1 /* SPDX-License-Identifier: GPL-2.0 */
2 /*
3  * Support for Intel Camera Imaging ISP subsystem.
4  * Copyright (c) 2015, Intel Corporation.
5  */
6 
7 #ifndef __IA_CSS_FRAME_PUBLIC_H
8 #define __IA_CSS_FRAME_PUBLIC_H
9 
10 /* @file
11  * This file contains structs to describe various frame-formats supported by the ISP.
12  */
13 
14 #include <media/videobuf2-v4l2.h>
15 #include <type_support.h>
16 #include "ia_css_err.h"
17 #include "ia_css_types.h"
18 #include "ia_css_frame_format.h"
19 #include "ia_css_buffer.h"
20 
21 /* For RAW input, the bayer order needs to be specified separately. There
22  *  are 4 possible orders. The name is constructed by taking the first two
23  *  colors on the first line and the first two colors from the second line.
24  */
25 enum ia_css_bayer_order {
26 	IA_CSS_BAYER_ORDER_GRBG, /** GRGRGRGRGR .. BGBGBGBGBG */
27 	IA_CSS_BAYER_ORDER_RGGB, /** RGRGRGRGRG .. GBGBGBGBGB */
28 	IA_CSS_BAYER_ORDER_BGGR, /** BGBGBGBGBG .. GRGRGRGRGR */
29 	IA_CSS_BAYER_ORDER_GBRG, /** GBGBGBGBGB .. RGRGRGRGRG */
30 };
31 
32 #define IA_CSS_BAYER_ORDER_NUM (IA_CSS_BAYER_ORDER_GBRG + 1)
33 
34 /* Frame plane structure. This describes one plane in an image
35  *  frame buffer.
36  */
37 struct ia_css_frame_plane {
38 	unsigned int height; /** height of a plane in lines */
39 	unsigned int width;  /** width of a line, in DMA elements, note that
40 				  for RGB565 the three subpixels are stored in
41 				  one element. For all other formats this is
42 				  the number of subpixels per line. */
43 	unsigned int stride; /** stride of a line in bytes */
44 	unsigned int offset; /** offset in bytes to start of frame data.
45 				  offset is wrt data field in ia_css_frame */
46 };
47 
48 /* Binary "plane". This is used to story binary streams such as jpeg
49  *  images. This is not actually a real plane.
50  */
51 struct ia_css_frame_binary_plane {
52 	unsigned int		  size; /** number of bytes in the stream */
53 	struct ia_css_frame_plane data; /** plane */
54 };
55 
56 /* Container for planar YUV frames. This contains 3 planes.
57  */
58 struct ia_css_frame_yuv_planes {
59 	struct ia_css_frame_plane y; /** Y plane */
60 	struct ia_css_frame_plane u; /** U plane */
61 	struct ia_css_frame_plane v; /** V plane */
62 };
63 
64 /* Container for semi-planar YUV frames.
65   */
66 struct ia_css_frame_nv_planes {
67 	struct ia_css_frame_plane y;  /** Y plane */
68 	struct ia_css_frame_plane uv; /** UV plane */
69 };
70 
71 /* Container for planar RGB frames. Each color has its own plane.
72  */
73 struct ia_css_frame_rgb_planes {
74 	struct ia_css_frame_plane r; /** Red plane */
75 	struct ia_css_frame_plane g; /** Green plane */
76 	struct ia_css_frame_plane b; /** Blue plane */
77 };
78 
79 /* Container for 6-plane frames. These frames are used internally
80  *  in the advanced ISP only.
81  */
82 struct ia_css_frame_plane6_planes {
83 	struct ia_css_frame_plane r;	  /** Red plane */
84 	struct ia_css_frame_plane r_at_b; /** Red at blue plane */
85 	struct ia_css_frame_plane gr;	  /** Red-green plane */
86 	struct ia_css_frame_plane gb;	  /** Blue-green plane */
87 	struct ia_css_frame_plane b;	  /** Blue plane */
88 	struct ia_css_frame_plane b_at_r; /** Blue at red plane */
89 };
90 
91 /* Crop info struct - stores the lines to be cropped in isp */
92 struct ia_css_crop_info {
93 	/* the final start column and start line
94 	 * sum of lines to be cropped + bayer offset
95 	 */
96 	unsigned int start_column;
97 	unsigned int start_line;
98 };
99 
100 /* Frame info struct. This describes the contents of an image frame buffer.
101   */
102 struct ia_css_frame_info {
103 	struct ia_css_resolution res; /** Frame resolution (valid data) */
104 	unsigned int padded_width; /** stride of line in memory (in pixels) */
105 	enum ia_css_frame_format format; /** format of the frame data */
106 	unsigned int raw_bit_depth; /** number of valid bits per pixel,
107 					 only valid for RAW bayer frames */
108 	enum ia_css_bayer_order raw_bayer_order; /** bayer order, only valid
109 						      for RAW bayer frames */
110 	/* the params below are computed based on bayer_order
111 	 * we can remove the raw_bayer_order if it is redundant
112 	 * keeping it for now as bxt and fpn code seem to use it
113 	 */
114 	struct ia_css_crop_info crop_info;
115 };
116 
117 #define IA_CSS_BINARY_DEFAULT_FRAME_INFO { \
118 	.format			= IA_CSS_FRAME_FORMAT_NUM,  \
119 	.raw_bayer_order	= IA_CSS_BAYER_ORDER_NUM, \
120 }
121 
122 /**
123  *  Specifies the DVS loop delay in "frame periods"
124  */
125 enum ia_css_frame_delay {
126 	IA_CSS_FRAME_DELAY_0, /** Frame delay = 0 */
127 	IA_CSS_FRAME_DELAY_1, /** Frame delay = 1 */
128 	IA_CSS_FRAME_DELAY_2  /** Frame delay = 2 */
129 };
130 
131 /* Frame structure. This structure describes an image buffer or frame.
132  *  This is the main structure used for all input and output images.
133  */
134 struct ia_css_frame {
135 	/*
136 	 * The videobuf2 core will allocate buffers including room for private
137 	 * data (the rest of struct ia_css_frame). The vb2_v4l2_buffer must
138 	 * be the first member for this to work!
139 	 * Note the atomisp code also uses ia_css_frame-s which are not used
140 	 * as v4l2-buffers in some places. In this case the vb2 member will
141 	 * be unused.
142 	 */
143 	struct vb2_v4l2_buffer vb;
144 	/* List-head for linking into the activeq or buffers_waiting_for_param list */
145 	struct list_head queue;
146 	struct ia_css_frame_info frame_info; /** info struct describing the frame */
147 	ia_css_ptr   data;	       /** pointer to start of image data */
148 	unsigned int data_bytes;       /** size of image data in bytes */
149 	/* LA: move this to ia_css_buffer */
150 	/*
151 	 * -1 if data address is static during life time of pipeline
152 	 * >=0 if data address can change per pipeline/frame iteration
153 	 *     index to dynamic data: ia_css_frame_in, ia_css_frame_out
154 	 *                            ia_css_frame_out_vf
155 	 *     index to host-sp queue id: queue_0, queue_1 etc.
156 	 */
157 	int dynamic_queue_id;
158 	/*
159 	 * if it is dynamic frame, buf_type indicates which buffer type it
160 	 * should use for event generation. we have this because in vf_pp
161 	 * binary, we use output port, but we expect VF_OUTPUT_DONE event
162 	 */
163 	enum ia_css_buffer_type buf_type;
164 	unsigned int exp_id;
165 	/** exposure id, see ia_css_event_public.h for more detail */
166 	u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */
167 	bool valid; /** First video output frame is not valid */
168 	union {
169 		unsigned int	_initialisation_dummy;
170 		struct ia_css_frame_plane raw;
171 		struct ia_css_frame_plane rgb;
172 		struct ia_css_frame_rgb_planes planar_rgb;
173 		struct ia_css_frame_plane yuyv;
174 		struct ia_css_frame_yuv_planes yuv;
175 		struct ia_css_frame_nv_planes nv;
176 		struct ia_css_frame_plane6_planes plane6;
177 		struct ia_css_frame_binary_plane binary;
178 	} planes; /** frame planes, select the right one based on
179 		       info.format */
180 };
181 
182 #define vb_to_frame(vb2) \
183 	container_of(to_vb2_v4l2_buffer(vb2), struct ia_css_frame, vb)
184 
185 #define DEFAULT_FRAME { \
186 	.frame_info		= IA_CSS_BINARY_DEFAULT_FRAME_INFO, \
187 	.dynamic_queue_id	= SH_CSS_INVALID_QUEUE_ID, \
188 	.buf_type		= IA_CSS_BUFFER_TYPE_INVALID, \
189 }
190 
191 /* @brief Allocate a CSS frame structure
192  *
193  * @param	frame		The allocated frame.
194  * @param	width		The width (in pixels) of the frame.
195  * @param	height		The height (in lines) of the frame.
196  * @param	format		The frame format.
197  * @param	stride		The padded stride, in pixels.
198  * @param	raw_bit_depth	The raw bit depth, in bits.
199  * @return			The error code.
200  *
201  * Allocate a CSS frame structure. The memory for the frame data will be
202  * allocated in the CSS address space.
203  */
204 int
205 ia_css_frame_allocate(struct ia_css_frame **frame,
206 		      unsigned int width,
207 		      unsigned int height,
208 		      enum ia_css_frame_format format,
209 		      unsigned int stride,
210 		      unsigned int raw_bit_depth);
211 
212 /* @brief Initialize a CSS frame structure using a frame info structure.
213  *
214  * @param	frame	The allocated frame.
215  * @param[in]	info	The frame info structure.
216  * @return		The error code.
217  *
218  * Initialize a frame using the resolution and format from a frame info struct.
219  */
220 int ia_css_frame_init_from_info(struct ia_css_frame *frame,
221 				const struct ia_css_frame_info *info);
222 
223 /* @brief Allocate a CSS frame structure using a frame info structure.
224  *
225  * @param	frame	The allocated frame.
226  * @param[in]	info	The frame info structure.
227  * @return		The error code.
228  *
229  * Allocate a frame using the resolution and format from a frame info struct.
230  * This is a convenience function, implemented on top of
231  * ia_css_frame_allocate().
232  */
233 int
234 ia_css_frame_allocate_from_info(struct ia_css_frame **frame,
235 				const struct ia_css_frame_info *info);
236 /* @brief Free a CSS frame structure.
237  *
238  * @param[in]	frame	Pointer to the frame.
239  * @return	None
240  *
241  * Free a CSS frame structure. This will free both the frame structure
242  * and the pixel data pointer contained within the frame structure.
243  */
244 void
245 ia_css_frame_free(struct ia_css_frame *frame);
246 
247 static inline const struct ia_css_frame_info *
ia_css_frame_get_info(const struct ia_css_frame * frame)248 ia_css_frame_get_info(const struct ia_css_frame *frame)
249 {
250 	return frame ? &frame->frame_info : NULL;
251 }
252 
253 #endif /* __IA_CSS_FRAME_PUBLIC_H */
254