Searched defs:element (Results 1 – 4 of 4) sorted by relevance
98 IterateAllElements([this](UiElement::Element* element) ->bool in ResetVolumeToPlayTime()112 IterateAllElements([&](UiElement::Element* element) ->bool { in PlaylistLocateToCurrent()125 IterateAllElements([&](UiElement::Element* element) ->bool { in ListLocateToCurrent()137 IterateAllElementsInAllUi([&](UiElement::Element* element) ->bool { in InitSearchBox()161 IterateAllElementsInAllUi([&](UiElement::Element* element) ->bool in LoadStatackElementIndex()162 { in LoadStatackElementIndex()245 for (const auto& element : stack_elements) in LButtonUp() local265 { in LButtonUp()282 for (auto& element : stack_elements) in LButtonDown() local291 { in LButtonDown()[all …]
19 static T* FindRelatedElement(UiElement::Element* element) in FindRelatedElement()642 childLst[i]->IterateAllElements([&](UiElement::Element* element) ->bool { in Draw()3467 std::shared_ptr<UiElement::Element> element; in CreateElement() local
53 Sci::Position PositionOfElement(Sci::Position element) const noexcept { in PositionOfElement()
979 const XMLElement* element = node->ToElementWithName( name ); in FirstChildElement() local991 const XMLElement* element = node->ToElementWithName( name ); in LastChildElement() local1003 const XMLElement* element = node->ToElementWithName( name ); in NextSiblingElement() local1015 const XMLElement* element = node->ToElementWithName( name ); in PreviousSiblingElement() local1169 const XMLElement* element = this->ToElement(); in ToElementWithName() local2049 …XMLElement* element = doc->NewElement( Value() ); // fixme: this will always allocate memory. … in ShallowClone() local2902 bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute ) in VisitEnter()2918 bool XMLPrinter::VisitExit( const XMLElement& element ) in VisitExit()