Searched defs:dsState (Results 1 – 10 of 10) sorted by relevance
621 const d3d11::DepthStencilState *dsState = nullptr; in clearFramebuffer() local
4303 const gl::DepthStencilState &dsState, in getDepthStencilState()
306 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState, in GetDepthAccess()338 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState, in GetStencilAccess()2380 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in switchOutReadOnlyDepthStencilMode() local2562 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in handleDirtyGraphicsDepthStencilAccess() local4671 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in optimizeRenderPassForPresent() local
2212 const gl::DepthStencilState &dsState = contextVk->getState().getDepthStencilState(); in invalidateImpl() local
3152 const gl::DepthStencilState &dsState, in invalidateRenderPassDepthAttachment()3161 const gl::DepthStencilState &dsState, in invalidateRenderPassStencilAttachment()
1182 "dsState": { object
5082 const VkPipelineDepthStencilStateCreateInfo dsState = { in iterate() local
938 const vk::VkPipelineDepthStencilStateCreateInfo dsState = { in createPipeline() local