xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/draw_tess.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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25 #include "draw_tess.h"
26 #if DRAW_LLVM_AVAILABLE
27 #include "draw_llvm.h"
28 #endif
29 
30 #include "tessellator/p_tessellator.h"
31 #include "nir/nir_to_tgsi_info.h"
32 #include "util/u_prim.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "util/ralloc.h"
36 #if DRAW_LLVM_AVAILABLE
37 static inline int
draw_tes_get_input_index(int semantic,int index,const struct tgsi_shader_info * input_info)38 draw_tes_get_input_index(int semantic, int index,
39                          const struct tgsi_shader_info *input_info)
40 {
41    int i;
42    const uint8_t *input_semantic_names = input_info->output_semantic_name;
43    const uint8_t *input_semantic_indices = input_info->output_semantic_index;
44    for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
45       if (input_semantic_names[i] == semantic &&
46           input_semantic_indices[i] == index)
47          return i;
48    }
49    return -1;
50 }
51 
52 #define DEBUG_INPUTS 0
53 static void
llvm_fetch_tcs_input(struct draw_tess_ctrl_shader * shader,const struct draw_prim_info * input_prim_info,unsigned prim_id,unsigned num_vertices)54 llvm_fetch_tcs_input(struct draw_tess_ctrl_shader *shader,
55                      const struct draw_prim_info *input_prim_info,
56                      unsigned prim_id,
57                      unsigned num_vertices)
58 {
59    const float (*input_ptr)[4];
60    float (*input_data)[32][NUM_TCS_INPUTS][TGSI_NUM_CHANNELS] = &shader->tcs_input->data;
61    unsigned slot, i;
62    int vs_slot;
63    unsigned input_vertex_stride = shader->input_vertex_stride;
64 
65    input_ptr = shader->input;
66    for (i = 0; i < num_vertices; i++) {
67       const float (*input)[4];
68       int vertex_idx = prim_id * num_vertices + i;
69       if (input_prim_info->linear == false)
70          vertex_idx = input_prim_info->elts[vertex_idx];
71 #if DEBUG_INPUTS
72       debug_printf("%d) tcs vertex index = %d (prim idx = %d)\n",
73                    i, prim_id, 0);
74 #endif
75       input = (const float (*)[4])((const char *)input_ptr + (vertex_idx * input_vertex_stride));
76       for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
77          vs_slot = draw_tes_get_input_index(
78                                             shader->info.input_semantic_name[slot],
79                                             shader->info.input_semantic_index[slot],
80                                             shader->input_info);
81          if (vs_slot < 0) {
82             debug_printf("VS/TCS signature mismatch!\n");
83             (*input_data)[i][slot][0] = 0;
84             (*input_data)[i][slot][1] = 0;
85             (*input_data)[i][slot][2] = 0;
86             (*input_data)[i][slot][3] = 0;
87          } else {
88             (*input_data)[i][slot][0] = input[vs_slot][0];
89             (*input_data)[i][slot][1] = input[vs_slot][1];
90             (*input_data)[i][slot][2] = input[vs_slot][2];
91             (*input_data)[i][slot][3] = input[vs_slot][3];
92 #if DEBUG_INPUTS
93             debug_printf("\t\t%p = %f %f %f %f\n", &(*input_data)[i][slot][0],
94                          (*input_data)[i][slot][0],
95                          (*input_data)[i][slot][1],
96                          (*input_data)[i][slot][2],
97                          (*input_data)[i][slot][3]);
98 #endif
99             ++vs_slot;
100          }
101       }
102    }
103 }
104 
105 #define DEBUG_OUTPUTS 0
106 static void
llvm_store_tcs_output(struct draw_tess_ctrl_shader * shader,unsigned prim_id,struct draw_vertex_info * output_verts,unsigned vert_start)107 llvm_store_tcs_output(struct draw_tess_ctrl_shader *shader,
108                       unsigned prim_id,
109                       struct draw_vertex_info *output_verts,
110                       unsigned vert_start)
111 {
112    float (*output_ptr)[4];
113    float (*output_data)[32][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS] = &shader->tcs_output->data;
114    unsigned slot, i;
115    unsigned num_vertices = shader->vertices_out;
116 
117    char *output = (char *)output_verts->verts->data;
118    output += vert_start * output_verts->stride;
119 
120    for (i = 0; i < num_vertices; i++) {
121 
122 #if DEBUG_OUTPUTS
123       debug_printf("%d) tcs store vertex index = %d (prim idx = %d)\n",
124                    i, prim_id, 0);
125 #endif
126       output_ptr = (float(*)[4])(output + (i * output_verts->stride));
127 
128       for (slot = 0; slot < shader->info.num_outputs; ++slot) {
129          output_ptr[slot][0] = (*output_data)[i][slot][0];
130          output_ptr[slot][1] = (*output_data)[i][slot][1];
131          output_ptr[slot][2] = (*output_data)[i][slot][2];
132          output_ptr[slot][3] = (*output_data)[i][slot][3];
133 #if DEBUG_OUTPUTS
134          debug_printf("\t\t%p = %f %f %f %f\n",
135                       &output_ptr[slot][0],
136                       output_ptr[slot][0],
137                       output_ptr[slot][1],
138                       output_ptr[slot][2],
139                       output_ptr[slot][3]);
140 #endif
141       }
142    }
143 }
144 
145 static void
llvm_tcs_run(struct draw_tess_ctrl_shader * shader,uint32_t prim_id)146 llvm_tcs_run(struct draw_tess_ctrl_shader *shader, uint32_t prim_id)
147 {
148    shader->current_variant->jit_func(shader->jit_resources,
149                                      shader->tcs_input->data, shader->tcs_output->data, prim_id,
150                                      shader->draw->pt.vertices_per_patch, shader->draw->pt.user.viewid);
151 }
152 #endif
153 
154 /**
155  * Execute tess ctrl shader.
156  */
draw_tess_ctrl_shader_run(struct draw_tess_ctrl_shader * shader,const struct draw_vertex_info * input_verts,const struct draw_prim_info * input_prim,const struct tgsi_shader_info * input_info,struct draw_vertex_info * output_verts,struct draw_prim_info * output_prims)157 int draw_tess_ctrl_shader_run(struct draw_tess_ctrl_shader *shader,
158                               const struct draw_vertex_info *input_verts,
159                               const struct draw_prim_info *input_prim,
160                               const struct tgsi_shader_info *input_info,
161                               struct draw_vertex_info *output_verts,
162                               struct draw_prim_info *output_prims )
163 {
164    const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
165    unsigned num_outputs = draw_total_tcs_outputs(shader->draw);
166    unsigned input_stride = input_verts->vertex_size;
167    unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
168    unsigned num_patches = input_prim->count / shader->draw->pt.vertices_per_patch;
169 
170    output_verts->vertex_size = vertex_size;
171    output_verts->stride = output_verts->vertex_size;
172    output_verts->verts = NULL;
173    output_verts->count = 0;
174    shader->input = input;
175    shader->input_vertex_stride = input_stride;
176    shader->input_info = input_info;
177 
178    output_prims->linear = true;
179    output_prims->start = 0;
180    output_prims->elts = NULL;
181    output_prims->count = 0;
182    output_prims->prim = MESA_PRIM_PATCHES;
183    output_prims->flags = 0;
184    output_prims->primitive_lengths = NULL;
185    output_prims->primitive_count = 0;
186 
187    if (shader->draw->collect_statistics) {
188       shader->draw->statistics.hs_invocations += num_patches;
189    }
190 #if DRAW_LLVM_AVAILABLE
191    unsigned first_patch = input_prim->start / shader->draw->pt.vertices_per_patch;
192    for (unsigned i = 0; i < num_patches; i++) {
193       uint32_t vert_start = output_verts->count;
194 
195       output_verts->count += shader->vertices_out;
196 
197       llvm_fetch_tcs_input(shader, input_prim, i, shader->draw->pt.vertices_per_patch);
198 
199       llvm_tcs_run(shader, first_patch + i);
200 
201       uint32_t old_verts = util_align_npot(vert_start, 16);
202       uint32_t new_verts = util_align_npot(output_verts->count, 16);
203       uint32_t old_size = output_verts->vertex_size * old_verts;
204       uint32_t new_size = output_verts->vertex_size * new_verts;
205       output_verts->verts = REALLOC(output_verts->verts, old_size, new_size);
206 
207       llvm_store_tcs_output(shader, i, output_verts, vert_start);
208    }
209 #endif
210 
211    output_prims->primitive_count = num_patches;
212    return 0;
213 }
214 
215 #if DRAW_LLVM_AVAILABLE
216 #define DEBUG_INPUTS 0
217 static void
llvm_fetch_tes_input(struct draw_tess_eval_shader * shader,const struct draw_prim_info * input_prim_info,unsigned prim_id,unsigned num_vertices)218 llvm_fetch_tes_input(struct draw_tess_eval_shader *shader,
219                      const struct draw_prim_info *input_prim_info,
220                      unsigned prim_id,
221                      unsigned num_vertices)
222 {
223    const float (*input_ptr)[4];
224    float (*input_data)[32][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS] = &shader->tes_input->data;
225    unsigned slot, i;
226    int vs_slot;
227    unsigned input_vertex_stride = shader->input_vertex_stride;
228 
229    input_ptr = shader->input;
230    for (i = 0; i < num_vertices; i++) {
231       const float (*input)[4];
232       int vertex_idx = prim_id * num_vertices + i;
233 
234       if (input_prim_info->linear == false)
235          vertex_idx = input_prim_info->elts[vertex_idx];
236 #if DEBUG_INPUTS
237       debug_printf("%d) tes vertex index = %d (prim idx = %d)\n",
238                    i, prim_id, 0);
239 #endif
240       input = (const float (*)[4])((const char *)input_ptr + (vertex_idx * input_vertex_stride));
241       for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
242          vs_slot = draw_tes_get_input_index(
243                                             shader->info.input_semantic_name[slot],
244                                             shader->info.input_semantic_index[slot],
245                                             shader->input_info);
246          if (vs_slot < 0) {
247             debug_printf("TCS/TES signature mismatch!\n");
248             (*input_data)[i][slot][0] = 0;
249             (*input_data)[i][slot][1] = 0;
250             (*input_data)[i][slot][2] = 0;
251             (*input_data)[i][slot][3] = 0;
252          } else {
253             (*input_data)[i][slot][0] = input[vs_slot][0];
254             (*input_data)[i][slot][1] = input[vs_slot][1];
255             (*input_data)[i][slot][2] = input[vs_slot][2];
256             (*input_data)[i][slot][3] = input[vs_slot][3];
257 #if DEBUG_INPUTS
258             debug_printf("\t\t%p = %f %f %f %f\n",
259                          &input[vs_slot][0],
260                          (*input_data)[i][slot][0],
261                          (*input_data)[i][slot][1],
262                          (*input_data)[i][slot][2],
263                          (*input_data)[i][slot][3]);
264 #endif
265             ++vs_slot;
266          }
267       }
268    }
269 }
270 
271 static void
llvm_fetch_tess_factors(struct draw_tess_eval_shader * shader,unsigned patch_id,unsigned num_vertices,struct pipe_tessellation_factors * factors)272 llvm_fetch_tess_factors(struct draw_tess_eval_shader *shader,
273                         unsigned patch_id,
274                         unsigned num_vertices,
275                         struct pipe_tessellation_factors *factors)
276 {
277    int outer_slot = draw_tes_get_input_index(
278       TGSI_SEMANTIC_TESSOUTER, 0, shader->input_info);
279    int inner_slot = draw_tes_get_input_index(
280       TGSI_SEMANTIC_TESSINNER, 0, shader->input_info);
281    const float (*input_ptr)[4];
282    const float (*input)[4];
283    input_ptr = shader->input;
284    input = (const float (*)[4])((const char *)input_ptr + ((patch_id * num_vertices) * shader->input_vertex_stride));
285 
286    if (outer_slot != -1) {
287       for (unsigned i = 0; i < 4; i++)
288          factors->outer_tf[i] = input[outer_slot][i];
289    } else {
290       for (unsigned i = 0; i < 4; i++)
291          factors->outer_tf[i] = shader->draw->default_outer_tess_level[i];
292    }
293    if (inner_slot != -1) {
294       for (unsigned i = 0; i < 2; i++)
295          factors->inner_tf[i] = input[inner_slot][i];
296    } else {
297       for (unsigned i = 0; i < 2; i++)
298          factors->inner_tf[i] = shader->draw->default_inner_tess_level[i];
299    }
300 }
301 
302 static void
llvm_tes_run(struct draw_tess_eval_shader * shader,uint32_t prim_id,uint32_t patch_vertices_in,struct pipe_tessellator_data * tess_data,struct pipe_tessellation_factors * tess_factors,struct vertex_header * output)303 llvm_tes_run(struct draw_tess_eval_shader *shader,
304              uint32_t prim_id,
305              uint32_t patch_vertices_in,
306              struct pipe_tessellator_data *tess_data,
307              struct pipe_tessellation_factors *tess_factors,
308              struct vertex_header *output)
309 {
310    shader->current_variant->jit_func(shader->jit_resources,
311                                      shader->tes_input->data, output, prim_id,
312                                      tess_data->num_domain_points, tess_data->domain_points_u, tess_data->domain_points_v,
313                                      tess_factors->outer_tf, tess_factors->inner_tf, patch_vertices_in,
314                                      shader->draw->pt.user.viewid);
315 }
316 #endif
317 
318 /**
319  * Execute tess eval shader.
320  */
draw_tess_eval_shader_run(struct draw_tess_eval_shader * shader,unsigned num_input_vertices_per_patch,const struct draw_vertex_info * input_verts,const struct draw_prim_info * input_prim,const struct tgsi_shader_info * input_info,struct draw_vertex_info * output_verts,struct draw_prim_info * output_prims,uint16_t ** elts_out)321 int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader,
322                               unsigned num_input_vertices_per_patch,
323                               const struct draw_vertex_info *input_verts,
324                               const struct draw_prim_info *input_prim,
325                               const struct tgsi_shader_info *input_info,
326                               struct draw_vertex_info *output_verts,
327                               struct draw_prim_info *output_prims,
328                               uint16_t **elts_out)
329 {
330    const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
331    unsigned num_outputs = draw_total_tes_outputs(shader->draw);
332    unsigned input_stride = input_verts->vertex_size;
333    unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
334    uint16_t *elts = NULL;
335    output_verts->vertex_size = vertex_size;
336    output_verts->stride = output_verts->vertex_size;
337    output_verts->count = 0;
338    output_verts->verts = NULL;
339 
340    output_prims->linear = false;
341    output_prims->start = 0;
342    output_prims->elts = NULL;
343    output_prims->count = 0;
344    output_prims->prim = get_tes_output_prim(shader);
345    output_prims->flags = 0;
346    output_prims->primitive_lengths = NULL;
347    output_prims->primitive_count = 0;
348 
349    shader->input = input;
350    shader->input_vertex_stride = input_stride;
351    shader->input_info = input_info;
352 
353 #if DRAW_LLVM_AVAILABLE
354    struct pipe_tessellation_factors factors;
355    struct pipe_tessellator_data data = { 0 };
356    struct pipe_tessellator *ptess = p_tess_init(shader->prim_mode,
357                                                 shader->spacing,
358                                                 !shader->vertex_order_cw,
359                                                 shader->point_mode);
360    for (unsigned i = 0; i < input_prim->primitive_count; i++) {
361       uint32_t vert_start = output_verts->count;
362       uint32_t prim_start = output_prims->primitive_count;
363       uint32_t elt_start = output_prims->count;
364 
365       llvm_fetch_tess_factors(shader, i, num_input_vertices_per_patch, &factors);
366 
367       /* tessellate with the factors for this primitive */
368       p_tessellate(ptess, &factors, &data);
369 
370       if (data.num_domain_points == 0)
371          continue;
372 
373       uint32_t old_verts = vert_start;
374       uint32_t new_verts = vert_start + util_align_npot(data.num_domain_points, 4);
375       uint32_t old_size = output_verts->vertex_size * old_verts;
376       uint32_t new_size = output_verts->vertex_size * new_verts;
377       output_verts->verts = REALLOC(output_verts->verts, old_size, new_size);
378 
379       output_verts->count += data.num_domain_points;
380 
381       output_prims->count += data.num_indices;
382       elts = REALLOC(elts, elt_start * sizeof(uint16_t),
383                      output_prims->count * sizeof(uint16_t));
384 
385       for (unsigned i = 0; i < data.num_indices; i++)
386          elts[elt_start + i] = vert_start + data.indices[i];
387 
388       llvm_fetch_tes_input(shader, input_prim, i, num_input_vertices_per_patch);
389       /* run once per primitive? */
390       char *output = (char *)output_verts->verts;
391       output += vert_start * vertex_size;
392       llvm_tes_run(shader, i, num_input_vertices_per_patch, &data, &factors, (struct vertex_header *)output);
393 
394       if (shader->draw->collect_statistics) {
395          shader->draw->statistics.ds_invocations += data.num_domain_points;
396       }
397 
398       uint32_t prim_len = u_prim_vertex_count(output_prims->prim)->min;
399       output_prims->primitive_count += data.num_indices / prim_len;
400       output_prims->primitive_lengths = REALLOC(output_prims->primitive_lengths, prim_start * sizeof(uint32_t),
401                                                 output_prims->primitive_count * sizeof(uint32_t));
402       for (unsigned i = prim_start; i < output_prims->primitive_count; i++) {
403          output_prims->primitive_lengths[i] = prim_len;
404       }
405    }
406    p_tess_destroy(ptess);
407 #endif
408 
409    *elts_out = elts;
410    output_prims->elts = elts;
411    return 0;
412 }
413 
414 struct draw_tess_ctrl_shader *
draw_create_tess_ctrl_shader(struct draw_context * draw,const struct pipe_shader_state * state)415 draw_create_tess_ctrl_shader(struct draw_context *draw,
416                              const struct pipe_shader_state *state)
417 {
418 #if DRAW_LLVM_AVAILABLE
419    bool use_llvm = draw->llvm != NULL;
420    struct llvm_tess_ctrl_shader *llvm_tcs = NULL;
421 #endif
422    struct draw_tess_ctrl_shader *tcs;
423 
424 #if DRAW_LLVM_AVAILABLE
425    if (use_llvm) {
426       llvm_tcs = CALLOC_STRUCT(llvm_tess_ctrl_shader);
427 
428       if (!llvm_tcs)
429          return NULL;
430 
431       tcs = &llvm_tcs->base;
432 
433       list_inithead(&llvm_tcs->variants.list);
434    } else
435 #endif
436    {
437       tcs = CALLOC_STRUCT(draw_tess_ctrl_shader);
438    }
439 
440    if (!tcs)
441       return NULL;
442 
443    tcs->draw = draw;
444    tcs->state = *state;
445 
446    nir_tgsi_scan_shader(state->ir.nir, &tcs->info, true);
447 
448    tcs->vector_length = 4;
449    tcs->vertices_out = tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
450 #if DRAW_LLVM_AVAILABLE
451    if (use_llvm) {
452 
453       tcs->tcs_input = align_malloc(sizeof(struct draw_tcs_inputs), 16);
454       memset(tcs->tcs_input, 0, sizeof(struct draw_tcs_inputs));
455 
456       tcs->tcs_output = align_malloc(sizeof(struct draw_tcs_outputs), 16);
457       memset(tcs->tcs_output, 0, sizeof(struct draw_tcs_outputs));
458 
459       tcs->jit_resources = &draw->llvm->jit_resources[PIPE_SHADER_TESS_CTRL];
460       llvm_tcs->variant_key_size =
461          draw_tcs_llvm_variant_key_size(
462                                         tcs->info.file_max[TGSI_FILE_SAMPLER]+1,
463                                         tcs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1,
464                                         tcs->info.file_max[TGSI_FILE_IMAGE]+1);
465    }
466 #endif
467    return tcs;
468 }
469 
draw_bind_tess_ctrl_shader(struct draw_context * draw,struct draw_tess_ctrl_shader * dtcs)470 void draw_bind_tess_ctrl_shader(struct draw_context *draw,
471                                 struct draw_tess_ctrl_shader *dtcs)
472 {
473    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
474    if (dtcs) {
475       draw->tcs.tess_ctrl_shader = dtcs;
476    } else {
477       draw->tcs.tess_ctrl_shader = NULL;
478    }
479 }
480 
draw_delete_tess_ctrl_shader(struct draw_context * draw,struct draw_tess_ctrl_shader * dtcs)481 void draw_delete_tess_ctrl_shader(struct draw_context *draw,
482                                   struct draw_tess_ctrl_shader *dtcs)
483 {
484    if (!dtcs)
485       return;
486 
487 #if DRAW_LLVM_AVAILABLE
488    if (draw->llvm) {
489       struct llvm_tess_ctrl_shader *shader = llvm_tess_ctrl_shader(dtcs);
490 
491       struct draw_tcs_llvm_variant_list_item *li, *next;
492 
493       LIST_FOR_EACH_ENTRY_SAFE(li, next, &shader->variants.list, list) {
494          draw_tcs_llvm_destroy_variant(li->base);
495       }
496 
497       assert(shader->variants_cached == 0);
498       align_free(dtcs->tcs_input);
499       align_free(dtcs->tcs_output);
500    }
501 #endif
502 
503    if (dtcs->state.type == PIPE_SHADER_IR_NIR && dtcs->state.ir.nir)
504       ralloc_free(dtcs->state.ir.nir);
505    FREE(dtcs);
506 }
507 
508 #if DRAW_LLVM_AVAILABLE
draw_tcs_set_current_variant(struct draw_tess_ctrl_shader * shader,struct draw_tcs_llvm_variant * variant)509 void draw_tcs_set_current_variant(struct draw_tess_ctrl_shader *shader,
510                                   struct draw_tcs_llvm_variant *variant)
511 {
512    shader->current_variant = variant;
513 }
514 #endif
515 
516 struct draw_tess_eval_shader *
draw_create_tess_eval_shader(struct draw_context * draw,const struct pipe_shader_state * state)517 draw_create_tess_eval_shader(struct draw_context *draw,
518                              const struct pipe_shader_state *state)
519 {
520 #if DRAW_LLVM_AVAILABLE
521    bool use_llvm = draw->llvm != NULL;
522    struct llvm_tess_eval_shader *llvm_tes = NULL;
523 #endif
524    struct draw_tess_eval_shader *tes;
525 
526 #if DRAW_LLVM_AVAILABLE
527    if (use_llvm) {
528       llvm_tes = CALLOC_STRUCT(llvm_tess_eval_shader);
529 
530       if (!llvm_tes)
531          return NULL;
532 
533       tes = &llvm_tes->base;
534       list_inithead(&llvm_tes->variants.list);
535    } else
536 #endif
537    {
538       tes = CALLOC_STRUCT(draw_tess_eval_shader);
539    }
540 
541    if (!tes)
542       return NULL;
543 
544    tes->draw = draw;
545    tes->state = *state;
546 
547    nir_tgsi_scan_shader(state->ir.nir, &tes->info, true);
548 
549    tes->prim_mode = tes->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
550    tes->spacing = tes->info.properties[TGSI_PROPERTY_TES_SPACING];
551    tes->vertex_order_cw = tes->info.properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
552    tes->point_mode = tes->info.properties[TGSI_PROPERTY_TES_POINT_MODE];
553 
554    tes->vector_length = 4;
555 
556    tes->position_output = -1;
557    bool found_clipvertex = false;
558    for (unsigned i = 0; i < tes->info.num_outputs; i++) {
559       if (tes->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
560           tes->info.output_semantic_index[i] == 0)
561          tes->position_output = i;
562       if (tes->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
563          tes->viewport_index_output = i;
564       if (tes->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
565           tes->info.output_semantic_index[i] == 0) {
566          found_clipvertex = true;
567          tes->clipvertex_output = i;
568       }
569       if (tes->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
570          assert(tes->info.output_semantic_index[i] <
571                       PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
572          tes->ccdistance_output[tes->info.output_semantic_index[i]] = i;
573       }
574    }
575    if (!found_clipvertex)
576       tes->clipvertex_output = tes->position_output;
577 
578 #if DRAW_LLVM_AVAILABLE
579    if (use_llvm) {
580 
581       tes->tes_input = align_malloc(sizeof(struct draw_tes_inputs), 16);
582       memset(tes->tes_input, 0, sizeof(struct draw_tes_inputs));
583 
584       tes->jit_resources = &draw->llvm->jit_resources[PIPE_SHADER_TESS_EVAL];
585       llvm_tes->variant_key_size =
586          draw_tes_llvm_variant_key_size(
587                                         tes->info.file_max[TGSI_FILE_SAMPLER]+1,
588                                         tes->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1,
589                                         tes->info.file_max[TGSI_FILE_IMAGE]+1);
590    }
591 #endif
592    return tes;
593 }
594 
draw_bind_tess_eval_shader(struct draw_context * draw,struct draw_tess_eval_shader * dtes)595 void draw_bind_tess_eval_shader(struct draw_context *draw,
596                                 struct draw_tess_eval_shader *dtes)
597 {
598    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
599    if (dtes) {
600       draw->tes.tess_eval_shader = dtes;
601       draw->tes.num_tes_outputs = dtes->info.num_outputs;
602       draw->tes.position_output = dtes->position_output;
603       draw->tes.clipvertex_output = dtes->clipvertex_output;
604    } else {
605       draw->tes.tess_eval_shader = NULL;
606    }
607 }
608 
draw_delete_tess_eval_shader(struct draw_context * draw,struct draw_tess_eval_shader * dtes)609 void draw_delete_tess_eval_shader(struct draw_context *draw,
610                                   struct draw_tess_eval_shader *dtes)
611 {
612    if (!dtes)
613       return;
614 
615 #if DRAW_LLVM_AVAILABLE
616    if (draw->llvm) {
617       struct llvm_tess_eval_shader *shader = llvm_tess_eval_shader(dtes);
618       struct draw_tes_llvm_variant_list_item *li, *next;
619 
620       LIST_FOR_EACH_ENTRY_SAFE(li, next, &shader->variants.list, list) {
621          draw_tes_llvm_destroy_variant(li->base);
622       }
623 
624       assert(shader->variants_cached == 0);
625       align_free(dtes->tes_input);
626    }
627 #endif
628    if (dtes->state.type == PIPE_SHADER_IR_NIR && dtes->state.ir.nir)
629       ralloc_free(dtes->state.ir.nir);
630    FREE(dtes);
631 }
632 
633 #if DRAW_LLVM_AVAILABLE
draw_tes_set_current_variant(struct draw_tess_eval_shader * shader,struct draw_tes_llvm_variant * variant)634 void draw_tes_set_current_variant(struct draw_tess_eval_shader *shader,
635                                   struct draw_tes_llvm_variant *variant)
636 {
637    shader->current_variant = variant;
638 }
639 #endif
640 
get_tes_output_prim(struct draw_tess_eval_shader * shader)641 enum mesa_prim get_tes_output_prim(struct draw_tess_eval_shader *shader)
642 {
643    if (shader->point_mode)
644       return MESA_PRIM_POINTS;
645    else if (shader->prim_mode == MESA_PRIM_LINES)
646       return MESA_PRIM_LINES;
647    else
648       return MESA_PRIM_TRIANGLES;
649 }
650