xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/draw_context.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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3  * Copyright 2007 VMware, Inc.
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14  * The above copyright notice and this permission notice (including the
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16  * of the Software.
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27 
28  /*
29   * Authors:
30   *   Keith Whitwell <[email protected]>
31   */
32 
33 
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_inlines.h"
38 #include "util/u_helpers.h"
39 #include "util/u_prim.h"
40 #include "util/format/u_format.h"
41 #include "draw_context.h"
42 #include "draw_pipe.h"
43 #include "draw_prim_assembler.h"
44 #include "draw_vs.h"
45 #include "draw_gs.h"
46 #include "draw_tess.h"
47 #include "draw_mesh.h"
48 
49 #if DRAW_LLVM_AVAILABLE
50 #include "gallivm/lp_bld_init.h"
51 #include "gallivm/lp_bld_limits.h"
52 #include "draw_llvm.h"
53 #endif
54 
55 
56 bool
draw_get_option_use_llvm(void)57 draw_get_option_use_llvm(void)
58 {
59 #if DRAW_LLVM_AVAILABLE
60    return debug_get_bool_option("DRAW_USE_LLVM", true);
61 #else
62    return false;
63 #endif
64 }
65 
66 
67 /**
68  * Create new draw module context with gallivm state for LLVM JIT.
69  */
70 static struct draw_context *
draw_create_context(struct pipe_context * pipe,void * context,bool try_llvm)71 draw_create_context(struct pipe_context *pipe, void *context,
72                     bool try_llvm)
73 {
74    struct draw_context *draw = CALLOC_STRUCT(draw_context);
75    if (!draw)
76       goto err_out;
77 
78 #if DRAW_LLVM_AVAILABLE
79    if (try_llvm && draw_get_option_use_llvm()) {
80       draw->llvm = draw_llvm_create(draw, (lp_context_ref *)context);
81    }
82 #endif
83 
84    draw->pipe = pipe;
85    draw->constant_buffer_stride = (sizeof(float) * 4);
86 
87    if (!draw_init(draw))
88       goto err_destroy;
89 
90    draw->ia = draw_prim_assembler_create(draw);
91    if (!draw->ia)
92       goto err_destroy;
93 
94    return draw;
95 
96 err_destroy:
97    draw_destroy(draw);
98 err_out:
99    return NULL;
100 }
101 
102 
103 /**
104  * Create new draw module context, with LLVM JIT.
105  */
106 struct draw_context *
draw_create(struct pipe_context * pipe)107 draw_create(struct pipe_context *pipe)
108 {
109    return draw_create_context(pipe, NULL, true);
110 }
111 
112 
113 #if DRAW_LLVM_AVAILABLE
114 struct draw_context *
draw_create_with_llvm_context(struct pipe_context * pipe,void * context)115 draw_create_with_llvm_context(struct pipe_context *pipe,
116                               void *context)
117 {
118    return draw_create_context(pipe, context, true);
119 }
120 #endif
121 
122 
123 /**
124  * Create a new draw context, without LLVM JIT.
125  */
126 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)127 draw_create_no_llvm(struct pipe_context *pipe)
128 {
129    return draw_create_context(pipe, NULL, false);
130 }
131 
132 
133 bool
draw_init(struct draw_context * draw)134 draw_init(struct draw_context *draw)
135 {
136    /*
137     * Note that several functions compute the clipmask of the predefined
138     * formats with hardcoded formulas instead of using these. So modifications
139     * here must be reflected there too.
140     */
141 
142    ASSIGN_4V(draw->plane[0], -1,  0,  0, 1);
143    ASSIGN_4V(draw->plane[1],  1,  0,  0, 1);
144    ASSIGN_4V(draw->plane[2],  0, -1,  0, 1);
145    ASSIGN_4V(draw->plane[3],  0,  1,  0, 1);
146    ASSIGN_4V(draw->plane[4],  0,  0,  1, 1); /* yes these are correct */
147    ASSIGN_4V(draw->plane[5],  0,  0, -1, 1); /* mesa's a bit wonky */
148    draw->clip_xy = true;
149    draw->clip_z = true;
150 
151    draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
152    draw->pt.user.eltMax = ~0;
153 
154    if (!draw_pipeline_init(draw))
155       return false;
156 
157    if (!draw_pt_init(draw))
158       return false;
159 
160    if (!draw_vs_init(draw))
161       return false;
162 
163    if (!draw_gs_init(draw))
164       return false;
165 
166    draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
167       draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
168 
169    draw->floating_point_depth = false;
170 
171    return true;
172 }
173 
174 
175 /*
176  * Called whenever we're starting to draw a new instance.
177  * Some internal structures don't want to have to reset internal
178  * members on each invocation (because their state might have to persist
179  * between multiple primitive restart rendering call) but might have to
180  * for each new instance.
181  * This is particularly the case for primitive id's in geometry shader.
182  */
183 void
draw_new_instance(struct draw_context * draw)184 draw_new_instance(struct draw_context *draw)
185 {
186    draw_geometry_shader_new_instance(draw->gs.geometry_shader);
187    draw_prim_assembler_new_instance(draw->ia);
188 }
189 
190 
191 void
draw_destroy(struct draw_context * draw)192 draw_destroy(struct draw_context *draw)
193 {
194    if (!draw)
195       return;
196 
197    struct pipe_context *pipe = draw->pipe;
198 
199    /* free any rasterizer CSOs that we may have created.
200     */
201    for (unsigned i = 0; i < 2; i++) {
202       for (unsigned j = 0; j < 2; j++) {
203          for (unsigned k = 0; k < 2; k++) {
204             if (draw->rasterizer_no_cull[i][j][k]) {
205                pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j][k]);
206             }
207          }
208       }
209    }
210 
211    for (unsigned i = 0; i < draw->pt.nr_vertex_buffers; i++)
212       pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]);
213 
214    /* Not so fast -- we're just borrowing this at the moment.
215     *
216    if (draw->render)
217       draw->render->destroy(draw->render);
218    */
219 
220    draw_prim_assembler_destroy(draw->ia);
221    draw_pipeline_destroy(draw);
222    draw_pt_destroy(draw);
223    draw_vs_destroy(draw);
224    draw_gs_destroy(draw);
225 #if DRAW_LLVM_AVAILABLE
226    if (draw->llvm)
227       draw_llvm_destroy(draw->llvm);
228 #endif
229 
230    FREE(draw);
231 }
232 
233 
234 void
draw_flush(struct draw_context * draw)235 draw_flush(struct draw_context *draw)
236 {
237    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
238 }
239 
240 
241 /**
242  * Specify the depth stencil format for the draw pipeline. This function
243  * determines the Minimum Resolvable Depth factor for polygon offset.
244  * This factor potentially depends on the number of Z buffer bits,
245  * the rasterization algorithm and the arithmetic performed on Z
246  * values between vertex shading and rasterization.
247  */
248 void
draw_set_zs_format(struct draw_context * draw,enum pipe_format format)249 draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
250 {
251    const struct util_format_description *desc = util_format_description(format);
252 
253    draw->floating_point_depth =
254       (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
255 
256    draw->mrd = util_get_depth_format_mrd(desc);
257 }
258 
259 
260 static bool
draw_is_vs_window_space(struct draw_context * draw)261 draw_is_vs_window_space(struct draw_context *draw)
262 {
263    if (draw->vs.vertex_shader) {
264       struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
265 
266       return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
267    }
268    return false;
269 }
270 
271 
272 void
draw_update_clip_flags(struct draw_context * draw)273 draw_update_clip_flags(struct draw_context *draw)
274 {
275    bool window_space = draw_is_vs_window_space(draw);
276 
277    draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
278    draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
279                           draw->driver.guard_band_xy);
280    draw->clip_z = (!draw->driver.bypass_clip_z &&
281                    draw->rasterizer && draw->rasterizer->depth_clip_near) &&
282                   !window_space;
283    draw->clip_user = draw->rasterizer &&
284                      draw->rasterizer->clip_plane_enable != 0 &&
285                      !window_space;
286    draw->guard_band_points_lines_xy = draw->guard_band_xy ||
287                                 (draw->driver.bypass_clip_points_lines &&
288                                 (draw->rasterizer &&
289                                  draw->rasterizer->point_line_tri_clip));
290 }
291 
292 
293 void
draw_update_viewport_flags(struct draw_context * draw)294 draw_update_viewport_flags(struct draw_context *draw)
295 {
296    bool window_space = draw_is_vs_window_space(draw);
297 
298    draw->bypass_viewport = window_space || draw->identity_viewport;
299 }
300 
301 
302 /**
303  * Register new primitive rasterization/rendering state.
304  * This causes the drawing pipeline to be rebuilt.
305  */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)306 void draw_set_rasterizer_state(struct draw_context *draw,
307                                 const struct pipe_rasterizer_state *raster,
308                                 void *rast_handle)
309 {
310    if (!draw->suspend_flushing) {
311       draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
312 
313       draw->rasterizer = raster;
314       draw->rast_handle = rast_handle;
315       draw_update_clip_flags(draw);
316    }
317 }
318 
319 
320 /* With a little more work, llvmpipe will be able to turn this off and
321  * do its own x/y clipping.
322  *
323  * Some hardware can turn off clipping altogether - in particular any
324  * hardware with a TNL unit can do its own clipping, even if it is
325  * relying on the draw module for some other reason.
326  * Setting bypass_clip_points_lines to achieve d3d-style point clipping (the driver
327  * will need to do the "vp scissoring") _requires_ the driver to implement
328  * wide points / point sprites itself (points will still be clipped if rasterizer
329  * point_line_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
330  */
331 void
draw_set_driver_clipping(struct draw_context * draw,bool bypass_clip_xy,bool bypass_clip_z,bool guard_band_xy,bool bypass_clip_points_lines)332 draw_set_driver_clipping(struct draw_context *draw,
333                          bool bypass_clip_xy,
334                          bool bypass_clip_z,
335                          bool guard_band_xy,
336                          bool bypass_clip_points_lines)
337 {
338    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
339 
340    draw->driver.bypass_clip_xy = bypass_clip_xy;
341    draw->driver.bypass_clip_z = bypass_clip_z;
342    draw->driver.guard_band_xy = guard_band_xy;
343    draw->driver.bypass_clip_points_lines = bypass_clip_points_lines;
344    draw_update_clip_flags(draw);
345 }
346 
347 
348 /**
349  * Plug in the primitive rendering/rasterization stage (which is the last
350  * stage in the drawing pipeline).
351  * This is provided by the device driver.
352  */
353 void
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)354 draw_set_rasterize_stage(struct draw_context *draw,
355                          struct draw_stage *stage)
356 {
357    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
358 
359    draw->pipeline.rasterize = stage;
360 }
361 
362 
363 /**
364  * Set the draw module's clipping state.
365  */
366 void
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)367 draw_set_clip_state(struct draw_context *draw,
368                     const struct pipe_clip_state *clip)
369 {
370    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
371 
372    memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
373 }
374 
375 
376 /**
377  * Set the draw module's viewport state.
378  */
379 void
draw_set_viewport_states(struct draw_context * draw,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vps)380 draw_set_viewport_states(struct draw_context *draw,
381                          unsigned start_slot,
382                          unsigned num_viewports,
383                          const struct pipe_viewport_state *vps)
384 {
385    const struct pipe_viewport_state *viewport = vps;
386    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
387 
388    assert(start_slot < PIPE_MAX_VIEWPORTS);
389    assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
390 
391    memcpy(draw->viewports + start_slot, vps,
392           sizeof(struct pipe_viewport_state) * num_viewports);
393 
394    draw->identity_viewport = (num_viewports == 1) &&
395       (viewport->scale[0] == 1.0f &&
396        viewport->scale[1] == 1.0f &&
397        viewport->scale[2] == 1.0f &&
398        viewport->translate[0] == 0.0f &&
399        viewport->translate[1] == 0.0f &&
400        viewport->translate[2] == 0.0f);
401    draw_update_viewport_flags(draw);
402 }
403 
404 
405 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned count,const struct pipe_vertex_buffer * buffers)406 draw_set_vertex_buffers(struct draw_context *draw,
407                         unsigned count,
408                         const struct pipe_vertex_buffer *buffers)
409 {
410    assert(count <= PIPE_MAX_ATTRIBS);
411 
412    util_set_vertex_buffers_count(draw->pt.vertex_buffer,
413                                  &draw->pt.nr_vertex_buffers,
414                                  buffers, count, false);
415 }
416 
417 
418 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)419 draw_set_vertex_elements(struct draw_context *draw,
420                          unsigned count,
421                          const struct pipe_vertex_element *elements)
422 {
423    assert(count <= PIPE_MAX_ATTRIBS);
424 
425    /* We could improve this by only flushing the frontend and the fetch part
426     * of the middle. This would avoid recalculating the emit keys.*/
427    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
428 
429    memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
430    draw->pt.nr_vertex_elements = count;
431    for (unsigned i = 0; i < count; i++)
432       draw->pt.vertex_strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
433 }
434 
435 
436 /**
437  * Tell drawing context where to find mapped vertex buffers.
438  */
439 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer,size_t size)440 draw_set_mapped_vertex_buffer(struct draw_context *draw,
441                               unsigned attr, const void *buffer,
442                               size_t size)
443 {
444    draw->pt.user.vbuffer[attr].map  = buffer;
445    draw->pt.user.vbuffer[attr].size = size;
446 }
447 
448 
449 void
draw_set_mapped_constant_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)450 draw_set_mapped_constant_buffer(struct draw_context *draw,
451                                 enum pipe_shader_type shader_type,
452                                 unsigned slot,
453                                 const void *buffer,
454                                 unsigned size)
455 {
456    assert(shader_type == PIPE_SHADER_VERTEX ||
457                 shader_type == PIPE_SHADER_GEOMETRY ||
458                 shader_type == PIPE_SHADER_TESS_CTRL ||
459                 shader_type == PIPE_SHADER_TESS_EVAL);
460    assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
461 
462    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
463 
464    draw->pt.user.constants[shader_type][slot].ptr = buffer;
465    draw->pt.user.constants[shader_type][slot].size = size;
466 }
467 
468 void
draw_set_mapped_shader_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)469 draw_set_mapped_shader_buffer(struct draw_context *draw,
470                               enum pipe_shader_type shader_type,
471                               unsigned slot,
472                               const void *buffer,
473                               unsigned size)
474 {
475    assert(shader_type == PIPE_SHADER_VERTEX ||
476                 shader_type == PIPE_SHADER_GEOMETRY ||
477                 shader_type == PIPE_SHADER_TESS_CTRL ||
478                 shader_type == PIPE_SHADER_TESS_EVAL);
479    assert(slot < PIPE_MAX_SHADER_BUFFERS);
480 
481    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
482 
483    draw->pt.user.ssbos[shader_type][slot].ptr = buffer;
484    draw->pt.user.ssbos[shader_type][slot].size = size;
485 }
486 
487 
488 /**
489  * Tells the draw module to draw points with triangles if their size
490  * is greater than this threshold.
491  */
492 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)493 draw_wide_point_threshold(struct draw_context *draw, float threshold)
494 {
495    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
496    draw->pipeline.wide_point_threshold = threshold;
497 }
498 
499 
500 /**
501  * Should the draw module handle point->quad conversion for drawing sprites?
502  */
503 void
draw_wide_point_sprites(struct draw_context * draw,bool draw_sprite)504 draw_wide_point_sprites(struct draw_context *draw, bool draw_sprite)
505 {
506    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
507    draw->pipeline.wide_point_sprites = draw_sprite;
508 }
509 
510 
511 /**
512  * Tells the draw module to draw lines with triangles if their width
513  * is greater than this threshold.
514  */
515 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)516 draw_wide_line_threshold(struct draw_context *draw, float threshold)
517 {
518    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
519    draw->pipeline.wide_line_threshold = roundf(threshold);
520 }
521 
522 
523 /**
524  * Tells the draw module whether or not to implement line stipple.
525  */
526 void
draw_enable_line_stipple(struct draw_context * draw,bool enable)527 draw_enable_line_stipple(struct draw_context *draw, bool enable)
528 {
529    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
530    draw->pipeline.line_stipple = enable;
531 }
532 
533 
534 /**
535  * Tells draw module whether to convert points to quads for sprite mode.
536  */
537 void
draw_enable_point_sprites(struct draw_context * draw,bool enable)538 draw_enable_point_sprites(struct draw_context *draw, bool enable)
539 {
540    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
541    draw->pipeline.point_sprite = enable;
542 }
543 
544 
545 /**
546  * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
547  * exist already.
548  *
549  * This is used by some of the optional draw module stages such
550  * as wide_point which may need to allocate additional generic/texcoord
551  * attributes.
552  */
553 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,enum tgsi_semantic semantic_name,unsigned semantic_index)554 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
555                                enum tgsi_semantic semantic_name,
556                                unsigned semantic_index)
557 {
558    int slot = draw_find_shader_output(draw, semantic_name, semantic_index);
559    if (slot >= 0) {
560       return slot;
561    }
562 
563    unsigned num_outputs = draw_current_shader_outputs(draw);
564    unsigned n = draw->extra_shader_outputs.num;
565 
566    assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
567 
568    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
569    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
570    draw->extra_shader_outputs.slot[n] = num_outputs + n;
571    draw->extra_shader_outputs.num++;
572 
573    return draw->extra_shader_outputs.slot[n];
574 }
575 
576 
577 /**
578  * Remove all extra vertex attributes that were allocated with
579  * draw_alloc_extra_vertex_attrib().
580  */
581 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)582 draw_remove_extra_vertex_attribs(struct draw_context *draw)
583 {
584    draw->extra_shader_outputs.num = 0;
585 }
586 
587 
588 /**
589  * If a geometry shader is present, return its info, else the vertex shader's
590  * info.
591  */
592 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)593 draw_get_shader_info(const struct draw_context *draw)
594 {
595    if (draw->ms.mesh_shader) {
596       return &draw->ms.mesh_shader->info;
597    } else if (draw->gs.geometry_shader) {
598       return &draw->gs.geometry_shader->info;
599    } else if (draw->tes.tess_eval_shader) {
600       return &draw->tes.tess_eval_shader->info;
601    } else {
602       return &draw->vs.vertex_shader->info;
603    }
604 }
605 
606 
607 /**
608  * Prepare outputs slots from the draw module
609  *
610  * Certain parts of the draw module can emit additional
611  * outputs that can be quite useful to the backends, a good
612  * example of it is the process of decomposing primitives
613  * into wireframes (aka. lines) which normally would lose
614  * the face-side information, but using this method we can
615  * inject another shader output which passes the original
616  * face side information to the backend.
617  */
618 void
draw_prepare_shader_outputs(struct draw_context * draw)619 draw_prepare_shader_outputs(struct draw_context *draw)
620 {
621    draw_remove_extra_vertex_attribs(draw);
622    draw_prim_assembler_prepare_outputs(draw->ia);
623    draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
624    if (draw->pipeline.aapoint)
625       draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
626    if (draw->pipeline.aaline)
627       draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
628 }
629 
630 
631 /**
632  * Ask the draw module for the location/slot of the given vertex attribute in
633  * a post-transformed vertex.
634  *
635  * With this function, drivers that use the draw module should have no reason
636  * to track the current vertex/geometry shader.
637  *
638  * Note that the draw module may sometimes generate vertices with extra
639  * attributes (such as texcoords for AA lines).  The driver can call this
640  * function to find those attributes.
641  *
642  * -1 is returned if the attribute is not found since this is
643  * an undefined situation. Note, that zero is valid and can
644  * be used by any of the attributes, because position is not
645  * required to be attribute 0 or even at all present.
646  */
647 int
draw_find_shader_output(const struct draw_context * draw,enum tgsi_semantic semantic_name,unsigned semantic_index)648 draw_find_shader_output(const struct draw_context *draw,
649                         enum tgsi_semantic semantic_name,
650                         unsigned semantic_index)
651 {
652    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
653 
654    for (unsigned i = 0; i < info->num_outputs; i++) {
655       if (info->output_semantic_name[i] == semantic_name &&
656           info->output_semantic_index[i] == semantic_index)
657          return i;
658    }
659 
660    /* Search the extra vertex attributes */
661    for (unsigned i = 0; i < draw->extra_shader_outputs.num; i++) {
662       if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
663           draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
664          return draw->extra_shader_outputs.slot[i];
665       }
666    }
667 
668    return -1;
669 }
670 
671 
672 /**
673  * Return total number of the shader outputs.  This function is similar to
674  * draw_current_shader_outputs() but this function also counts any extra
675  * vertex/geometry output attributes that may be filled in by some draw
676  * stages (such as AA point, AA line).
677  *
678  * If geometry shader is present, its output will be returned,
679  * if not vertex shader is used.
680  */
681 unsigned
draw_num_shader_outputs(const struct draw_context * draw)682 draw_num_shader_outputs(const struct draw_context *draw)
683 {
684    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
685    return info->num_outputs + draw->extra_shader_outputs.num;
686 }
687 
688 
689 /**
690  * Return total number of the vertex shader outputs.  This function
691  * also counts any extra vertex output attributes that may
692  * be filled in by some draw stages (such as AA point, AA line,
693  * front face).
694  */
695 unsigned
draw_total_vs_outputs(const struct draw_context * draw)696 draw_total_vs_outputs(const struct draw_context *draw)
697 {
698    const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
699 
700    return info->num_outputs + draw->extra_shader_outputs.num;
701 }
702 
703 
704 /**
705  * Return total number of the geometry shader outputs. This function
706  * also counts any extra geometry output attributes that may
707  * be filled in by some draw stages (such as AA point, AA line, front
708  * face).
709  */
710 unsigned
draw_total_gs_outputs(const struct draw_context * draw)711 draw_total_gs_outputs(const struct draw_context *draw)
712 {
713    if (!draw->gs.geometry_shader)
714       return 0;
715    const struct tgsi_shader_info *info = &draw->gs.geometry_shader->info;
716    return info->num_outputs + draw->extra_shader_outputs.num;
717 }
718 
719 
720 /**
721  * Return total number of the tess ctrl shader outputs.
722  */
723 unsigned
draw_total_tcs_outputs(const struct draw_context * draw)724 draw_total_tcs_outputs(const struct draw_context *draw)
725 {
726    if (!draw->tcs.tess_ctrl_shader)
727       return 0;
728    const struct tgsi_shader_info *info = &draw->tcs.tess_ctrl_shader->info;
729    return info->num_outputs;
730 }
731 
732 
733 /**
734  * Return total number of the tess eval shader outputs.
735  */
736 unsigned
draw_total_tes_outputs(const struct draw_context * draw)737 draw_total_tes_outputs(const struct draw_context *draw)
738 {
739    if (!draw->tes.tess_eval_shader)
740       return 0;
741    const struct tgsi_shader_info *info = &draw->tes.tess_eval_shader->info;
742    return info->num_outputs + draw->extra_shader_outputs.num;
743 }
744 
745 
746 /**
747  * Provide TGSI sampler objects for vertex/geometry shaders that use
748  * texture fetches.  This state only needs to be set once per context.
749  * This might only be used by software drivers for the time being.
750  */
751 void
draw_texture_sampler(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_sampler * sampler)752 draw_texture_sampler(struct draw_context *draw,
753                      enum pipe_shader_type shader,
754                      struct tgsi_sampler *sampler)
755 {
756    switch (shader) {
757    case PIPE_SHADER_VERTEX:
758       draw->vs.tgsi.sampler = sampler;
759       break;
760    case PIPE_SHADER_GEOMETRY:
761       draw->gs.tgsi.sampler = sampler;
762       break;
763    default:
764       assert(0);
765       break;
766    }
767 }
768 
769 
770 /**
771  * Provide TGSI image objects for vertex/geometry shaders that use
772  * texture fetches.  This state only needs to be set once per context.
773  * This might only be used by software drivers for the time being.
774  */
775 void
draw_image(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_image * image)776 draw_image(struct draw_context *draw,
777            enum pipe_shader_type shader,
778            struct tgsi_image *image)
779 {
780    switch (shader) {
781    case PIPE_SHADER_VERTEX:
782       draw->vs.tgsi.image = image;
783       break;
784    case PIPE_SHADER_GEOMETRY:
785       draw->gs.tgsi.image = image;
786       break;
787    default:
788       assert(0);
789       break;
790    }
791 }
792 
793 
794 /**
795  * Provide TGSI buffer objects for vertex/geometry shaders that use
796  * load/store/atomic ops.  This state only needs to be set once per context.
797  * This might only be used by software drivers for the time being.
798  */
799 void
draw_buffer(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_buffer * buffer)800 draw_buffer(struct draw_context *draw,
801             enum pipe_shader_type shader,
802             struct tgsi_buffer *buffer)
803 {
804    switch (shader) {
805    case PIPE_SHADER_VERTEX:
806       draw->vs.tgsi.buffer = buffer;
807       break;
808    case PIPE_SHADER_GEOMETRY:
809       draw->gs.tgsi.buffer = buffer;
810       break;
811    default:
812       assert(0);
813       break;
814    }
815 }
816 
817 
818 void
draw_set_render(struct draw_context * draw,struct vbuf_render * render)819 draw_set_render(struct draw_context *draw,
820                 struct vbuf_render *render)
821 {
822    draw->render = render;
823 }
824 
825 
826 /**
827  * Tell the draw module where vertex indexes/elements are located, and
828  * their size (in bytes).
829  */
830 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size,unsigned elem_buffer_space)831 draw_set_indexes(struct draw_context *draw,
832                  const void *elements, unsigned elem_size,
833                  unsigned elem_buffer_space)
834 {
835    assert(elem_size == 0 ||
836           elem_size == 1 ||
837           elem_size == 2 ||
838           elem_size == 4);
839    draw->pt.user.elts = elements;
840    draw->pt.user.eltSizeIB = elem_size;
841    if (elem_size)
842       draw->pt.user.eltMax = elem_buffer_space / elem_size;
843    else
844       draw->pt.user.eltMax = 0;
845 }
846 
847 
848 /* Revamp me please:
849  */
draw_do_flush(struct draw_context * draw,unsigned flags)850 void draw_do_flush(struct draw_context *draw, unsigned flags)
851 {
852    if (!draw->suspend_flushing) {
853       assert(!draw->flushing); /* catch inadvertant recursion */
854 
855       draw->flushing = true;
856 
857       draw_pipeline_flush(draw, flags);
858 
859       draw_pt_flush(draw, flags);
860 
861       draw->flushing = false;
862    }
863 }
864 
865 
866 /**
867  * Return the number of output attributes produced by the geometry
868  * shader, if present.  If no geometry shader, return the number of
869  * outputs from the vertex shader.
870  * \sa draw_num_shader_outputs
871  */
872 unsigned
draw_current_shader_outputs(const struct draw_context * draw)873 draw_current_shader_outputs(const struct draw_context *draw)
874 {
875    if (draw->ms.mesh_shader)
876       return draw->ms.num_ms_outputs;
877    if (draw->gs.geometry_shader)
878       return draw->gs.num_gs_outputs;
879    if (draw->tes.tess_eval_shader)
880       return draw->tes.num_tes_outputs;
881    return draw->vs.num_vs_outputs;
882 }
883 
884 
885 /**
886  * Return the index of the shader output which will contain the
887  * vertex position.
888  */
889 unsigned
draw_current_shader_position_output(const struct draw_context * draw)890 draw_current_shader_position_output(const struct draw_context *draw)
891 {
892    if (draw->ms.mesh_shader)
893       return draw->ms.position_output;
894    if (draw->gs.geometry_shader)
895       return draw->gs.position_output;
896    if (draw->tes.tess_eval_shader)
897       return draw->tes.position_output;
898    return draw->vs.position_output;
899 }
900 
901 
902 /**
903  * Return the index of the shader output which will contain the
904  * viewport index.
905  */
906 unsigned
draw_current_shader_viewport_index_output(const struct draw_context * draw)907 draw_current_shader_viewport_index_output(const struct draw_context *draw)
908 {
909    if (draw->ms.mesh_shader)
910       return draw->ms.mesh_shader->viewport_index_output;
911    if (draw->gs.geometry_shader)
912       return draw->gs.geometry_shader->viewport_index_output;
913    else if (draw->tes.tess_eval_shader)
914       return draw->tes.tess_eval_shader->viewport_index_output;
915    return draw->vs.vertex_shader->viewport_index_output;
916 }
917 
918 
919 /**
920  * Returns true if there's a geometry shader bound and the geometry
921  * shader writes out a viewport index.
922  */
923 bool
draw_current_shader_uses_viewport_index(const struct draw_context * draw)924 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
925 {
926    if (draw->ms.mesh_shader)
927       return draw->ms.mesh_shader->info.writes_viewport_index;
928    if (draw->gs.geometry_shader)
929       return draw->gs.geometry_shader->info.writes_viewport_index;
930    else if (draw->tes.tess_eval_shader)
931       return draw->tes.tess_eval_shader->info.writes_viewport_index;
932    return draw->vs.vertex_shader->info.writes_viewport_index;
933 }
934 
935 
936 /**
937  * Return the index of the shader output which will contain the
938  * clip vertex position.
939  * Note we don't support clipvertex output in the gs. For clipping
940  * to work correctly hence we return ordinary position output instead.
941  */
942 unsigned
draw_current_shader_clipvertex_output(const struct draw_context * draw)943 draw_current_shader_clipvertex_output(const struct draw_context *draw)
944 {
945    if (draw->ms.mesh_shader)
946       return draw->ms.clipvertex_output;
947    if (draw->gs.geometry_shader)
948       return draw->gs.clipvertex_output;
949    if (draw->tes.tess_eval_shader)
950       return draw->tes.clipvertex_output;
951    return draw->vs.clipvertex_output;
952 }
953 
954 
955 unsigned
draw_current_shader_ccdistance_output(const struct draw_context * draw,int index)956 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
957 {
958    assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
959    if (draw->ms.mesh_shader)
960       return draw->ms.mesh_shader->ccdistance_output[index];
961    if (draw->gs.geometry_shader)
962       return draw->gs.geometry_shader->ccdistance_output[index];
963    if (draw->tes.tess_eval_shader)
964       return draw->tes.tess_eval_shader->ccdistance_output[index];
965    return draw->vs.ccdistance_output[index];
966 }
967 
968 
969 unsigned
draw_current_shader_num_written_clipdistances(const struct draw_context * draw)970 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
971 {
972    if (draw->ms.mesh_shader)
973       return draw->ms.mesh_shader->info.num_written_clipdistance;
974    if (draw->gs.geometry_shader)
975       return draw->gs.geometry_shader->info.num_written_clipdistance;
976    if (draw->tes.tess_eval_shader)
977       return draw->tes.tess_eval_shader->info.num_written_clipdistance;
978    return draw->vs.vertex_shader->info.num_written_clipdistance;
979 }
980 
981 unsigned
draw_current_shader_num_written_culldistances(const struct draw_context * draw)982 draw_current_shader_num_written_culldistances(const struct draw_context *draw)
983 {
984    if (draw->ms.mesh_shader)
985       return draw->ms.mesh_shader->info.num_written_culldistance;
986    if (draw->gs.geometry_shader)
987       return draw->gs.geometry_shader->info.num_written_culldistance;
988    if (draw->tes.tess_eval_shader)
989       return draw->tes.tess_eval_shader->info.num_written_culldistance;
990    return draw->vs.vertex_shader->info.num_written_culldistance;
991 }
992 
993 
994 /**
995  * Return a pointer/handle for a driver/CSO rasterizer object which
996  * disabled culling, stippling, unfilled tris, etc.
997  * This is used by some pipeline stages (such as wide_point, aa_line
998  * and aa_point) which convert points/lines into triangles.  In those
999  * cases we don't want to accidentally cull the triangles.
1000  *
1001  * \param scissor  should the rasterizer state enable scissoring?
1002  * \param flatshade  should the rasterizer state use flat shading?
1003  * \return  rasterizer CSO handle
1004  */
1005 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,const struct pipe_rasterizer_state * base_rast)1006 draw_get_rasterizer_no_cull(struct draw_context *draw,
1007                              const struct pipe_rasterizer_state *base_rast)
1008 {
1009    if (!draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard]) {
1010       /* create now */
1011       struct pipe_context *pipe = draw->pipe;
1012       struct pipe_rasterizer_state rast;
1013 
1014       memset(&rast, 0, sizeof(rast));
1015       rast.scissor = base_rast->scissor;
1016       rast.flatshade = base_rast->flatshade;
1017       rast.rasterizer_discard = base_rast->rasterizer_discard;
1018       rast.front_ccw = 1;
1019       rast.half_pixel_center = draw->rasterizer->half_pixel_center;
1020       rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
1021       rast.clip_halfz = draw->rasterizer->clip_halfz;
1022 
1023       draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard] =
1024          pipe->create_rasterizer_state(pipe, &rast);
1025    }
1026    return draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard];
1027 }
1028 
1029 
1030 void
draw_set_mapped_so_targets(struct draw_context * draw,unsigned num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])1031 draw_set_mapped_so_targets(struct draw_context *draw,
1032                            unsigned num_targets,
1033                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
1034 {
1035    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1036 
1037    for (unsigned i = 0; i < num_targets; i++)
1038       draw->so.targets[i] = targets[i];
1039    for (unsigned i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
1040       draw->so.targets[i] = NULL;
1041 
1042    draw->so.num_targets = num_targets;
1043 }
1044 
1045 
1046 void
draw_set_sampler_views(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_view ** views,unsigned num)1047 draw_set_sampler_views(struct draw_context *draw,
1048                        enum pipe_shader_type shader_stage,
1049                        struct pipe_sampler_view **views,
1050                        unsigned num)
1051 {
1052    assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1053    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
1054 
1055    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1056 
1057    for (unsigned i = 0; i < num; ++i)
1058       draw->sampler_views[shader_stage][i] = views[i];
1059    for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1060       draw->sampler_views[shader_stage][i] = NULL;
1061 
1062    draw->num_sampler_views[shader_stage] = num;
1063 }
1064 
1065 
1066 void
draw_set_samplers(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_state ** samplers,unsigned num)1067 draw_set_samplers(struct draw_context *draw,
1068                   enum pipe_shader_type shader_stage,
1069                   struct pipe_sampler_state **samplers,
1070                   unsigned num)
1071 {
1072    assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1073    assert(num <= PIPE_MAX_SAMPLERS);
1074 
1075    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1076 
1077    for (unsigned i = 0; i < num; ++i)
1078       draw->samplers[shader_stage][i] = samplers[i];
1079    for (unsigned i = num; i < PIPE_MAX_SAMPLERS; ++i)
1080       draw->samplers[shader_stage][i] = NULL;
1081 
1082    draw->num_samplers[shader_stage] = num;
1083 
1084 #if DRAW_LLVM_AVAILABLE
1085    if (draw->llvm)
1086       draw_llvm_set_sampler_state(draw, shader_stage);
1087 #endif
1088 }
1089 
1090 
1091 void
draw_set_images(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_image_view * views,unsigned num)1092 draw_set_images(struct draw_context *draw,
1093                 enum pipe_shader_type shader_stage,
1094                 struct pipe_image_view *views,
1095                 unsigned num)
1096 {
1097    assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1098    assert(num <= PIPE_MAX_SHADER_IMAGES);
1099 
1100    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1101 
1102    for (unsigned i = 0; i < num; ++i)
1103       draw->images[shader_stage][i] = &views[i];
1104    for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1105       draw->images[shader_stage][i] = NULL;
1106 
1107    draw->num_images[shader_stage] = num;
1108 }
1109 
1110 
1111 void
draw_set_mapped_texture(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned sview_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,uint32_t num_samples,uint32_t sample_stride,const void * base_ptr,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])1112 draw_set_mapped_texture(struct draw_context *draw,
1113                         enum pipe_shader_type shader_stage,
1114                         unsigned sview_idx,
1115                         uint32_t width, uint32_t height, uint32_t depth,
1116                         uint32_t first_level, uint32_t last_level,
1117                         uint32_t num_samples,
1118                         uint32_t sample_stride,
1119                         const void *base_ptr,
1120                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
1121                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
1122                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
1123 {
1124 #if DRAW_LLVM_AVAILABLE
1125    if (draw->llvm)
1126       draw_llvm_set_mapped_texture(draw,
1127                                    shader_stage,
1128                                    sview_idx,
1129                                    width, height, depth, first_level,
1130                                    last_level, num_samples, sample_stride, base_ptr,
1131                                    row_stride, img_stride, mip_offsets);
1132 #endif
1133 }
1134 
1135 
1136 void
draw_set_mapped_image(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned idx,uint32_t width,uint32_t height,uint32_t depth,const void * base_ptr,uint32_t row_stride,uint32_t img_stride,uint32_t num_samples,uint32_t sample_stride)1137 draw_set_mapped_image(struct draw_context *draw,
1138                       enum pipe_shader_type shader_stage,
1139                       unsigned idx,
1140                       uint32_t width, uint32_t height, uint32_t depth,
1141                       const void *base_ptr,
1142                       uint32_t row_stride,
1143                       uint32_t img_stride,
1144                       uint32_t num_samples,
1145                       uint32_t sample_stride)
1146 {
1147 #if DRAW_LLVM_AVAILABLE
1148    if (draw->llvm)
1149       draw_llvm_set_mapped_image(draw,
1150                                  shader_stage,
1151                                  idx,
1152                                  width, height, depth,
1153                                  base_ptr,
1154                                  row_stride, img_stride,
1155                                  num_samples, sample_stride);
1156 #endif
1157 }
1158 
1159 
1160 /**
1161  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1162  * different ways of setting textures, and drivers typically only support one.
1163  */
1164 int
draw_get_shader_param_no_llvm(enum pipe_shader_type shader,enum pipe_shader_cap param)1165 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
1166                               enum pipe_shader_cap param)
1167 {
1168    switch(shader) {
1169    case PIPE_SHADER_VERTEX:
1170    case PIPE_SHADER_GEOMETRY:
1171       return tgsi_exec_get_shader_param(param);
1172    default:
1173       return 0;
1174    }
1175 }
1176 
1177 
1178 /**
1179  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1180  * different ways of setting textures, and drivers typically only support one.
1181  * Drivers requesting a draw context explicitly without llvm must call
1182  * draw_get_shader_param_no_llvm instead.
1183  */
1184 int
draw_get_shader_param(enum pipe_shader_type shader,enum pipe_shader_cap param)1185 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
1186 {
1187 #if DRAW_LLVM_AVAILABLE
1188    if (draw_get_option_use_llvm()) {
1189       switch(shader) {
1190       case PIPE_SHADER_VERTEX:
1191       case PIPE_SHADER_GEOMETRY:
1192       case PIPE_SHADER_TESS_CTRL:
1193       case PIPE_SHADER_TESS_EVAL:
1194          return gallivm_get_shader_param(param);
1195       default:
1196          return 0;
1197       }
1198    }
1199 #endif
1200 
1201    return draw_get_shader_param_no_llvm(shader, param);
1202 }
1203 
1204 
1205 /**
1206  * Enables or disables collection of statistics.
1207  *
1208  * Draw module is capable of generating statistics for the vertex
1209  * processing pipeline. Collection of that data isn't free and so
1210  * it's disabled by default. The users of the module can enable
1211  * (or disable) this functionality through this function.
1212  * The actual data will be emitted through the VBUF interface,
1213  * the 'pipeline_statistics' callback to be exact.
1214  */
1215 void
draw_collect_pipeline_statistics(struct draw_context * draw,bool enable)1216 draw_collect_pipeline_statistics(struct draw_context *draw,
1217                                  bool enable)
1218 {
1219    draw->collect_statistics = enable;
1220 }
1221 
1222 
1223 /**
1224  * Enable/disable primitives generated gathering.
1225  */
draw_collect_primitives_generated(struct draw_context * draw,bool enable)1226 void draw_collect_primitives_generated(struct draw_context *draw,
1227                                        bool enable)
1228 {
1229    draw->collect_primgen = enable;
1230 }
1231 
1232 
1233 /**
1234  * Computes clipper invocation statistics.
1235  *
1236  * Figures out how many primitives would have been
1237  * sent to the clipper given the specified
1238  * prim info data.
1239  */
1240 void
draw_stats_clipper_primitives(struct draw_context * draw,const struct draw_prim_info * prim_info)1241 draw_stats_clipper_primitives(struct draw_context *draw,
1242                               const struct draw_prim_info *prim_info)
1243 {
1244    if (draw->collect_statistics) {
1245       unsigned i;
1246       for (i = 0; i < prim_info->primitive_count; i++) {
1247          draw->statistics.c_invocations +=
1248             u_decomposed_prims_for_vertices(prim_info->prim,
1249                                             prim_info->primitive_lengths[i]);
1250       }
1251    }
1252 }
1253 
1254 
1255 /**
1256  * Returns true if the draw module will inject the frontface
1257  * info into the outputs.
1258  *
1259  * Given the specified primitive and rasterizer state
1260  * the function will figure out if the draw module
1261  * will inject the front-face information into shader
1262  * outputs. This is done to preserve the front-facing
1263  * info when decomposing primitives into wireframes.
1264  */
1265 bool
draw_will_inject_frontface(const struct draw_context * draw)1266 draw_will_inject_frontface(const struct draw_context *draw)
1267 {
1268    unsigned reduced_prim = u_reduced_prim(draw->pt.prim);
1269    const struct pipe_rasterizer_state *rast = draw->rasterizer;
1270 
1271    if (reduced_prim != MESA_PRIM_TRIANGLES) {
1272       return false;
1273    }
1274 
1275    return (rast &&
1276            (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
1277             rast->fill_back != PIPE_POLYGON_MODE_FILL));
1278 }
1279 
1280 
1281 void
draw_set_tess_state(struct draw_context * draw,const float default_outer_level[4],const float default_inner_level[2])1282 draw_set_tess_state(struct draw_context *draw,
1283                     const float default_outer_level[4],
1284                     const float default_inner_level[2])
1285 {
1286    for (unsigned i = 0; i < 4; i++)
1287       draw->default_outer_tess_level[i] = default_outer_level[i];
1288    for (unsigned i = 0; i < 2; i++)
1289       draw->default_inner_tess_level[i] = default_inner_level[i];
1290 }
1291 
1292 
1293 void
draw_set_disk_cache_callbacks(struct draw_context * draw,void * data_cookie,void (* find_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]),void (* insert_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]))1294 draw_set_disk_cache_callbacks(struct draw_context *draw,
1295                               void *data_cookie,
1296                               void (*find_shader)(void *cookie,
1297                                                   struct lp_cached_code *cache,
1298                                                   unsigned char ir_sha1_cache_key[20]),
1299                               void (*insert_shader)(void *cookie,
1300                                                     struct lp_cached_code *cache,
1301                                                     unsigned char ir_sha1_cache_key[20]))
1302 {
1303    draw->disk_cache_find_shader = find_shader;
1304    draw->disk_cache_insert_shader = insert_shader;
1305    draw->disk_cache_cookie = data_cookie;
1306 }
1307 
1308 
1309 void
draw_set_constant_buffer_stride(struct draw_context * draw,unsigned num_bytes)1310 draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes)
1311 {
1312    draw->constant_buffer_stride = num_bytes;
1313 }
1314