Searched defs:expectedGLStateMin (Results 1 – 3 of 3) sorted by relevance
282 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local308 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local447 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local473 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
117 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
315 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local347 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local502 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local534 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local