/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 265 … const ShaderEvalFunc evalFunc, const std::string &vertShaderSource, in ShaderIndexingCase() 403 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 517 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 695 ShaderEvalFunc evalFunc; in createTmpArrayCase() local 919 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1164 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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H A D | vktShaderRenderStructTests.cpp | 52 ShaderEvalFunc evalFunc, UniformSetupFunc setupUniformsFunc, in ShaderStructCase() 65 bool isVertexCase, ShaderEvalFunc evalFunc, in createStructCase()
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H A D | vktShaderRenderLoopTests.cpp | 307 …ase(tcu::TestContext &testCtx, const std::string &name, bool isVertexCase, ShaderEvalFunc evalFunc, in ShaderLoopCase() 559 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1509 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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H A D | vktShaderRenderOperatorTests.cpp | 668 …OperatorShaderEvaluator(const ShaderEvalFunc evalFunc, const float scale, const float bias, int re… in OperatorShaderEvaluator() 850 const ShaderEvalFunc evalFunc, const std::string &shaderOp, in ShaderOperatorCase() 2634 ShaderEvalFunc evalFunc = DE_NULL; in init() local 2795 const ShaderEvalFunc evalFunc; in init() member 2811 const ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local 2877 const ShaderEvalFunc evalFunc; in init() member
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 177 … DataType varType, ShaderEvalFunc evalFunc, const char *vertShaderSource, in ShaderIndexingCase() 362 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 470 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 617 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 835 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1079 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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H A D | es3fShaderPrecisionTests.cpp | 221 … EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2 &rangeA, in ShaderFloatPrecisionCase() 477 … EvalFunc evalFunc, glu::Precision precision, int bits, in ShaderIntPrecisionCase() 672 … EvalFunc evalFunc, glu::Precision precision, int bits, in ShaderUintPrecisionCase() 869 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member 888 ShaderIntPrecisionCase::EvalFunc evalFunc; in init() member 912 ShaderUintPrecisionCase::EvalFunc evalFunc; in init() member
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H A D | es3fFragDepthTests.cpp | 119 EvalFragDepthFunc evalFunc, uint32_t compareFunc) in FragDepthCompareCase() 271 EvalFragDepthFunc evalFunc) in FragDepthWriteCase() 430 EvalFragDepthFunc evalFunc; in init() member
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H A D | es3fShaderLoopTests.cpp | 227 … ShaderEvalFunc evalFunc, const char *vertShaderSource, const char *fragShaderSource) in ShaderLoopCase() 447 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1148 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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H A D | es3fShaderFunctionTests.cpp | 65 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase() 110 … bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
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H A D | es3fShaderStructTests.cpp | 80 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() 125 … bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
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H A D | es3fShaderOperatorTests.cpp | 959 … OperatorShaderEvaluator(const glw::Functions &gl, ShaderType shaderType, ShaderEvalFunc evalFunc, in OperatorShaderEvaluator() 1072 … bool isVertexCase, ShaderEvalFunc evalFunc, const string &shaderOp, in ShaderOperatorCase() 3211 ShaderEvalFunc evalFunc = DE_NULL; local 3380 ShaderEvalFunc evalFunc; member 3396 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; local 3464 ShaderEvalFunc evalFunc; member
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderIndexingTests.cpp | 193 … DataType varType, ShaderEvalFunc evalFunc, uint32_t requirements, in ShaderIndexingCase() 396 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 511 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 694 ShaderEvalFunc evalFunc; in createTmpArrayCase() local 921 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1125 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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H A D | es2fShaderOperatorTests.cpp | 512 OperatorShaderEvaluator(ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() 591 … bool isVertexCase, ShaderEvalFunc evalFunc, const char *shaderOp, in ShaderOperatorCase() 1948 ShaderEvalFunc evalFunc = DE_NULL; local 2102 ShaderEvalFunc evalFunc; member 2116 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; local 2181 ShaderEvalFunc evalFunc; member 2285 static void evalFunc(ShaderEvalContext &c) in evalFunc() function in deqp::gles2::Functional::DECLARE_FLOAT_COMPARE_FUNCS::Case
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H A D | es2fShaderAlgorithmTests.cpp | 62 ShaderEvalFunc evalFunc, const char *vertShaderSource, in ShaderAlgorithmCase() 78 … bool isVertexCase, ShaderEvalFunc evalFunc, LineStream &shaderBody) in createExpressionCase()
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H A D | es2fShaderFunctionTests.cpp | 64 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase() 100 … bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
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H A D | es2fShaderLoopTests.cpp | 233 … ShaderEvalFunc evalFunc, LoopRequirement requirement, const char *vertShaderSource, in ShaderLoopCase() 475 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1255 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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H A D | es2fShaderTextureFunctionTests.cpp | 234 TexLookupEvaluator(TexEvalFunc evalFunc, const TexLookupParams &lookupParams) in TexLookupEvaluator() 279 TexEvalFunc evalFunc, bool isVertexCase) in ShaderTextureFunctionCase() 603 TexEvalFunc evalFunc; member
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H A D | es2fShaderStructTests.cpp | 88 … uint32_t flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() 164 … bool isVertexCase, uint32_t flags, ShaderEvalFunc evalFunc, in createStructCase()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderIndexingTests.cpp | 172 … DataType varType, ShaderEvalFunc evalFunc, const char *vertShaderSource, in ShaderIndexingCase() 360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 885 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1132 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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H A D | glcFragDepthTests.cpp | 127 EvalFragDepthFunc evalFunc, uint32_t compareFunc) in FragDepthCompareCase() 284 … glu::GLSLVersion glslVersion, const char *fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() 449 EvalFragDepthFunc evalFunc; in init() member
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H A D | glcShaderLoopTests.cpp | 214 … ShaderEvalFunc evalFunc, const char *vertShaderSource, const char *fragShaderSource) in ShaderLoopCase() 438 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1138 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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H A D | glcShaderFunctionTests.cpp | 62 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase() 115 … ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
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H A D | glcShaderStructTests.cpp | 76 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() 129 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 291 TexLookupEvaluator(TexEvalFunc evalFunc, const TexLookupParams &lookupParams) in TexLookupEvaluator() 338 TexEvalFunc evalFunc, bool isVertexCase) in TextureShadowLodTestCase() 951 TexEvalFunc evalFunc; member
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/aosp_15_r20/external/apache-commons-math/src/main/java/org/apache/commons/math3/optim/nonlinear/scalar/noderiv/ |
H A D | SimplexOptimizer.java | 131 final MultivariateFunction evalFunc in doOptimize() local
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