXformEffect::Make(std::move(fp), std::move(colorSpaceXform));
645 }
646 fp = GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(fp), nullptr);
647 paint.setColorFragmentProcessor(std::move(fp));
648 if (blendMode != SkBlendMode::kSrcOver) {
649 paint.setXPFactory(GrXPFactory::FromBlendMode(blendMode));
650 }
651 this->fillRectToRect(clip, std::move(paint), GrAA::kYes, viewMatrix, dstRect, srcRect);
652 return;
653 }
654
655 const SkRect* subset = constraint == SkCanvas::kStrict_SrcRectConstraint ?
656 &srcRect : nullptr;
657 DrawQuad quad{GrQuad::MakeFromRect(dstRect, viewMatrix), GrQuad(srcRect), edgeAA};
658
659 this->drawTexturedQuad(clip, std::move(view), srcAlphaType, std::move(colorSpaceXform), filter,
660 mm, color, blendMode, &quad, subset);
661 }
662
drawTexturedQuad(const GrClip * clip,GrSurfaceProxyView proxyView,SkAlphaType srcAlphaType,sk_sp<GrColorSpaceXform> textureXform,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,const SkPMColor4f & color,SkBlendMode blendMode,DrawQuad * quad,const SkRect * subset)663 void SurfaceDrawContext::drawTexturedQuad(const GrClip* clip,
664 GrSurfaceProxyView proxyView,
665 SkAlphaType srcAlphaType,
666 sk_sp<GrColorSpaceXform> textureXform,
667 GrSamplerState::Filter filter,
668 GrSamplerState::MipmapMode mm,
669 const SkPMColor4f& color,
670 SkBlendMode blendMode,
671 DrawQuad* quad,
672 const SkRect* subset) {
673 ASSERT_SINGLE_OWNER
674 RETURN_IF_ABANDONED
675 SkDEBUGCODE(this->validate();)
676 SkASSERT(proxyView.asTextureProxy());
677 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawTexturedQuad", fContext);
678
679 AutoCheckFlush acf(this->drawingManager());
680
681 // Functionally this is very similar to drawFilledQuad except that there's no constColor to
682 // enable the kSubmitted optimizations, no stencil settings support, and its a TextureOp.
683 QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr/*stencil*/, quad,
684 nullptr/*paint*/);
685
686 SkASSERT(opt != QuadOptimization::kSubmitted);
687 if (opt != QuadOptimization::kDiscarded) {
688 // Add the texture op if not discarded
689 const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip;
690 GrAAType aaType = this->chooseAAType(GrAA{quad->fEdgeFlags != GrQuadAAFlags::kNone});
691 auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
692 auto saturate = clampType == GrClampType::kManual ? ganesh::TextureOp::Saturate::kYes
693 : ganesh::TextureOp::Saturate::kNo;
694 // Use the provided subset, although hypothetically we could detect that the cropped local
695 // quad is sufficiently inside the subset and the constraint could be dropped.
696 this->addDrawOp(finalClip,
697 ganesh::TextureOp::Make(fContext, std::move(proxyView), srcAlphaType,
698 std::move(textureXform), filter, mm, color,
699 saturate, blendMode, aaType, quad, subset));
700 }
701 }
702
drawRect(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRect & rect,const GrStyle * style)703 void SurfaceDrawContext::drawRect(const GrClip* clip,
704 GrPaint&& paint,
705 GrAA aa,
706 const SkMatrix& viewMatrix,
707 const SkRect& rect,
708 const GrStyle* style) {
709 if (!style) {
710 style = &GrStyle::SimpleFill();
711 }
712 ASSERT_SINGLE_OWNER
713 RETURN_IF_ABANDONED
714 SkDEBUGCODE(this->validate();)
715 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRect", fContext);
716
717 // Path effects should've been devolved to a path in SkGpuDevice
718 SkASSERT(!style->pathEffect());
719
720 AutoCheckFlush acf(this->drawingManager());
721
722 const SkStrokeRec& stroke = style->strokeRec();
723 if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
724 // Fills the rect, using rect as its own local coordinates
725 this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect);
726 return;
727 } else if ((stroke.getStyle() == SkStrokeRec::kStroke_Style ||
728 stroke.getStyle() == SkStrokeRec::kHairline_Style) &&
729 rect.width() &&
730 rect.height() &&
731 !this->caps()->reducedShaderMode()) {
732 // Only use the StrokeRectOp for non-empty rectangles. Empty rectangles will be processed by
733 // GrStyledShape to handle stroke caps and dashing properly.
734 //
735 // http://skbug.com/12206 -- there is a double-blend issue with the bevel version of
736 // AAStrokeRectOp, and if we increase the AA bloat for MSAA it becomes more pronounced.
737 // Don't use the bevel version with DMSAA.
738 GrAAType aaType = (fCanUseDynamicMSAA &&
739 stroke.getJoin() == SkPaint::kMiter_Join &&
740 stroke.getMiter() >= SK_ScalarSqrt2) ? GrAAType::kCoverage
741 : this->chooseAAType(aa);
742 GrOp::Owner op = ganesh::StrokeRectOp::Make(fContext, std::move(paint), aaType, viewMatrix,
743 rect, stroke);
744 // op may be null if the stroke is not supported or if using coverage aa and the view matrix
745 // does not preserve rectangles.
746 if (op) {
747 this->addDrawOp(clip, std::move(op));
748 return;
749 }
750 }
751 assert_alive(paint);
752 this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
753 GrStyledShape(rect, *style, DoSimplify::kNo));
754 }
755
fillRectToRect(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRect & rectToDraw,const SkRect & localRect)756 void SurfaceDrawContext::fillRectToRect(const GrClip* clip,
757 GrPaint&& paint,
758 GrAA aa,
759 const SkMatrix& viewMatrix,
760 const SkRect& rectToDraw,
761 const SkRect& localRect) {
762 DrawQuad quad{GrQuad::MakeFromRect(rectToDraw, viewMatrix), GrQuad(localRect),
763 aa == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone};
764
765 // If we are using dmsaa then attempt to draw the rect with FillRRectOp.
766 if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) &&
767 this->caps()->drawInstancedSupport() &&
768 aa == GrAA::kYes) { // If aa is kNo when using dmsaa, the rect is axis aligned. Don't use
769 // FillRRectOp because it might require dual source blending.
770 // http://skbug.com/11756
771 QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr/*stencil*/, &quad,
772 &paint);
773 if (opt < QuadOptimization::kClipApplied) {
774 // The optimization was completely handled inside attempt().
775 return;
776 }
777
778 SkRect croppedRect, croppedLocal{};
779 const GrClip* optimizedClip = clip;
780 if (clip && viewMatrix.isScaleTranslate() && quad.fDevice.asRect(&croppedRect) &&
781 (!paint.usesLocalCoords() || quad.fLocal.asRect(&croppedLocal))) {
782 // The cropped quad is still a rect, and our view matrix preserves rects. Map it back
783 // to pre-matrix space.
784 SkMatrix inverse;
785 if (!viewMatrix.invert(&inverse)) {
786 return;
787 }
788 SkASSERT(inverse.rectStaysRect());
789 inverse.mapRect(&croppedRect);
790 if (opt == QuadOptimization::kClipApplied) {
791 optimizedClip = nullptr;
792 }
793 } else {
794 // Even if attemptQuadOptimization gave us an optimized quad, FillRRectOp needs a rect
795 // in pre-matrix space, so use the original rect. Also preserve the original clip.
796 croppedRect = rectToDraw;
797 croppedLocal = localRect;
798 }
799
800 if (auto op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint),
801 viewMatrix, SkRRect::MakeRect(croppedRect), croppedLocal,
802 GrAA::kYes)) {
803 this->addDrawOp(optimizedClip, std::move(op));
804 return;
805 }
806 }
807
808 assert_alive(paint);
809 this->drawFilledQuad(clip, std::move(paint), &quad);
810 }
811
drawQuadSet(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,const GrQuadSetEntry quads[],int cnt)812 void SurfaceDrawContext::drawQuadSet(const GrClip* clip,
813 GrPaint&& paint,
814 const SkMatrix& viewMatrix,
815 const GrQuadSetEntry quads[],
816 int cnt) {
817 GrAAType aaType = this->chooseAAType(GrAA::kYes);
818
819 FillRectOp::AddFillRectOps(this, clip, fContext, std::move(paint), aaType, viewMatrix,
820 quads, cnt);
821 }
822
maxWindowRectangles() const823 int SurfaceDrawContext::maxWindowRectangles() const {
824 return this->asRenderTargetProxy()->maxWindowRectangles(*this->caps());
825 }
826
canDiscardPreviousOpsOnFullClear() const827 OpsTask::CanDiscardPreviousOps SurfaceDrawContext::canDiscardPreviousOpsOnFullClear() const {
828 #if defined(GPU_TEST_UTILS)
829 if (fPreserveOpsOnFullClear_TestingOnly) {
830 return OpsTask::CanDiscardPreviousOps::kNo;
831 }
832 #endif
833 // Regardless of how the clear is implemented (native clear or a fullscreen quad), all prior ops
834 // would normally be overwritten. The one exception is if the render target context is marked as
835 // needing a stencil buffer then there may be a prior op that writes to the stencil buffer.
836 // Although the clear will ignore the stencil buffer, following draw ops may not so we can't get
837 // rid of all the preceding ops. Beware! If we ever add any ops that have a side effect beyond
838 // modifying the stencil buffer we will need a more elaborate tracking system (skbug.com/7002).
839 return OpsTask::CanDiscardPreviousOps(!fNeedsStencil);
840 }
841
setNeedsStencil()842 void SurfaceDrawContext::setNeedsStencil() {
843 // Don't clear stencil until after we've set fNeedsStencil. This ensures we don't loop forever
844 // in the event that there are driver bugs and we need to clear as a draw.
845 bool hasInitializedStencil = fNeedsStencil;
846 fNeedsStencil = true;
847 if (!hasInitializedStencil) {
848 this->asRenderTargetProxy()->setNeedsStencil();
849 if (this->caps()->performStencilClearsAsDraws()) {
850 // There is a driver bug with clearing stencil. We must use an op to manually clear the
851 // stencil buffer before the op that required 'setNeedsStencil'.
852 this->internalStencilClear(nullptr, /* inside mask */ false);
853 } else {
854 this->getOpsTask()->setInitialStencilContent(
855 OpsTask::StencilContent::kUserBitsCleared);
856 }
857 }
858 }
859
internalStencilClear(const SkIRect * scissor,bool insideStencilMask)860 void SurfaceDrawContext::internalStencilClear(const SkIRect* scissor, bool insideStencilMask) {
861 this->setNeedsStencil();
862
863 GrScissorState scissorState(this->asSurfaceProxy()->backingStoreDimensions());
864 if (scissor && !scissorState.set(*scissor)) {
865 // The requested clear region is off screen, so nothing to do.
866 return;
867 }
868
869 bool clearWithDraw = this->caps()->performStencilClearsAsDraws() ||
870 (scissorState.enabled() && this->caps()->performPartialClearsAsDraws());
871 if (clearWithDraw) {
872 const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask);
873
874 // Configure the paint to have no impact on the color buffer
875 GrPaint paint;
876 paint.setXPFactory(GrDisableColorXPFactory::Get());
877 this->addDrawOp(nullptr,
878 FillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
879 SkRect::Make(scissorState.rect()), ss));
880 } else {
881 this->addOp(ClearOp::MakeStencilClip(fContext, scissorState, insideStencilMask));
882 }
883 }
884
stencilPath(const GrHardClip * clip,GrAA doStencilMSAA,const SkMatrix & viewMatrix,const SkPath & path)885 bool SurfaceDrawContext::stencilPath(const GrHardClip* clip,
886 GrAA doStencilMSAA,
887 const SkMatrix& viewMatrix,
888 const SkPath& path) {
889 SkIRect clipBounds = clip ? clip->getConservativeBounds()
890 : SkIRect::MakeSize(this->dimensions());
891 GrStyledShape shape(path, GrStyledShape::DoSimplify::kNo);
892
893 PathRenderer::CanDrawPathArgs canDrawArgs;
894 canDrawArgs.fCaps = fContext->priv().caps();
895 canDrawArgs.fProxy = this->asRenderTargetProxy();
896 canDrawArgs.fClipConservativeBounds = &clipBounds;
897 canDrawArgs.fViewMatrix = &viewMatrix;
898 canDrawArgs.fShape = &shape;
899 canDrawArgs.fPaint = nullptr;
900 canDrawArgs.fSurfaceProps = &fSurfaceProps;
901 canDrawArgs.fAAType = (doStencilMSAA == GrAA::kYes) ? GrAAType::kMSAA : GrAAType::kNone;
902 canDrawArgs.fHasUserStencilSettings = false;
903 auto pr = this->drawingManager()->getPathRenderer(canDrawArgs,
904 false,
905 PathRendererChain::DrawType::kStencil);
906 if (!pr) {
907 SkDebugf("WARNING: No path renderer to stencil path.\n");
908 return false;
909 }
910
911 PathRenderer::StencilPathArgs args;
912 args.fContext = fContext;
913 args.fSurfaceDrawContext = this;
914 args.fClip = clip;
915 args.fClipConservativeBounds = &clipBounds;
916 args.fViewMatrix = &viewMatrix;
917 args.fShape = &shape;
918 args.fDoStencilMSAA = doStencilMSAA;
919 pr->stencilPath(args);
920 return true;
921 }
922
drawTextureSet(const GrClip * clip,GrTextureSetEntry set[],int cnt,int proxyRunCnt,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,SkBlendMode mode,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> texXform)923 void SurfaceDrawContext::drawTextureSet(const GrClip* clip,
924 GrTextureSetEntry set[],
925 int cnt,
926 int proxyRunCnt,
927 GrSamplerState::Filter filter,
928 GrSamplerState::MipmapMode mm,
929 SkBlendMode mode,
930 SkCanvas::SrcRectConstraint constraint,
931 const SkMatrix& viewMatrix,
932 sk_sp<GrColorSpaceXform> texXform) {
933 ASSERT_SINGLE_OWNER
934 RETURN_IF_ABANDONED
935 SkDEBUGCODE(this->validate();)
936 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawTextureSet", fContext);
937
938 // Create the minimum number of GrTextureOps needed to draw this set. Individual
939 // GrTextureOps can rebind the texture between draws thus avoiding GrPaint (re)creation.
940 AutoCheckFlush acf(this->drawingManager());
941 GrAAType aaType = this->chooseAAType(GrAA::kYes);
942 auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
943 auto saturate = clampType == GrClampType::kManual ? ganesh::TextureOp::Saturate::kYes
944 : ganesh::TextureOp::Saturate::kNo;
945 ganesh::TextureOp::AddTextureSetOps(this, clip, fContext, set, cnt, proxyRunCnt, filter, mm,
946 saturate, mode, aaType, constraint, viewMatrix,
947 std::move(texXform));
948 }
949
drawVertices(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,sk_sp<SkVertices> vertices,GrPrimitiveType * overridePrimType,bool skipColorXform)950 void SurfaceDrawContext::drawVertices(const GrClip* clip,
951 GrPaint&& paint,
952 const SkMatrix& viewMatrix,
953 sk_sp<SkVertices> vertices,
954 GrPrimitiveType* overridePrimType,
955 bool skipColorXform) {
956 ASSERT_SINGLE_OWNER
957 RETURN_IF_ABANDONED
958 SkDEBUGCODE(this->validate();)
959 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawVertices", fContext);
960
961 AutoCheckFlush acf(this->drawingManager());
962
963 SkASSERT(vertices);
964 auto xform = skipColorXform ? nullptr : this->colorInfo().refColorSpaceXformFromSRGB();
965 GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(GrAA::kNo);
966 GrOp::Owner op = DrawMeshOp::Make(fContext,
967 std::move(paint),
968 std::move(vertices),
969 overridePrimType,
970 viewMatrix,
971 aaType,
972 std::move(xform));
973 this->addDrawOp(clip, std::move(op));
974 }
975
drawMesh(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,const SkMesh & mesh,TArray<std::unique_ptr<GrFragmentProcessor>> children)976 void SurfaceDrawContext::drawMesh(const GrClip* clip,
977 GrPaint&& paint,
978 const SkMatrix& viewMatrix,
979 const SkMesh& mesh,
980 TArray<std::unique_ptr<GrFragmentProcessor>> children) {
981 ASSERT_SINGLE_OWNER
982 RETURN_IF_ABANDONED
983 SkDEBUGCODE(this->validate();)
984 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawMesh", fContext);
985
986 AutoCheckFlush acf(this->drawingManager());
987
988 SkASSERT(mesh.isValid());
989
990 auto xform = GrColorSpaceXform::Make(SkMeshSpecificationPriv::ColorSpace(*mesh.spec()),
991 SkMeshSpecificationPriv::AlphaType(*mesh.spec()),
992 this->colorInfo().colorSpace(),
993 this->colorInfo().alphaType());
994 GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(GrAA::kNo);
995 GrOp::Owner op = DrawMeshOp::Make(fContext,
996 std::move(paint),
997 mesh,
998 std::move(children),
999 viewMatrix,
1000 aaType,
1001 std::move(xform));
1002 this->addDrawOp(clip, std::move(op));
1003 }
1004
1005 ///////////////////////////////////////////////////////////////////////////////
1006
drawAtlas(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,int spriteCount,const SkRSXform xform[],const SkRect texRect[],const SkColor colors[])1007 void SurfaceDrawContext::drawAtlas(const GrClip* clip,
1008 GrPaint&& paint,
1009 const SkMatrix& viewMatrix,
1010 int spriteCount,
1011 const SkRSXform xform[],
1012 const SkRect texRect[],
1013 const SkColor colors[]) {
1014 ASSERT_SINGLE_OWNER
1015 RETURN_IF_ABANDONED
1016 SkDEBUGCODE(this->validate();)
1017 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawAtlas", fContext);
1018
1019 AutoCheckFlush acf(this->drawingManager());
1020
1021 GrAAType aaType = this->chooseAAType(GrAA::kNo);
1022 GrOp::Owner op = DrawAtlasOp::Make(fContext, std::move(paint), viewMatrix,
1023 aaType, spriteCount, xform, texRect, colors);
1024 this->addDrawOp(clip, std::move(op));
1025 }
1026
1027 ///////////////////////////////////////////////////////////////////////////////
1028
drawRRect(const GrClip * origClip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRRect & rrect,const GrStyle & style)1029 void SurfaceDrawContext::drawRRect(const GrClip* origClip,
1030 GrPaint&& paint,
1031 GrAA aa,
1032 const SkMatrix& viewMatrix,
1033 const SkRRect& rrect,
1034 const GrStyle& style) {
1035 ASSERT_SINGLE_OWNER
1036 RETURN_IF_ABANDONED
1037 SkDEBUGCODE(this->validate();)
1038 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRRect", fContext);
1039
1040 SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice
1041
1042 const SkStrokeRec& stroke = style.strokeRec();
1043 if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) {
1044 return;
1045 }
1046
1047 const GrClip* clip = origClip;
1048 // It is not uncommon to clip to a round rect and then draw that same round rect. Since our
1049 // lower level clip code works from op bounds, which are SkRects, it doesn't detect that the
1050 // clip can be ignored. The following test attempts to mitigate the stencil clip cost but only
1051 // works for axis-aligned round rects. This also only works for filled rrects since the stroke
1052 // width outsets beyond the rrect itself.
1053 // TODO: skbug.com/10462 - There was mixed performance wins and regressions when this
1054 // optimization was turned on outside of Android Framework. I (michaelludwig) believe this is
1055 // do to the overhead in determining if an SkClipStack is just a rrect. Once that is improved,
1056 // re-enable this and see if we avoid the regressions.
1057 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
1058 SkRRect devRRect;
1059 if (clip && stroke.getStyle() == SkStrokeRec::kFill_Style &&
1060 rrect.transform(viewMatrix, &devRRect)) {
1061 GrClip::PreClipResult result = clip->preApply(devRRect.getBounds(), aa);
1062 switch(result.fEffect) {
1063 case GrClip::Effect::kClippedOut:
1064 return;
1065 case GrClip::Effect::kUnclipped:
1066 clip = nullptr;
1067 break;
1068 case GrClip::Effect::kClipped:
1069 // Currently there's no general-purpose rrect-to-rrect contains function, and if we
1070 // got here, we know the devRRect's bounds aren't fully contained by the clip.
1071 // Testing for equality between the two is a reasonable stop-gap for now.
1072 if (result.fIsRRect && result.fRRect == devRRect) {
1073 // NOTE: On the android framework, we allow this optimization even when the clip
1074 // is non-AA and the draw is AA.
1075 if (result.fAA == aa || (result.fAA == GrAA::kNo && aa == GrAA::kYes)) {
1076 clip = nullptr;
1077 }
1078 }
1079 break;
1080 default:
1081 SkUNREACHABLE;
1082 }
1083 }
1084 #endif
1085
1086 AutoCheckFlush acf(this->drawingManager());
1087
1088 GrAAType aaType = this->chooseAAType(aa);
1089
1090 GrOp::Owner op;
1091 #ifndef SK_ENABLE_OPTIMIZE_SIZE
1092 if (aaType == GrAAType::kCoverage &&
1093 !fCanUseDynamicMSAA &&
1094 !this->caps()->reducedShaderMode() &&
1095 rrect.isSimple() &&
1096 rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY &&
1097 viewMatrix.rectStaysRect() && viewMatrix.isSimilarity()) {
1098 // In specific cases we use a dedicated circular round rect op to try and get better perf.
1099 assert_alive(paint);
1100 op = GrOvalOpFactory::MakeCircularRRectOp(fContext, std::move(paint), viewMatrix, rrect,
1101 stroke, this->caps()->shaderCaps());
1102 }
1103 #endif
1104 if (!op && style.isSimpleFill()) {
1105 assert_alive(paint);
1106 op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), viewMatrix, rrect,
1107 rrect.rect(), GrAA(aaType != GrAAType::kNone));
1108 }
1109 #ifndef SK_ENABLE_OPTIMIZE_SIZE
1110 if (!op && (aaType == GrAAType::kCoverage || fCanUseDynamicMSAA)) {
1111 assert_alive(paint);
1112 op = GrOvalOpFactory::MakeRRectOp(
1113 fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps());
1114 }
1115 #endif
1116 if (op) {
1117 this->addDrawOp(clip, std::move(op));
1118 return;
1119 }
1120
1121 assert_alive(paint);
1122 this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
1123 GrStyledShape(rrect, style, DoSimplify::kNo));
1124 }
1125
1126 ///////////////////////////////////////////////////////////////////////////////
1127
drawFastShadow(const GrClip * clip,const SkMatrix & viewMatrix,const SkPath & path,const SkDrawShadowRec & rec)1128 bool SurfaceDrawContext::drawFastShadow(const GrClip* clip,
1129 const SkMatrix& viewMatrix,
1130 const SkPath& path,
1131 const SkDrawShadowRec& rec) {
1132 ASSERT_SINGLE_OWNER
1133 if (fContext->abandoned()) {
1134 return true;
1135 }
1136 SkDEBUGCODE(this->validate();)
1137 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFastShadow", fContext);
1138
1139 // check z plane
1140 bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) ||
1141 !SkScalarNearlyZero(rec.fZPlaneParams.fY));
1142 bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag);
1143 if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) {
1144 return false;
1145 }
1146
1147 SkRRect rrect;
1148 SkRect rect;
1149 // we can only handle rects, circles, and simple rrects with circular corners
1150 bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsNearlySimpleCircular(rrect) &&
1151 rrect.getSimpleRadii().fX > SK_ScalarNearlyZero;
1152 if (!isRRect &&
1153 path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) &&
1154 rect.width() > SK_ScalarNearlyZero) {
1155 rrect.setOval(rect);
1156 isRRect = true;
1157 }
1158 if (!isRRect && path.isRect(&rect)) {
1159 rrect.setRect(rect);
1160 isRRect = true;
1161 }
1162
1163 if (!isRRect) {
1164 return false;
1165 }
1166
1167 if (rrect.isEmpty()) {
1168 return true;
1169 }
1170
1171 AutoCheckFlush acf(this->drawingManager());
1172
1173 SkPoint3 devLightPos = rec.fLightPos;
1174 bool directional = SkToBool(rec.fFlags & kDirectionalLight_ShadowFlag);
1175 if (!directional) {
1176 // transform light
1177 viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1);
1178 }
1179
1180 // 1/scale
1181 SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ?
1182 SkScalarInvert(SkScalarAbs(viewMatrix[SkMatrix::kMScaleX])) :
1183 sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] +
1184 viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]);
1185
1186 SkScalar occluderHeight = rec.fZPlaneParams.fZ;
1187 bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag);
1188
1189 if (SkColorGetA(rec.fAmbientColor) > 0) {
1190 SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight);
1191 const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight);
1192 const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha;
1193
1194 // Outset the shadow rrect to the border of the penumbra
1195 SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale;
1196 SkRRect ambientRRect;
1197 SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset);
1198 // If the rrect was an oval then its outset will also be one.
1199 // We set it explicitly to avoid errors.
1200 if (rrect.isOval()) {
1201 ambientRRect = SkRRect::MakeOval(outsetRect);
1202 } else {
1203 SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset;
1204 ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
1205 }
1206
1207 // The ShadowRRectOp still uses 8888 colors, so it might get clamped if the shadow color
1208 // does not fit in bytes after being transformed to the destination color space. This can
1209 // happen if the destination color space is smaller than sRGB, which is highly unlikely.
1210 GrColor ambientColor = SkColorToPMColor4f(rec.fAmbientColor, colorInfo()).toBytes_RGBA();
1211 if (transparent) {
1212 // set a large inset to force a fill
1213 devSpaceInsetWidth = ambientRRect.width();
1214 }
1215
1216 GrOp::Owner op = ShadowRRectOp::Make(fContext,
1217 ambientColor,
1218 viewMatrix,
1219 ambientRRect,
1220 devSpaceAmbientBlur,
1221 devSpaceInsetWidth);
1222 if (op) {
1223 this->addDrawOp(clip, std::move(op));
1224 }
1225 }
1226
1227 if (SkColorGetA(rec.fSpotColor) > 0) {
1228 SkScalar devSpaceSpotBlur;
1229 SkScalar spotScale;
1230 SkVector spotOffset;
1231 if (directional) {
1232 SkDrawShadowMetrics::GetDirectionalParams(occluderHeight, devLightPos.fX,
1233 devLightPos.fY, devLightPos.fZ,
1234 rec.fLightRadius, &devSpaceSpotBlur,
1235 &spotScale, &spotOffset);
1236 } else {
1237 SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY,
1238 devLightPos.fZ, rec.fLightRadius,
1239 &devSpaceSpotBlur, &spotScale, &spotOffset);
1240 }
1241 // handle scale of radius due to CTM
1242 const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale;
1243
1244 // Adjust translate for the effect of the scale.
1245 spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX];
1246 spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY];
1247 // This offset is in dev space, need to transform it into source space.
1248 SkMatrix ctmInverse;
1249 if (viewMatrix.invert(&ctmInverse)) {
1250 ctmInverse.mapPoints(&spotOffset, 1);
1251 } else {
1252 // Since the matrix is a similarity, this should never happen, but just in case...
1253 SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n");
1254 SkASSERT(false);
1255 }
1256
1257 // Compute the transformed shadow rrect
1258 SkRRect spotShadowRRect;
1259 SkMatrix shadowTransform;
1260 shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY);
1261 rrect.transform(shadowTransform, &spotShadowRRect);
1262 SkScalar spotRadius = spotShadowRRect.getSimpleRadii().fX;
1263
1264 // Compute the insetWidth
1265 SkScalar blurOutset = srcSpaceSpotBlur;
1266 SkScalar insetWidth = blurOutset;
1267 if (transparent) {
1268 // If transparent, just do a fill
1269 insetWidth += spotShadowRRect.width();
1270 } else {
1271 // For shadows, instead of using a stroke we specify an inset from the penumbra
1272 // border. We want to extend this inset area so that it meets up with the caster
1273 // geometry. The inset geometry will by default already be inset by the blur width.
1274 //
1275 // We compare the min and max corners inset by the radius between the original
1276 // rrect and the shadow rrect. The distance between the two plus the difference
1277 // between the scaled radius and the original radius gives the distance from the
1278 // transformed shadow shape to the original shape in that corner. The max
1279 // of these gives the maximum distance we need to cover.
1280 //
1281 // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to
1282 // that to get the full insetWidth.
1283 SkScalar maxOffset;
1284 if (rrect.isRect()) {
1285 // Manhattan distance works better for rects
1286 maxOffset = std::max(std::max(SkTAbs(spotShadowRRect.rect().fLeft -
1287 rrect.rect().fLeft),
1288 SkTAbs(spotShadowRRect.rect().fTop -
1289 rrect.rect().fTop)),
1290 std::max(SkTAbs(spotShadowRRect.rect().fRight -
1291 rrect.rect().fRight),
1292 SkTAbs(spotShadowRRect.rect().fBottom -
1293 rrect.rect().fBottom)));
1294 } else {
1295 SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX;
1296 SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft -
1297 rrect.rect().fLeft + dr,
1298 spotShadowRRect.rect().fTop -
1299 rrect.rect().fTop + dr);
1300 SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight -
1301 rrect.rect().fRight - dr,
1302 spotShadowRRect.rect().fBottom -
1303 rrect.rect().fBottom - dr);
1304 maxOffset = SkScalarSqrt(std::max(SkPointPriv::LengthSqd(upperLeftOffset),
1305 SkPointPriv::LengthSqd(lowerRightOffset))) + dr;
1306 }
1307 insetWidth += std::max(blurOutset, maxOffset);
1308 }
1309
1310 // Outset the shadow rrect to the border of the penumbra
1311 SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset);
1312 if (spotShadowRRect.isOval()) {
1313 spotShadowRRect = SkRRect::MakeOval(outsetRect);
1314 } else {
1315 SkScalar outsetRad = spotRadius + blurOutset;
1316 spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
1317 }
1318
1319 // The ShadowRRectOp still uses 8888 colors, so it might get clamped if the shadow color
1320 // does not fit in bytes after being transformed to the destination color space. This can
1321 // happen if the destination color space is smaller than sRGB, which is highly unlikely.
1322 GrColor spotColor = SkColorToPMColor4f(rec.fSpotColor, colorInfo()).toBytes_RGBA();
1323 GrOp::Owner op = ShadowRRectOp::Make(fContext,
1324 spotColor,
1325 viewMatrix,
1326 spotShadowRRect,
1327 2.0f * devSpaceSpotBlur,
1328 insetWidth);
1329 if (op) {
1330 this->addDrawOp(clip, std::move(op));
1331 }
1332 }
1333
1334 return true;
1335 }
1336
1337 ///////////////////////////////////////////////////////////////////////////////
1338
drawRegion(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRegion & region,const GrStyle & style,const GrUserStencilSettings * ss)1339 void SurfaceDrawContext::drawRegion(const GrClip* clip,
1340 GrPaint&& paint,
1341 GrAA aa,
1342 const SkMatrix& viewMatrix,
1343 const SkRegion& region,
1344 const GrStyle& style,
1345 const GrUserStencilSettings* ss) {
1346 ASSERT_SINGLE_OWNER
1347 RETURN_IF_ABANDONED
1348 SkDEBUGCODE(this->validate();)
1349 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRegion", fContext);
1350
1351 if (GrAA::kYes == aa) {
1352 // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix
1353 // to see whether aa is really required.
1354 if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) &&
1355 SkScalarIsInt(viewMatrix.getTranslateX()) &&
1356 SkScalarIsInt(viewMatrix.getTranslateY())) {
1357 aa = GrAA::kNo;
1358 }
1359 }
1360 bool complexStyle = !style.isSimpleFill();
1361 if (complexStyle || GrAA::kYes == aa) {
1362 SkPath path;
1363 region.getBoundaryPath(&path);
1364 path.setIsVolatile(true);
1365
1366 return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style);
1367 }
1368
1369 GrAAType aaType = (this->numSamples() > 1) ? GrAAType::kMSAA : GrAAType::kNone;
1370 GrOp::Owner op = RegionOp::Make(fContext, std::move(paint), viewMatrix, region, aaType, ss);
1371 this->addDrawOp(clip, std::move(op));
1372 }
1373
drawOval(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRect & oval,const GrStyle & style)1374 void SurfaceDrawContext::drawOval(const GrClip* clip,
1375 GrPaint&& paint,
1376 GrAA aa,
1377 const SkMatrix& viewMatrix,
1378 const SkRect& oval,
1379 const GrStyle& style) {
1380 ASSERT_SINGLE_OWNER
1381 RETURN_IF_ABANDONED
1382 SkDEBUGCODE(this->validate();)
1383 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawOval", fContext);
1384
1385 const SkStrokeRec& stroke = style.strokeRec();
1386
1387 if (oval.isEmpty() && !style.pathEffect()) {
1388 if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
1389 return;
1390 }
1391
1392 this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style);
1393 return;
1394 }
1395
1396 AutoCheckFlush acf(this->drawingManager());
1397
1398 GrAAType aaType = this->chooseAAType(aa);
1399
1400 GrOp::Owner op;
1401 #ifndef SK_ENABLE_OPTIMIZE_SIZE
1402 if (aaType == GrAAType::kCoverage &&
1403 !fCanUseDynamicMSAA &&
1404 !this->caps()->reducedShaderMode() &&
1405 oval.width() > SK_ScalarNearlyZero &&
1406 oval.width() == oval.height() &&
1407 viewMatrix.isSimilarity()) {
1408 // In specific cases we use a dedicated circle op to try and get better perf.
1409 assert_alive(paint);
1410 op = GrOvalOpFactory::MakeCircleOp(fContext, std::move(paint), viewMatrix, oval, style,
1411 this->caps()->shaderCaps());
1412 }
1413 #endif
1414 if (!op && style.isSimpleFill()) {
1415 // FillRRectOp has special geometry and a fragment-shader branch to conditionally evaluate
1416 // the arc equation. This same special geometry and fragment branch also turn out to be a
1417 // substantial optimization for drawing ovals (namely, by not evaluating the arc equation
1418 // inside the oval's inner diamond). Given these optimizations, it's a clear win to draw
1419 // ovals the exact same way we do round rects.
1420 assert_alive(paint);
1421 op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), viewMatrix,
1422 SkRRect::MakeOval(oval), oval, GrAA(aaType != GrAAType::kNone));
1423 }
1424 #ifndef SK_ENABLE_OPTIMIZE_SIZE
1425 if (!op && (aaType == GrAAType::kCoverage || fCanUseDynamicMSAA)) {
1426 assert_alive(paint);
1427 op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style,
1428 this->caps()->shaderCaps());
1429 }
1430 #endif
1431 if (op) {
1432 this->addDrawOp(clip, std::move(op));
1433 return;
1434 }
1435
1436 assert_alive(paint);
1437 this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
1438 GrStyledShape(SkRRect::MakeOval(oval), SkPathDirection::kCW, 2,
1439 false, style, DoSimplify::kNo));
1440 }
1441
drawArc(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkArc & arc,const GrStyle & style)1442 void SurfaceDrawContext::drawArc(const GrClip* clip,
1443 GrPaint&& paint,
1444 GrAA aa,
1445 const SkMatrix& viewMatrix,
1446 const SkArc& arc,
1447 const GrStyle& style) {
1448 ASSERT_SINGLE_OWNER
1449 RETURN_IF_ABANDONED
1450 SkDEBUGCODE(this->validate();)
1451 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawArc", fContext);
1452
1453 AutoCheckFlush acf(this->drawingManager());
1454
1455 #ifndef SK_ENABLE_OPTIMIZE_SIZE
1456 GrAAType aaType = this->chooseAAType(aa);
1457 if (aaType == GrAAType::kCoverage) {
1458 const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
1459 GrOp::Owner op = GrOvalOpFactory::MakeArcOp(fContext,
1460 std::move(paint),
1461 viewMatrix,
1462 arc.fOval,
1463 arc.fStartAngle,
1464 arc.fSweepAngle,
1465 arc.isWedge(),
1466 style,
1467 shaderCaps);
1468 if (op) {
1469 this->addDrawOp(clip, std::move(op));
1470 return;
1471 }
1472 assert_alive(paint);
1473 }
1474 #endif
1475 this->drawShapeUsingPathRenderer(clip,
1476 std::move(paint),
1477 aa,
1478 viewMatrix,
1479 GrStyledShape::MakeArc(arc, style, DoSimplify::kNo));
1480 }
1481
drawImageLattice(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,GrSurfaceProxyView view,SkAlphaType alphaType,sk_sp<GrColorSpaceXform> csxf,GrSamplerState::Filter filter,std::unique_ptr<SkLatticeIter> iter,const SkRect & dst)1482 void SurfaceDrawContext::drawImageLattice(const GrClip* clip,
1483 GrPaint&& paint,
1484 const SkMatrix& viewMatrix,
1485 GrSurfaceProxyView view,
1486 SkAlphaType alphaType,
1487 sk_sp<GrColorSpaceXform> csxf,
1488 GrSamplerState::Filter filter,
1489 std::unique_ptr<SkLatticeIter> iter,
1490 const SkRect& dst) {
1491 ASSERT_SINGLE_OWNER
1492 RETURN_IF_ABANDONED
1493 SkDEBUGCODE(this->validate();)
1494 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawImageLattice", fContext);
1495
1496 AutoCheckFlush acf(this->drawingManager());
1497
1498 GrOp::Owner op =
1499 LatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(view),
1500 alphaType, std::move(csxf), filter, std::move(iter), dst);
1501 this->addDrawOp(clip, std::move(op));
1502 }
1503
drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,const SkRect & bounds)1504 void SurfaceDrawContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,
1505 const SkRect& bounds) {
1506 ASSERT_SINGLE_OWNER
1507 RETURN_IF_ABANDONED
1508 SkDEBUGCODE(this->validate();)
1509 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawDrawable", fContext);
1510 GrOp::Owner op(DrawableOp::Make(fContext, std::move(drawable), bounds));
1511 SkASSERT(op);
1512 this->addOp(std::move(op));
1513 }
1514
setLastClip(uint32_t clipStackGenID,const SkIRect & devClipBounds,int numClipAnalyticElements)1515 void SurfaceDrawContext::setLastClip(uint32_t clipStackGenID,
1516 const SkIRect& devClipBounds,
1517 int numClipAnalyticElements) {
1518 auto opsTask = this->getOpsTask();
1519 opsTask->fLastClipStackGenID = clipStackGenID;
1520 opsTask->fLastDevClipBounds = devClipBounds;
1521 opsTask->fLastClipNumAnalyticElements = numClipAnalyticElements;
1522 }
1523
mustRenderClip(uint32_t clipStackGenID,const SkIRect & devClipBounds,int numClipAnalyticElements)1524 bool SurfaceDrawContext::mustRenderClip(uint32_t clipStackGenID,
1525 const SkIRect& devClipBounds,
1526 int numClipAnalyticElements) {
1527 auto opsTask = this->getOpsTask();
1528 return opsTask->fLastClipStackGenID != clipStackGenID ||
1529 !opsTask->fLastDevClipBounds.contains(devClipBounds) ||
1530 opsTask->fLastClipNumAnalyticElements != numClipAnalyticElements;
1531 }
1532
waitOnSemaphores(int numSemaphores,const GrBackendSemaphore waitSemaphores[],bool deleteSemaphoresAfterWait)1533 bool SurfaceDrawContext::waitOnSemaphores(int numSemaphores,
1534 const GrBackendSemaphore waitSemaphores[],
1535 bool deleteSemaphoresAfterWait) {
1536 ASSERT_SINGLE_OWNER
1537 RETURN_FALSE_IF_ABANDONED
1538 SkDEBUGCODE(this->validate();)
1539 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "waitOnSemaphores", fContext);
1540
1541 AutoCheckFlush acf(this->drawingManager());
1542
1543 if (numSemaphores && !this->caps()->backendSemaphoreSupport()) {
1544 return false;
1545 }
1546
1547 auto direct = fContext->asDirectContext();
1548 if (!direct) {
1549 return false;
1550 }
1551
1552 auto resourceProvider = direct->priv().resourceProvider();
1553
1554 GrWrapOwnership ownership =
1555 deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership;
1556
1557 std::unique_ptr<std::unique_ptr<GrSemaphore>[]> grSemaphores(
1558 new std::unique_ptr<GrSemaphore>[numSemaphores]);
1559 for (int i = 0; i < numSemaphores; ++i) {
1560 grSemaphores[i] = resourceProvider->wrapBackendSemaphore(waitSemaphores[i],
1561 GrSemaphoreWrapType::kWillWait,
1562 ownership);
1563 }
1564 this->drawingManager()->newWaitRenderTask(this->asSurfaceProxyRef(), std::move(grSemaphores),
1565 numSemaphores);
1566 return true;
1567 }
1568
drawPath(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkPath & path,const GrStyle & style)1569 void SurfaceDrawContext::drawPath(const GrClip* clip,
1570 GrPaint&& paint,
1571 GrAA aa,
1572 const SkMatrix& viewMatrix,
1573 const SkPath& path,
1574 const GrStyle& style) {
1575 ASSERT_SINGLE_OWNER
1576 RETURN_IF_ABANDONED
1577 SkDEBUGCODE(this->validate();)
1578 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawPath", fContext);
1579
1580 GrStyledShape shape(path, style, DoSimplify::kNo);
1581 this->drawShape(clip, std::move(paint), aa, viewMatrix, std::move(shape));
1582 }
1583
drawShape(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,GrStyledShape && shape)1584 void SurfaceDrawContext::drawShape(const GrClip* clip,
1585 GrPaint&& paint,
1586 GrAA aa,
1587 const SkMatrix& viewMatrix,
1588 GrStyledShape&& shape) {
1589 ASSERT_SINGLE_OWNER
1590 RETURN_IF_ABANDONED
1591 SkDEBUGCODE(this->validate();)
1592 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawShape", fContext);
1593
1594 if (shape.isEmpty()) {
1595 if (shape.inverseFilled()) {
1596 this->drawPaint(clip, std::move(paint), viewMatrix);
1597 }
1598 return;
1599 }
1600
1601 AutoCheckFlush acf(this->drawingManager());
1602
1603 // If we get here in drawShape(), we definitely need to use path rendering
1604 this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, std::move(shape),
1605 /* attemptDrawSimple */ true);
1606 }
1607
get_clip_bounds(const SurfaceDrawContext * sdc,const GrClip * clip)1608 static SkIRect get_clip_bounds(const SurfaceDrawContext* sdc, const GrClip* clip) {
1609 return clip ? clip->getConservativeBounds() : SkIRect::MakeWH(sdc->width(), sdc->height());
1610 }
1611
drawAndStencilPath(const GrHardClip * clip,const GrUserStencilSettings * ss,SkRegion::Op op,bool invert,GrAA aa,const SkMatrix & viewMatrix,const SkPath & path)1612 bool SurfaceDrawContext::drawAndStencilPath(const GrHardClip* clip,
1613 const GrUserStencilSettings* ss,
1614 SkRegion::Op op,
1615 bool invert,
1616 GrAA aa,
1617 const SkMatrix& viewMatrix,
1618 const SkPath& path) {
1619 ASSERT_SINGLE_OWNER
1620 RETURN_FALSE_IF_ABANDONED
1621 SkDEBUGCODE(this->validate();)
1622 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawAndStencilPath", fContext);
1623
1624 if (path.isEmpty() && path.isInverseFillType()) {
1625 GrPaint paint;
1626 paint.setCoverageSetOpXPFactory(op, invert);
1627 this->stencilRect(clip, ss, std::move(paint), GrAA::kNo, SkMatrix::I(),
1628 SkRect::Make(this->dimensions()));
1629 return true;
1630 }
1631
1632 AutoCheckFlush acf(this->drawingManager());
1633
1634 // An Assumption here is that path renderer would use some form of tweaking
1635 // the src color (either the input alpha or in the frag shader) to implement
1636 // aa. If we have some future driver-mojo path AA that can do the right
1637 // thing WRT to the blend then we'll need some query on the PR.
1638 GrAAType aaType = this->chooseAAType(aa);
1639 bool hasUserStencilSettings = !ss->isUnused();
1640
1641 SkIRect clipConservativeBounds = get_clip_bounds(this, clip);
1642
1643 GrPaint paint;
1644 paint.setCoverageSetOpXPFactory(op, invert);
1645
1646 GrStyledShape shape(path, GrStyle::SimpleFill());
1647 PathRenderer::CanDrawPathArgs canDrawArgs;
1648 canDrawArgs.fCaps = this->caps();
1649 canDrawArgs.fProxy = this->asRenderTargetProxy();
1650 canDrawArgs.fViewMatrix = &viewMatrix;
1651 canDrawArgs.fShape = &shape;
1652 canDrawArgs.fPaint = &paint;
1653 canDrawArgs.fSurfaceProps = &fSurfaceProps;
1654 canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
1655 canDrawArgs.fAAType = aaType;
1656 canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings;
1657
1658 using DrawType = PathRendererChain::DrawType;
1659
1660 // Don't allow the SW renderer
1661 auto pr = this->drawingManager()->getPathRenderer(canDrawArgs,
1662 false,
1663 DrawType::kStencilAndColor);
1664 if (!pr) {
1665 return false;
1666 }
1667
1668 PathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
1669 std::move(paint),
1670 ss,
1671 this,
1672 clip,
1673 &clipConservativeBounds,
1674 &viewMatrix,
1675 &shape,
1676 aaType,
1677 this->colorInfo().isLinearlyBlended()};
1678 pr->drawPath(args);
1679 return true;
1680 }
1681
isBudgeted() const1682 skgpu::Budgeted SurfaceDrawContext::isBudgeted() const {
1683 ASSERT_SINGLE_OWNER
1684
1685 if (fContext->abandoned()) {
1686 return skgpu::Budgeted::kNo;
1687 }
1688
1689 SkDEBUGCODE(this->validate();)
1690
1691 return this->asSurfaceProxy()->isBudgeted();
1692 }
1693
drawStrokedLine(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkPoint points[2],const SkStrokeRec & stroke)1694 void SurfaceDrawContext::drawStrokedLine(const GrClip* clip,
1695 GrPaint&& paint,
1696 GrAA aa,
1697 const SkMatrix& viewMatrix,
1698 const SkPoint points[2],
1699 const SkStrokeRec& stroke) {
1700 ASSERT_SINGLE_OWNER
1701
1702 SkASSERT(stroke.getStyle() == SkStrokeRec::kStroke_Style);
1703 SkASSERT(stroke.getWidth() > 0);
1704 // Adding support for round capping would require a
1705 // SurfaceDrawContext::fillRRectWithLocalMatrix entry point
1706 SkASSERT(SkPaint::kRound_Cap != stroke.getCap());
1707
1708 const SkScalar halfWidth = 0.5f * stroke.getWidth();
1709 if (halfWidth <= 0.f) {
1710 // Prevents underflow when stroke width is epsilon > 0 (so technically not a hairline).
1711 // The CTM would need to have a scale near 1/epsilon in order for this to have meaningful
1712 // coverage (although that would likely overflow elsewhere and cause the draw to drop due
1713 // to non-finite bounds). At any other scale, this line is so thin, it's coverage is
1714 // negligible, so discarding the draw is visually equivalent.
1715 return;
1716 }
1717
1718 SkVector parallel = points[1] - points[0];
1719
1720 if (!SkPoint::Normalize(¶llel)) {
1721 parallel.fX = 1.0f;
1722 parallel.fY = 0.0f;
1723 }
1724 parallel *= halfWidth;
1725
1726 SkVector ortho = { parallel.fY, -parallel.fX };
1727 SkPoint p0 = points[0], p1 = points[1];
1728 if (stroke.getCap() == SkPaint::kSquare_Cap) {
1729 // Extra extension for square caps
1730 p0 -= parallel;
1731 p1 += parallel;
1732 }
1733
1734 // If we are using dmsaa or reduced shader mode then attempt to draw with FillRRectOp.
1735 if (this->caps()->drawInstancedSupport() &&
1736 (this->alwaysAntialias() ||
1737 (fContext->priv().caps()->reducedShaderMode() && aa == GrAA::kYes))) {
1738 SkMatrix localMatrix = SkMatrix::MakeAll(p1.fX - p0.fX, ortho.fX, p0.fX,
1739 p1.fY - p0.fY, ortho.fY, p0.fY,
1740 0, 0, 1);
1741 if (auto op = FillRRectOp::Make(fContext,
1742 this->arenaAlloc(),
1743 std::move(paint),
1744 SkMatrix::Concat(viewMatrix, localMatrix),
1745 SkRRect::MakeRect({0,-1,1,1}),
1746 localMatrix,
1747 GrAA::kYes)) {
1748 this->addDrawOp(clip, std::move(op));
1749 return;
1750 }
1751 }
1752
1753 // Order is TL, TR, BR, BL where arbitrarily "down" is p0 to p1 and "right" is positive
1754 SkPoint corners[4] = { p0 - ortho,
1755 p0 + ortho,
1756 p1 + ortho,
1757 p1 - ortho };
1758
1759 GrQuadAAFlags edgeAA = (aa == GrAA::kYes) ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone;
1760
1761 assert_alive(paint);
1762 this->fillQuadWithEdgeAA(clip, std::move(paint), edgeAA, viewMatrix, corners, nullptr);
1763 }
1764
drawSimpleShape(const GrClip * clip,GrPaint * paint,GrAA aa,const SkMatrix & viewMatrix,const GrStyledShape & shape)1765 bool SurfaceDrawContext::drawSimpleShape(const GrClip* clip,
1766 GrPaint* paint,
1767 GrAA aa,
1768 const SkMatrix& viewMatrix,
1769 const GrStyledShape& shape) {
1770 if (!shape.style().hasPathEffect()) {
1771 GrAAType aaType = this->chooseAAType(aa);
1772 SkPoint linePts[2];
1773 SkRRect rrect;
1774 // We can ignore the starting point and direction since there is no path effect.
1775 bool inverted;
1776 if (shape.asLine(linePts, &inverted) && !inverted &&
1777 shape.style().strokeRec().getStyle() == SkStrokeRec::kStroke_Style &&
1778 shape.style().strokeRec().getCap() != SkPaint::kRound_Cap) {
1779 // The stroked line is an oriented rectangle, which looks the same or better (if
1780 // perspective) compared to path rendering. The exception is subpixel/hairline lines
1781 // that are non-AA or MSAA, in which case the default path renderer achieves higher
1782 // quality.
1783 // FIXME(michaelludwig): If the fill rect op could take an external coverage, or checks
1784 // for and outsets thin non-aa rects to 1px, the path renderer could be skipped.
1785 SkScalar coverage;
1786 if (aaType == GrAAType::kCoverage ||
1787 !SkDrawTreatAAStrokeAsHairline(shape.style().strokeRec().getWidth(), viewMatrix,
1788 &coverage)) {
1789 this->drawStrokedLine(clip, std::move(*paint), aa, viewMatrix, linePts,
1790 shape.style().strokeRec());
1791 return true;
1792 }
1793 } else if (shape.asRRect(&rrect, &inverted) && !inverted) {
1794 if (rrect.isRect()) {
1795 this->drawRect(clip, std::move(*paint), aa, viewMatrix, rrect.rect(),
1796 &shape.style());
1797 return true;
1798 } else if (rrect.isOval()) {
1799 this->drawOval(clip, std::move(*paint), aa, viewMatrix, rrect.rect(),
1800 shape.style());
1801 return true;
1802 }
1803 this->drawRRect(clip, std::move(*paint), aa, viewMatrix, rrect, shape.style());
1804 return true;
1805 } else if (GrAAType::kCoverage == aaType &&
1806 shape.style().isSimpleFill() &&
1807 viewMatrix.rectStaysRect() &&
1808 !this->caps()->reducedShaderMode()) {
1809 // TODO: the rectStaysRect restriction could be lifted if we were willing to apply the
1810 // matrix to all the points individually rather than just to the rect
1811 SkRect rects[2];
1812 if (shape.asNestedRects(rects)) {
1813 // Concave AA paths are expensive - try to avoid them for special cases
1814 GrOp::Owner op = ganesh::StrokeRectOp::MakeNested(fContext, std::move(*paint),
1815 viewMatrix, rects);
1816 if (op) {
1817 this->addDrawOp(clip, std::move(op));
1818 return true;
1819 }
1820 // Fall through to let path renderer handle subpixel nested rects with unequal
1821 // stroke widths along X/Y.
1822 }
1823 }
1824 }
1825 return false;
1826 }
1827
drawShapeUsingPathRenderer(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,GrStyledShape && shape,bool attemptDrawSimple)1828 void SurfaceDrawContext::drawShapeUsingPathRenderer(const GrClip* clip,
1829 GrPaint&& paint,
1830 GrAA aa,
1831 const SkMatrix& viewMatrix,
1832 GrStyledShape&& shape,
1833 bool attemptDrawSimple) {
1834 ASSERT_SINGLE_OWNER
1835 RETURN_IF_ABANDONED
1836 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "internalDrawPath", fContext);
1837
1838 if (!viewMatrix.isFinite() || !shape.bounds().isFinite()) {
1839 return;
1840 }
1841
1842 SkIRect clipConservativeBounds = get_clip_bounds(this, clip);
1843
1844 // Always allow paths to trigger DMSAA.
1845 GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(aa);
1846
1847 PathRenderer::CanDrawPathArgs canDrawArgs;
1848 canDrawArgs.fCaps = this->caps();
1849 canDrawArgs.fProxy = this->asRenderTargetProxy();
1850 canDrawArgs.fViewMatrix = &viewMatrix;
1851 canDrawArgs.fShape = &shape;
1852 canDrawArgs.fPaint = &paint;
1853 canDrawArgs.fSurfaceProps = &fSurfaceProps;
1854 canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
1855 canDrawArgs.fHasUserStencilSettings = false;
1856 canDrawArgs.fAAType = aaType;
1857
1858 constexpr static bool kDisallowSWPathRenderer = false;
1859 using DrawType = PathRendererChain::DrawType;
1860
1861 PathRenderer* pr = nullptr;
1862
1863 if (!shape.style().strokeRec().isFillStyle() && !shape.isEmpty()) {
1864 // Give the tessellation path renderer a chance to claim this stroke before we simplify it.
1865 PathRenderer* tess = this->drawingManager()->getTessellationPathRenderer();
1866 if (tess && tess->canDrawPath(canDrawArgs) == PathRenderer::CanDrawPath::kYes) {
1867 pr = tess;
1868 }
1869 }
1870
1871 if (!pr) {
1872 // The shape isn't a stroke that can be drawn directly. Simplify if possible.
1873 shape.simplify();
1874
1875 if (shape.isEmpty() && !shape.inverseFilled()) {
1876 return;
1877 }
1878
1879 if (attemptDrawSimple || shape.simplified()) {
1880 // Usually we enter drawShapeUsingPathRenderer() because the shape+style was too complex
1881 // for dedicated draw ops. However, if GrStyledShape was able to reduce something we
1882 // ought to try again instead of going right to path rendering.
1883 if (this->drawSimpleShape(clip, &paint, aa, viewMatrix, shape)) {
1884 return;
1885 }
1886 }
1887
1888 // Try a 1st time without applying any of the style to the geometry (and barring sw)
1889 pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer,
1890 DrawType::kColor);
1891 }
1892
1893 SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix);
1894 if (styleScale == 0.0f) {
1895 return;
1896 }
1897
1898 if (!pr && shape.style().pathEffect()) {
1899 // It didn't work above, so try again with the path effect applied.
1900 shape = shape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale);
1901 if (shape.isEmpty()) {
1902 return;
1903 }
1904 pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer,
1905 DrawType::kColor);
1906 }
1907 if (!pr && shape.style().applies()) {
1908 shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale);
1909 if (shape.isEmpty()) {
1910 return;
1911 }
1912 pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer,
1913 DrawType::kColor);
1914 }
1915
1916 if (!pr) {
1917 // Fall back on SW renderer as a last resort.
1918 if (GrAATypeIsHW(aaType)) {
1919 // No point in trying SW renderer with MSAA.
1920 aaType = GrAAType::kCoverage;
1921 canDrawArgs.fAAType = aaType;
1922 }
1923 // This can only fail if a) AA type is MSAA or the style is not applied (already checked),
1924 // or b) the SW renderer's proxy provider is null, which should never happen.
1925 pr = this->drawingManager()->getSoftwarePathRenderer();
1926 SkASSERT(pr->canDrawPath(canDrawArgs) != PathRenderer::CanDrawPath::kNo);
1927 #if GR_PATH_RENDERER_SPEW
1928 SkDebugf("falling back to: %s\n", pr->name());
1929 #endif
1930 }
1931
1932 PathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
1933 std::move(paint),
1934 &GrUserStencilSettings::kUnused,
1935 this,
1936 clip,
1937 &clipConservativeBounds,
1938 &viewMatrix,
1939 canDrawArgs.fShape,
1940 aaType,
1941 this->colorInfo().isLinearlyBlended()};
1942 pr->drawPath(args);
1943 }
1944
addDrawOp(const GrClip * clip,GrOp::Owner op,const std::function<WillAddOpFn> & willAddFn)1945 void SurfaceDrawContext::addDrawOp(const GrClip* clip,
1946 GrOp::Owner op,
1947 const std::function<WillAddOpFn>& willAddFn) {
1948 ASSERT_SINGLE_OWNER
1949 if (fContext->abandoned()) {
1950 return;
1951 }
1952 GrDrawOp* drawOp = (GrDrawOp*)op.get();
1953 SkDEBUGCODE(this->validate();)
1954 SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;)
1955 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "addDrawOp", fContext);
1956
1957 // Setup clip
1958 SkRect bounds;
1959 op_bounds(&bounds, op.get());
1960 GrAppliedClip appliedClip(this->dimensions(), this->asSurfaceProxy()->backingStoreDimensions());
1961 const bool opUsesMSAA = drawOp->usesMSAA();
1962 bool skipDraw = false;
1963 if (clip) {
1964 // Have a complex clip, so defer to its early clip culling
1965 GrAAType aaType;
1966 if (opUsesMSAA) {
1967 aaType = GrAAType::kMSAA;
1968 } else {
1969 aaType = op->hasAABloat() ? GrAAType::kCoverage : GrAAType::kNone;
1970 }
1971 skipDraw = clip->apply(fContext, this, drawOp, aaType,
1972 &appliedClip, &bounds) == GrClip::Effect::kClippedOut;
1973 } else {
1974 // No clipping, so just clip the bounds against the logical render target dimensions
1975 skipDraw = !bounds.intersect(this->asSurfaceProxy()->getBoundsRect());
1976 }
1977
1978 if (skipDraw) {
1979 return;
1980 }
1981
1982 GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType());
1983 GrProcessorSet::Analysis analysis = drawOp->finalize(*this->caps(), &appliedClip, clampType);
1984
1985 const bool opUsesStencil = drawOp->usesStencil();
1986
1987 // Always trigger DMSAA when there is stencil. This ensures stencil contents get properly
1988 // preserved between render passes, if needed.
1989 const bool drawNeedsMSAA = opUsesMSAA || (fCanUseDynamicMSAA && opUsesStencil);
1990
1991 // Must be called before setDstProxyView so that it sees the final bounds of the op.
1992 op->setClippedBounds(bounds);
1993
1994 // Determine if the Op will trigger the use of a separate DMSAA attachment that requires manual
1995 // resolves.
1996 // TODO: Currently usesAttachmentIfDMSAA checks if this is a textureProxy or not. This check is
1997 // really only for GL which uses a normal texture sampling when using barriers. For Vulkan it
1998 // is possible to use the msaa buffer as an input attachment even if this is not a texture.
1999 // However, support for that is not fully implemented yet in Vulkan. Once it is, this check
2000 // should change to a virtual caps check that returns whether we need to break up an OpsTask
2001 // if it has barriers and we are about to promote to MSAA.
2002 bool usesAttachmentIfDMSAA =
2003 fCanUseDynamicMSAA &&
2004 (!this->caps()->msaaResolvesAutomatically() || !this->asTextureProxy());
2005 bool opRequiresDMSAAAttachment = usesAttachmentIfDMSAA && drawNeedsMSAA;
2006 bool opTriggersDMSAAAttachment =
2007 opRequiresDMSAAAttachment && !this->getOpsTask()->usesMSAASurface();
2008 if (opTriggersDMSAAAttachment) {
2009 // This will be the op that actually triggers use of a DMSAA attachment. Texture barriers
2010 // can't be moved to a DMSAA attachment, so if there already are any on the current opsTask
2011 // then we need to split.
2012 if (this->getOpsTask()->renderPassXferBarriers() & GrXferBarrierFlags::kTexture) {
2013 SkASSERT(!this->getOpsTask()->isColorNoOp());
2014 this->replaceOpsTask()->setCannotMergeBackward();
2015 }
2016 }
2017
2018 GrDstProxyView dstProxyView;
2019 if (analysis.requiresDstTexture()) {
2020 if (!this->setupDstProxyView(drawOp->bounds(), drawNeedsMSAA, &dstProxyView)) {
2021 return;
2022 }
2023 #ifdef SK_DEBUG
2024 if (fCanUseDynamicMSAA && drawNeedsMSAA && !this->caps()->msaaResolvesAutomatically()) {
2025 // Since we aren't literally writing to the render target texture while using a DMSAA
2026 // attachment, we need to resolve that texture before sampling it. Ensure the current
2027 // opsTask got closed off in order to initiate an implicit resolve.
2028 SkASSERT(this->getOpsTask()->isEmpty());
2029 }
2030 #endif
2031 }
2032
2033 auto opsTask = this->getOpsTask();
2034 if (willAddFn) {
2035 willAddFn(op.get(), opsTask->uniqueID());
2036 }
2037
2038 // Note if the op needs stencil. Stencil clipping already called setNeedsStencil for itself, if
2039 // needed.
2040 if (opUsesStencil) {
2041 this->setNeedsStencil();
2042 }
2043
2044 #if GR_GPU_STATS && defined(GPU_TEST_UTILS)
2045 if (fCanUseDynamicMSAA && drawNeedsMSAA) {
2046 if (!opsTask->usesMSAASurface()) {
2047 fContext->priv().dmsaaStats().fNumMultisampleRenderPasses++;
2048 }
2049 fContext->priv().dmsaaStats().fTriggerCounts[op->name()]++;
2050 }
2051 #endif
2052
2053 opsTask->addDrawOp(this->drawingManager(), std::move(op), drawNeedsMSAA, analysis,
2054 std::move(appliedClip), dstProxyView,
2055 GrTextureResolveManager(this->drawingManager()), *this->caps());
2056
2057 #ifdef SK_DEBUG
2058 if (fCanUseDynamicMSAA && drawNeedsMSAA) {
2059 SkASSERT(opsTask->usesMSAASurface());
2060 }
2061 #endif
2062 }
2063
setupDstProxyView(const SkRect & opBounds,bool opRequiresMSAA,GrDstProxyView * dstProxyView)2064 bool SurfaceDrawContext::setupDstProxyView(const SkRect& opBounds,
2065 bool opRequiresMSAA,
2066 GrDstProxyView* dstProxyView) {
2067 // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we
2068 // don't actually have a VkImage to make a copy of. Additionally we don't have the power to
2069 // start and stop the render pass in order to make the copy.
2070 if (this->asRenderTargetProxy()->wrapsVkSecondaryCB()) {
2071 return false;
2072 }
2073
2074 // First get the dstSampleFlags as if we will put the draw into the current OpsTask
2075 auto dstSampleFlags = this->caps()->getDstSampleFlagsForProxy(
2076 this->asRenderTargetProxy(), this->getOpsTask()->usesMSAASurface() || opRequiresMSAA);
2077
2078 // If we don't have barriers for this draw then we will definitely be breaking up the OpsTask.
2079 // However, if using dynamic MSAA, the new OpsTask will not have MSAA already enabled on it
2080 // and that may allow us to use texture barriers. So we check if we can use barriers on the new
2081 // ops task and then break it up if so.
2082 if (!(dstSampleFlags & GrDstSampleFlags::kRequiresTextureBarrier) &&
2083 fCanUseDynamicMSAA && this->getOpsTask()->usesMSAASurface() && !opRequiresMSAA) {
2084 auto newFlags =
2085 this->caps()->getDstSampleFlagsForProxy(this->asRenderTargetProxy(),
2086 false/*=opRequiresMSAA*/);
2087 if (newFlags & GrDstSampleFlags::kRequiresTextureBarrier) {
2088 // We can't have an empty ops task if we are in DMSAA and the ops task already returns
2089 // true for usesMSAASurface.
2090 SkASSERT(!this->getOpsTask()->isColorNoOp());
2091 this->replaceOpsTask()->setCannotMergeBackward();
2092 dstSampleFlags = newFlags;
2093 }
2094 }
2095
2096 if (dstSampleFlags & GrDstSampleFlags::kRequiresTextureBarrier) {
2097 // If we require a barrier to sample the dst it means we are sampling the RT itself
2098 // either as a texture or input attachment. In this case we don't need to break up the
2099 // OpsTask.
2100 dstProxyView->setProxyView(this->readSurfaceView());
2101 dstProxyView->setOffset(0, 0);
2102 dstProxyView->setDstSampleFlags(dstSampleFlags);
2103 return true;
2104 }
2105 SkASSERT(dstSampleFlags == GrDstSampleFlags::kNone);
2106
2107 // We are using a different surface from the main color attachment to sample the dst from. If we
2108 // are in DMSAA we can just use the single sampled RT texture itself. Otherwise, we must do a
2109 // copy.
2110 // We do have to check if we ended up here becasue we don't have texture barriers but do have
2111 // msaaResolvesAutomatically (i.e. render-to-msaa-texture). In that case there will be no op or
2112 // barrier between draws to flush the render target before being used as a texture in the next
2113 // draw. So in that case we just fall through to doing a copy.
2114 if (fCanUseDynamicMSAA && opRequiresMSAA && this->asTextureProxy() &&
2115 !this->caps()->msaaResolvesAutomatically() &&
2116 this->caps()->dmsaaResolveCanBeUsedAsTextureInSameRenderPass()) {
2117 this->replaceOpsTaskIfModifiesColor()->setCannotMergeBackward();
2118 dstProxyView->setProxyView(this->readSurfaceView());
2119 dstProxyView->setOffset(0, 0);
2120 dstProxyView->setDstSampleFlags(dstSampleFlags);
2121 return true;
2122 }
2123
2124 // Now we fallback to doing a copy.
2125
2126 GrColorType colorType = this->colorInfo().colorType();
2127 // MSAA consideration: When there is support for reading MSAA samples in the shader we could
2128 // have per-sample dst values by making the copy multisampled.
2129 GrCaps::DstCopyRestrictions restrictions = this->caps()->getDstCopyRestrictions(
2130 this->asRenderTargetProxy(), colorType);
2131
2132 SkIRect copyRect = SkIRect::MakeSize(this->asSurfaceProxy()->backingStoreDimensions());
2133 if (!restrictions.fMustCopyWholeSrc) {
2134 // If we don't need the whole source, restrict to the op's bounds. We add an extra pixel
2135 // of padding to account for AA bloat and the unpredictable rounding of coords near pixel
2136 // centers during rasterization.
2137 SkIRect conservativeDrawBounds = opBounds.roundOut();
2138 conservativeDrawBounds.outset(1, 1);
2139 SkAssertResult(copyRect.intersect(conservativeDrawBounds));
2140 }
2141
2142 SkIPoint dstOffset;
2143 SkBackingFit fit;
2144 if (restrictions.fRectsMustMatch == GrSurfaceProxy::RectsMustMatch::kYes) {
2145 dstOffset = {0, 0};
2146 fit = SkBackingFit::kExact;
2147 } else {
2148 dstOffset = {copyRect.fLeft, copyRect.fTop};
2149 fit = SkBackingFit::kApprox;
2150 }
2151 auto copy = GrSurfaceProxy::Copy(fContext,
2152 this->asSurfaceProxyRef(),
2153 this->origin(),
2154 skgpu::Mipmapped::kNo,
2155 copyRect,
2156 fit,
2157 skgpu::Budgeted::kYes,
2158 /*label=*/{},
2159 restrictions.fRectsMustMatch);
2160 SkASSERT(copy);
2161
2162 dstProxyView->setProxyView({std::move(copy), this->origin(), this->readSwizzle()});
2163 dstProxyView->setOffset(dstOffset);
2164 dstProxyView->setDstSampleFlags(dstSampleFlags);
2165 return true;
2166 }
2167
replaceOpsTaskIfModifiesColor()2168 OpsTask* SurfaceDrawContext::replaceOpsTaskIfModifiesColor() {
2169 if (!this->getOpsTask()->isColorNoOp()) {
2170 this->replaceOpsTask();
2171 }
2172 return this->getOpsTask();
2173 }
2174
2175 } // namespace skgpu::ganesh
2176