xref: /aosp_15_r20/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasContext.h"
18 
19 #include <apex/window.h>
20 #include <fcntl.h>
21 #include <gui/TraceUtils.h>
22 #include <strings.h>
23 #include <sys/stat.h>
24 #include <ui/Fence.h>
25 
26 #include <algorithm>
27 #include <cstdint>
28 #include <cstdlib>
29 #include <functional>
30 
31 #include "../Properties.h"
32 #include "AnimationContext.h"
33 #include "Frame.h"
34 #include "LayerUpdateQueue.h"
35 #include "Properties.h"
36 #include "RenderThread.h"
37 #include "hwui/Canvas.h"
38 #include "pipeline/skia/SkiaCpuPipeline.h"
39 #include "pipeline/skia/SkiaGpuPipeline.h"
40 #include "pipeline/skia/SkiaOpenGLPipeline.h"
41 #include "pipeline/skia/SkiaVulkanPipeline.h"
42 #include "thread/CommonPool.h"
43 #include "utils/GLUtils.h"
44 #include "utils/TimeUtils.h"
45 
46 #define LOG_FRAMETIME_MMA 0
47 
48 #if LOG_FRAMETIME_MMA
49 static float sBenchMma = 0;
50 static int sFrameCount = 0;
51 static const float NANOS_PER_MILLIS_F = 1000000.0f;
52 #endif
53 
54 namespace android {
55 namespace uirenderer {
56 namespace renderthread {
57 
58 namespace {
59 class ScopedActiveContext {
60 public:
ScopedActiveContext(CanvasContext * context)61     ScopedActiveContext(CanvasContext* context) { sActiveContext = context; }
62 
~ScopedActiveContext()63     ~ScopedActiveContext() { sActiveContext = nullptr; }
64 
getActiveContext()65     static CanvasContext* getActiveContext() { return sActiveContext; }
66 
67 private:
68     static CanvasContext* sActiveContext;
69 };
70 
71 CanvasContext* ScopedActiveContext::sActiveContext = nullptr;
72 } /* namespace */
73 
create(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory,pid_t uiThreadId,pid_t renderThreadId)74 CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent,
75                                      RenderNode* rootRenderNode, IContextFactory* contextFactory,
76                                      pid_t uiThreadId, pid_t renderThreadId) {
77     auto renderType = Properties::getRenderPipelineType();
78 
79     switch (renderType) {
80         case RenderPipelineType::SkiaGL:
81             return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
82                                      std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread),
83                                      uiThreadId, renderThreadId);
84         case RenderPipelineType::SkiaVulkan:
85             return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
86                                      std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread),
87                                      uiThreadId, renderThreadId);
88 #ifndef __ANDROID__
89         case RenderPipelineType::SkiaCpu:
90             return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
91                                      std::make_unique<skiapipeline::SkiaCpuPipeline>(thread),
92                                      uiThreadId, renderThreadId);
93 #endif
94         default:
95             LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
96             break;
97     }
98     return nullptr;
99 }
100 
invokeFunctor(const RenderThread & thread,Functor * functor)101 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
102     ATRACE_CALL();
103     auto renderType = Properties::getRenderPipelineType();
104     switch (renderType) {
105         case RenderPipelineType::SkiaGL:
106             skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor);
107             break;
108         case RenderPipelineType::SkiaVulkan:
109             skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
110             break;
111         default:
112             LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
113             break;
114     }
115 }
116 
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)117 void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
118     skiapipeline::SkiaGpuPipeline::prepareToDraw(thread, bitmap);
119 }
120 
CanvasContext(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory,std::unique_ptr<IRenderPipeline> renderPipeline,pid_t uiThreadId,pid_t renderThreadId)121 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
122                              IContextFactory* contextFactory,
123                              std::unique_ptr<IRenderPipeline> renderPipeline, pid_t uiThreadId,
124                              pid_t renderThreadId)
125         : mRenderThread(thread)
126         , mGenerationID(0)
127         , mOpaque(!translucent)
128         , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
129         , mJankTracker(&thread.globalProfileData())
130         , mProfiler(mJankTracker.frames(), thread.timeLord().frameIntervalNanos())
131         , mContentDrawBounds(0, 0, 0, 0)
132         , mRenderPipeline(std::move(renderPipeline))
133         , mHintSessionWrapper(std::make_shared<HintSessionWrapper>(uiThreadId, renderThreadId)) {
134     mRenderThread.cacheManager().registerCanvasContext(this);
135     mRenderThread.renderState().registerContextCallback(this);
136     rootRenderNode->makeRoot();
137     mRenderNodes.emplace_back(rootRenderNode);
138     mProfiler.setDensity(DeviceInfo::getDensity());
139 }
140 
~CanvasContext()141 CanvasContext::~CanvasContext() {
142     destroy();
143     for (auto& node : mRenderNodes) {
144         node->clearRoot();
145     }
146     mRenderNodes.clear();
147     mRenderThread.cacheManager().unregisterCanvasContext(this);
148     mRenderThread.renderState().removeContextCallback(this);
149     mHintSessionWrapper->destroy();
150 }
151 
addRenderNode(RenderNode * node,bool placeFront)152 void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) {
153     int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
154     node->makeRoot();
155     mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
156 }
157 
removeRenderNode(RenderNode * node)158 void CanvasContext::removeRenderNode(RenderNode* node) {
159     node->clearRoot();
160     mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
161                        mRenderNodes.end());
162 }
163 
destroy()164 void CanvasContext::destroy() {
165     stopDrawing();
166     setHardwareBuffer(nullptr);
167     setSurface(nullptr);
168     setSurfaceControl(nullptr);
169     freePrefetchedLayers();
170     destroyHardwareResources();
171     mAnimationContext->destroy();
172     mRenderThread.cacheManager().onContextStopped(this);
173     mHintSessionWrapper->delayedDestroy(mRenderThread, 2_s, mHintSessionWrapper);
174 }
175 
setBufferCount(ANativeWindow * window)176 static void setBufferCount(ANativeWindow* window) {
177     int query_value;
178     int err = window->query(window, NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &query_value);
179     if (err != 0 || query_value < 0) {
180         ALOGE("window->query failed: %s (%d) value=%d", strerror(-err), err, query_value);
181         return;
182     }
183     auto min_undequeued_buffers = static_cast<uint32_t>(query_value);
184 
185     // We only need to set min_undequeued + 2 because the renderahead amount was already factored into the
186     // query for min_undequeued
187     int bufferCount = min_undequeued_buffers + 2;
188     native_window_set_buffer_count(window, bufferCount);
189 }
190 
setHardwareBuffer(AHardwareBuffer * buffer)191 void CanvasContext::setHardwareBuffer(AHardwareBuffer* buffer) {
192 #ifdef __ANDROID__
193     if (mHardwareBuffer) {
194         AHardwareBuffer_release(mHardwareBuffer);
195         mHardwareBuffer = nullptr;
196     }
197 
198     if (buffer) {
199         AHardwareBuffer_acquire(buffer);
200         mHardwareBuffer = buffer;
201     }
202     mRenderPipeline->setHardwareBuffer(mHardwareBuffer);
203 #endif
204 }
205 
setSurface(ANativeWindow * window,bool enableTimeout)206 void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) {
207     ATRACE_CALL();
208 
209     startHintSession();
210     if (window) {
211         mNativeSurface = std::make_unique<ReliableSurface>(window);
212         mNativeSurface->init();
213         if (enableTimeout) {
214             // TODO: Fix error handling & re-shorten timeout
215             ANativeWindow_setDequeueTimeout(window, 4000_ms);
216         }
217     } else {
218         mNativeSurface = nullptr;
219     }
220     setupPipelineSurface();
221 }
222 
setSurfaceControl(ASurfaceControl * surfaceControl)223 void CanvasContext::setSurfaceControl(ASurfaceControl* surfaceControl) {
224     if (surfaceControl == mSurfaceControl) return;
225 
226     auto funcs = mRenderThread.getASurfaceControlFunctions();
227 
228     if (surfaceControl == nullptr) {
229         setASurfaceTransactionCallback(nullptr);
230         setPrepareSurfaceControlForWebviewCallback(nullptr);
231     }
232 
233     if (mSurfaceControl != nullptr) {
234         funcs.unregisterListenerFunc(this, &onSurfaceStatsAvailable);
235         funcs.releaseFunc(mSurfaceControl);
236     }
237     mSurfaceControl = surfaceControl;
238     mSurfaceControlGenerationId++;
239     mExpectSurfaceStats = surfaceControl != nullptr;
240     if (mExpectSurfaceStats) {
241         funcs.acquireFunc(mSurfaceControl);
242         funcs.registerListenerFunc(surfaceControl, mSurfaceControlGenerationId, this,
243                                    &onSurfaceStatsAvailable);
244     }
245 }
246 
setupPipelineSurface()247 void CanvasContext::setupPipelineSurface() {
248     bool hasSurface = mRenderPipeline->setSurface(
249             mNativeSurface ? mNativeSurface->getNativeWindow() : nullptr, mSwapBehavior);
250 
251     if (mNativeSurface && !mNativeSurface->didSetExtraBuffers()) {
252         setBufferCount(mNativeSurface->getNativeWindow());
253     }
254 
255     mFrameNumber = 0;
256 
257     if (mNativeSurface != nullptr && hasSurface) {
258         mHaveNewSurface = true;
259         mSwapHistory.clear();
260         // Enable frame stats after the surface has been bound to the appropriate graphics API.
261         // Order is important when new and old surfaces are the same, because old surface has
262         // its frame stats disabled automatically.
263         native_window_enable_frame_timestamps(mNativeSurface->getNativeWindow(), true);
264         native_window_set_scaling_mode(mNativeSurface->getNativeWindow(),
265                                        NATIVE_WINDOW_SCALING_MODE_FREEZE);
266     } else {
267         mRenderThread.removeFrameCallback(this);
268         mGenerationID++;
269     }
270 }
271 
setSwapBehavior(SwapBehavior swapBehavior)272 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
273     mSwapBehavior = swapBehavior;
274 }
275 
pauseSurface()276 bool CanvasContext::pauseSurface() {
277     mGenerationID++;
278     return mRenderThread.removeFrameCallback(this);
279 }
280 
setStopped(bool stopped)281 void CanvasContext::setStopped(bool stopped) {
282     if (mStopped != stopped) {
283         mStopped = stopped;
284         if (mStopped) {
285             mGenerationID++;
286             mRenderThread.removeFrameCallback(this);
287             mRenderPipeline->onStop();
288             mRenderThread.cacheManager().onContextStopped(this);
289         } else if (mIsDirty && hasOutputTarget()) {
290             mRenderThread.postFrameCallback(this);
291         }
292     }
293 }
294 
allocateBuffers()295 void CanvasContext::allocateBuffers() {
296     if (mNativeSurface && Properties::isDrawingEnabled()) {
297         ANativeWindow_tryAllocateBuffers(mNativeSurface->getNativeWindow());
298     }
299 }
300 
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)301 void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
302     mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
303     mLightInfo.spotShadowAlpha = spotShadowAlpha;
304 }
305 
setLightGeometry(const Vector3 & lightCenter,float lightRadius)306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
307     mLightGeometry.center = lightCenter;
308     mLightGeometry.radius = lightRadius;
309 }
310 
setOpaque(bool opaque)311 void CanvasContext::setOpaque(bool opaque) {
312     mOpaque = opaque;
313 }
314 
setColorMode(ColorMode mode)315 float CanvasContext::setColorMode(ColorMode mode) {
316     if (mode != mColorMode) {
317         mColorMode = mode;
318         mRenderPipeline->setSurfaceColorProperties(mode);
319         setupPipelineSurface();
320     }
321     switch (mColorMode) {
322         case ColorMode::Hdr:
323             return Properties::maxHdrHeadroomOn8bit;
324         case ColorMode::Hdr10:
325             return 10.f;
326         default:
327             return 1.f;
328     }
329 }
330 
targetSdrHdrRatio() const331 float CanvasContext::targetSdrHdrRatio() const {
332     if (mColorMode == ColorMode::Hdr || mColorMode == ColorMode::Hdr10) {
333         return mTargetSdrHdrRatio;
334     } else {
335         return 1.f;
336     }
337 }
338 
setTargetSdrHdrRatio(float ratio)339 void CanvasContext::setTargetSdrHdrRatio(float ratio) {
340     if (mTargetSdrHdrRatio == ratio) return;
341 
342     mTargetSdrHdrRatio = ratio;
343     mRenderPipeline->setTargetSdrHdrRatio(ratio);
344     // We don't actually but we need to behave as if we do. Specifically we need to ensure
345     // all buffers in the swapchain are fully re-rendered as any partial updates to them will
346     // result in mixed target white points which looks really bad & flickery
347     mHaveNewSurface = true;
348 }
349 
makeCurrent()350 bool CanvasContext::makeCurrent() {
351     if (mStopped) return false;
352 
353     auto result = mRenderPipeline->makeCurrent();
354     switch (result) {
355         case MakeCurrentResult::AlreadyCurrent:
356             return true;
357         case MakeCurrentResult::Failed:
358             mHaveNewSurface = true;
359             setSurface(nullptr);
360             return false;
361         case MakeCurrentResult::Succeeded:
362             mHaveNewSurface = true;
363             return true;
364         default:
365             LOG_ALWAYS_FATAL("unexpected result %d from IRenderPipeline::makeCurrent",
366                              (int32_t)result);
367     }
368 
369     return true;
370 }
371 
wasSkipped(FrameInfo * info)372 static std::optional<SkippedFrameReason> wasSkipped(FrameInfo* info) {
373     if (info) return info->getSkippedFrameReason();
374     return std::nullopt;
375 }
376 
isSwapChainStuffed()377 bool CanvasContext::isSwapChainStuffed() {
378     static const auto SLOW_THRESHOLD = 6_ms;
379 
380     if (mSwapHistory.size() != mSwapHistory.capacity()) {
381         // We want at least 3 frames of history before attempting to
382         // guess if the queue is stuffed
383         return false;
384     }
385     nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
386     auto& swapA = mSwapHistory[0];
387 
388     // Was there a happy queue & dequeue time? If so, don't
389     // consider it stuffed
390     if (swapA.dequeueDuration < SLOW_THRESHOLD && swapA.queueDuration < SLOW_THRESHOLD) {
391         return false;
392     }
393 
394     for (size_t i = 1; i < mSwapHistory.size(); i++) {
395         auto& swapB = mSwapHistory[i];
396 
397         // If there's a multi-frameInterval gap we effectively already dropped a frame,
398         // so consider the queue healthy.
399         if (std::abs(swapA.swapCompletedTime - swapB.swapCompletedTime) > frameInterval * 3) {
400             return false;
401         }
402 
403         // Was there a happy queue & dequeue time? If so, don't
404         // consider it stuffed
405         if (swapB.dequeueDuration < SLOW_THRESHOLD && swapB.queueDuration < SLOW_THRESHOLD) {
406             return false;
407         }
408 
409         swapA = swapB;
410     }
411 
412     // All signs point to a stuffed swap chain
413     ATRACE_NAME("swap chain stuffed");
414     return true;
415 }
416 
prepareTree(TreeInfo & info,int64_t * uiFrameInfo,int64_t syncQueued,RenderNode * target)417 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued,
418                                 RenderNode* target) {
419     mRenderThread.removeFrameCallback(this);
420 
421     // Make sure we have a valid device info
422     if (!DeviceInfo::get()->hasMaxTextureSize()) {
423         (void)mRenderThread.requireGrContext();
424     }
425 
426     // If the previous frame was dropped we don't need to hold onto it, so
427     // just keep using the previous frame's structure instead
428     const auto reason = wasSkipped(mCurrentFrameInfo);
429     if (reason.has_value()) {
430         // Use the oldest skipped frame in case we skip more than a single frame
431         if (!mSkippedFrameInfo) {
432             switch (*reason) {
433                 case SkippedFrameReason::AlreadyDrawn:
434                 case SkippedFrameReason::NoBuffer:
435                 case SkippedFrameReason::NoOutputTarget:
436                     mSkippedFrameInfo.emplace();
437                     mSkippedFrameInfo->vsyncId =
438                             mCurrentFrameInfo->get(FrameInfoIndex::FrameTimelineVsyncId);
439                     mSkippedFrameInfo->startTime =
440                             mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime);
441                     break;
442                 case SkippedFrameReason::DrawingOff:
443                 case SkippedFrameReason::ContextIsStopped:
444                 case SkippedFrameReason::NothingToDraw:
445                     // Do not report those as skipped frames as there was no frame expected to be
446                     // drawn
447                     break;
448             }
449         }
450     } else {
451         mCurrentFrameInfo = mJankTracker.startFrame();
452         mSkippedFrameInfo.reset();
453     }
454 
455     mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
456     mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
457     mCurrentFrameInfo->markSyncStart();
458 
459     info.damageAccumulator = &mDamageAccumulator;
460     info.layerUpdateQueue = &mLayerUpdateQueue;
461     info.damageGenerationId = mDamageId++;
462     info.out.skippedFrameReason = std::nullopt;
463 
464     mAnimationContext->startFrame(info.mode);
465     for (const sp<RenderNode>& node : mRenderNodes) {
466         // Only the primary target node will be drawn full - all other nodes would get drawn in
467         // real time mode. In case of a window, the primary node is the window content and the other
468         // node(s) are non client / filler nodes.
469         info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
470         node->prepareTree(info);
471         GL_CHECKPOINT(MODERATE);
472     }
473     mAnimationContext->runRemainingAnimations(info);
474     GL_CHECKPOINT(MODERATE);
475 
476     freePrefetchedLayers();
477     GL_CHECKPOINT(MODERATE);
478 
479     mIsDirty = true;
480 
481     if (CC_UNLIKELY(!hasOutputTarget())) {
482         info.out.skippedFrameReason = SkippedFrameReason::NoOutputTarget;
483         mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason);
484         return;
485     }
486 
487     if (CC_LIKELY(mSwapHistory.size() && !info.forceDrawFrame)) {
488         nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
489         SwapHistory& lastSwap = mSwapHistory.back();
490         nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
491         // The slight fudge-factor is to deal with cases where
492         // the vsync was estimated due to being slow handling the signal.
493         // See the logic in TimeLord#computeFrameTimeNanos or in
494         // Choreographer.java for details on when this happens
495         if (vsyncDelta < 2_ms) {
496             // Already drew for this vsync pulse, UI draw request missed
497             // the deadline for RT animations
498             info.out.skippedFrameReason = SkippedFrameReason::AlreadyDrawn;
499         }
500     } else {
501         info.out.skippedFrameReason = std::nullopt;
502     }
503 
504     // TODO: Do we need to abort out if the backdrop is added but not ready? Should that even
505     // be an allowable combination?
506     if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) {
507         info.out.skippedFrameReason = SkippedFrameReason::NothingToDraw;
508     }
509 
510     if (!info.out.skippedFrameReason) {
511         int err = mNativeSurface->reserveNext();
512         if (err != OK) {
513             info.out.skippedFrameReason = SkippedFrameReason::NoBuffer;
514             mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason);
515             ALOGW("reserveNext failed, error = %d (%s)", err, strerror(-err));
516             if (err != TIMED_OUT) {
517                 // A timed out surface can still recover, but assume others are permanently dead.
518                 setSurface(nullptr);
519                 return;
520             }
521         }
522     } else {
523         mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason);
524     }
525 
526     bool postedFrameCallback = false;
527     if (info.out.hasAnimations || info.out.skippedFrameReason) {
528         if (CC_UNLIKELY(!Properties::enableRTAnimations)) {
529             info.out.requiresUiRedraw = true;
530         }
531         if (!info.out.requiresUiRedraw) {
532             // If animationsNeedsRedraw is set don't bother posting for an RT anim
533             // as we will just end up fighting the UI thread.
534             mRenderThread.postFrameCallback(this);
535             postedFrameCallback = true;
536         }
537     }
538 
539     if (!postedFrameCallback &&
540         info.out.animatedImageDelay != TreeInfo::Out::kNoAnimatedImageDelay) {
541         // Subtract the time of one frame so it can be displayed on time.
542         const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos();
543         if (info.out.animatedImageDelay <= kFrameTime) {
544             mRenderThread.postFrameCallback(this);
545         } else {
546             const auto delay = info.out.animatedImageDelay - kFrameTime;
547             int genId = mGenerationID;
548             mRenderThread.queue().postDelayed(delay, [this, genId]() {
549                 if (mGenerationID == genId) {
550                     mRenderThread.postFrameCallback(this);
551                 }
552             });
553         }
554     }
555 }
556 
stopDrawing()557 void CanvasContext::stopDrawing() {
558     mRenderThread.removeFrameCallback(this);
559     mAnimationContext->pauseAnimators();
560     mGenerationID++;
561 }
562 
notifyFramePending()563 void CanvasContext::notifyFramePending() {
564     ATRACE_CALL();
565     mRenderThread.pushBackFrameCallback(this);
566     sendLoadResetHint();
567 }
568 
getFrame()569 Frame CanvasContext::getFrame() {
570     if (mHardwareBuffer != nullptr) {
571         return {mBufferParams.getLogicalWidth(), mBufferParams.getLogicalHeight(), 0};
572     } else {
573         return mRenderPipeline->getFrame();
574     }
575 }
576 
draw(bool solelyTextureViewUpdates)577 void CanvasContext::draw(bool solelyTextureViewUpdates) {
578 #ifdef __ANDROID__
579     if (auto grContext = getGrContext()) {
580         if (grContext->abandoned()) {
581             if (grContext->isDeviceLost()) {
582                 LOG_ALWAYS_FATAL("Lost GPU device unexpectedly");
583                 return;
584             }
585             LOG_ALWAYS_FATAL("GrContext is abandoned at start of CanvasContext::draw");
586             return;
587         }
588     }
589 #endif
590     SkRect dirty;
591     mDamageAccumulator.finish(&dirty);
592 
593     // reset syncDelayDuration each time we draw
594     nsecs_t syncDelayDuration = mSyncDelayDuration;
595     nsecs_t idleDuration = mIdleDuration;
596     mSyncDelayDuration = 0;
597     mIdleDuration = 0;
598 
599     const auto skippedFrameReason = [&]() -> std::optional<SkippedFrameReason> {
600         if (!Properties::isDrawingEnabled()) {
601             return SkippedFrameReason::DrawingOff;
602         }
603 
604         if (dirty.isEmpty() && Properties::skipEmptyFrames && !surfaceRequiresRedraw()) {
605             return SkippedFrameReason::NothingToDraw;
606         }
607 
608         return std::nullopt;
609     }();
610     if (skippedFrameReason) {
611         mCurrentFrameInfo->setSkippedFrameReason(*skippedFrameReason);
612 
613 #ifdef __ANDROID__
614         if (auto grContext = getGrContext()) {
615             // Submit to ensure that any texture uploads complete and Skia can
616             // free its staging buffers.
617             grContext->flushAndSubmit();
618         }
619 #endif
620 
621         // Notify the callbacks, even if there's nothing to draw so they aren't waiting
622         // indefinitely
623         waitOnFences();
624         for (auto& func : mFrameCommitCallbacks) {
625             std::invoke(func, false /* didProduceBuffer */);
626         }
627         mFrameCommitCallbacks.clear();
628         return;
629     }
630 
631     ScopedActiveContext activeContext(this);
632     mCurrentFrameInfo->set(FrameInfoIndex::FrameInterval) =
633             mRenderThread.timeLord().frameIntervalNanos();
634 
635     mCurrentFrameInfo->markIssueDrawCommandsStart();
636 
637     Frame frame = getFrame();
638 
639     SkRect windowDirty = computeDirtyRect(frame, &dirty);
640 
641     ATRACE_FORMAT("Drawing " RECT_STRING, SK_RECT_ARGS(dirty));
642 
643     IRenderPipeline::DrawResult drawResult;
644     {
645         // FrameInfoVisualizer accesses the frame events, which cannot be mutated mid-draw
646         // or it can lead to memory corruption.
647         drawResult = mRenderPipeline->draw(
648                 frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, mContentDrawBounds,
649                 mOpaque, mLightInfo, mRenderNodes, &(profiler()), mBufferParams, profilerLock());
650     }
651 
652     uint64_t frameCompleteNr = getFrameNumber();
653 
654     waitOnFences();
655 
656     if (mNativeSurface) {
657         // TODO(b/165985262): measure performance impact
658         const auto vsyncId = mCurrentFrameInfo->get(FrameInfoIndex::FrameTimelineVsyncId);
659         if (vsyncId != UiFrameInfoBuilder::INVALID_VSYNC_ID) {
660             const auto inputEventId =
661                     static_cast<int32_t>(mCurrentFrameInfo->get(FrameInfoIndex::InputEventId));
662             ATRACE_FORMAT(
663                 "frameTimelineInfo(frameNumber=%llu, vsyncId=%lld, inputEventId=0x%" PRIx32 ")",
664                 frameCompleteNr, vsyncId, inputEventId);
665             const ANativeWindowFrameTimelineInfo ftl = {
666                     .frameNumber = frameCompleteNr,
667                     .frameTimelineVsyncId = vsyncId,
668                     .inputEventId = inputEventId,
669                     .startTimeNanos = mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime),
670                     .useForRefreshRateSelection = solelyTextureViewUpdates,
671                     .skippedFrameVsyncId = mSkippedFrameInfo ? mSkippedFrameInfo->vsyncId
672                                                              : UiFrameInfoBuilder::INVALID_VSYNC_ID,
673                     .skippedFrameStartTimeNanos =
674                             mSkippedFrameInfo ? mSkippedFrameInfo->startTime : 0,
675             };
676             native_window_set_frame_timeline_info(mNativeSurface->getNativeWindow(), ftl);
677         }
678     }
679 
680     bool requireSwap = false;
681     bool didDraw = false;
682 
683     int error = OK;
684     bool didSwap = mRenderPipeline->swapBuffers(frame, drawResult, windowDirty, mCurrentFrameInfo,
685                                                 &requireSwap);
686 
687     mCurrentFrameInfo->set(FrameInfoIndex::CommandSubmissionCompleted) = std::max(
688             drawResult.commandSubmissionTime, mCurrentFrameInfo->get(FrameInfoIndex::SwapBuffers));
689 
690     mIsDirty = false;
691 
692     if (requireSwap) {
693         didDraw = true;
694         // Handle any swapchain errors
695         error = mNativeSurface->getAndClearError();
696         if (error == TIMED_OUT) {
697             // Try again
698             mRenderThread.postFrameCallback(this);
699             // But since this frame didn't happen, we need to mark full damage in the swap
700             // history
701             didDraw = false;
702 
703         } else if (error != OK || !didSwap) {
704             // Unknown error, abandon the surface
705             setSurface(nullptr);
706             didDraw = false;
707         }
708 
709         SwapHistory& swap = mSwapHistory.next();
710         if (didDraw) {
711             swap.damage = windowDirty;
712         } else {
713             float max = static_cast<float>(INT_MAX);
714             swap.damage = SkRect::MakeWH(max, max);
715         }
716         swap.swapCompletedTime = systemTime(SYSTEM_TIME_MONOTONIC);
717         swap.vsyncTime = mRenderThread.timeLord().latestVsync();
718         if (didDraw) {
719             nsecs_t dequeueStart =
720                     ANativeWindow_getLastDequeueStartTime(mNativeSurface->getNativeWindow());
721             if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) {
722                 // Ignoring dequeue duration as it happened prior to frame render start
723                 // and thus is not part of the frame.
724                 swap.dequeueDuration = 0;
725             } else {
726                 swap.dequeueDuration =
727                         ANativeWindow_getLastDequeueDuration(mNativeSurface->getNativeWindow());
728             }
729             swap.queueDuration =
730                     ANativeWindow_getLastQueueDuration(mNativeSurface->getNativeWindow());
731         } else {
732             swap.dequeueDuration = 0;
733             swap.queueDuration = 0;
734         }
735         mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = swap.dequeueDuration;
736         mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = swap.queueDuration;
737         mHaveNewSurface = false;
738         mFrameNumber = 0;
739     } else {
740         mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
741         mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
742     }
743 
744     mCurrentFrameInfo->markSwapBuffersCompleted();
745 
746 #if LOG_FRAMETIME_MMA
747     float thisFrame = mCurrentFrameInfo->duration(FrameInfoIndex::IssueDrawCommandsStart,
748                                                   FrameInfoIndex::FrameCompleted) /
749                       NANOS_PER_MILLIS_F;
750     if (sFrameCount) {
751         sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
752     } else {
753         sBenchMma = thisFrame;
754     }
755     if (++sFrameCount == 10) {
756         sFrameCount = 1;
757         ALOGD("Average frame time: %.4f", sBenchMma);
758     }
759 #endif
760 
761     if (didSwap) {
762         for (auto& func : mFrameCommitCallbacks) {
763             std::invoke(func, true /* didProduceBuffer */);
764         }
765         mFrameCommitCallbacks.clear();
766     }
767 
768     if (requireSwap) {
769         if (mExpectSurfaceStats) {
770             reportMetricsWithPresentTime();
771             {  // acquire lock
772                 std::lock_guard lock(mLastFrameMetricsInfosMutex);
773                 FrameMetricsInfo& next = mLastFrameMetricsInfos.next();
774                 next.frameInfo = mCurrentFrameInfo;
775                 next.frameNumber = frameCompleteNr;
776                 next.surfaceId = mSurfaceControlGenerationId;
777             }  // release lock
778         } else {
779             mCurrentFrameInfo->markFrameCompleted();
780             mCurrentFrameInfo->set(FrameInfoIndex::GpuCompleted)
781                     = mCurrentFrameInfo->get(FrameInfoIndex::FrameCompleted);
782             std::scoped_lock lock(mFrameInfoMutex);
783             mJankTracker.finishFrame(*mCurrentFrameInfo, mFrameMetricsReporter, frameCompleteNr,
784                                      mSurfaceControlGenerationId);
785         }
786     }
787 
788     int64_t intendedVsync = mCurrentFrameInfo->get(FrameInfoIndex::IntendedVsync);
789     int64_t frameDeadline = mCurrentFrameInfo->get(FrameInfoIndex::FrameDeadline);
790     int64_t dequeueBufferDuration = mCurrentFrameInfo->get(FrameInfoIndex::DequeueBufferDuration);
791 
792     mHintSessionWrapper->updateTargetWorkDuration(frameDeadline - intendedVsync);
793 
794     if (didDraw) {
795         int64_t frameStartTime = mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime);
796         int64_t frameDuration = systemTime(SYSTEM_TIME_MONOTONIC) - frameStartTime;
797         int64_t actualDuration = frameDuration -
798                                  (std::min(syncDelayDuration, mLastDequeueBufferDuration)) -
799                                  dequeueBufferDuration - idleDuration;
800         mHintSessionWrapper->reportActualWorkDuration(actualDuration);
801         mHintSessionWrapper->setActiveFunctorThreads(
802                 WebViewFunctorManager::instance().getRenderingThreadsForActiveFunctors());
803     }
804 
805     mLastDequeueBufferDuration = dequeueBufferDuration;
806 
807     mRenderThread.cacheManager().onFrameCompleted();
808     return;
809 }
810 
reportMetricsWithPresentTime()811 void CanvasContext::reportMetricsWithPresentTime() {
812     {  // acquire lock
813         std::scoped_lock lock(mFrameInfoMutex);
814         if (mFrameMetricsReporter == nullptr) {
815             return;
816         }
817     }  // release lock
818     if (mNativeSurface == nullptr) {
819         return;
820     }
821     ATRACE_CALL();
822     FrameInfo* forthBehind;
823     int64_t frameNumber;
824     int32_t surfaceControlId;
825 
826     {  // acquire lock
827         std::scoped_lock lock(mLastFrameMetricsInfosMutex);
828         if (mLastFrameMetricsInfos.size() != mLastFrameMetricsInfos.capacity()) {
829             // Not enough frames yet
830             return;
831         }
832         auto frameMetricsInfo = mLastFrameMetricsInfos.front();
833         forthBehind = frameMetricsInfo.frameInfo;
834         frameNumber = frameMetricsInfo.frameNumber;
835         surfaceControlId = frameMetricsInfo.surfaceId;
836     }  // release lock
837 
838     nsecs_t presentTime = 0;
839     native_window_get_frame_timestamps(
840             mNativeSurface->getNativeWindow(), frameNumber, nullptr /*outRequestedPresentTime*/,
841             nullptr /*outAcquireTime*/, nullptr /*outLatchTime*/,
842             nullptr /*outFirstRefreshStartTime*/, nullptr /*outLastRefreshStartTime*/,
843             nullptr /*outGpuCompositionDoneTime*/, &presentTime, nullptr /*outDequeueReadyTime*/,
844             nullptr /*outReleaseTime*/);
845 
846     forthBehind->set(FrameInfoIndex::DisplayPresentTime) = presentTime;
847     {  // acquire lock
848         std::scoped_lock lock(mFrameInfoMutex);
849         if (mFrameMetricsReporter != nullptr) {
850             mFrameMetricsReporter->reportFrameMetrics(forthBehind->data(), true /*hasPresentTime*/,
851                                                       frameNumber, surfaceControlId);
852         }
853     }  // release lock
854 }
855 
addFrameMetricsObserver(FrameMetricsObserver * observer)856 void CanvasContext::addFrameMetricsObserver(FrameMetricsObserver* observer) {
857     std::scoped_lock lock(mFrameInfoMutex);
858     if (mFrameMetricsReporter.get() == nullptr) {
859         mFrameMetricsReporter.reset(new FrameMetricsReporter());
860     }
861 
862     // We want to make sure we aren't reporting frames that have already been queued by the
863     // BufferQueueProducer on the rendner thread but are still pending the callback to report their
864     // their frame metrics.
865     uint64_t nextFrameNumber = getFrameNumber();
866     observer->reportMetricsFrom(nextFrameNumber, mSurfaceControlGenerationId);
867     mFrameMetricsReporter->addObserver(observer);
868 }
869 
removeFrameMetricsObserver(FrameMetricsObserver * observer)870 void CanvasContext::removeFrameMetricsObserver(FrameMetricsObserver* observer) {
871     std::scoped_lock lock(mFrameInfoMutex);
872     if (mFrameMetricsReporter.get() != nullptr) {
873         mFrameMetricsReporter->removeObserver(observer);
874         if (!mFrameMetricsReporter->hasObservers()) {
875             mFrameMetricsReporter.reset(nullptr);
876         }
877     }
878 }
879 
getFrameInfoFromLastFew(uint64_t frameNumber,uint32_t surfaceControlId)880 FrameInfo* CanvasContext::getFrameInfoFromLastFew(uint64_t frameNumber, uint32_t surfaceControlId) {
881     std::scoped_lock lock(mLastFrameMetricsInfosMutex);
882     for (size_t i = 0; i < mLastFrameMetricsInfos.size(); i++) {
883         if (mLastFrameMetricsInfos[i].frameNumber == frameNumber &&
884             mLastFrameMetricsInfos[i].surfaceId == surfaceControlId) {
885             return mLastFrameMetricsInfos[i].frameInfo;
886         }
887     }
888 
889     return nullptr;
890 }
891 
onSurfaceStatsAvailable(void * context,int32_t surfaceControlId,ASurfaceControlStats * stats)892 void CanvasContext::onSurfaceStatsAvailable(void* context, int32_t surfaceControlId,
893                                             ASurfaceControlStats* stats) {
894     auto* instance = static_cast<CanvasContext*>(context);
895 
896     const ASurfaceControlFunctions& functions =
897             instance->mRenderThread.getASurfaceControlFunctions();
898 
899     nsecs_t gpuCompleteTime = functions.getAcquireTimeFunc(stats);
900     if (gpuCompleteTime == Fence::SIGNAL_TIME_PENDING) {
901         gpuCompleteTime = -1;
902     }
903     uint64_t frameNumber = functions.getFrameNumberFunc(stats);
904 
905     FrameInfo* frameInfo = instance->getFrameInfoFromLastFew(frameNumber, surfaceControlId);
906 
907     if (frameInfo != nullptr) {
908         std::scoped_lock lock(instance->mFrameInfoMutex);
909         frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime,
910                 frameInfo->get(FrameInfoIndex::SwapBuffersCompleted));
911         frameInfo->set(FrameInfoIndex::GpuCompleted) = std::max(
912                 gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted));
913         instance->mJankTracker.finishFrame(*frameInfo, instance->mFrameMetricsReporter, frameNumber,
914                                            surfaceControlId);
915     }
916 }
917 
918 // Called by choreographer to do an RT-driven animation
doFrame()919 void CanvasContext::doFrame() {
920     if (!mRenderPipeline->isSurfaceReady()) return;
921     mIdleDuration =
922             systemTime(SYSTEM_TIME_MONOTONIC) - mRenderThread.timeLord().computeFrameTimeNanos();
923     prepareAndDraw(nullptr);
924 }
925 
getNextFrameSize() const926 SkISize CanvasContext::getNextFrameSize() const {
927     static constexpr SkISize defaultFrameSize = {INT32_MAX, INT32_MAX};
928     if (mNativeSurface == nullptr) {
929         return defaultFrameSize;
930     }
931     ANativeWindow* anw = mNativeSurface->getNativeWindow();
932 
933     SkISize size;
934     size.fWidth = ANativeWindow_getWidth(anw);
935     size.fHeight = ANativeWindow_getHeight(anw);
936     mRenderThread.cacheManager().notifyNextFrameSize(size.fWidth, size.fHeight);
937     return size;
938 }
939 
getPixelSnapMatrix() const940 const SkM44& CanvasContext::getPixelSnapMatrix() const {
941     return mRenderPipeline->getPixelSnapMatrix();
942 }
943 
prepareAndDraw(RenderNode * node)944 void CanvasContext::prepareAndDraw(RenderNode* node) {
945     int64_t vsyncId = mRenderThread.timeLord().lastVsyncId();
946     ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId);
947 
948     nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
949     int64_t frameDeadline = mRenderThread.timeLord().lastFrameDeadline();
950     int64_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
951     int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
952     UiFrameInfoBuilder(frameInfo)
953         .addFlag(FrameInfoFlags::RTAnimation)
954         .setVsync(vsync, vsync, vsyncId, frameDeadline, frameInterval);
955 
956     TreeInfo info(TreeInfo::MODE_RT_ONLY, *this);
957     prepareTree(info, frameInfo, systemTime(SYSTEM_TIME_MONOTONIC), node);
958     if (!info.out.skippedFrameReason) {
959         draw(info.out.solelyTextureViewUpdates);
960     } else {
961         // wait on fences so tasks don't overlap next frame
962         waitOnFences();
963     }
964 }
965 
markLayerInUse(RenderNode * node)966 void CanvasContext::markLayerInUse(RenderNode* node) {
967     if (mPrefetchedLayers.erase(node)) {
968         node->decStrong(nullptr);
969     }
970 }
971 
freePrefetchedLayers()972 void CanvasContext::freePrefetchedLayers() {
973     if (mPrefetchedLayers.size()) {
974         for (auto& node : mPrefetchedLayers) {
975             ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
976                   node->getName());
977             node->destroyLayers();
978             node->decStrong(nullptr);
979         }
980         mPrefetchedLayers.clear();
981     }
982 }
983 
buildLayer(RenderNode * node)984 void CanvasContext::buildLayer(RenderNode* node) {
985     ATRACE_CALL();
986     if (!mRenderPipeline->isContextReady()) return;
987 
988     // buildLayer() will leave the tree in an unknown state, so we must stop drawing
989     stopDrawing();
990 
991     ScopedActiveContext activeContext(this);
992     TreeInfo info(TreeInfo::MODE_FULL, *this);
993     info.damageAccumulator = &mDamageAccumulator;
994     info.layerUpdateQueue = &mLayerUpdateQueue;
995     info.runAnimations = false;
996     node->prepareTree(info);
997     SkRect ignore;
998     mDamageAccumulator.finish(&ignore);
999     // Tickle the GENERIC property on node to mark it as dirty for damaging
1000     // purposes when the frame is actually drawn
1001     node->setPropertyFieldsDirty(RenderNode::GENERIC);
1002 
1003     mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
1004 
1005     node->incStrong(nullptr);
1006     mPrefetchedLayers.insert(node);
1007 }
1008 
destroyHardwareResources()1009 void CanvasContext::destroyHardwareResources() {
1010     stopDrawing();
1011     if (mRenderPipeline->isContextReady()) {
1012         freePrefetchedLayers();
1013         for (const sp<RenderNode>& node : mRenderNodes) {
1014             node->destroyHardwareResources();
1015         }
1016         mRenderPipeline->onDestroyHardwareResources();
1017     }
1018 }
1019 
onContextDestroyed()1020 void CanvasContext::onContextDestroyed() {
1021     // We don't want to destroyHardwareResources as that will invalidate display lists which
1022     // the client may not be expecting. Instead just purge all scratch resources
1023     if (mRenderPipeline->isContextReady()) {
1024         freePrefetchedLayers();
1025         for (const sp<RenderNode>& node : mRenderNodes) {
1026             node->destroyLayers();
1027         }
1028         mRenderPipeline->onDestroyHardwareResources();
1029     }
1030 }
1031 
createTextureLayer()1032 DeferredLayerUpdater* CanvasContext::createTextureLayer() {
1033     return mRenderPipeline->createTextureLayer();
1034 }
1035 
dumpFrames(int fd)1036 void CanvasContext::dumpFrames(int fd) {
1037     mJankTracker.dumpStats(fd);
1038     mJankTracker.dumpFrames(fd);
1039 }
1040 
resetFrameStats()1041 void CanvasContext::resetFrameStats() {
1042     mJankTracker.reset();
1043 }
1044 
setName(const std::string && name)1045 void CanvasContext::setName(const std::string&& name) {
1046     mJankTracker.setDescription(JankTrackerType::Window, std::move(name));
1047 }
1048 
waitOnFences()1049 void CanvasContext::waitOnFences() {
1050     if (mFrameFences.size()) {
1051         ATRACE_CALL();
1052         for (auto& fence : mFrameFences) {
1053             fence.get();
1054         }
1055         mFrameFences.clear();
1056     }
1057 }
1058 
enqueueFrameWork(std::function<void ()> && func)1059 void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
1060     mFrameFences.push_back(CommonPool::async(std::move(func)));
1061 }
1062 
getFrameNumber()1063 uint64_t CanvasContext::getFrameNumber() {
1064     // mFrameNumber is reset to 0 when the surface changes or we swap buffers
1065     if (mFrameNumber == 0 && mNativeSurface.get()) {
1066         mFrameNumber = ANativeWindow_getNextFrameId(mNativeSurface->getNativeWindow());
1067     }
1068     return mFrameNumber;
1069 }
1070 
surfaceRequiresRedraw()1071 bool CanvasContext::surfaceRequiresRedraw() {
1072     if (!mNativeSurface) return false;
1073     if (mHaveNewSurface) return true;
1074 
1075     ANativeWindow* anw = mNativeSurface->getNativeWindow();
1076     const int width = ANativeWindow_getWidth(anw);
1077     const int height = ANativeWindow_getHeight(anw);
1078 
1079     return width != mLastFrameWidth || height != mLastFrameHeight;
1080 }
1081 
computeDirtyRect(const Frame & frame,SkRect * dirty)1082 SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) {
1083     if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
1084         // can't rely on prior content of window if viewport size changes
1085         dirty->setEmpty();
1086         mLastFrameWidth = frame.width();
1087         mLastFrameHeight = frame.height();
1088     } else if (mHaveNewSurface || frame.bufferAge() == 0) {
1089         // New surface needs a full draw
1090         dirty->setEmpty();
1091     } else {
1092         if (!dirty->isEmpty() && !dirty->intersect(SkRect::MakeIWH(frame.width(), frame.height()))) {
1093             ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", SK_RECT_ARGS(*dirty),
1094                   frame.width(), frame.height());
1095             dirty->setEmpty();
1096         }
1097         profiler().unionDirty(dirty);
1098     }
1099 
1100     if (dirty->isEmpty()) {
1101         dirty->setIWH(frame.width(), frame.height());
1102         return *dirty;
1103     }
1104 
1105     // At this point dirty is the area of the window to update. However,
1106     // the area of the frame we need to repaint is potentially different, so
1107     // stash the screen area for later
1108     SkRect windowDirty(*dirty);
1109 
1110     // If the buffer age is 0 we do a full-screen repaint (handled above)
1111     // If the buffer age is 1 the buffer contents are the same as they were
1112     // last frame so there's nothing to union() against
1113     // Therefore we only care about the > 1 case.
1114     if (frame.bufferAge() > 1) {
1115         if (frame.bufferAge() > (int)mSwapHistory.size()) {
1116             // We don't have enough history to handle this old of a buffer
1117             // Just do a full-draw
1118             dirty->setIWH(frame.width(), frame.height());
1119         } else {
1120             // At this point we haven't yet added the latest frame
1121             // to the damage history (happens below)
1122             // So we need to damage
1123             for (int i = mSwapHistory.size() - 1;
1124                  i > ((int)mSwapHistory.size()) - frame.bufferAge(); i--) {
1125                 dirty->join(mSwapHistory[i].damage);
1126             }
1127         }
1128     }
1129 
1130     return windowDirty;
1131 }
1132 
getActiveContext()1133 CanvasContext* CanvasContext::getActiveContext() {
1134     return ScopedActiveContext::getActiveContext();
1135 }
1136 
mergeTransaction(ASurfaceTransaction * transaction,ASurfaceControl * control)1137 bool CanvasContext::mergeTransaction(ASurfaceTransaction* transaction, ASurfaceControl* control) {
1138     if (!mASurfaceTransactionCallback) return false;
1139     return std::invoke(mASurfaceTransactionCallback, reinterpret_cast<int64_t>(transaction),
1140                        reinterpret_cast<int64_t>(control), getFrameNumber());
1141 }
1142 
prepareSurfaceControlForWebview()1143 void CanvasContext::prepareSurfaceControlForWebview() {
1144     if (mPrepareSurfaceControlForWebviewCallback) {
1145         std::invoke(mPrepareSurfaceControlForWebviewCallback);
1146     }
1147 }
1148 
sendLoadResetHint()1149 void CanvasContext::sendLoadResetHint() {
1150     mHintSessionWrapper->sendLoadResetHint();
1151 }
1152 
sendLoadIncreaseHint()1153 void CanvasContext::sendLoadIncreaseHint() {
1154     mHintSessionWrapper->sendLoadIncreaseHint();
1155 }
1156 
setSyncDelayDuration(nsecs_t duration)1157 void CanvasContext::setSyncDelayDuration(nsecs_t duration) {
1158     mSyncDelayDuration = duration;
1159 }
1160 
startHintSession()1161 void CanvasContext::startHintSession() {
1162     mHintSessionWrapper->init();
1163 }
1164 
shouldDither()1165 bool CanvasContext::shouldDither() {
1166     CanvasContext* self = getActiveContext();
1167     if (!self) return false;
1168     return self->mColorMode != ColorMode::Default;
1169 }
1170 
visitAllRenderNodes(std::function<void (const RenderNode &)> func) const1171 void CanvasContext::visitAllRenderNodes(std::function<void(const RenderNode&)> func) const {
1172     for (auto node : mRenderNodes) {
1173         node->visit(func);
1174     }
1175 }
1176 
1177 } /* namespace renderthread */
1178 } /* namespace uirenderer */
1179 } /* namespace android */
1180