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Searched defs:elementArrayBuffer (Results 1 – 19 of 19) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DVertexArrayGL.cpp176 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local
285 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
H A DStateManagerGL.h164 GLuint elementArrayBuffer = 0; member
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1415 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local
1502 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local
1528 gl::Buffer *elementArrayBuffer) in drawLineLoop()
1696 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
/aosp_15_r20/external/angle/src/libANGLE/
H A DvalidationES.h1199 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
H A DVertexArray.h328 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
H A DVertexArray.cpp852 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
H A DState.cpp3227 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
H A DvalidationES31.cpp550 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
H A DvalidationES.cpp4726 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp65 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
H A DRenderer11.cpp2002 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local
2080 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
H A Drenderer11_utils.cpp2733 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
H A DStateManager11.cpp3192 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DVertexArrayVk.cpp1393 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
H A DContextVk.cpp1687 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw() local
2817 vk::BufferHelper *elementArrayBuffer = mCurrentIndexBuffer; in handleDirtyGraphicsIndexBuffer() local
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DStateChangeTest.cpp6625 GLBuffer elementArrayBuffer; in TEST_P() local
7164 GLBuffer elementArrayBuffer; in TEST_P() local
7492 GLBuffer elementArrayBuffer; in TEST_P() local
H A DFramebufferTest.cpp859 GLBuffer elementArrayBuffer; in TEST_P() local
/aosp_15_r20/external/angle/src/libANGLE/capture/
H A DFrameCapture.cpp3481 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local
7603 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local